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wined3d: Move shader generation into the shader backend.
[wine]
/
dlls
/
wined3d
/
2008-03-25
Stefan Dösinger
wined3d: Move shader generation into the shader backend.
tree
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commitdiff
2008-03-25
Stefan Dösinger
wined3d: Make the state table a property of the shader...
tree
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commitdiff
2008-03-25
Roderick Colenbrander
wined3d: Always report D16 as Windows drivers report...
tree
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commitdiff
2008-03-25
Alexander Dorofeyev
wined3d: Don't store primary surface palette in device...
tree
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commitdiff
2008-03-25
Alexander Dorofeyev
wined3d: Don't use device palettes in RealizePalette.
tree
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commitdiff
2008-03-25
Alexander Dorofeyev
wined3d: Don't use device palettes in GetDC.
tree
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commitdiff
2008-03-25
Alexander Dorofeyev
wined3d: Don't use device palettes in read_from_framebu...
tree
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commitdiff
2008-03-25
Alexander Dorofeyev
wined3d: Fix comment.
tree
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commitdiff
2008-03-24
Alexander Dorofeyev
wined3d: Handle zero primitive count.
tree
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commitdiff
2008-03-24
Roderick Colenbrander
wined3d: Fix a typo in CheckSrgbWriteCapability. We...
tree
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commitdiff
2008-03-24
Roderick Colenbrander
wined3d: Add more debug code to CheckDeviceFormat.
tree
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commitdiff
2008-03-24
Roderick Colenbrander
wined3d: We want to compare the old and the new format...
tree
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commitdiff
2008-03-24
Philip Nilsson
wined3d: Initialize maxAttribs in case it isn't changed...
tree
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commitdiff
2008-03-24
Roderick Colenbrander
wined3d: CheckTextureCapability returns TRUE for V8U8.
tree
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commitdiff
2008-03-24
Roderick Colenbrander
wined3d: Add a missing break to blt_to_drawable.
tree
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commitdiff
2008-03-22
Roderick Colenbrander
wined3d: Add srgb write support to CheckDeviceFormat.
tree
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commitdiff
2008-03-22
Roderick Colenbrander
wined3d: Remove unneeded code in CheckDeviceFormat.
tree
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commitdiff
2008-03-22
Roderick Colenbrander
wined3d: Don't continue with CheckDeviceFormat when...
tree
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commitdiff
2008-03-22
Roderick Colenbrander
wined3d: Return WINED3DERR_NOTAVAILABLE when cubemappin...
tree
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commitdiff
2008-03-22
Roderick Colenbrander
wined3d: Add reporting of D3DRTYPE_VOLUME capabilties.
tree
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commitdiff
2008-03-22
Roderick Colenbrander
wined3d: When volume textures aren't around (GL_EXT_tex...
tree
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commitdiff
2008-03-22
Roderick Colenbrander
wined3d: We don't offer index/vertex buffer caps. Neith...
tree
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commitdiff
2008-03-21
Roderick Colenbrander
wined3d: Check pixel formats of the same pixel type.
tree
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commitdiff
2008-03-21
Andrew Talbot
wined3d: Assign to structs instead of using memcpy.
tree
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commitdiff
2008-03-20
Luis Javier Merino
wined3d: BltFast dealing correctly with overlapping...
tree
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commitdiff
2008-03-19
Roderick Colenbrander
wined3d: Report software processing in CheckDeviceFormat.
tree
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commitdiff
2008-03-19
Roderick Colenbrander
wined3d: Add dynamic locking support to CheckDeviceFormat.
tree
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commitdiff
2008-03-19
Roderick Colenbrander
wined3d: There is no need for the !Usage checks at...
tree
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commitdiff
2008-03-19
Francois Gouget
Assorted spelling fixes.
tree
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commitdiff
2008-03-18
Roderick Colenbrander
wined3d: Add correct autogenmipmap support.
tree
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commitdiff
2008-03-18
Roderick Colenbrander
wined3d: Add a function which checks the filtering...
tree
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commitdiff
2008-03-18
Roderick Colenbrander
wined3d: Put vertex texture capability checking in...
