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mshtml: Added IDispatchEx support to text node.
[wine]
/
dlls
/
d3d9
/
directx.c
2008-03-25
Stefan Dösinger
d3d: De-pointerize the WINED3DCAPS structure.
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2008-03-03
Stefan Dösinger
d3d9: IDirect3DDevice9Ex stub.
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2008-03-03
Stefan Dösinger
d3d9: Add an IDirect3D9Ex stub.
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2007-08-21
Stefan Dösinger
d3d9: Some caps fixes.
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2007-06-18
Stefan Dösinger
d3d9: Hold the lock in IDirect3D9 methods.
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2007-04-18
Stefan Dösinger
d3d9: Rework the converted vertex declaration management.
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2007-04-17
Stefan Dösinger
d3d9: Do not allow Direct3D9::GetAdapterModeCount to...
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2007-04-16
Stefan Dösinger
d3d: Enumerate palettized formats for ddraw.
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2007-03-19
Stefan Dösinger
wined3d/ddraw: Forward DDSCL_MULTITHREADED to wined3d.
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2007-02-16
H. Verbeet
wined3d: Fix WINED3DPRESENT_PARAMETERS and use it inste...
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2007-01-15
Stefan Dösinger
wined3d, d3d9: Caps correction.
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2007-01-12
Stefan Dösinger
d3d9: Implement IDirect3DDevice9::StretchRect.
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2007-01-04
Andrew Talbot
d3d9: Declare some functions static.
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2006-12-20
Chris Robinson
d3d: Fix adapter mode enumeration and filtering.
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2006-12-18
Markus Amsler
d3d9: Handle surface container in d3d9.
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2006-12-18
Markus Amsler
d3d9: Fix implicit swap chain refcounting.
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2006-12-18
Markus Amsler
d3d: Callback infrastructure for implicit swap chain...
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2006-12-18
Markus Amsler
d3d9: Fix implicit surface refcounting.
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2006-12-06
Markus Amsler
d3d: Callback infrastructure for implicit depth stencil...
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2006-12-04
Markus Amsler
d3d: Pass the superior creating object down to the...
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2006-10-10
H. Verbeet
d3d9: Win64 printf format warning fixes.
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2006-06-10
Alexandre Julliard
d3d9: Make the virtual table functions static where...
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2006-06-07
H. Verbeet
d3d9: Fix QueryInterface.
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2006-05-30
Vitaliy Margolen
d3d9: Add reference to the parent device for surfaces.
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2006-05-23
Jonathan Ernst
Update the address of the Free Software Foundation.
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2006-04-19
Stefan Dösinger
wined3d: Implement Init3D and Uninit3D.
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2006-04-13
Stefan Dösinger
wined3d: Split device creation and opengl initialization.
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2006-04-03
Stefan Dösinger
wined3d: Add WINED3DDISPLAYMODE to wined3d_types.h.
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2006-03-28
Stefan Dösinger
wined3d: Use WINED3DSWAPEFFECT in the wined3d headers...
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2006-03-27
Stefan Dösinger
wined3d: Add WINED3DMULTISAMPLE_TYPE to wined3d_types.h.
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2005-11-10
Francois Gouget
Remove spaces before '\n' in traces.
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2005-08-23
Oliver Stieber
Tidy up d3d9 and finalize passing d3d9 calls to wined3d...
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2005-06-23
Oliver Stieber
Implement swapchains.
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2005-06-17
Oliver Stieber
Change the way caps are sent between d3d9/d3d8 and...
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2005-05-27
Dmitry Timoshkov
Make some of the OLE interface vtables const.
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2005-03-29
Oliver Stieber
- Volume now inherits Resource. This isn't the way...
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2005-01-28
Raphael Junqueira
- add vertex Declaration support (using wined3d)
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2005-01-24
Paul Vriens
- use Interlocked* functions in AddRef and Release.
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2005-01-18
Jason Edmeades
- Handle failures to allocate storage more gracefully.
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2005-01-09
Jason Edmeades
Add render target support, and ensure there is a front...
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2004-11-23
Jason Edmeades
- Implement SetStreamSource
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2004-10-14
Jason Edmeades
- Add support (as far as was previously) for the Vertex...
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2004-10-08
Jason Edmeades
Copy and tidy up the code from dx8 create device into...
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2004-10-07
Jason Edmeades
Add a IWineD3DDevice object type (empty for now), and...
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2004-10-06
Jason Edmeades
Move the GetDeviceCaps into the wined3d library and...
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2004-10-05
Jason Edmeades
Move the Check* type functions into wined3d and copy...
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2004-09-29
Jason Edmeades
Move into wined3d and call from d3d9 the GetAdapterId...
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2004-09-28
Jason Edmeades
- Make d3d8 know about the wined3d device and start...
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2004-09-23
Jason Edmeades
Create a wined3d interface, and generate a wined3d...
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2004-09-08
Alexandre Julliard
Removed some more uses of the non-standard ICOM_THIS...
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2004-08-23
Alexandre Julliard
Get rid of the no longer used ICOM_MSVTABLE_COMPAT_Dumm...
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2004-08-12
Alexandre Julliard
Get rid of the non-standard ICOM_VTABLE macro.
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2003-09-05
Alexandre Julliard
Fixed header dependencies to be fully compatible with...
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2003-07-01
Raphael Junqueira
- some cleanups and fixes on d3d8 and d3d9 headers
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