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user32/tests: Show that vertical and horizontal window scroll bar info is not created...
[wine]
/
dlls
/
wined3d
/
2009-04-30
Henri Verbeet
wined3d: Define GL_FENCE_APPLE to the correct value.
tree
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commitdiff
2009-04-30
Henri Verbeet
wined3d: Split shader_dump_param() in shader_dump_src_p...
tree
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commitdiff
2009-04-30
Henri Verbeet
wined3d: Pass a struct wined3d_shader_semantic to shade...
tree
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commitdiff
2009-04-30
Henri Verbeet
wined3d: Explicitly pass register type, index, etc...
tree
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commitdiff
2009-04-30
Henri Verbeet
wined3d: Explicitly pass the register type and index...
tree
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commitdiff
2009-04-29
Stefan Dösinger
wined3d: Hardcode local loop control ints into the...
tree
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commitdiff
2009-04-29
Henri Verbeet
wined3d: Relative addressing tokens are always source...
tree
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commitdiff
2009-04-29
Henri Verbeet
wined3d: The "input" parameter to shader_dump_param...
tree
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commitdiff
2009-04-29
Henri Verbeet
wined3d: Handle the sampler type shift in the frontend.
tree
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commitdiff
2009-04-29
Henri Verbeet
wined3d: Introduce shader_sm1_read_semantic().
tree
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commitdiff
2009-04-29
Henri Verbeet
wined3d: Store the sampler type in struct shader_reg_maps.
tree
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commitdiff
2009-04-28
Stefan Dösinger
wined3d: Set the max mipmap level in the pbo test.
tree
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commitdiff
2009-04-28
Stefan Dösinger
wined3d: Emulate R16G16F and R32G32F if GL_ARB_texture_...
tree
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commitdiff
2009-04-28
Stefan Dösinger
wined3d: Fix an issue in buffer_get_sysmem.
tree
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commitdiff
2009-04-28
Stefan Dösinger
wined3d: Activate a thread before mapping a buffer.
tree
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commitdiff
2009-04-28
Stefan Dösinger
wined3d: Fix a few more direct buffer accesses.
tree
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commitdiff
2009-04-28
Henri Verbeet
wined3d: Remove some redundant defines.
tree
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commitdiff
2009-04-28
Henri Verbeet
wined3d: Mask set bool/int constants with bool/int...
tree
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commitdiff
2009-04-28
Henri Verbeet
wined3d: Clear reg_maps in shader_get_registers_used...
tree
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commitdiff
2009-04-28
Henri Verbeet
wined3d: Use shader_sm1_read_dst_param() and shader_sm1...
tree
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commitdiff
2009-04-28
Henri Verbeet
wined3d: Create a separate function to record register...
tree
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commitdiff
2009-04-27
Henri Verbeet
wined3d: Add a function to read a destination parameter...
tree
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commitdiff
2009-04-27
Henri Verbeet
wined3d: Add a function to read a source parameter...
tree
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commitdiff
2009-04-27
Henri Verbeet
wined3d: Use shader_sm1_read_opcode() in shader_trace_i...
tree
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commitdiff
2009-04-27
Henri Verbeet
wined3d: Store D3D shader opcode names in a separate...
tree
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commitdiff
2009-04-27
Stefan Dösinger
wined3d: Support the full amount of constants in GLSL.
tree
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commitdiff
2009-04-27
Stefan Dösinger
d3d: Limit d3d8 and d3d9 vshader constants to 256.
tree
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commitdiff
2009-04-24
Henri Verbeet
wined3d: Use shader_sm1_read_opcode() in shader_get_reg...
tree
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commitdiff
2009-04-24
Henri Verbeet
wined3d: Add a function to read an opcode from SM1...
tree
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commitdiff
2009-04-24
Henri Verbeet
wined3d: The first shader token should be the version...
tree
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commitdiff
2009-04-24
Henri Verbeet
wined3d: Use a more reasonable limit for the number...
tree
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commitdiff
2009-04-24
Henri Verbeet
wined3d: Handle the opcode specific control shift in...
tree
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commitdiff
2009-04-24
David Adam
wined3d: SetDepthStencilSurface is always called when...
