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msxml3: Release IDispatchEx dynamic data properly.
[wine]
/
dlls
/
d3d8
/
tests
/
2011-10-21
Henri Verbeet
d3d8/tests: Add a small test for IDirect3DDevice8:...
tree
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commitdiff
2011-10-20
Henri Verbeet
d3d8/tests: Add a small test for multisampled CopyRects().
tree
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commitdiff
2011-09-26
Stefan Dösinger
d3d8: Implement FPUSETUP for msvc.
tree
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commitdiff
2011-09-26
Matteo Bruni
d3d8/tests: Test creating shaders with wrong type or...
tree
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commitdiff
2011-09-16
Stefan Dösinger
d3d8/tests: State getters don't work with PUREDEVICEs.
tree
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commitdiff
2011-09-16
Stefan Dösinger
d3d8/test: Add slop to some fog tests.
tree
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commitdiff
2011-08-22
Austin English
d3d8/tests: Make sure to use return values (LLVM/Clang).
tree
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commitdiff
2011-08-04
Frédéric Delanoy
tests: Assorted spelling fixes.
tree
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commitdiff
2011-07-25
Matteo Bruni
d3d8/tests: Add a couple of fog tests.
tree
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commitdiff
2011-07-25
Matteo Bruni
d3d8/tests: Fix some error messages.
tree
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commitdiff
2011-07-25
Matteo Bruni
d3d8/tests: Rename a variable.
tree
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commitdiff
2011-06-06
Andrew Nguyen
d3d8: Increment the reference count of the IDirect3D8...
tree
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commitdiff
2011-06-06
Henri Verbeet
wined3d: Don't clamp vertex depth values.
tree
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commitdiff
2011-05-31
Andrew Nguyen
d3d8/tests: Avoid a shift overflow in render_state_test...
tree
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commitdiff
2011-05-25
Stefan Dösinger
d3d: Make the INTZ test more reliable.
tree
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commitdiff
2011-05-24
Henri Verbeet
d3d8/tests: Fix the depth clamping test.
tree
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commitdiff
2011-05-19
Stefan Dösinger
d3d8/tests: Use float literals.
tree
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commitdiff
2011-05-05
Henri Verbeet
d3d8/tests: Add a volume texture test to test_reset().
tree
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commitdiff
2011-05-04
Henri Verbeet
d3d8: Check for D3DPOOL_DEFAULT resources before doing...
tree
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commitdiff
2011-05-04
Henri Verbeet
d3d8/tests: Add a Reset test.
tree
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commitdiff
2011-05-04
Henri Verbeet
d3d8/tests: Fix some failure messages in test_depth_ste...
tree
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commitdiff
2011-05-03
Henri Verbeet
d3d8/tests: Add a test for window styles on device...
tree
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commitdiff
2011-04-26
Stefan Dösinger
d3d8: Add more tests for NULL render targets.
tree
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commitdiff
2011-04-05
Henri Verbeet
d3d8/tests: Add a test for partial depth buffer copies.
tree
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commitdiff
2011-03-14
Stefan Dösinger
d3d8: Test depth stencil size mismatches.
tree
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commitdiff
2011-03-14
Stefan Dösinger
d3d8: Use a proper window class for the device test.
tree
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commitdiff
2011-03-14
Stefan Dösinger
d3d8: Destroy the windows after the test.
tree
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commitdiff
2011-02-28
Austin English
d3d8/tests: Remove win9x hack.
tree
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commitdiff
2011-02-11
Peter Urbanec
d3d8/tests: Use primary monitor screen size to perform...
tree
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commitdiff
2011-02-01
Henri Verbeet
d3d8/tests: Release doesn't return a HRESULT (LLVM...
tree
|
commitdiff
2011-01-27
Henri Verbeet
d3d8/tests: Add a test for the NULL format.
tree
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commitdiff
2011-01-20
Henri Verbeet
d3d8/tests: Fix test_ApplyStateBlock() (Valgrind).
tree
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commitdiff
2011-01-12
Greg Geldorp
d3d8/tests: Skip tests if not running in the foreground.
