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localui: Added Hebrew translation.
[wine]
/
dlls
/
wined3d
/
2010-10-12
Henri Verbeet
wined3d: Skip SM4 instruction modifiers.
tree
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commitdiff
2010-10-12
Henri Verbeet
wined3d: Skip SM4 source register modifiers.
tree
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commitdiff
2010-10-12
Henri Verbeet
wined3d: Recognize the SM4 resource register type.
tree
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commitdiff
2010-10-12
Henri Verbeet
wined3d: Recognize the SM4 sampler register type.
tree
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commitdiff
2010-10-11
Henri Verbeet
wined3d: Add traces to IWineD3DDeviceImpl_AcquireFocusW...
tree
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commitdiff
2010-10-11
Henri Verbeet
wined3d: Recognize the SM4 utof opcode.
tree
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commitdiff
2010-10-11
Henri Verbeet
wined3d: Recognize the SM4 sample_l opcode.
tree
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commitdiff
2010-10-11
Henri Verbeet
wined3d: Recognize the SM4 sample opcode.
tree
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commitdiff
2010-10-11
Henri Verbeet
wined3d: Recognize the SM4 itof opcode.
tree
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commitdiff
2010-10-08
Henri Verbeet
wined3d: SM4 immediate constants are typeless.
tree
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commitdiff
2010-10-08
Henri Verbeet
wined3d: The SM4 sincos opcode has two destination...
tree
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commitdiff
2010-10-08
Henri Verbeet
wined3d: Recognize the SM4 imul opcode.
tree
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commitdiff
2010-10-08
Henri Verbeet
wined3d: Recognize the SM4 NULL register type.
tree
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commitdiff
2010-10-08
Henri Verbeet
wined3d: Allow multiple shader instruction destination...
tree
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commitdiff
2010-10-07
Henri Verbeet
wined3d: Recognize the SM4 movc opcode.
tree
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commitdiff
2010-10-07
Henri Verbeet
wined3d: Recognize the SM4 mad opcode.
tree
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commitdiff
2010-10-07
Henri Verbeet
wined3d: Recognize the SM4 frc opcode.
tree
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commitdiff
2010-10-07
Henri Verbeet
wined3d: Recognize the SM4 and opcode.
tree
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commitdiff
2010-10-07
Henri Verbeet
wined3d: Recognize the SM4 loop opcode.
tree
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commitdiff
2010-10-06
Henri Verbeet
wined3d: Acquire / release the focus window during...
tree
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commitdiff
2010-10-05
Henri Verbeet
wined3d: Set the depth/stencil buffer to NULL before...
tree
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commitdiff
2010-10-05
Henri Verbeet
ddraw: Remove another hack.
tree
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commitdiff
2010-10-04
Matteo Bruni
wined3d: Keep track of texture transformation states...
tree
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commitdiff
2010-10-01
Henri Verbeet
wined3d: Also pass the destination state directly to...
tree
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commitdiff
2010-10-01
Henri Verbeet
wined3d: Pass a wined3d_state structure to nvts_activat...
tree
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commitdiff
2010-10-01
Henri Verbeet
wined3d: Pass a wined3d_state structure to remove_vbos().
tree
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commitdiff
2010-10-01
Henri Verbeet
wined3d: Pass gl_info and state parameters directly...
tree
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commitdiff
2010-10-01
Alexandre Julliard
Make some variable declarations extern.
tree
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commitdiff
2010-09-30
Henri Verbeet
wined3d: Pass gl_info and state parameters directly...
tree
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commitdiff
2010-09-30
Henri Verbeet
wined3d: Remove the useless device parameter to drawStr...
tree
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commitdiff
2010-09-30
Henri Verbeet
wined3d: Pass a wined3d_gl_info structure to send_attri...
tree
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commitdiff
2010-09-30
Henri Verbeet
wined3d: Pass a wined3d_state structure to device_prelo...
tree
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commitdiff
2010-09-29
Henri Verbeet
wined3d: Pass a wined3d_state structure to find_arb_ps_...
tree
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commitdiff
2010-09-29
Henri Verbeet
wined3d: Pass a wined3d_state structure to find_arb_vs_...