tree
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commitdiff
2009-04-23
Francois Gouget
wined3d: Avoid using an implicit value to set fogcoord...
tree
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commitdiff
2009-04-23
Henri Verbeet
wined3d: Get rid of the shared_handle parameter.
tree
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commitdiff
2009-04-23
Henri Verbeet
wined3d: Downgrade an ERR to a WARN.
tree
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commitdiff
2009-04-23
Henri Verbeet
wined3d: Move frontend specfic constants to baseshader.c.
tree
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commitdiff
2009-04-23
Henri Verbeet
wined3d: Move some frontend specfic code to baseshader.c.
tree
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commitdiff
2009-04-23
Henri Verbeet
wined3d: Handle the destination modifier shift in the...
tree
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commitdiff
2009-04-22
Henri Verbeet
wined3d: Handle the source modifier shift in the fronte...
tree
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commitdiff
2009-04-22
Henri Verbeet
wined3d: Handle the swizzle shift in the frontend rathe...
tree
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commitdiff
2009-04-22
Henri Verbeet
wined3d: Get rid of the WINED3DVS_* swizzle constants.
tree
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commitdiff
2009-04-22
Henri Verbeet
wined3d: Get rid of the token field from struct wined3d...
tree
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commitdiff
2009-04-22
Henri Verbeet
wined3d: Pass a struct wined3d_shader_src_param to...
tree
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commitdiff
2009-04-21
Henri Verbeet
wined3d: Pass a struct wined3d_shader_src_param to...
tree
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commitdiff
2009-04-21
Henri Verbeet
wined3d: Add a separate function for converting swizzle...
tree
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commitdiff
2009-04-21
Henri Verbeet
wined3d: Store the source swizzle in struct wined3d_sha...
tree
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commitdiff
2009-04-21
Henri Verbeet
wined3d: Explicitly pass the source modifier to shader_...
tree
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commitdiff
2009-04-21
Henri Verbeet
wined3d: Pass a struct wined3d_shader_src_param to...
tree
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commitdiff
2009-04-20
Stefan Dösinger
wined3d: Merge match_apple and implementation_is_apple.
tree
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commitdiff
2009-04-20
Stefan Dösinger
wined3d: Reserve additional GLSL constants on some...
tree
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commitdiff
2009-04-20
Stefan Dösinger
wined3d: Move the remaining quirks into the quirk table.
tree
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commitdiff
2009-04-20
Stefan Dösinger
wined3d: Move the generic mac glsl uniform fixup to...
tree
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commitdiff
2009-04-20
Stefan Dösinger
wined3d: Add a more formal framework for driver quirks.
tree
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commitdiff
2009-04-20
Francois Gouget
Assorted spelling fixes.
tree
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commitdiff
2009-04-20
Henri Verbeet
wined3d: Pass a struct wined3d_shader_src_param to...
tree
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commitdiff
2009-04-20
Henri Verbeet
wined3d: Simplify replicating the .x swizzle in shader_...
tree
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commitdiff
2009-04-20
Henri Verbeet
wined3d: Pass a struct wined3d_shader_src_param to...
tree
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commitdiff
2009-04-20
Henri Verbeet
wined3d: Pass a struct wined3d_shader_src_param to...
tree
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commitdiff
2009-04-20
Henri Verbeet
wined3d: Store the destination relative addressing...
tree
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commitdiff
2009-04-20
Henri Verbeet
wined3d: Store the source relative addressing token...
tree
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commitdiff
2009-04-20
Henri Verbeet
wined3d: Create a relative addressing token for 1.x...
tree
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commitdiff
2009-04-15
Henri Verbeet
wined3d: Store the source modifiers in struct wined3d_s...
tree
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commitdiff
2009-04-15
Henri Verbeet
wined3d: Store the register index in struct wined3d_sha...
tree
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commitdiff
2009-04-15
Henri Verbeet
wined3d: Store the register type in struct wined3d_shad...
tree
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commitdiff
2009-04-15
Henri Verbeet
wined3d: Introduce struct wined3d_shader_src_param.