tree
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commitdiff
2010-12-03
Austin English
d3d8/d3d9: Fix compiler warnings on non x86/x86_64.
tree
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commitdiff
2010-11-18
Henri Verbeet
d3d8/tests: Add a test for 0 width / height surface...
tree
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commitdiff
2010-11-17
Henri Verbeet
d3d8/tests: Fix some failure messages.
tree
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commitdiff
2010-11-05
Henri Verbeet
wined3d: Use SetWindowPos() to make the focus window...
tree
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commitdiff
2010-11-05
Henri Verbeet
d3d8/tests: Add a test for INTZ.
tree
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commitdiff
2010-11-04
Henri Verbeet
d3d8/tests: Check for multiple expected messages in...
tree
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commitdiff
2010-10-25
David Adam
d3d8: ApplyStateBlock with a zero token returns D3D_OK.
tree
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commitdiff
2010-10-06
Henri Verbeet
d3d8/tests: Add window proc tests for switching between...
tree
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commitdiff
2010-10-01
Alexandre Julliard
tests: Make some variables static.
tree
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commitdiff
2010-09-19
Alexandre Julliard
makefiles: Add a standard header for all makefiles...
tree
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commitdiff
2010-07-21
Alexandre Julliard
dlls: Remove explicit imports of kernel32 and ntdll.
tree
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commitdiff
2010-07-02
Alexandre Julliard
d3d8/tests: Fix some test failures with the focus messages.
tree
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commitdiff
2010-05-26
Henri Verbeet
d3d8: Set the FPU control word on device creation.
tree
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commitdiff
2010-05-17
Henri Verbeet
d3d8/tests: Add a shadow sampler test.
tree
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commitdiff
2010-04-12
Henri Verbeet
d3d8/tests: Add some depth buffer tests.
tree
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commitdiff
2010-04-06
Henri Verbeet
d3d8/tests: Clear with colors that are more obviously...
tree
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commitdiff
2010-04-06
Henri Verbeet
d3d8/tests: Use color_match() in test_rcp_rsq().
tree
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commitdiff
2010-03-25
Henri Verbeet
d3d8/tests: Add some message processing to test_wndproc().
tree
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commitdiff
2010-03-19
Paul Vriens
d3d8/tests: Fix timeouts on Win9x/WinMe.
tree
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commitdiff
2010-03-18
Henri Verbeet
d3d8/tests: Extend the window proc / focus window tests.
tree
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commitdiff
2010-03-16
Alexandre Julliard
makefiles: Remove the no longer needed explicit separat...
tree
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commitdiff
2010-02-22
Alexandre Julliard
makefiles: Use the standard C_SRCS variable as the...
tree
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commitdiff
2010-02-09
Stefan Dösinger
d3d: Make sure vertexbuffer lock doesn't return a NULL...
tree
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commitdiff
2010-02-02
Stefan Dösinger
d3d8: Test buffer lock flags.
tree
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commitdiff
2010-01-27
Henri Verbeet
wined3d: Get rid of the depth range hack.
tree
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commitdiff
2010-01-27
Henri Verbeet
d3d8: Add depth clamp tests.
tree
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commitdiff
2009-12-29
Henri Verbeet
d3d8/tests: Add message tests for windowed devices.
tree
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commitdiff
2009-12-23
Henri Verbeet
d3d8/tests: Add some tests for focus behaviour.
tree
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commitdiff
2009-12-15
Henri Verbeet
d3d8: Add a test to show D3D replaces the window proc.
tree
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commitdiff
2009-12-09
Alexandre Julliard
d3d8/tests: Fix some pointer cast warnings on 64-bit.
tree
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commitdiff
2009-12-01
Henri Verbeet
d3d8: Return D3DERR_INVALIDCALL when trying to delete...
tree
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commitdiff
2009-11-12
Henri Verbeet
d3d8/tests: Don't require dynamic usage for textures...
tree
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commitdiff
2009-11-10
Henri Verbeet
d3d8/tests: Only run the vertex/pixel shader constant...
tree
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commitdiff
2009-11-09
Stefan Dösinger
d3d8: Run the visual tests in a window.
