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wined3d: Store an IWineD3DDeviceImpl pointer in IWineD3DBaseShaderClass.
[wine]
/
dlls
/
wined3d
/
stateblock.c
2010-10-01
Henri Verbeet
wined3d: Also pass the destination state directly to...
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2010-09-28
Henri Verbeet
wined3d: Remove IWineD3DStateBlock::InitStartupStateBlo...
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2010-09-27
Henri Verbeet
wined3d: Set initial stateblock state directly on a...
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2010-09-27
Henri Verbeet
wined3d: Capture stateblock state from a wined3d_state...
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2010-09-27
Henri Verbeet
wined3d: Pass a wined3d_state structure to apply_lights().
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2010-09-27
Henri Verbeet
wined3d: Pass a wined3d_state structure to record_lights().
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2010-09-22
Henri Verbeet
wined3d: Move clip status to wined3d_state.
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2010-09-22
Henri Verbeet
wined3d: Move clip plane state to wined3d_state.
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2010-09-22
Henri Verbeet
wined3d: Move light state to wined3d_state.
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2010-09-22
Henri Verbeet
wined3d: Move the primitive type to wined3d_state.
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2010-09-21
Henri Verbeet
wined3d: Move base vertex state to wined3d_state.
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2010-09-21
Henri Verbeet
wined3d: Move index buffer state to wined3d_state.
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2010-09-21
Henri Verbeet
wined3d: Move stream state to wined3d_state.
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2010-09-20
Henri Verbeet
wined3d: Move pixel shader constants to wined3d_state.
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2010-09-20
Henri Verbeet
wined3d: Move the pixel shader to wined3d_state.
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2010-09-20
Henri Verbeet
wined3d: Move vertex shader constants to wined3d_state.
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2010-09-20
Henri Verbeet
wined3d: Move the vertex shader to wined3d_state.
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2010-09-18
Henri Verbeet
wined3d: Move the vertex declaration to wined3d_state.
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2010-09-18
Henri Verbeet
wined3d: Move texture bindings to wined3d_state.
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2010-09-16
Henri Verbeet
wined3d: Move sampler states to wined3d_state.
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2010-09-16
Henri Verbeet
wined3d: Move texture states to wined3d_state.
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2010-09-16
Henri Verbeet
wined3d: Move transforms to wined3d_state.
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2010-09-16
Henri Verbeet
wined3d: Move the material to wined3d_state.
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2010-09-15
Henri Verbeet
wined3d: Move the viewport to wined3d_state.
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2010-09-15
Henri Verbeet
wined3d: Move the scissor rect to wined3d_state.
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2010-09-15
Henri Verbeet
wined3d: Introduce a separate structure for stateblock...
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2010-09-14
Henri Verbeet
wined3d: Introduce a structure for stream state.
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2010-09-14
Henri Verbeet
wined3d: Get rid of redundant comparisons against NULL...
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2010-06-02
Henri Verbeet
wined3d: Sampler states are 1-based.
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2010-04-21
Henri Verbeet
wined3d: Fix some more misspellings of "device".
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2010-04-20
Henri Verbeet
wined3d: Store the auto depth/stencil surface as an...
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2010-04-06
Henri Verbeet
wined3d: Capture the correct scissor rectangle.
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2010-01-05
Henri Verbeet
wined3d: Handle stateblock capture for default lights...
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2009-12-21
Henri Verbeet
wined3d: NULL vertex declarations are captured, but...
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2009-12-18
Henri Verbeet
wined3d: IWineD3DStateBlockImpl no longer implements...
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2009-12-10
Henri Verbeet
wined3d: Rename "wineD3DDevice" to "device".
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2009-12-09
Henri Verbeet
wined3d: Remove unused GetDevice() implementations.
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2009-12-08
Henri Verbeet
wined3d: Rename the "wineD3D" device field to "wined3d".
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2009-12-04
Henri Verbeet
wined3d: The stateblock doesn't really need a parent.
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2009-11-03
Stefan Dösinger
d3d: Handle the pointsize_min default difference in...
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2009-10-29
Henri Verbeet
wined3d: Introduce a separate structure for various...
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2009-10-29
Henri Verbeet
wined3d: Remove some unused GLINFO_LOCATION definitions.
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2009-10-26
Stefan Dösinger
wined3d: Use the shader backend reported constant limit...
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2009-10-22
Henri Verbeet
wined3d: Get rid of GL_LIMITS.
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2009-10-15
Henri Verbeet
wined3d: Simplify IWineD3DStateBlockImpl_Apply().
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2009-10-15
Henri Verbeet
wined3d: Don't apply more than num_contained_render_sta...
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2009-10-14
Henri Verbeet
wined3d: Simplify IWineD3DStateBlockImpl_Capture().
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2009-10-14
Henri Verbeet
wined3d: Remove the useless "changed" and "enabledChang...
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2009-10-14
Henri Verbeet
wined3d: Rename PLIGHTINFOEL to something less awful.
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2009-10-14
Henri Verbeet
wined3d: Get rid of stateblock_copy_values().