tree
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commitdiff
2010-09-29
Henri Verbeet
wined3d: Pass a wined3d_state structure to find_ps_comp...
tree
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commitdiff
2010-09-29
Henri Verbeet
wined3d: Pass a wined3d_state structure to find_vs_comp...
tree
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commitdiff
2010-09-28
Henri Verbeet
wined3d: Pass a wined3d_state structure to use_ps().
tree
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commitdiff
2010-09-28
Henri Verbeet
wined3d: Pass a wined3d_state structure to use_vs().
tree
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commitdiff
2010-09-28
Henri Verbeet
wined3d: Simply refuse to create shaders if they're...
tree
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commitdiff
2010-09-28
Henri Verbeet
wined3d: Remove IWineD3DStateBlock::InitStartupStateBlo...
tree
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commitdiff
2010-09-27
Henri Verbeet
wined3d: Set initial stateblock state directly on a...
tree
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commitdiff
2010-09-27
Henri Verbeet
wined3d: Capture stateblock state from a wined3d_state...
tree
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commitdiff
2010-09-27
Henri Verbeet
wined3d: Pass a wined3d_state structure to apply_lights().
tree
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commitdiff
2010-09-27
Henri Verbeet
wined3d: Pass a wined3d_state structure to record_lights().
tree
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commitdiff
2010-09-24
Henri Verbeet
wined3d: Consistently use the same stateblock in state_...
tree
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commitdiff
2010-09-24
Henri Verbeet
wined3d: Pass a wined3d_state structure to ffp_clip_emul().
tree
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commitdiff
2010-09-24
Henri Verbeet
wined3d: Directly pass the texture to texture_activate_...
tree
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commitdiff
2010-09-24
Henri Verbeet
wined3d: Pass a wined3d_state structure to set_tex_op().
tree
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commitdiff
2010-09-23
Henri Verbeet
wined3d: Pass a wined3d_state structure to set_tex_op_n...
tree
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commitdiff
2010-09-23
Henri Verbeet
wined3d: Pass a wined3d_state structure to is_invalid_op().
tree
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commitdiff
2010-09-22
Lauri Kenttä
wined3d: Add check for Intel GM965/GL960 with Mesa...
tree
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commitdiff
2010-09-22
Henri Verbeet
wined3d: Move clip status to wined3d_state.
tree
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commitdiff
2010-09-22
Henri Verbeet
wined3d: Move clip plane state to wined3d_state.
tree
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commitdiff
2010-09-22
Henri Verbeet
wined3d: Move light state to wined3d_state.
tree
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commitdiff
2010-09-22
Henri Verbeet
wined3d: Move the primitive type to wined3d_state.
tree
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commitdiff
2010-09-21
Alexandre Julliard
wined3d: Reduce the size of a huge function that takes...
tree
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commitdiff
2010-09-21
Henri Verbeet
wined3d: Move base vertex state to wined3d_state.
tree
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commitdiff
2010-09-21
Henri Verbeet
wined3d: Move index buffer state to wined3d_state.
tree
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commitdiff
2010-09-21
Henri Verbeet
wined3d: Move stream state to wined3d_state.
tree
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commitdiff
2010-09-20
Lauri Kenttä
wined3d: Use the same card selection for both Intel...
tree
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commitdiff
2010-09-20
Henri Verbeet
wined3d: Move pixel shader constants to wined3d_state.
tree
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commitdiff
2010-09-20
Henri Verbeet
wined3d: Move the pixel shader to wined3d_state.
tree
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commitdiff
2010-09-20
Henri Verbeet
wined3d: Move vertex shader constants to wined3d_state.
tree
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commitdiff
2010-09-20
Henri Verbeet
wined3d: Move the vertex shader to wined3d_state.
tree
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commitdiff
2010-09-20
Roderick Colenbrander
wined3d: Add Radeon HD3200 to gpu table.
tree
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commitdiff
2010-09-19
Alexandre Julliard
makefiles: Add a standard header for all makefiles...
tree
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commitdiff
2010-09-18
Henri Verbeet
wined3d: Move the vertex declaration to wined3d_state.
