wined3d: Make the mag filter lookup a separate array.
[wine] / dlls / wined3d / wined3d_private.h
2008-04-09  Stefan Dösingerwined3d: Make the mag filter lookup a separate array.
2008-04-09  Stefan Dösingerwined3d: Disable texture filtering on textures that...
2008-04-09  Stefan Dösingerwined3d: Make the min mip lookup type a texture property.
2008-04-09  Stefan Dösingerwined3d: Store the number of aux buffers in the context.
2008-04-03  Alexander Dorofeyevwined3d: Improve detection of device palette change.
2008-04-02  Stefan Dösingerwined3d: Implement TSSARGTEMP with register combiners.
2008-04-02  Stefan Dösingerwined3d: Implement D3DTA_TEMP in the GL_ATI_fragment_sh...
2008-04-01  Stefan Dösingerwined3d: Create a fake non-gl adapter.
2008-03-27  Alexander Dorofeyevwined3d: Make device palettes dynamically allocated.
2008-03-25  Stefan Dösingerwined3d: Fragment processing using GL_ATI_fragment_shader.
2008-03-25  Stefan Dösingerwined3d: Add a shader DLL init callback.
2008-03-25  Stefan Dösingerwined3d: Move shader caps setting into the arb and...
2008-03-25  Stefan Dösingerwined3d: Set shader specific caps in the shader backend.
2008-03-25  Stefan Dösingerwined3d: Move shader generation into the shader backend.
2008-03-25  Stefan Dösingerwined3d: Make the state table a property of the shader...
2008-03-21  Roderick Colenbranderwined3d: Check pixel formats of the same pixel type.
2008-03-17  Roderick Colenbranderwined3d: Check the render target capabilities of a...
2008-03-05  Stefan Dösingerwined3d: Support more than one texbem instruction per...
2008-03-04  Stefan Dösingerwined3d: Hardcode local constants in ARB shaders if...
2008-03-04  Stefan Dösingerwined3d: Implement a different constant dirtification...
2008-03-03  Stefan Dösingerwined3d: Give occlusion queries their own vtable.
2008-03-03  Stefan Dösingerwined3d: Subclass queries.
2008-02-28  Stefan Dösingerwined3d: Remove VBFLAG_LOAD.
2008-02-26  Stefan Dösingerwined3d: Move shader model private data into its own...
2008-02-26  Stefan Dösingerwined3d: General cross format blitting infrastrucutre...
2008-02-15  Stefan Dösingerwined3d: Add a test for the vFace register.
2008-02-05  Stefan Dösingerwined3d: Move vertex buffer vbo creation to PreLoad.
2008-02-05  Stefan Dösingerwined3d: Make Clear aware of the depth stencil sharing.
2008-02-05  Stefan Dösingerwined3d: De-Statify depth blit opengl resources.
2008-02-05  Stefan Dösingerwined3d: Move some UnLoad code to the base texture...
2008-01-18  Austin Englishwined3d: Spelling fixes.
2008-01-14  Stefan Dösingerwined3d: Keep track of shaders.
2008-01-14  Stefan Dösingerwined3d: Add a new IWineD3DResource::UnLoad method.
2007-12-21  Alexander Dorofeyevwined3d: Rewrite IWineD3DSurfaceImpl_BltOverride colorf...
2007-12-21  Stefan Dösingerwined3d: Change the vertex buffer declaration's data...
2007-12-21  Stefan Dösingerwined3d: Implement half float vertex buffer conversion.
2007-12-20  Stefan Dösingerwined3d: Move the GL info structure into the adapter.
2007-12-20  Stefan Dösingerwined3d: Fix vertex buffers based on type, not semantic.
2007-12-20  Stefan Dösingerwined3d: Fixed function vertex attribute types are...
2007-12-20  Stefan Dösingerwined3d: Store if half float conversion is needed in...
2007-12-19  Stefan Dösingerwined3d: Emulate half float vertices if GL_NV_half_floa...
2007-12-18  Stefan Dösingerwined3d: Implement D3DFMT_G16R16.
2007-12-11  Stefan Dösingerwined3d: Use the adapter to read the display mode.
2007-12-07  Stefan Dösingerwined3d: A more detailed occlusion query test and fixes.
2007-12-07  Stefan Dösingerwined3d: Initialize output texcoord .w to 1.0 if needed.
2007-12-04  Stefan Dösingerwined3d: Add a method for querying the gl drawable...
2007-12-03  Stefan Dösingerwined3d: Enabling too many lights is silently ignored.
2007-11-29  Stefan Dösingerwined3d: Activate GL_ARB_texture_rectangle.
2007-11-28  Alexandre Julliardwined3d: Add printf format checking to the shader_addli...