tree
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commitdiff
2009-04-15
Henri Verbeet
wined3d: Group instruction context information together...
tree
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commitdiff
2009-04-15
Henri Verbeet
wined3d: Don't die if a vertex shader has samplers.
tree
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commitdiff
2009-04-14
Henri Verbeet
wined3d: Get rid of the "token" field from struct wined...
tree
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commitdiff
2009-04-14
Henri Verbeet
wined3d: Pass a struct wined3d_shader_dst_param to...
tree
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commitdiff
2009-04-13
Roderick Colenbrander
wined3d: Report the driver description as reported...
tree
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commitdiff
2009-04-13
Roderick Colenbrander
wined3d: Update Nvidia driver version information.
tree
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commitdiff
2009-04-13
Tobias Jakobi
wined3d: Rename some NP2 fixup variables and update...
tree
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commitdiff
2009-04-13
Tobias Jakobi
wined3d: Add newline to fixme.
tree
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commitdiff
2009-04-10
Tobias Jakobi
wined3d: glsl: Enable load_np2fixup_constants.
tree
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commitdiff
2009-04-10
Tobias Jakobi
wined3d: Add load_np2fixup_constants function to shader...
tree
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commitdiff
2009-04-10
Stefan Dösinger
wined3d: Deal with reserved shader constants in the...
tree
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commitdiff
2009-04-10
Stefan Dösinger
wined3d: Fix the drawRectPatch vertex count.
tree
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commitdiff
2009-04-10
Stefan Dösinger
wined3d: Save some memory in vertex buffers.
tree
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commitdiff
2009-04-10
Henri Verbeet
wined3d: Split vshader_program_add_param() in shader_ar...
tree
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commitdiff
2009-04-10
Henri Verbeet
wined3d: Merge pshader_get_register_name() and part...
tree
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commitdiff
2009-04-10
Henri Verbeet
wined3d: Explicitly pass the register type and index...
tree
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commitdiff
2009-04-10
Henri Verbeet
wined3d: Store the relative addressing mode in struct...
tree
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commitdiff
2009-04-10
Henri Verbeet
wined3d: Store the destination shift in struct wined3d_...
tree
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commitdiff
2009-04-09
Stefan Dösinger
d3d: Remove the format from index buffers.
tree
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commitdiff
2009-04-09
Stefan Dösinger
wined3d: Remove the buffer fvf.
tree
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commitdiff
2009-04-09
Henri Verbeet
wined3d: Get rid of a redundant strcat in shader_glsl_g...
tree
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commitdiff
2009-04-09
Henri Verbeet
wined3d: Explicitly pass parameter properties to shader...
tree
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commitdiff
2009-04-09
Henri Verbeet
wined3d: Pass a struct wined3d_shader_dst_param to...
tree
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commitdiff
2009-04-09
Henri Verbeet
wined3d: Add a separate function for converting write...
tree
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commitdiff
2009-04-09
Henri Verbeet
wined3d: Only update the swizzle and use map for stream...
tree
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commitdiff
2009-04-08
Henri Verbeet
wined3d: Eliminate a useless local variable.
tree
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commitdiff
2009-04-08
Henri Verbeet
wined3d: Store usage and usage_idx in struct wined3d_sh...
tree
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commitdiff
2009-04-08
Henri Verbeet
wined3d: Properly check if input/output varyings are...
tree
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commitdiff
2009-04-08
Henri Verbeet
wined3d: Fix some more 3 space indentation.
tree
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commitdiff
2009-04-08
Henri Verbeet
wined3d: Store a struct wined3d_shader_dst_param in...
tree
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commitdiff
2009-04-08
Stefan Dösinger
wined3d: Merge IWineD3DIndexBuffer and IWineD3DBuffer.
tree
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commitdiff
2009-04-08
Stefan Dösinger
wined3d: Merge indexbuffer and buffer implementations.
tree
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commitdiff
2009-04-08
Stefan Dösinger
wined3d: Use Map and Unmap for index buffers.
tree
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commitdiff
2009-04-08
Stefan Dösinger
d3d: Unify WINED3DVERTEXBUFFER_DESC and WINED3DINDEXBUF...
tree
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commitdiff
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