tree
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commitdiff
2010-09-18
Henri Verbeet
wined3d: Move texture bindings to wined3d_state.
tree
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commitdiff
2010-09-18
Henri Verbeet
wined3d: Remove IWineD3DBaseTexture::GetTextureDimensio...
tree
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commitdiff
2010-09-18
Henri Verbeet
wined3d: Move the texture's target field to the base...
tree
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commitdiff
2010-09-16
Ričardas Barkauskas
wined3d: Add NVDB support.
tree
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commitdiff
2010-09-16
Henri Verbeet
wined3d: Move sampler states to wined3d_state.
tree
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commitdiff
2010-09-16
Henri Verbeet
wined3d: Move texture states to wined3d_state.
tree
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commitdiff
2010-09-16
Henri Verbeet
wined3d: Move transforms to wined3d_state.
tree
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commitdiff
2010-09-16
Henri Verbeet
wined3d: Move the material to wined3d_state.
tree
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commitdiff
2010-09-15
Henri Verbeet
wined3d: Move the viewport to wined3d_state.
tree
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commitdiff
2010-09-15
Henri Verbeet
wined3d: Move the scissor rect to wined3d_state.
tree
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commitdiff
2010-09-15
Henri Verbeet
wined3d: Introduce a separate structure for stateblock...
tree
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commitdiff
2010-09-14
Rico Schüller
wined3d: Add argument check for Type to Get/SetTextureS...
tree
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commitdiff
2010-09-14
Henri Verbeet
wined3d: Introduce a structure for stream state.
tree
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commitdiff
2010-09-14
Henri Verbeet
wined3d: Get rid of redundant comparisons against FALSE.
tree
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commitdiff
2010-09-14
Henri Verbeet
wined3d: Get rid of redundant comparisons against NULL...
tree
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commitdiff
2010-09-14
Henri Verbeet
wined3d: IWineD3DBuffer_GetDesc() should never fail.
tree
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commitdiff
2010-09-14
Jesse Litton
wined3d: Recognize GeForce GTX 465.
tree
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commitdiff
2010-09-13
Roderick Colenbrander
wined3d: Move video memory override to init_driver_info.
tree
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commitdiff
2010-09-13
Roderick Colenbrander
wined3d: Store amount of video memory in gpu_descriptio...
tree
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commitdiff
2010-09-13
Roderick Colenbrander
wined3d: Add legacy ATI cards.
tree
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commitdiff
2010-09-09
Mikko Rasa
wined3d: Recognize GeForce GTX 460.
tree
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commitdiff
2010-09-09
Roderick Colenbrander
wined3d: Add Intel gpu and driver information.
tree
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commitdiff
2010-09-09
Roderick Colenbrander
wined3d: Add AMD NT6x drivers.
tree
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commitdiff
2010-09-09
Roderick Colenbrander
wined3d: Add Nvidia NT6x driver information.
tree
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commitdiff
2010-09-09
Joris Huizer
wined3d: Fix typo in checkGLcall.
tree
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commitdiff
2010-09-08
Henri Verbeet
wined3d: IWineD3DVolume_GetDesc() should never fail.
tree
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commitdiff
2010-09-08
Henri Verbeet
wined3d: IWineD3DSurface_GetDesc() should never fail.
tree
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commitdiff
2010-09-08
Henri Verbeet
wined3d: GL_DRAW_FRAMEBUFFER depends on either ARB_fram...
tree
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commitdiff
2010-09-08
Roderick Colenbrander
wined3d: Return generic info for unhandled devices...
tree
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commitdiff
2010-09-07
Henri Verbeet
wined3d: Getting the current pixel shader should never...
tree
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commitdiff
2010-09-07
Henri Verbeet
wined3d: Getting the current vertex shader should never...
tree
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commitdiff
2010-09-07
Henri Verbeet
wined3d: Rename "pDesc" to "desc".
tree
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commitdiff
2010-09-07
Henri Verbeet
wined3d: Avoid a memcpy() in IWineD3DImpl_FillGLCaps().
tree
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commitdiff
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