fusion: Add the CorTokenType and use those constants in the assembly code.
[wine] / dlls / wined3d / wined3d_private.h
2007-11-01  Stefan Dösingerwined3d: Move texture -> drawable blits to LoadLocation.
2007-10-29  Stefan Dösingerwined3d: Move texture loading to LoadLocation.
2007-10-26  Stefan Dösingerwined3d: Begin centralizing surface location management.
2007-10-22  Stefan Dösingerwined3d: Care for the inverted y coords in dsy.
2007-10-12  Roderick Colenbranderwined3d: Use a fragment shader to do P8 palette convers...
2007-10-04  Stefan Dösingerwined3d: Nested loop support.
2007-10-03  Stefan Dösingerwined3d: d3d ignores the sign of the input value in...
2007-10-03  Stefan Dösingerwined3d: Reverse the position fixup if the pshader...
2007-10-01  Stefan Dösingerwined3d: Enable the mNxN implementation for pixel shaders.
2007-10-01  Stefan Dösingerwined3d: Implement texbeml in arb shaders.
2007-10-01  Stefan Dösingerwined3d: Add texreg2rgb support to arb shaders.
2007-09-27  Francois GougetAssorted spelling fixes.
2007-09-27  Stefan Dösingerwined3d: Add sincos support to arb shaders.
2007-09-27  Stefan Dösingerwined3d: Implement the nrm instruction in arb.
2007-09-27  Stefan Dösingerwined3d: Add dp2add support to arb shaders.
2007-09-25  Stefan Dösingerwined3d: Add support for some unimplemented instruction...
2007-09-24  Roderick Colenbranderwined3d: Move video memory tracking to the adapter.
2007-09-24  Stefan Dösingerwined3d: SRGB write correction emulation.
2007-09-24  Stefan Dösingerwined3d: Unify pixel format correction.
2007-09-24  Stefan Dösingerwined3d: Recompile glsl pixelshaders if the sampler...
2007-09-19  Stefan Dösingerwined3d: Untie culling and offscreen rendering.
2007-09-18  Stefan Dösingerwined3d: Move the software blitting to the base surface...
2007-09-18  Stefan Dösingerwined3d: Give GDI surfaces their own release implementa...
2007-09-18  Stefan Dösingerwined3d: Give GDI surfaces their own GetDC copy.
2007-09-18  Stefan Dösingerwined3d: Move DIB section creation to the base surface...
2007-09-18  Stefan Dösingerwined3d: Clean up IWineD3DSurface::ReleaseDC.
2007-09-18  Stefan Dösingerwined3d: Clean up SetMem.
2007-09-18  Stefan Dösingerwined3d: Clean up AddDirtyRect.
2007-09-18  Stefan Dösingerwined3d: Clean up SetFormatDesc.
2007-09-18  Stefan Dösingerwined3d: Clean up SetGLTextureDesc and GetGLDesc.
2007-09-18  Stefan Dösingerwined3d: Reorder surface impl predeclarations.
2007-09-18  Stefan Dösingerwined3d: Base surface move, part 2.
2007-09-18  Stefan Dösingerwined3d: Move non-rendering surface specific code to...
2007-09-18  Stefan Dösingerwined3d: Move resource methods to the base surface...
2007-09-18  Stefan Dösingerwined3d: Start of some surface cleanup.
2007-09-14  Stefan Dösingerwined3d: Fix texdp3tex in glsl.
2007-09-14  Stefan Dösingerwined3d: Add support for showing a logo.
2007-09-13  Roderick Colenbranderwined3d: Add PBO support for dynamically locked surfaces.
2007-09-12  Stefan Dösingerwined3d: Implement texbeml.
2007-09-12  Stefan Dösingerwined3d: Emulate D3DFMT_L6V5U5.
2007-09-11  Stefan Dösingerwined3d: texkill ignores the .w only in ps 1.x.
2007-09-11  Stefan Dösingerwined3d: Fix texdepth instruction.
2007-08-27  Stefan Dösingerwined3d: Some texture transform fixes.
2007-08-27  Stefan Dösingerwined3d: Texture transforms are disabled when drawing...
2007-08-27  Stefan Dösingerwined3d: Add some missing vertex state render states.
2007-08-27  Stefan Dösingerwined3d: BaseVertexIndex can be negative.
2007-08-23  Stefan Dösingerwined3d: Fake occlusion queries if the wrong context...
2007-08-23  Stefan Dösingerwined3d: Deal with multithreading in event queries.
2007-08-23  Stefan Dösingerwined3d: Fall back to drawStridedSlow if fog coords...
2007-08-17  Stefan Dösingerwined3d: Fix R32F and R16F.
