wined3d: Move shader generation into the shader backend.
[wine] / dlls / wined3d /
2008-03-25  Stefan Dösingerwined3d: Move shader generation into the shader backend.
2008-03-25  Stefan Dösingerwined3d: Make the state table a property of the shader...
2008-03-25  Roderick Colenbranderwined3d: Always report D16 as Windows drivers report...
2008-03-25  Alexander Dorofeyevwined3d: Don't store primary surface palette in device...
2008-03-25  Alexander Dorofeyevwined3d: Don't use device palettes in RealizePalette.
2008-03-25  Alexander Dorofeyevwined3d: Don't use device palettes in GetDC.
2008-03-25  Alexander Dorofeyevwined3d: Don't use device palettes in read_from_framebu...
2008-03-25  Alexander Dorofeyevwined3d: Fix comment.
2008-03-24  Alexander Dorofeyevwined3d: Handle zero primitive count.
2008-03-24  Roderick Colenbranderwined3d: Fix a typo in CheckSrgbWriteCapability. We...
2008-03-24  Roderick Colenbranderwined3d: Add more debug code to CheckDeviceFormat.
2008-03-24  Roderick Colenbranderwined3d: We want to compare the old and the new format...
2008-03-24  Philip Nilssonwined3d: Initialize maxAttribs in case it isn't changed...
2008-03-24  Roderick Colenbranderwined3d: CheckTextureCapability returns TRUE for V8U8.
2008-03-24  Roderick Colenbranderwined3d: Add a missing break to blt_to_drawable.
2008-03-22  Roderick Colenbranderwined3d: Add srgb write support to CheckDeviceFormat.
2008-03-22  Roderick Colenbranderwined3d: Remove unneeded code in CheckDeviceFormat.
2008-03-22  Roderick Colenbranderwined3d: Don't continue with CheckDeviceFormat when...
2008-03-22  Roderick Colenbranderwined3d: Return WINED3DERR_NOTAVAILABLE when cubemappin...
2008-03-22  Roderick Colenbranderwined3d: Add reporting of D3DRTYPE_VOLUME capabilties.
2008-03-22  Roderick Colenbranderwined3d: When volume textures aren't around (GL_EXT_tex...
2008-03-22  Roderick Colenbranderwined3d: We don't offer index/vertex buffer caps. Neith...
2008-03-21  Roderick Colenbranderwined3d: Check pixel formats of the same pixel type.
2008-03-21  Andrew Talbotwined3d: Assign to structs instead of using memcpy.
2008-03-20  Luis Javier Merinowined3d: BltFast dealing correctly with overlapping...
2008-03-19  Roderick Colenbranderwined3d: Report software processing in CheckDeviceFormat.
2008-03-19  Roderick Colenbranderwined3d: Add dynamic locking support to CheckDeviceFormat.
2008-03-19  Roderick Colenbranderwined3d: There is no need for the !Usage checks at...
2008-03-19  Francois GougetAssorted spelling fixes.
2008-03-18  Roderick Colenbranderwined3d: Add correct autogenmipmap support.
2008-03-18  Roderick Colenbranderwined3d: Add a function which checks the filtering...
2008-03-18  Roderick Colenbranderwined3d: Put vertex texture capability checking in...
2008-03-18  Roderick Colenbranderwined3d: Put the SRG read capability check in its own...
2008-03-18  Roderick Colenbranderwined3d: Add a function which checks the legacy bump...
2008-03-17  Roderick Colenbranderwined3d: Check the render target capabilities of a...
2008-03-17  Roderick Colenbranderwined3d: Check the texture capabilities we offer for...
2008-03-17  Roderick Colenbranderwined3d: Move depth/stencil verification to CheckDepthS...
2008-03-13  Artur Szymiecwined3d: Add a device uuid.
2008-03-11  Stefan Dösingerwined3d: Set the fullscreen flag before the display...
2008-03-11  Stefan Dösingerwined3d: Only restore the style and exStyle when it...
2008-03-11  Stefan Dösingerwined3d: Only adjust windows in fullscreen mode to...
2008-03-10  Alexander Dorofeyevwined3d: Use primary_render_target_is_p8 in read_from_f...
2008-03-10  Alexander Dorofeyevwined3d: Get rid of spurious err when locking with...
2008-03-07  Stefan Dösingerwined3d: Mark constants dirty in the EXT_gpu_program_pa...
2008-03-07  Stefan Dösingerwined3d: gl_FragCoord isn't exact.
2008-03-06  Rico Schüllerwined3d: Fix copy and past error.
2008-03-05  Stefan Dösingerwined3d: Support shininess > 128 if opengl does.
2008-03-05  Stefan Dösingerwined3d: Support more than one texbem instruction per...
2008-03-05  Stefan Dösingerwined3d: Add a number to the ARB program shader bumpenv...
