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dswave: Assign to structs instead of using memcpy.
[wine]
/
dlls
/
wined3d
/
2008-02-26
Stefan Dösinger
wined3d: Mark a vertex buffer dirty after VBO creation.
tree
|
commitdiff
2008-02-26
Stefan Dösinger
wined3d: Move the dummy texture creation to the device.
tree
|
commitdiff
2008-02-26
Stefan Dösinger
wined3d: Move shader model private data into its own...
tree
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commitdiff
2008-02-26
Stefan Dösinger
wined3d: Add GL_APPLE_float_pixels.
tree
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commitdiff
2008-02-26
Stefan Dösinger
wined3d: General cross format blitting infrastrucutre...
tree
|
commitdiff
2008-02-26
Roderick Colenbrander
wined3d: Check real depth/stencil capabilities based...
tree
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commitdiff
2008-02-25
Roderick Colenbrander
wined3d: Request aux buffers when using backbuffer...
tree
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commitdiff
2008-02-25
Roderick Colenbrander
wined3d: Request alpha in backbuffer mode, to work...
tree
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commitdiff
2008-02-22
Roderick Colenbrander
ddraw: Add yv12 detection support.
tree
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commitdiff
2008-02-22
Roderick Colenbrander
wined3d: Use the color key in glAlphaFunc in case of...
tree
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commitdiff
2008-02-22
Roderick Colenbrander
wined3d: Unify p8 render target detection code.
tree
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commitdiff
2008-02-22
Roderick Colenbrander
wined3d: In DirectDraw a palette is a property of a...
tree
|
commitdiff
2008-02-22
Roderick Colenbrander
wined3d: Don't flush in D3D RealizePalette without...
tree
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commitdiff
2008-02-22
Roderick Colenbrander
wined3d: Don't flush in GDI RealizePalette without...
tree
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commitdiff
2008-02-20
Roderick Colenbrander
wined3d: Let flush_to_framebuffer_drawpixels use a...
tree
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commitdiff
2008-02-19
Stefan Dösinger
wined3d: Enable the texcoord init workaround on radeon...
tree
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commitdiff
2008-02-19
Stefan Dösinger
wined3d: Create a VBO before returning memory.
tree
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commitdiff
2008-02-19
Roderick Colenbrander
wined3d: Fix lack of indent in PreLoad.
tree
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commitdiff
2008-02-19
Roderick Colenbrander
wined3d: The base RealizePalette isn't needed anymore.
tree
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commitdiff
2008-02-19
Roderick Colenbrander
wined3d: Add a GL specific RealizePalette which also...
tree
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commitdiff
2008-02-19
Roderick Colenbrander
wined3d: Add a GDI version of RealizePalette.
tree
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commitdiff
2008-02-19
Alexander Dorofeyev
wined3d: Take alpha from device palette entry for d3d...
tree
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commitdiff
2008-02-19
Roderick Colenbrander
wined3d: When DDCAPS_ALLOW256 is set, palette entry...
tree
|
commitdiff
2008-02-18
Roderick Colenbrander
wined3d: Add separate alpha blend support.
tree
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commitdiff
2008-02-18
Roderick Colenbrander
wined3d: Add SURFACE_BUSY support to *_BltFast.
tree
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commitdiff
2008-02-18
Roderick Colenbrander
wined3d: Add SURFACE_BUSY support to *_Blt.
tree
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commitdiff
2008-02-18
Stefan Dösinger
wined3d: Detect and work around the MacOS Geforce 8...
tree
|
commitdiff
2008-02-18
Stefan Dösinger
wined3d: Fix a syntax error in the ARB vertex program...
tree
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commitdiff
2008-02-18
Stefan Dösinger
wined3d: Add a test for fixed function bump mapping.
tree
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commitdiff
2008-02-18
Stefan Dösinger
wined3d: Do not change the texture unit when binding...
tree
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commitdiff
2008-02-18
Stefan Dösinger
wined3d: Extend out anti-spam database a bit.
tree
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commitdiff
2008-02-15
Rico Schüller
wined3d: Fix memcpy with wrong size parameter to simple...