2007-08-17  Stefan Dösingerwined3d: Simplify IWineD3DBaseTextureImpl_ApplyStateCha...
2007-08-16  Stefan Dösingerwined3d: Fix WINED3DFMT_A4L4.
2007-08-15  Stefan Dösingerwined3d: Optimize float constants in stateblocks.
2007-08-15  Stefan Dösingerwined3d: Optimize sampler states in stateblocks.
2007-08-15  Stefan Dösingerwined3d: Fix a field in the wined3d header.
2007-08-14  Stefan Dösingerwined3d: Optimize texture stage state applying.
2007-08-14  Stefan Dösingerwined3d: Optimize bool and int pixel shader constants.
2007-08-14  Stefan Dösingerwined3d: Optimize bool and int vs constants.
2007-08-14  Stefan Dösingerwined3d: Optimize transform state in stateblocks.
2007-08-14  Roderick Colenbranderwined3d: Pass the proper DeviceName to ChangeDisplaySet...
2007-08-13  Roderick Colenbranderwined3d: Proper CheckDeviceType / CheckDepthStencilMatc...
2007-08-13  Roderick Colenbranderwined3d: Use the proper depth stencil format.
2007-08-13  Stefan Dösingerwined3d: Optimize render states in the stateblock.
2007-08-13  Stefan Dösingerwined3d: Remove stateblock::set.*.
2007-08-09  Roderick Colenbranderwined3d: Better pixelformat selection code.
2007-08-08  Roderick Colenbranderwined3d: Move over to WGL.
2007-08-08  Roderick Colenbranderwined3d: Prepare pbuffer code for WGL transition.
2007-08-08  Stefan Dösingerwined3d: Store the position_transformed flag in the...
2007-08-08  Stefan Dösingerwined3d: Determine used streams at vdecl creation.
2007-08-07  Roderick Colenbranderwined3d: Use UINT instead of uint.
2007-08-02  H. Verbeetwined3d: Properly load FLOAT16_2 and FLOAT16_4 vertex...
2007-07-30  Stefan Dösingerwined3d: Store the gl format table in the gl info struc...
2007-07-30  Stefan Dösingerwined3d: Split up the format table.
2007-07-25  H. Verbeetwined3d: Fix the stretch_rect_fbo() declaration to...
2007-07-23  H. Verbeetwined3d: Correctly handle normalized vertex declaration...
2007-07-16  H. Verbeetwined3d: Fix STATE_IS_ACTIVELIGHT.
2007-07-10  Stefan Dösingerwined3d: Add CTXUSAGE_CLEAR context usage.
2007-07-06  Stefan Dösingerwined3d: Implement high order patches.
2007-07-03  Stefan Dösingerwined3d: Create multiple contexts for onscreen render...
2007-07-03  Stefan Dösingerwined3d: Select onscreen contexts based on the thread id.
2007-07-03  Stefan Dösingerwined3d: rsq and rcp use the .w component if no swizzle...
2007-06-29  H. Verbeetwined3d: Get rid of the oneToOneTexUnitMap field.
2007-06-28  H. Verbeetwined3d: Implement texldl.
2007-06-26  H. Verbeetwined3d: Increase the sizes of texturing related arrays...
2007-06-25  H. Verbeetwined3d: Keep track of what fixed function texture...
2007-06-25  H. Verbeetwined3d: Keep track of what stage a texturing unit...
2007-06-25  Stefan Dösingerwined3d: Move material applying to the state table.
2007-06-21  Stefan Dösingerwined3d: Emulate tracking of multiple material properties.
2007-06-21  Stefan Dösingerwined3d: Remove the FVF codepath from drawprim.
2007-06-14  Stefan Dösingerwined3d: DDraw surfaces are QWORD aligned.
2007-06-14  Stefan Dösingerwined3d: Implement vertical refresh sync.
2007-06-13  H. Verbeetwined3d: Call IWineD3DDeviceImpl_FindTexUnitMap() when...
2007-06-11  Stefan Dösingerwined3d: Find possible fbconfis on dll load time, use...
2007-06-11  Stefan Dösingerwined3d: Store the adapter driver and description in...
2007-06-11  Stefan Dösingerwined3d: Store the gl information in a per adapter...
2007-06-07  Phil Costinwined3d: Enable the loading and reloading of gamma...
2007-06-07  Phil Costinwined3d: Extend the D3DFMT table to include gamma corre...
2007-05-16  Andrew Riediwined3d: Add hardware cursor support.
2007-05-11  H. Verbeetwined3d: WINED3DSIO_POW should use the absolute value...
2007-05-10  H. Verbeetwined3d: Trace the VBO and stream number as well in...
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