2007-11-21  Stefan Dösingerwined3d: Track vertex declaration changes on vertex...
2007-11-21  Stefan Dösingerwined3d: Move glsl shader destruction to the glsl shade...
2007-11-20  Stefan Dösingerwined3d: Use standard wine lists for the resource list.
2007-11-20  Stefan Dösingerwined3d: Free the shader function when freeing the...
2007-11-20  Stefan Dösingerwined3d: Move IUnknown functions to IWineD3DBaseShader.
2007-11-16  Stefan Dösingerwined3d: Do not call PreLoad in surface_download_data.
2007-11-14  Stefan Dösingerwined3d: Non power of two texture fixes.
2007-11-14  Stefan Dösingerwined3d: Depth stencil fixes.
2007-11-14  Stefan Dösingerwined3d: Hardcode local constants into the shader if...
2007-11-09  Stefan Dösingerwined3d: Store integer uniform locations.
2007-11-09  Stefan Dösingerwined3d: Store the special uniforms' locations in the...
2007-11-08  Stefan Dösingerwined3d: Relative addressing offsets are limited to...
2007-11-07  Stefan Dösingerwined3d: Implement the varying map.
2007-11-07  Stefan Dösingerwined3d: Install a varying map.
2007-11-06  Roderick Colenbranderwined3d: Rewrite the draw buffer selection code.
2007-11-06  Stefan Dösingerwined3d: Handle ps 3.0 varyings in a different way.
2007-11-01  Stefan Dösingerwined3d: Make resource memory 32 byte aligned.
2007-11-01  Stefan Dösingerwined3d: Disconnect allocatedMemory and Heap allocation.
2007-11-01  Stefan Dösingerwined3d: Move a part of LockRect to the base class.
2007-11-01  Stefan Dösingerwined3d: Move texture -> drawable blits to LoadLocation.
2007-10-29  Stefan Dösingerwined3d: Move texture loading to LoadLocation.
2007-10-26  Stefan Dösingerwined3d: Begin centralizing surface location management.
2007-10-22  Stefan Dösingerwined3d: Care for the inverted y coords in dsy.
2007-10-12  Roderick Colenbranderwined3d: Use a fragment shader to do P8 palette convers...
2007-10-04  Stefan Dösingerwined3d: Nested loop support.
2007-10-03  Stefan Dösingerwined3d: d3d ignores the sign of the input value in...
2007-10-03  Stefan Dösingerwined3d: Reverse the position fixup if the pshader...
2007-10-01  Stefan Dösingerwined3d: Enable the mNxN implementation for pixel shaders.
2007-10-01  Stefan Dösingerwined3d: Implement texbeml in arb shaders.
2007-10-01  Stefan Dösingerwined3d: Add texreg2rgb support to arb shaders.
2007-09-27  Francois GougetAssorted spelling fixes.
2007-09-27  Stefan Dösingerwined3d: Add sincos support to arb shaders.
2007-09-27  Stefan Dösingerwined3d: Implement the nrm instruction in arb.
2007-09-27  Stefan Dösingerwined3d: Add dp2add support to arb shaders.
2007-09-25  Stefan Dösingerwined3d: Add support for some unimplemented instruction...
2007-09-24  Roderick Colenbranderwined3d: Move video memory tracking to the adapter.
2007-09-24  Stefan Dösingerwined3d: SRGB write correction emulation.
2007-09-24  Stefan Dösingerwined3d: Unify pixel format correction.
2007-09-24  Stefan Dösingerwined3d: Recompile glsl pixelshaders if the sampler...
2007-09-19  Stefan Dösingerwined3d: Untie culling and offscreen rendering.
2007-09-18  Stefan Dösingerwined3d: Move the software blitting to the base surface...
2007-09-18  Stefan Dösingerwined3d: Give GDI surfaces their own release implementa...
2007-09-18  Stefan Dösingerwined3d: Give GDI surfaces their own GetDC copy.
2007-09-18  Stefan Dösingerwined3d: Move DIB section creation to the base surface...
2007-09-18  Stefan Dösingerwined3d: Clean up IWineD3DSurface::ReleaseDC.
2007-09-18  Stefan Dösingerwined3d: Clean up SetMem.
2007-09-18  Stefan Dösingerwined3d: Clean up AddDirtyRect.
2007-09-18  Stefan Dösingerwined3d: Clean up SetFormatDesc.
2007-09-18  Stefan Dösingerwined3d: Clean up SetGLTextureDesc and GetGLDesc.
2007-09-18  Stefan Dösingerwined3d: Reorder surface impl predeclarations.
2007-09-18  Stefan Dösingerwined3d: Base surface move, part 2.
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