mshtml: Added IDispatchEx support to text node.
[wine] / dlls / d3d9 / directx.c
2008-03-25  Stefan Dösingerd3d: De-pointerize the WINED3DCAPS structure.
2008-03-03  Stefan Dösingerd3d9: IDirect3DDevice9Ex stub.
2008-03-03  Stefan Dösingerd3d9: Add an IDirect3D9Ex stub.
2007-08-21  Stefan Dösingerd3d9: Some caps fixes.
2007-06-18  Stefan Dösingerd3d9: Hold the lock in IDirect3D9 methods.
2007-04-18  Stefan Dösingerd3d9: Rework the converted vertex declaration management.
2007-04-17  Stefan Dösingerd3d9: Do not allow Direct3D9::GetAdapterModeCount to...
2007-04-16  Stefan Dösingerd3d: Enumerate palettized formats for ddraw.
2007-03-19  Stefan Dösingerwined3d/ddraw: Forward DDSCL_MULTITHREADED to wined3d.
2007-02-16  H. Verbeetwined3d: Fix WINED3DPRESENT_PARAMETERS and use it inste...
2007-01-15  Stefan Dösingerwined3d, d3d9: Caps correction.
2007-01-12  Stefan Dösingerd3d9: Implement IDirect3DDevice9::StretchRect.
2007-01-04  Andrew Talbotd3d9: Declare some functions static.
2006-12-20  Chris Robinsond3d: Fix adapter mode enumeration and filtering.
2006-12-18  Markus Amslerd3d9: Handle surface container in d3d9.
2006-12-18  Markus Amslerd3d9: Fix implicit swap chain refcounting.
2006-12-18  Markus Amslerd3d: Callback infrastructure for implicit swap chain...
2006-12-18  Markus Amslerd3d9: Fix implicit surface refcounting.
2006-12-06  Markus Amslerd3d: Callback infrastructure for implicit depth stencil...
2006-12-04  Markus Amslerd3d: Pass the superior creating object down to the...
2006-10-10  H. Verbeetd3d9: Win64 printf format warning fixes.
2006-06-10  Alexandre Julliardd3d9: Make the virtual table functions static where...
2006-06-07  H. Verbeetd3d9: Fix QueryInterface.
2006-05-30  Vitaliy Margolend3d9: Add reference to the parent device for surfaces.
2006-05-23  Jonathan ErnstUpdate the address of the Free Software Foundation.
2006-04-19  Stefan Dösingerwined3d: Implement Init3D and Uninit3D.
2006-04-13  Stefan Dösingerwined3d: Split device creation and opengl initialization.
2006-04-03  Stefan Dösingerwined3d: Add WINED3DDISPLAYMODE to wined3d_types.h.
2006-03-28  Stefan Dösingerwined3d: Use WINED3DSWAPEFFECT in the wined3d headers...
2006-03-27  Stefan Dösingerwined3d: Add WINED3DMULTISAMPLE_TYPE to wined3d_types.h.
2005-11-10  Francois GougetRemove spaces before '\n' in traces.
2005-08-23  Oliver StieberTidy up d3d9 and finalize passing d3d9 calls to wined3d...
2005-06-23  Oliver StieberImplement swapchains.
2005-06-17  Oliver StieberChange the way caps are sent between d3d9/d3d8 and...
2005-05-27  Dmitry TimoshkovMake some of the OLE interface vtables const.
2005-03-29  Oliver Stieber- Volume now inherits Resource. This isn't the way...
2005-01-28  Raphael Junqueira- add vertex Declaration support (using wined3d)
2005-01-24  Paul Vriens- use Interlocked* functions in AddRef and Release.
2005-01-18  Jason Edmeades- Handle failures to allocate storage more gracefully.
2005-01-09  Jason EdmeadesAdd render target support, and ensure there is a front...
2004-11-23  Jason Edmeades- Implement SetStreamSource
2004-10-14  Jason Edmeades- Add support (as far as was previously) for the Vertex...
2004-10-08  Jason EdmeadesCopy and tidy up the code from dx8 create device into...
2004-10-07  Jason EdmeadesAdd a IWineD3DDevice object type (empty for now), and...
2004-10-06  Jason EdmeadesMove the GetDeviceCaps into the wined3d library and...
2004-10-05  Jason EdmeadesMove the Check* type functions into wined3d and copy...
2004-09-29  Jason EdmeadesMove into wined3d and call from d3d9 the GetAdapterId...
2004-09-28  Jason Edmeades- Make d3d8 know about the wined3d device and start...
2004-09-23  Jason EdmeadesCreate a wined3d interface, and generate a wined3d...
2004-09-08  Alexandre JulliardRemoved some more uses of the non-standard ICOM_THIS...
2004-08-23  Alexandre JulliardGet rid of the no longer used ICOM_MSVTABLE_COMPAT_Dumm...
2004-08-12  Alexandre JulliardGet rid of the non-standard ICOM_VTABLE macro.
2003-09-05  Alexandre JulliardFixed header dependencies to be fully compatible with...
2003-07-01  Raphael Junqueira- some cleanups and fixes on d3d8 and d3d9 headers