tree
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commitdiff
2008-02-15
Stefan Dösinger
wined3d: Add a test for the vFace register.
tree
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commitdiff
2008-02-11
Roderick Colenbrander
wined3d: Add read_from_framebuffer_texture which combin...
tree
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commitdiff
2008-02-08
Roderick Colenbrander
wined3d: Upload p8 palette using GL_ALPHA instead of...
tree
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commitdiff
2008-02-07
Stefan Dösinger
wined3d: Restore the Window size on reset.
tree
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commitdiff
2008-02-07
Stefan Dösinger
wined3d: Reject unsupported modes when restting the...
tree
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commitdiff
2008-02-07
Stefan Dösinger
wined3d: Add some ATI cards to the version database.
tree
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commitdiff
2008-02-07
Stefan Dösinger
wined3d: Add infrastructure for faking driver versions.
tree
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commitdiff
2008-02-06
Stefan Dösinger
wined3d: Create VBOs.
tree
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commitdiff
2008-02-06
Stefan Dösinger
wined3d: Separate OpenGL and driver version.
tree
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commitdiff
2008-02-06
Stefan Dösinger
wined3d: Move the highpart of the driver version to...
tree
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commitdiff
2008-02-06
Stefan Dösinger
wined3d: Tear down the dummy textures before resetting.
tree
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commitdiff
2008-02-06
Stefan Dösinger
wined3d: Restore the stateblock after Reset.
tree
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commitdiff
2008-02-06
Roderick Colenbrander
wined3d: Redownload the surface data in case of a palet...
tree
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commitdiff
2008-02-06
Roderick Colenbrander
wined3d: Allow read back of P8 surfaces. This fixes...
tree
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commitdiff
2008-02-06
Roderick Colenbrander
wined3d: Reload the palette on a color key change....
tree
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commitdiff
2008-02-06
Roderick Colenbrander
wined3d: Make sure to set the color key when it is...
tree
|
commitdiff
2008-02-05
Stefan Dösinger
wined3d: Recreate the contexts on _Reset.
tree
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commitdiff
2008-02-05
Stefan Dösinger
wined3d: Move vertex buffer vbo creation to PreLoad.
tree
|
commitdiff
2008-02-05
Stefan Dösinger
wined3d: Move the float format check to the big switch...
tree
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commitdiff
2008-02-05
Stefan Dösinger
wined3d: Fix dxtn format check.
tree
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commitdiff
2008-02-05
Stefan Dösinger
wined3d: Correct the srgb reading check.
tree
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commitdiff
2008-02-05
Stefan Dösinger
wined3d: D3DTADDRESS_WRAP on conditional NP2 textures...
tree
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commitdiff
2008-02-05
Stefan Dösinger
wined3d: Update the gl rectangle when adjusting surface...
tree
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commitdiff
2008-02-05
Stefan Dösinger
wined3d: Make Clear aware of the depth stencil sharing.
tree
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commitdiff
2008-02-05
Stefan Dösinger
wined3d: De-Statify depth blit opengl resources.
tree
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commitdiff
2008-02-05
Stefan Dösinger
wined3d: Mark textures dirty on UnLoad.
tree
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commitdiff
2008-02-05
Stefan Dösinger
wined3d: Move some UnLoad code to the base texture...
tree
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commitdiff
2008-02-05
Stefan Dösinger
wined3d: Destroy FBOs and reset pointers on Reset.
tree
|
commitdiff
2008-02-05
Stefan Dösinger
wined3d: Unload implicit depth stencil buffers correctly.
tree
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commitdiff
2008-02-05
Stefan Dösinger
wined3d: Update the auto depth stencil buffer size...
tree
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commitdiff
2008-02-05
Stefan Dösinger
wined3d: Beware of texture_rectangle NP2 support in...
tree
|
commitdiff
2008-01-24
Alexandre Julliard
Avoid sizeof in traces.
tree
|
commitdiff
2008-01-24
Andrew Talbot
wined3d: Remove unneeded casts.
tree
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commitdiff
2008-01-24
Andrew Talbot
wined3d: Remove unneeded casts.