2008-03-05  Stefan Dösingerwined3d: Fix a small bug in a patch from yesterday.
2008-03-04  Rob Shearmanmakefiles: Simplify the use of the IMPORTLIB variable...
2008-03-04  Stefan Dösingerwined3d: Use GL_EXT_gpu_program_parameters if available.
2008-03-04  Stefan Dösingerwined3d: Hardcode local constants in ARB shaders if...
2008-03-04  Stefan Dösingerwined3d: Implement a different constant dirtification...
2008-03-03  Stefan Dösingerwined3d: Call fixup_extensions before destroying the...
2008-03-03  Francois GougetAssorted spelling, punctuation and case fixes.
2008-03-03  Roderick Colenbranderwined3d: Add D32F_LOCKABLE to getDepthStencilBits.
2008-03-03  Stefan Dösingerwined3d: Catch NOP palette changes.
2008-03-03  Stefan Dösingerwined3d: Give occlusion queries their own vtable.
2008-03-03  Stefan Dösingerwined3d: Subclass queries.
2008-03-01  James Hawkinsjanitorial: Remove links to any microsoft site.
2008-02-28  Stefan Dösingerwined3d: Remove VBFLAG_LOAD.
2008-02-27  Roderick Colenbranderwined3d: Improved CheckDeviceType.
2008-02-26  Stefan Dösingerwined3d: Mark a vertex buffer dirty after VBO creation.
2008-02-26  Stefan Dösingerwined3d: Move the dummy texture creation to the device.
2008-02-26  Stefan Dösingerwined3d: Move shader model private data into its own...
2008-02-26  Stefan Dösingerwined3d: Add GL_APPLE_float_pixels.
2008-02-26  Stefan Dösingerwined3d: General cross format blitting infrastrucutre...
2008-02-26  Roderick Colenbranderwined3d: Check real depth/stencil capabilities based...
2008-02-25  Roderick Colenbranderwined3d: Request aux buffers when using backbuffer...
2008-02-25  Roderick Colenbranderwined3d: Request alpha in backbuffer mode, to work...
2008-02-22  Roderick Colenbranderddraw: Add yv12 detection support.
2008-02-22  Roderick Colenbranderwined3d: Use the color key in glAlphaFunc in case of...
2008-02-22  Roderick Colenbranderwined3d: Unify p8 render target detection code.
2008-02-22  Roderick Colenbranderwined3d: In DirectDraw a palette is a property of a...
2008-02-22  Roderick Colenbranderwined3d: Don't flush in D3D RealizePalette without...
2008-02-22  Roderick Colenbranderwined3d: Don't flush in GDI RealizePalette without...
2008-02-20  Roderick Colenbranderwined3d: Let flush_to_framebuffer_drawpixels use a...
2008-02-19  Stefan Dösingerwined3d: Enable the texcoord init workaround on radeon...
2008-02-19  Stefan Dösingerwined3d: Create a VBO before returning memory.
2008-02-19  Roderick Colenbranderwined3d: Fix lack of indent in PreLoad.
2008-02-19  Roderick Colenbranderwined3d: The base RealizePalette isn't needed anymore.
2008-02-19  Roderick Colenbranderwined3d: Add a GL specific RealizePalette which also...
2008-02-19  Roderick Colenbranderwined3d: Add a GDI version of RealizePalette.
2008-02-19  Alexander Dorofeyevwined3d: Take alpha from device palette entry for d3d...
2008-02-19  Roderick Colenbranderwined3d: When DDCAPS_ALLOW256 is set, palette entry...
2008-02-18  Roderick Colenbranderwined3d: Add separate alpha blend support.
2008-02-18  Roderick Colenbranderwined3d: Add SURFACE_BUSY support to *_BltFast.
2008-02-18  Roderick Colenbranderwined3d: Add SURFACE_BUSY support to *_Blt.
2008-02-18  Stefan Dösingerwined3d: Detect and work around the MacOS Geforce 8...
2008-02-18  Stefan Dösingerwined3d: Fix a syntax error in the ARB vertex program...
2008-02-18  Stefan Dösingerwined3d: Add a test for fixed function bump mapping.
2008-02-18  Stefan Dösingerwined3d: Do not change the texture unit when binding...
2008-02-18  Stefan Dösingerwined3d: Extend out anti-spam database a bit.
2008-02-15  Rico Schüllerwined3d: Fix memcpy with wrong size parameter to simple...
2008-02-15  Stefan Dösingerwined3d: Add a test for the vFace register.
2008-02-11  Roderick Colenbranderwined3d: Add read_from_framebuffer_texture which combin...
2008-02-08  Roderick Colenbranderwined3d: Upload p8 palette using GL_ALPHA instead of...
2008-02-07  Stefan Dösingerwined3d: Restore the Window size on reset.
2008-02-07  Stefan Dösingerwined3d: Reject unsupported modes when restting the...
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