mshtml: HTMLWindow_item code clean up.
[wine] / dlls / d3d8 /
2011-10-31  Henri Verbeetd3d8: Implement CopyRects() on top of wined3d_surface_b...
2011-10-26  Matteo Bruniwined3d: Return only the shader major version.
2011-10-21  Henri Verbeetd3d8/tests: Add a small test for IDirect3DDevice8:...
2011-10-20  Henri Verbeetd3d8/tests: Add a small test for multisampled CopyRects().
2011-10-19  Henri Verbeetwined3d: Make the present_parameters parameter to wined...
2011-10-11  Stefan Dösingerd3d8: Remove the palette implementation methods.
2011-09-26  Stefan Dösingerd3d8: Implement FPUSETUP for msvc.
2011-09-26  Matteo Brunid3d8/tests: Test creating shaders with wrong type or...
2011-09-26  Matteo Bruniwined3d: When creating a new shader, check shader type...
2011-09-16  Stefan Dösingerd3d8/tests: State getters don't work with PUREDEVICEs.
2011-09-16  Stefan Dösingerd3d8/test: Add slop to some fog tests.
2011-09-15  Michael Stefaniucd3d8: Remove pointless casts to the type of the casted...
2011-08-22  Austin Englishd3d8/tests: Make sure to use return values (LLVM/Clang).
2011-08-04  Frédéric Delanoytests: Assorted spelling fixes.
2011-08-01  Frédéric Delanoydlls: Assorted spelling fixes.
2011-07-29  Henri Verbeetwined3d: wined3d_device_evict_managed_resources() doesn...
2011-07-25  Matteo Brunid3d8/tests: Add a couple of fog tests.
2011-07-25  Matteo Brunid3d8/tests: Fix some error messages.
2011-07-25  Matteo Brunid3d8/tests: Rename a variable.
2011-07-25  Henri Verbeetwined3d: Unbind resources inside wined3d_device_reset().
2011-07-25  Henri Verbeetwined3d: Pass "reset_enum_callback" directly to wined3d...
2011-07-08  Michael Stefaniucd3d8: COM cleanup for the IDirect3DVertexBuffer8 iface.
2011-07-08  Michael Stefaniucd3d8: Use unsafe_impl_from_IDirect3DVertexBuffer8 for...
2011-07-05  Michael Stefaniucd3d8: COM cleanup for the IDirect3DIndexBuffer8 iface.
2011-07-05  Michael Stefaniucd3d8: Use unsafe_impl_from_IDirect3DIndexBuffer8 for...
2011-07-05  Michael Stefaniucd3d8: COM cleanup for the IDirect3DSurface8 iface.
2011-07-05  Michael Stefaniucd3d8: Use unsafe_impl_from_IDirect3DSurface8 for app...
2011-07-05  Michael Stefaniucd3d8: Avoid an unsafe IDirect3DSurface8 to object cast.
2011-07-05  Henri Verbeetwined3d: Make D3DRS_ZBIAS work.
2011-06-24  Henri Verbeetwined3d: Request per-surface palettes in the client...
2011-06-24  Henri Verbeetwined3d: Explicitly set surface alignment in the client...
2011-06-23  Henri Verbeetd3d8: Implement IDirect3DVolume8 private data handling...
2011-06-22  Henri Verbeetd3d8: Implement IDirect3DSurface8 private data handling...
2011-06-20  Henri Verbeetd3d8: Implement IDirect3DVolumeTexture8 private data...
2011-06-20  Henri Verbeetd3d8: Implement IDirect3DTexture8 private data handling...
2011-06-20  Henri Verbeetd3d8: Implement IDirect3DCubeTexture8 private data...
2011-06-17  Stefan Dösingerd3d8: Don't print the ResourceManagerDiscardBytes fixme...
2011-06-17  Henri Verbeetd3d8: Implement IDirect3DIndexBuffer8 private data...
2011-06-17  Henri Verbeetd3d8: Implement IDirect3DVertexBuffer8 private data...
2011-06-06  Andrew Nguyend3d8: Increment the reference count of the IDirect3D8...
2011-06-06  Henri Verbeetd3d8: Just return the resource type in IDirect3DResourc...
2011-06-06  Henri Verbeetwined3d: Don't clamp vertex depth values.
2011-05-31  Andrew Nguyend3d8/tests: Avoid a shift overflow in render_state_test...
2011-05-25  Stefan Dösingerd3d: Make the INTZ test more reliable.
2011-05-24  Henri Verbeetd3d8/tests: Fix the depth clamping test.
2011-05-19  Stefan Dösingerd3d8/tests: Use float literals.
2011-05-19  Henri Verbeetwined3d: Get rid of the IWineD3DDeviceParent interface.
2011-05-18  Stefan Dösingerd3d8: Stream indices are WORDs.
2011-05-18  Stefan Dösingerd3d8: Add a float to DWORD cast.
2011-05-17  Henri Verbeetwined3d: Remove COM from the device implementation.