tree
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commitdiff
2008-03-18
Roderick Colenbrander
wined3d: Put the SRG read capability check in its own...
tree
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commitdiff
2008-03-18
Roderick Colenbrander
wined3d: Add a function which checks the legacy bump...
tree
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commitdiff
2008-03-17
Roderick Colenbrander
wined3d: Check the render target capabilities of a...
tree
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commitdiff
2008-03-17
Roderick Colenbrander
wined3d: Check the texture capabilities we offer for...
tree
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commitdiff
2008-03-17
Roderick Colenbrander
wined3d: Move depth/stencil verification to CheckDepthS...
tree
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commitdiff
2008-03-13
Artur Szymiec
wined3d: Add a device uuid.
tree
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commitdiff
2008-03-11
Stefan Dösinger
wined3d: Set the fullscreen flag before the display...
tree
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commitdiff
2008-03-11
Stefan Dösinger
wined3d: Only restore the style and exStyle when it...
tree
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commitdiff
2008-03-11
Stefan Dösinger
wined3d: Only adjust windows in fullscreen mode to...
tree
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commitdiff
2008-03-10
Alexander Dorofeyev
wined3d: Use primary_render_target_is_p8 in read_from_f...
tree
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commitdiff
2008-03-10
Alexander Dorofeyev
wined3d: Get rid of spurious err when locking with...
tree
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commitdiff
2008-03-07
Stefan Dösinger
wined3d: Mark constants dirty in the EXT_gpu_program_pa...
tree
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commitdiff
2008-03-07
Stefan Dösinger
wined3d: gl_FragCoord isn't exact.
tree
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commitdiff
2008-03-06
Rico Schüller
wined3d: Fix copy and past error.
tree
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commitdiff
2008-03-05
Stefan Dösinger
wined3d: Support shininess > 128 if opengl does.
tree
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commitdiff
2008-03-05
Stefan Dösinger
wined3d: Support more than one texbem instruction per...
tree
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commitdiff
2008-03-05
Stefan Dösinger
wined3d: Add a number to the ARB program shader bumpenv...
tree
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commitdiff
2008-03-05
Stefan Dösinger
wined3d: Fix a small bug in a patch from yesterday.
tree
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commitdiff
2008-03-04
Rob Shearman
makefiles: Simplify the use of the IMPORTLIB variable...
tree
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commitdiff
2008-03-04
Stefan Dösinger
wined3d: Use GL_EXT_gpu_program_parameters if available.
tree
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commitdiff
2008-03-04
Stefan Dösinger
wined3d: Hardcode local constants in ARB shaders if...
tree
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commitdiff
2008-03-04
Stefan Dösinger
wined3d: Implement a different constant dirtification...
tree
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commitdiff
2008-03-03
Stefan Dösinger
wined3d: Call fixup_extensions before destroying the...
tree
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commitdiff
2008-03-03
Francois Gouget
Assorted spelling, punctuation and case fixes.
tree
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commitdiff
2008-03-03
Roderick Colenbrander
wined3d: Add D32F_LOCKABLE to getDepthStencilBits.
tree
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commitdiff
2008-03-03
Stefan Dösinger
wined3d: Catch NOP palette changes.
tree
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commitdiff
2008-03-03
Stefan Dösinger
wined3d: Give occlusion queries their own vtable.
tree
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commitdiff
2008-03-03
Stefan Dösinger
wined3d: Subclass queries.
tree
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commitdiff
2008-03-01
James Hawkins
janitorial: Remove links to any microsoft site.
tree
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commitdiff
2008-02-28
Stefan Dösinger
wined3d: Remove VBFLAG_LOAD.
tree
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commitdiff
2008-02-27
Roderick Colenbrander
wined3d: Improved CheckDeviceType.
tree
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commitdiff
2008-02-26
Stefan Dösinger
wined3d: Mark a vertex buffer dirty after VBO creation.
tree
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commitdiff
2008-02-26
Stefan Dösinger
wined3d: Move the dummy texture creation to the device.
tree
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commitdiff
2008-02-26
Stefan Dösinger
wined3d: Move shader model private data into its own...
tree
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commitdiff
2008-02-26
Stefan Dösinger
wined3d: Add GL_APPLE_float_pixels.
