- Don't leak memory when an app sends TTM_SETTITLE twice.
[wine] / dlls / d3d8 /
2003-06-16  Raphael JunqueiraFix AddDirtyRect uncorrect behavior (crash in some...
2003-06-13  Jason EdmeadesFix the texture operations to resolve glitches shown...
2003-06-13  Jason EdmeadesWhen emulating fullscreen it helps to not allocate...
2003-06-13  Jason EdmeadesMake the fixed function pipeline support multiple strea...
2003-06-06  Raphael JunqueiraFixed compilation problems.
2003-06-04  Raphael Junqueira- cleaning of volume.c/volumetexture.c as done previous...
2003-06-04  Raphael Junqueira- add a new private header d3dcore_gl.h that declares...
2003-06-04  Raphael Junqueira- some cleanup and warning fixes
2003-06-04  Jason EdmeadesFix the glRead call when pRect != NULL, resolve the...
2003-06-04  Raphael Junqueira- fix another time the stupid locking bug (i had alread...
2003-06-04  Raphael Junqueira- pixel shader program dump code
2003-06-04  Jason EdmeadesAdd support for a lot of the remaining texture ops...
2003-06-04  Raphael Junqueira- some cleanups
2003-06-04  Jason EdmeadesCorrect specular enable renderstate.
2003-06-04  Jason EdmeadesAvoid the use of glGet when we know the information...
2003-06-04  Jason EdmeadesOpengl 1.4 added stencil wrap support as per directx...
2003-06-04  Raphael Junqueira- implemented render to surfaces (and render to new...
2003-06-04  Jason EdmeadesFill in lots of unimplemented render states.
2003-05-22  Jason EdmeadesAvoid setting and resetting the same values when there...
2003-05-17  Raphael Junqueira- mor usefull debug functions debug_d3dusage and debug_...
2003-05-16  Jason EdmeadesImplement texture transform flags the best we can for...
2003-05-16  Jason EdmeadesFixed range checking on the number of lights.
2003-05-15  Jason EdmeadesSupply the correct box on the screen to be processed...
2003-05-15  Jason EdmeadesSolved the transparency problem seen in the ClipMirror...
2003-05-15  Raphael JunqueiraFix compilation error reported by Stefan Leichter when...
2003-05-15  Jason EdmeadesPrevious viewport fix only works for full screen applic...
2003-05-14  Raphael Junqueira- new debug channel for shaders code 'd3d_shader'
2003-05-14  Raphael Junqueira- declare a new debug chanel for vertex shaders
2003-05-14  Raphael JunqueiraDeclare that we can support cube textures now (currentl...
2003-05-14  Jason EdmeadesMake sure the viewport is from the GL (bottom left...
2003-05-13  Raphael Junqueira- moved loading code of volume texture to VolumeTexture...
2003-05-13  Raphael Junqueira- cubetexture loading/preloading
2003-05-13  Jason EdmeadesProperly support texture coordinate indexes.
2003-05-13  Jason EdmeadesMake sure we advertize our capabilites correctly.
2003-05-13  Jason EdmeadesInitialize the tex coord index correctly.
2003-05-13  Jason EdmeadesCopyRects needs to lock the area it is copying to ...
2003-05-13  Christian CostaMark some surface formats as not supported.
2003-05-12  Raphael Junqueira- surface pool init fixes
2003-05-11  Raphael Junqueira- minor COM fixes (fixes some crashes on stupid games)
2003-05-08  Raphael Junqueira- Disable some 'classic' debug traces (avoid useless...
2003-05-08  Jason Edmeades- Move texture loading into PreLoad for 2D textures...
2003-05-06  Jason EdmeadesAdd support for MultiplyTransform (helps make the Skimm...
2003-05-06  Jason EdmeadesAdd the beginnings of support for texture coordinates.
2003-04-29  Christian CostaReserve space for 16 streams in the stateblock.
2003-04-22  Alexandre JulliardMoved x11drv.h to dlls/x11drv.
2003-04-21  Jason EdmeadesOnly reapply the world, view or projection transform...
2003-04-21  Jason EdmeadesMIRROR_ARB support is not dependent on OpenGL 1.3 as...
2003-04-21  Jason EdmeadesDon't reapply all the texture states if the texture...
2003-04-21  Jason EdmeadesSilence index buffer lock + offset fixme to a trace...
