wined3d: Ignore clears if count = 0 and rects != NULL.
[wine] / dlls / d3d8 / tests / visual.c
2013-01-23  Stefan Dösingerwined3d: Ignore clears if count = 0 and rects != NULL.
2012-07-19  Henri Verbeetwined3d: Enable "AlwaysOffscreen" by default.
2012-03-13  Henri Verbeetd3d8/tests: Fix a couple of return value checks.
2012-03-09  Matteo Brunid3d8/tests: Port fog_with_shader_test() from d3d9 tests.
2012-03-09  Stefan Dösingerd3d8/tests: Port the depth blit test to d3d8.
2012-02-24  Henri Verbeetd3d8/tests: Add tests for z-clipping with D3DRS_ZENABLE...
2012-01-19  Matteo Brunid3d8/tests: Add some RESZ tests.
2012-01-19  Matteo Brunid3d8/tests: Test a multisampled -> not multisampled...
2012-01-13  Matteo Brunid3d8/tests: Add more INTZ tests.
2011-10-20  Henri Verbeetd3d8/tests: Add a small test for multisampled CopyRects().
2011-09-16  Stefan Dösingerd3d8/test: Add slop to some fog tests.
2011-07-25  Matteo Brunid3d8/tests: Add a couple of fog tests.
2011-07-25  Matteo Brunid3d8/tests: Fix some error messages.
2011-07-25  Matteo Brunid3d8/tests: Rename a variable.
2011-06-06  Henri Verbeetwined3d: Don't clamp vertex depth values.
2011-05-25  Stefan Dösingerd3d: Make the INTZ test more reliable.
2011-05-24  Henri Verbeetd3d8/tests: Fix the depth clamping test.
2011-05-19  Stefan Dösingerd3d8/tests: Use float literals.
2011-04-05  Henri Verbeetd3d8/tests: Add a test for partial depth buffer copies.
2010-11-17  Henri Verbeetd3d8/tests: Fix some failure messages.
2010-11-05  Henri Verbeetd3d8/tests: Add a test for INTZ.
2010-05-17  Henri Verbeetd3d8/tests: Add a shadow sampler test.
2010-04-12  Henri Verbeetd3d8/tests: Add some depth buffer tests.
2010-04-06  Henri Verbeetd3d8/tests: Clear with colors that are more obviously...
2010-04-06  Henri Verbeetd3d8/tests: Use color_match() in test_rcp_rsq().
2010-01-27  Henri Verbeetwined3d: Get rid of the depth range hack.
2010-01-27  Henri Verbeetd3d8: Add depth clamp tests.
2009-11-09  Stefan Dösingerd3d8: Run the visual tests in a window.
2009-11-09  Stefan Dösingerd3d8: Read the backbuffer in the visual test.
2009-10-16  Henri Verbeetd3d8/tests: Check some more return values (LLVM/Clang).
2009-06-29  Henri Verbeetd3d: Add a test for releasing the device after destroyi...
2009-06-19  Paul Vriensd3d8/tests: Fix some tests (logical || with non-zero...
2009-03-10  Henri Verbeetd3d8: Fix some sign compare warnings.
2009-03-02  Paul Vriensd3d8/tests: Use win_skip() and skip() where appropriate.
2009-01-27  Ge van Geldorpd3d8/tests: Make tests pass on a W2K8 VM.
2008-12-29  Henri Verbeetd3d: Make sure the device is properly released when...
2008-12-04  Huw Daviesd3d8/tests: Skip tests if we can't create the D3D8...
2008-10-18  Alexandre JulliardConvert remaining source files to utf-8.
2008-07-08  Alexandre Julliardd3d8: Don't depend on the dxerr8 static library in...
2008-06-25  H. Verbeetd3d: Allow more imprecision in the texop test.
2008-06-24  H. Verbeetd3d8: Use color_match() in alpha_test().
2008-06-20  Huw Daviesd3d8: Fix typo in test.
2008-06-06  Dmitry Timoshkovd3d8: Avoid a not needed address-of operator.
2008-05-27  H. Verbeetd3d8: Test our texop implementation.
2008-05-27  H. Verbeetd3d: Use an alpha capable backbuffer format in the...
2008-04-03  Alexander Dorofeyevwined3d: Improve detection of device palette change.
2008-03-27  Austin EnglishSpelling fixes.
2008-03-10  Alexander Dorofeyevd3d8/tests: Cover one more case in p8_texture_test.
2008-02-25  Alexander Dorofeyevd3d8/tests: Add a P8 texture test.
2007-12-07  Stefan Dösingerwined3d: Add an alpha blending test.
2007-11-20  Stefan Dösingerd3d8: Destroy the window after the visual test.
2007-08-10  Francois Gougetd3d8/tests: DXGetErrorString8() prints 'Unknown' for...
2007-08-08  Stefan Dösingerd3d: Add a simple offscreen rendering test.
2007-08-06  Stefan Dösingerd3d8: Skip tests if d3d is not supported.
2007-07-03  Stefan Dösingerwined3d: rsq and rcp use the .w component if no swizzle...
2007-06-14  Stefan Dösingerwined3d: Present does not clear the depth stencil.
2007-05-29  Francois Gougetd3d8/tests: Fix the Visual C++ double to float conversi...
2007-05-21  Francois Gougetdirect3d: Remove misspelled constants as they exist...
2007-03-15  Stefan Dösingerdirect3d: Add a fixed function fog test.
2007-03-12  Paul Vriensd3d8/tests: Use skip as is done in the other tests.
2007-02-27  Stefan Dösingerwined3d: More Clear fixes.
2007-02-19  Stefan Dösingerwined3d: Lighting is calculated for vertices without...
2007-02-19  Stefan Dösingerwined3d: Visual test framework.