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2009-10-13
Henri Verbeet
wined3d: Remove some code that doesn't make sense.
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2009-10-13
Henri Verbeet
wined3d: Capture on a recorded stateblock doesn't recor...
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2009-10-13
Henri Verbeet
wined3d: Vertex state stateblocks should also record...
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2009-10-09
Henri Verbeet
wined3d: Capture some more renderstates in vertex and...
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2009-10-09
Henri Verbeet
wined3d: Clear resources that we aren't recording in...
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2009-10-06
Henri Verbeet
wined3d: Keep a reference to the vertex declaration...
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2009-10-06
Henri Verbeet
wined3d: Keep references to the textures initially...
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2009-10-02
Henri Verbeet
wined3d: Use the actual array sizes to determine the...
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2009-10-02
Henri Verbeet
wined3d: Move the pixel/vertex states arrays to statebl...
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2009-10-02
Henri Verbeet
wined3d: Use stateblock_init_contained_states() for...
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2009-10-02
Henri Verbeet
wined3d: Add a separate function to initialize the...
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2009-10-01
Henri Verbeet
wined3d: Use stateblock_init_contained_states() for...
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2009-10-01
Henri Verbeet
wined3d: Add a separate function to initialize the...
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2009-10-01
Henri Verbeet
wined3d: Use stateblock_init_contained_states() for...
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2009-10-01
Henri Verbeet
wined3d: Simplify stateblock_savedstates_set().
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2009-10-01
Henri Verbeet
wined3d: Get rid of stateblock_savedstates_copy().
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2009-09-30
Henri Verbeet
wined3d: Add a separate function for initializing the...
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2009-09-30
Henri Verbeet
wined3d: Get rid of stateblock_copy().
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2009-09-30
Henri Verbeet
wined3d: Add a separate function for copying stateblock...
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2009-09-30
Henri Verbeet
wined3d: Make some internal stateblock function argumen...
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2009-09-30
Henri Verbeet
wined3d: Explicitly pass gl_info to stateblock_savedsta...
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2009-09-29
Henri Verbeet
wined3d: Explicitly pass gl_info to stateblock_savedsta...
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2009-09-29
Henri Verbeet
wined3d: Pass IWineD3DStateBlockImpl pointers to stateb...
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2009-09-29
Henri Verbeet
wined3d: Clear the correct "activeLights" array in...
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2009-09-29
Henri Verbeet
wined3d: Add a separate function for state block initia...
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2009-09-28
Henri Verbeet
wined3d: Just use the actual array size as argument...
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2009-09-28
Henri Verbeet
wined3d: Keep vertex declaration references in the...
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2009-09-28
Henri Verbeet
wined3d: Properly keep texture references in the stateb...
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2009-09-25
Henri Verbeet
wined3d: Rename IWineD3DDevice::SetIndices() to IWineD3...
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2009-08-27
Henri Verbeet
wined3d: Remove trailing spaces.
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2009-08-07
Henri Verbeet
wined3d: Fix a condition in record_lights().
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2009-06-15
Henri Verbeet
wined3d: Get rid of the pointers in WINED3DSURFACE_DESC.
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2009-04-09
Stefan Dösinger
d3d: Remove the format from index buffers.
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2009-04-08
Stefan Dösinger
wined3d: Merge IWineD3DIndexBuffer and IWineD3DBuffer.
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2009-03-06
Henri Verbeet
wined3d: Merge IWineD3DVertexBuffer with IWineD3DBuffer.
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2009-03-05
Henri Verbeet
wined3d: Add separate methods for setting the primitive...
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2009-01-07
Henri Verbeet
wined3d: Also apply the last sampler state.
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2009-01-06
Henri Verbeet
wined3d: Convert textureState to a bitmap in struct...
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2009-01-06
Henri Verbeet
wined3d: Renumber WINED3DTEXTURESTAGESTATETYPE enum...
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2009-01-05
Henri Verbeet
wined3d: Remove unused enum elements from WINED3DTEXTUR...
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2009-01-05
Henri Verbeet
wined3d: Convert samplerState to a bitmap in struct...
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2009-01-05
Henri Verbeet
wined3d: Convert renderState to a bitmap in struct...
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2009-01-05
Henri Verbeet
wined3d: Convert transform to a bitmap in struct SAVEDS...
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2009-01-03
Henri Verbeet
wined3d: Convert textures to a bitmap in struct SAVEDST...
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2009-01-02
Henri Verbeet
wined3d: Convert clipplane to a bitmap in struct SAVEDS...
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2009-01-02
Henri Verbeet
wined3d: Convert streamSource and streamFreq to bitmaps...
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2009-01-02
Henri Verbeet
wined3d: Fix a few format specifiers in IWineD3DStateBl...
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2008-12-29
Henri Verbeet
wined3d: D3DRS_POINTSIZE_MIN is initially 0.0f for...
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2008-12-29
Henri Verbeet
wined3d: The initial value for D3DRS_POINTSIZE_MAX...
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2008-12-20
Henri Verbeet
wined3d: Only apply shader constants that changed.
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