2003-04-21  Jason EdmeadesDOT3 isn't there on earlier opengl versions.
2003-04-20  Jason EdmeadesWhen a game requests fullscreen, make its window the...
2003-04-20  Jason EdmeadesWindows never reports 24 bit colours, and some games...
2003-04-19  Jason EdmeadesCorrect device capabilites including support in previou...
2003-04-19  Jason EdmeadesAdd DotProduct3 support if supported by opengl.
2003-04-19  Jason EdmeadesMake codesampler texture addressing mode sample work...
2003-04-17  Christian CostaHandle creation of a depth/stencil buffer when creating...
2003-04-13  Christian CostaIncrease MaxStreams to 2 in CAPS.
2003-04-12  Alexandre JulliardHeader files must not include config.h.
2003-04-03  Rok MandeljcAdded version info.
2003-03-20  Alexandre JulliardTake advantage of new winebuild syntax to remove redund...
2003-02-01  Jason EdmeadesCorrect some capabilities, and default others to fully...
2003-01-30  Raphael Junqueira- Defer of IDirect3DVertexShader_SetConstant, waiting for
2003-01-28  Raphael JunqueiraSome needed cleanups for future dx9 and d3d common...
2003-01-24  Jason EdmeadesAdd support for color material sources, with help from...
2003-01-23  Jason EdmeadesUse device max lights and clipplane support. Also chang...
2003-01-23  Alexandre JulliardAdded -Wpointer-arith gcc flag, and fixed the resulting...
2003-01-21  Jason EdmeadesEnsure using correct args during complement texture...
2003-01-21  Jason EdmeadesRestore the texture env mode on SetTexture - Fixes...
2003-01-20  Jason EdmeadesOnly reload the mipmap images when dirty.
2003-01-14  Raphael Junqueira- beginning of vertex matrix blending using extensions...
2003-01-14  Raphael JunqueiraBeginning of more COM compliant behavior:
2003-01-14  Jason EdmeadesCopyrect should flag destination texture as dirty,...
2003-01-14  Jason EdmeadesAdd support for some of the texture address states...
2003-01-14  Raphael Junqueira- move input and output data in VertexShader struct
2003-01-09  Jason EdmeadesCalculate starting position for a copyrect correctly.
2003-01-08  Dan KegelChange RECT to use LONG to match win32 standard headers...
2003-01-07  Dimitrie O. PaunDefine NONAMELESS{STRUCT,UNION} explicitly in the files...
2003-01-03  Jason EdmeadesAdded basic support for mipmaping, verified using sampl...
2003-01-03  Jason Edmeades- Use faster vertex arrays (rather than processing...
2003-01-02  Patrik StridvallFixed some issues found by winapi_check.
2003-01-02  Raphael Junqueira- integration with DrawPrimitive
2002-12-23  Jason EdmeadesQuery opengl to ensure it supports multitexture, and...
2002-12-18  Raphael Junqueira - some fixes in CreateDevice init
2002-12-17  Jason EdmeadesThe simple bits of fog.
2002-12-17  Raphael Junqueira- some D3D8 fixes
2002-12-13  Jason EdmeadesThanks to Lucho, text support in samples now starts to
2002-12-12  Alexandre JulliardAdded .spec.def files.
2002-11-15  Lionel UlmerLoad OpenGL library dynamically from x11drv.
2002-11-12  Jason Edmeades- Fix bug in multitexturing introduced during dummy...
2002-11-06  Jason Edmeades- Stencil mapping now works (it helps to actually alloc...
2002-11-04  Alexandre JulliardMade the dll entry point default to DllMain and removed...
2002-10-28  Jason EdmeadesHandle texture FVF formats when no texture is bound.
2002-10-28  Jason EdmeadesAdd copyrects support.
2002-10-28  Jason Edmeades- Initialize the texture state information.
2002-10-25  Jason EdmeadesDefine the main directx8 entrypoint.
2002-10-22  Jason EdmeadesBeginnings of Stencil support.
2002-10-21  Jason EdmeadesAdd the basic support for volume textures / volumes...
2002-10-18  Alexandre JulliardFixed warnings caused by conversion to -DSTRICT.
2002-10-17  Jason Edmeades- Dont set lighting during draw primitive, rely on...
2002-10-13  Jason Edmeades- ClipPlanes work better.
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