localui: Added Hebrew translation.
[wine] / dlls / wined3d /
2010-10-12  Henri Verbeetwined3d: Skip SM4 instruction modifiers.
2010-10-12  Henri Verbeetwined3d: Skip SM4 source register modifiers.
2010-10-12  Henri Verbeetwined3d: Recognize the SM4 resource register type.
2010-10-12  Henri Verbeetwined3d: Recognize the SM4 sampler register type.
2010-10-11  Henri Verbeetwined3d: Add traces to IWineD3DDeviceImpl_AcquireFocusW...
2010-10-11  Henri Verbeetwined3d: Recognize the SM4 utof opcode.
2010-10-11  Henri Verbeetwined3d: Recognize the SM4 sample_l opcode.
2010-10-11  Henri Verbeetwined3d: Recognize the SM4 sample opcode.
2010-10-11  Henri Verbeetwined3d: Recognize the SM4 itof opcode.
2010-10-08  Henri Verbeetwined3d: SM4 immediate constants are typeless.
2010-10-08  Henri Verbeetwined3d: The SM4 sincos opcode has two destination...
2010-10-08  Henri Verbeetwined3d: Recognize the SM4 imul opcode.
2010-10-08  Henri Verbeetwined3d: Recognize the SM4 NULL register type.
2010-10-08  Henri Verbeetwined3d: Allow multiple shader instruction destination...
2010-10-07  Henri Verbeetwined3d: Recognize the SM4 movc opcode.
2010-10-07  Henri Verbeetwined3d: Recognize the SM4 mad opcode.
2010-10-07  Henri Verbeetwined3d: Recognize the SM4 frc opcode.
2010-10-07  Henri Verbeetwined3d: Recognize the SM4 and opcode.
2010-10-07  Henri Verbeetwined3d: Recognize the SM4 loop opcode.
2010-10-06  Henri Verbeetwined3d: Acquire / release the focus window during...
2010-10-05  Henri Verbeetwined3d: Set the depth/stencil buffer to NULL before...
2010-10-05  Henri Verbeetddraw: Remove another hack.
2010-10-04  Matteo Bruniwined3d: Keep track of texture transformation states...
2010-10-01  Henri Verbeetwined3d: Also pass the destination state directly to...
2010-10-01  Henri Verbeetwined3d: Pass a wined3d_state structure to nvts_activat...
2010-10-01  Henri Verbeetwined3d: Pass a wined3d_state structure to remove_vbos().
2010-10-01  Henri Verbeetwined3d: Pass gl_info and state parameters directly...
2010-10-01  Alexandre JulliardMake some variable declarations extern.
2010-09-30  Henri Verbeetwined3d: Pass gl_info and state parameters directly...
2010-09-30  Henri Verbeetwined3d: Remove the useless device parameter to drawStr...
2010-09-30  Henri Verbeetwined3d: Pass a wined3d_gl_info structure to send_attri...
2010-09-30  Henri Verbeetwined3d: Pass a wined3d_state structure to device_prelo...
2010-09-29  Henri Verbeetwined3d: Pass a wined3d_state structure to find_arb_ps_...
2010-09-29  Henri Verbeetwined3d: Pass a wined3d_state structure to find_arb_vs_...
2010-09-29  Henri Verbeetwined3d: Pass a wined3d_state structure to find_ps_comp...
2010-09-29  Henri Verbeetwined3d: Pass a wined3d_state structure to find_vs_comp...
2010-09-28  Henri Verbeetwined3d: Pass a wined3d_state structure to use_ps().
2010-09-28  Henri Verbeetwined3d: Pass a wined3d_state structure to use_vs().
2010-09-28  Henri Verbeetwined3d: Simply refuse to create shaders if they're...
2010-09-28  Henri Verbeetwined3d: Remove IWineD3DStateBlock::InitStartupStateBlo...
2010-09-27  Henri Verbeetwined3d: Set initial stateblock state directly on a...
2010-09-27  Henri Verbeetwined3d: Capture stateblock state from a wined3d_state...
2010-09-27  Henri Verbeetwined3d: Pass a wined3d_state structure to apply_lights().
2010-09-27  Henri Verbeetwined3d: Pass a wined3d_state structure to record_lights().
2010-09-24  Henri Verbeetwined3d: Consistently use the same stateblock in state_...
2010-09-24  Henri Verbeetwined3d: Pass a wined3d_state structure to ffp_clip_emul().
2010-09-24  Henri Verbeetwined3d: Directly pass the texture to texture_activate_...
2010-09-24  Henri Verbeetwined3d: Pass a wined3d_state structure to set_tex_op().
2010-09-23  Henri Verbeetwined3d: Pass a wined3d_state structure to set_tex_op_n...