tree
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commitdiff
2008-02-26
Stefan Dösinger
wined3d: General cross format blitting infrastrucutre...
tree
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commitdiff
2008-02-26
Roderick Colenbrander
wined3d: Check real depth/stencil capabilities based...
tree
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commitdiff
2008-02-25
Roderick Colenbrander
wined3d: Request aux buffers when using backbuffer...
tree
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commitdiff
2008-02-25
Roderick Colenbrander
wined3d: Request alpha in backbuffer mode, to work...
tree
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commitdiff
2008-02-22
Roderick Colenbrander
ddraw: Add yv12 detection support.
tree
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commitdiff
2008-02-22
Roderick Colenbrander
wined3d: Use the color key in glAlphaFunc in case of...
tree
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commitdiff
2008-02-22
Roderick Colenbrander
wined3d: Unify p8 render target detection code.
tree
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commitdiff
2008-02-22
Roderick Colenbrander
wined3d: In DirectDraw a palette is a property of a...
tree
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commitdiff
2008-02-22
Roderick Colenbrander
wined3d: Don't flush in D3D RealizePalette without...
tree
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commitdiff
2008-02-22
Roderick Colenbrander
wined3d: Don't flush in GDI RealizePalette without...
tree
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commitdiff
2008-02-20
Roderick Colenbrander
wined3d: Let flush_to_framebuffer_drawpixels use a...
tree
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commitdiff
2008-02-19
Stefan Dösinger
wined3d: Enable the texcoord init workaround on radeon...
tree
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commitdiff
2008-02-19
Stefan Dösinger
wined3d: Create a VBO before returning memory.
tree
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commitdiff
2008-02-19
Roderick Colenbrander
wined3d: Fix lack of indent in PreLoad.
tree
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commitdiff
2008-02-19
Roderick Colenbrander
wined3d: The base RealizePalette isn't needed anymore.
tree
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commitdiff
2008-02-19
Roderick Colenbrander
wined3d: Add a GL specific RealizePalette which also...
tree
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commitdiff
2008-02-19
Roderick Colenbrander
wined3d: Add a GDI version of RealizePalette.
tree
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commitdiff
2008-02-19
Alexander Dorofeyev
wined3d: Take alpha from device palette entry for d3d...
tree
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commitdiff
2008-02-19
Roderick Colenbrander
wined3d: When DDCAPS_ALLOW256 is set, palette entry...
tree
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commitdiff
2008-02-18
Roderick Colenbrander
wined3d: Add separate alpha blend support.
tree
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commitdiff
2008-02-18
Roderick Colenbrander
wined3d: Add SURFACE_BUSY support to *_BltFast.
tree
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commitdiff
2008-02-18
Roderick Colenbrander
wined3d: Add SURFACE_BUSY support to *_Blt.
tree
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commitdiff
2008-02-18
Stefan Dösinger
wined3d: Detect and work around the MacOS Geforce 8...
tree
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commitdiff
2008-02-18
Stefan Dösinger
wined3d: Fix a syntax error in the ARB vertex program...
tree
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commitdiff
2008-02-18
Stefan Dösinger
wined3d: Add a test for fixed function bump mapping.
tree
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commitdiff
2008-02-18
Stefan Dösinger
wined3d: Do not change the texture unit when binding...
tree
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commitdiff
2008-02-18
Stefan Dösinger
wined3d: Extend out anti-spam database a bit.
tree
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commitdiff
2008-02-15
Rico Schüller
wined3d: Fix memcpy with wrong size parameter to simple...
tree
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commitdiff
2008-02-15
Stefan Dösinger
wined3d: Add a test for the vFace register.
tree
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commitdiff
2008-02-11
Roderick Colenbrander
wined3d: Add read_from_framebuffer_texture which combin...
tree
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commitdiff
2008-02-08
Roderick Colenbrander
wined3d: Upload p8 palette using GL_ALPHA instead of...
tree
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commitdiff
2008-02-07
Stefan Dösinger
wined3d: Restore the Window size on reset.
tree
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commitdiff
2008-02-07
Stefan Dösinger
wined3d: Reject unsupported modes when restting the...
tree
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commitdiff
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