tree
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commitdiff
2009-11-09
Stefan Dösinger
d3d8: Read the backbuffer in the visual test.
tree
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commitdiff
2009-10-23
Henri Verbeet
d3d8/tests: Properly release the first device in test_d...
tree
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commitdiff
2009-10-16
Henri Verbeet
d3d8/tests: Check some more return values (LLVM/Clang).
tree
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commitdiff
2009-10-16
Detlef Riekenberg
d3d8/tests: Mark a failure of GetLightEnable on Win9x...
tree
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commitdiff
2009-10-13
Henri Verbeet
d3d8: Add some stateblock tests for device resources.
tree
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commitdiff
2009-10-12
Henri Verbeet
d3d8: Cleanup the stateblock test callbacks a bit.
tree
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commitdiff
2009-10-09
Henri Verbeet
d3d8: Add tests for D3DSBT_PIXELSTATE stateblocks.
tree
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commitdiff
2009-10-09
Henri Verbeet
d3d8: Add tests for D3DSBT_VERTEXSTATE stateblocks.
tree
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commitdiff
2009-10-08
Henri Verbeet
d3d8: Add some tests for CreateStateBlock().
tree
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commitdiff
2009-10-08
Henri Verbeet
d3d8: Don't test D3DRS_DEBUGMONITORTOKEN in the statebl...
tree
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commitdiff
2009-10-07
Henri Verbeet
d3d8: Rename abort_stateblock() to delete_stateblock...
tree
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commitdiff
2009-10-07
Henri Verbeet
d3d8: Use separate fields for data to check/apply in...
tree
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commitdiff
2009-10-07
Henri Verbeet
d3d8: Get rid of the unused "return_data_buffer" in...
tree
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commitdiff
2009-10-05
Henri Verbeet
d3d8: Make the individual stateblock tests responsible...
tree
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commitdiff
2009-10-05
Henri Verbeet
d3d8: Always pass "struct event_data" to "event_fn...
tree
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commitdiff
2009-08-31
Henri Verbeet
d3d8: Remove trailing spaces.
tree
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commitdiff
2009-08-25
Henri Verbeet
d3d8: Remove stray tabs.
tree
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commitdiff
2009-06-29
Henri Verbeet
d3d: Add a test for releasing the device after destroyi...
tree
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commitdiff
2009-06-23
Henri Verbeet
d3d8/tests: Make sure the device is released properly.
tree
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commitdiff
2009-06-19
Paul Vriens
d3d8/tests: Fix some tests (logical || with non-zero...
tree
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commitdiff
2009-06-16
Henri Verbeet
d3d8: Add tests for deleting invalid shader handles.
tree
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commitdiff
2009-04-24
David Adam
wined3d: SetDepthStencilSurface is always called when...
tree
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commitdiff
2009-04-22
David Adam
d3d8: Add tests for IDirect3D8Device_Reset.
tree
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commitdiff
2009-03-26
Henri Verbeet
d3d8: Fix some indentation.
tree
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commitdiff
2009-03-23
Michael Stefaniuc
d3d8/tests: Use ULONG instead of unsigned long.
tree
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commitdiff
2009-03-10
Henri Verbeet
d3d8: Fix some sign compare warnings.
tree
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commitdiff
2009-03-02
Paul Vriens
d3d8/tests: Use win_skip() and skip() where appropriate.
tree
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commitdiff
2009-02-25
Paul Vriens
d3d8/tests: Fix a test failure on some boxes.
tree
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commitdiff
2009-02-25
Paul Vriens
d3d8/tests: Fix a test failure on VMware.
tree
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commitdiff
2009-02-25
Francois Gouget
d3d8/tests: Use win_skip() to skip over unimplemented...
tree
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commitdiff
2009-01-27
Ge van Geldorp
d3d8/tests: Make tests pass on a W2K8 VM.
tree
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commitdiff
2009-01-05
Paul Vriens
d3d8/tests: Fix a test failure on VMware and VirtualBox.
tree
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commitdiff
2008-12-30
Henri Verbeet
d3d8: Port the d3d9 stateblock tests to d3d8.
tree
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commitdiff
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