2010-09-23  Henri Verbeetwined3d: Pass a wined3d_state structure to is_invalid_op().
2010-09-22  Lauri Kenttäwined3d: Add check for Intel GM965/GL960 with Mesa...
2010-09-22  Henri Verbeetwined3d: Move clip status to wined3d_state.
2010-09-22  Henri Verbeetwined3d: Move clip plane state to wined3d_state.
2010-09-22  Henri Verbeetwined3d: Move light state to wined3d_state.
2010-09-22  Henri Verbeetwined3d: Move the primitive type to wined3d_state.
2010-09-21  Alexandre Julliardwined3d: Reduce the size of a huge function that takes...
2010-09-21  Henri Verbeetwined3d: Move base vertex state to wined3d_state.
2010-09-21  Henri Verbeetwined3d: Move index buffer state to wined3d_state.
2010-09-21  Henri Verbeetwined3d: Move stream state to wined3d_state.
2010-09-20  Lauri Kenttäwined3d: Use the same card selection for both Intel...
2010-09-20  Henri Verbeetwined3d: Move pixel shader constants to wined3d_state.
2010-09-20  Henri Verbeetwined3d: Move the pixel shader to wined3d_state.
2010-09-20  Henri Verbeetwined3d: Move vertex shader constants to wined3d_state.
2010-09-20  Henri Verbeetwined3d: Move the vertex shader to wined3d_state.
2010-09-20  Roderick Colenbranderwined3d: Add Radeon HD3200 to gpu table.
2010-09-19  Alexandre Julliardmakefiles: Add a standard header for all makefiles...
2010-09-18  Henri Verbeetwined3d: Move the vertex declaration to wined3d_state.
2010-09-18  Henri Verbeetwined3d: Move texture bindings to wined3d_state.
2010-09-18  Henri Verbeetwined3d: Remove IWineD3DBaseTexture::GetTextureDimensio...
2010-09-18  Henri Verbeetwined3d: Move the texture's target field to the base...
2010-09-16  Ričardas Barkauskaswined3d: Add NVDB support.
2010-09-16  Henri Verbeetwined3d: Move sampler states to wined3d_state.
2010-09-16  Henri Verbeetwined3d: Move texture states to wined3d_state.
2010-09-16  Henri Verbeetwined3d: Move transforms to wined3d_state.
2010-09-16  Henri Verbeetwined3d: Move the material to wined3d_state.
2010-09-15  Henri Verbeetwined3d: Move the viewport to wined3d_state.
2010-09-15  Henri Verbeetwined3d: Move the scissor rect to wined3d_state.
2010-09-15  Henri Verbeetwined3d: Introduce a separate structure for stateblock...
2010-09-14  Rico Schüllerwined3d: Add argument check for Type to Get/SetTextureS...
2010-09-14  Henri Verbeetwined3d: Introduce a structure for stream state.
2010-09-14  Henri Verbeetwined3d: Get rid of redundant comparisons against FALSE.
2010-09-14  Henri Verbeetwined3d: Get rid of redundant comparisons against NULL...
2010-09-14  Henri Verbeetwined3d: IWineD3DBuffer_GetDesc() should never fail.
2010-09-14  Jesse Littonwined3d: Recognize GeForce GTX 465.
2010-09-13  Roderick Colenbranderwined3d: Move video memory override to init_driver_info.
2010-09-13  Roderick Colenbranderwined3d: Store amount of video memory in gpu_descriptio...
2010-09-13  Roderick Colenbranderwined3d: Add legacy ATI cards.
2010-09-09  Mikko Rasawined3d: Recognize GeForce GTX 460.
2010-09-09  Roderick Colenbranderwined3d: Add Intel gpu and driver information.
2010-09-09  Roderick Colenbranderwined3d: Add AMD NT6x drivers.
2010-09-09  Roderick Colenbranderwined3d: Add Nvidia NT6x driver information.
2010-09-09  Joris Huizerwined3d: Fix typo in checkGLcall.
2010-09-08  Henri Verbeetwined3d: IWineD3DVolume_GetDesc() should never fail.
2010-09-08  Henri Verbeetwined3d: IWineD3DSurface_GetDesc() should never fail.
2010-09-08  Henri Verbeetwined3d: GL_DRAW_FRAMEBUFFER depends on either ARB_fram...
2010-09-08  Roderick Colenbranderwined3d: Return generic info for unhandled devices...
2010-09-07  Henri Verbeetwined3d: Getting the current pixel shader should never...
2010-09-07  Henri Verbeetwined3d: Getting the current vertex shader should never...
2010-09-07  Henri Verbeetwined3d: Rename "pDesc" to "desc".
2010-09-07  Henri Verbeetwined3d: Avoid a memcpy() in IWineD3DImpl_FillGLCaps().
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