tree
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commitdiff
2008-01-24
Andrew Talbot
wined3d: Remove unneeded casts.
tree
|
commitdiff
2008-01-24
Andrew Talbot
wined3d: Remove unneeded casts.
tree
|
commitdiff
2008-01-23
Francois Gouget
Assorted spelling fixes.
tree
|
commitdiff
2008-01-23
Roderick Colenbrander
wined3d: Don't use texture_rectangle for paletted textures.
tree
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commitdiff
2008-01-22
Marcus Meissner
wined3d: Initialize swapchain.
tree
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commitdiff
2008-01-22
Alexander Dorofeyev
wined3d: Fix not released swapchain in some codepaths.
tree
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commitdiff
2008-01-22
Alexander Dorofeyev
wined3d: Change colorkey fixup for stage 0 alphaop...
tree
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commitdiff
2008-01-21
Marcus Meissner
wined3d: Removed deadcode.
tree
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commitdiff
2008-01-18
Austin English
wined3d: Spelling fixes.
tree
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commitdiff
2008-01-16
Marcus Meissner
wined3d: Check for overflows.
tree
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commitdiff
2008-01-15
Allan Tong
wined3d: Set swapchain container before flagging front...
tree
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commitdiff
2008-01-15
Pablo Spallanzani
wined3d: Fix texture coordinate calculation in surface_...
tree
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commitdiff
2008-01-14
Stefan Dösinger
wined3d: Clear the constant list before finding constants.
tree
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commitdiff
2008-01-14
Stefan Dösinger
wined3d: Destroy opengl shaders on reset.
tree
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commitdiff
2008-01-14
Stefan Dösinger
wined3d: Destroy arb shaders on shader destroy.
tree
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commitdiff
2008-01-14
Stefan Dösinger
wined3d: Reset the shader state on shader_*_destroy.
tree
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commitdiff
2008-01-14
Stefan Dösinger
wined3d: Keep track of shaders.
tree
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commitdiff
2008-01-14
Stefan Dösinger
wined3d: Unload all resources on Reset.
tree
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commitdiff
2008-01-14
Stefan Dösinger
d3d9: Reject IDirect3DDevice9::Reset with active defaul...
tree
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commitdiff
2008-01-14
Stefan Dösinger
wined3d: Implement VolumeTexture::UnLoad.
tree
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commitdiff
2008-01-14
Stefan Dösinger
wined3d: Implement IWineD3DCubeTexture::UnLoad.
tree
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commitdiff
2008-01-14
Stefan Dösinger
wined3d: Implement IWineD3DTexture::UnLoad.
tree
|
commitdiff
2008-01-14
Stefan Dösinger
wined3d: Implement IWineD3DVolume::UnLoad.
tree
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commitdiff
2008-01-14
Stefan Dösinger
wined3d: Implement IWineD3DIndexBuffer::UnLoad.
tree
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commitdiff
2008-01-14
Stefan Dösinger
wined3d: Implement IWineD3DVertexBuffer::UnLoad.
tree
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commitdiff
2008-01-14
Stefan Dösinger
wined3d: Implement IWineD3DSurface::UnLoad.
tree
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commitdiff
2008-01-14
Stefan Dösinger
wined3d: Add a new IWineD3DResource::UnLoad method.
tree
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commitdiff
2008-01-14
Roderick Colenbrander
wined3d: Fix glBlendColorEXT for use on RivaTNT.
tree
|
commitdiff
2008-01-08
Stefan Dösinger
wined3d: Fix a pixelshader recompilation check.
tree
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commitdiff
2008-01-08
Stefan Dösinger
wined3d: Detect geforce 7300 cards.
tree
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commitdiff
2008-01-07
Roderick Colenbrander
wined3d: Unify color conversion code.
tree
|
commitdiff
2008-01-07
Roderick Colenbrander
wined3d: Use software palette conversion for non-textur...
tree
|
commitdiff
2008-01-07
Alexandre Julliard
wined3d: Use unsigned int instead of size_t for the...
tree
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commitdiff
2008-01-07
Alexandre Julliard
wined3d: Use unsigned int instead of size_t for element...
tree
|
commitdiff
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