2011-05-17  Henri Verbeetwined3d: Remove state management methods from the IWine...
2011-05-11  Henri Verbeetwined3d: Remove object creation methods from the IWineD...
2011-05-10  Stefan Dösingerd3d8: Map ZBIAS values to a smaller depth range.
2011-05-05  Henri Verbeetd3d8/tests: Add a volume texture test to test_reset().
2011-05-04  Henri Verbeetd3d8: Check for D3DPOOL_DEFAULT resources before doing...
2011-05-04  Henri Verbeetd3d8/tests: Add a Reset test.
2011-05-04  Henri Verbeetd3d8/tests: Fix some failure messages in test_depth_ste...
2011-05-03  Henri Verbeetd3d8/tests: Add a test for window styles on device...
2011-04-29  Henri Verbeetwined3d: Remove COM from the surface implementation.
2011-04-26  Stefan Dösingerd3d8: Add more tests for NULL render targets.
2011-04-26  Stefan Dösingerd3d8: Don't reapply the old DS if SetDepthStencilSurfac...
2011-04-22  Stefan Dösingerd3d: Map D3DRS_ZBIAS to WINED3DRS_DEPTHBIAS.
2011-04-15  Henri Verbeetwined3d: Remove COM from the volume implementation.
2011-04-14  Henri Verbeetwined3d: Remove COM from the swapchain implementation.
2011-04-13  Henri Verbeetwined3d: Get rid of the swapchain destroy callback.
2011-04-11  Henri Verbeetd3d8: Get rid of the implicit swapchain refcounting...
2011-04-08  Henri Verbeetwined3d: Don't free D3D swapchains until the wined3d...
2011-04-05  Henri Verbeetd3d8/tests: Add a test for partial depth buffer copies.
2011-03-31  Henri Verbeetwined3d: Remove COM from the shader implementation.
2011-03-30  Henri Verbeetwined3d: Get rid of IWineD3DPixelShader.
2011-03-30  Henri Verbeetwined3d: Get rid of IWineD3DVertexShader.
2011-03-28  Henri Verbeetwined3d: Remove COM from the texture implementation.
2011-03-18  Henri Verbeetwined3d: Get rid of IWineD3DCubeTexture.
2011-03-17  Michael Stefaniucd3d8: COM cleanup for the IDirect3DVolumeTexture8 iface.
2011-03-17  Henri Verbeetwined3d: Get rid of IWineD3DTexture.
2011-03-16  Henri Verbeetwined3d: Get rid of IWineD3DVolumeTexture.
2011-03-16  Henri Verbeetd3d8: Fix IDirect3DCubeTexture8Impl_GetLOD().
2011-03-15  Michael Stefaniucd3d8: COM cleanup in shader.c.
2011-03-15  Henri Verbeetwined3d: Generalize AddDirtyRect() / AddDirtyBox()...
2011-03-15  Henri Verbeetwined3d: Get rid of IWineD3DVolumeTexture::Unmap().
2011-03-15  Henri Verbeetwined3d: Get rid of IWineD3DVolumeTexture::Map().
2011-03-14  Stefan Dösingerd3d8: Test depth stencil size mismatches.
2011-03-14  Stefan Dösingerd3d8: Use a proper window class for the device test.
2011-03-14  Stefan Dösingerd3d8: Destroy the windows after the test.
2011-03-14  Stefan Dösingerd3d8: Disallow z buffers smaller than the color buffer.
2011-03-14  Henri Verbeetwined3d: Get rid of IWineD3DCubeTexture::Unmap().
2011-03-14  Henri Verbeetwined3d: Get rid of IWineD3DCubeTexture::Map().
2011-03-14  Henri Verbeetwined3d: Get rid of IWineD3DTexture::Unmap().
2011-03-14  Henri Verbeetwined3d: Get rid of IWineD3DTexture::Map().
2011-03-11  Henri Verbeetwined3d: Get rid of wined3d_buffer_get_desc().
2011-03-11  Henri Verbeetwined3d: Get rid of IWineD3DVolume::GetDesc().
2011-03-11  Henri Verbeetwined3d: Get rid of IWineD3DSurface::GetDesc().
2011-03-10  Henri Verbeetwined3d: Get rid of IWineD3DBaseTexture::GetSubResource...
2011-03-10  Henri Verbeetwined3d: Generalize GetSurfaceLevel() / GetVolumeLevel...
2011-03-09  Henri Verbeetwined3d: Move the GetLevelDesc() functions to the IWine...
2011-03-09  Henri Verbeetwined3d: Merge the various resource desc structures.
2011-03-08  Henri Verbeetwined3d: Don't require container parents for IWineD3DDe...
2011-03-04  Henri Verbeetwined3d: Remove COM from the buffer implementation.
2011-02-28  Austin Englishd3d8/tests: Remove win9x hack.
2011-02-11  Peter Urbanecd3d8/tests: Use primary monitor screen size to perform...
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