comctl32/listview: Implement overlay image support.
[wine] / dlls / d3dx9_36 / math.c
2013-02-20  Nozomi Kodamad3dx9: Avoid useless computations.
2013-02-20  Nozomi Kodamad3dx9: Add a missing trace.
2013-02-20  Nozomi Kodamad3dx9: Specify arguments in trace to ease debugging.
2013-02-14  Nozomi Kodamad3dx9: Use const instead of CONST.
2013-01-11  Rico Schüllerd3dx9: Add support for D3DFMT_A16B16G16R16F.
2012-12-05  Rico Schüllerd3dx9: Improve D3DXMatrixRotationYawPitchRoll().
2012-11-28  Henri Verbeetd3dx9: Avoid LPD3DXMATRIXSTACK.
2012-11-13  Nozomi Kodamad3dx9_36: Fix the case out = in for D3DXSHRotate.
2012-11-13  Nozomi Kodamad3dx9_36: Implement handy computations for small orders...
2012-11-08  Józef Kuciad3dx9: Handle NULL arguments in D3DXVec3Unproject.
2012-11-08  Józef Kuciad3dx9: Handle NULL arguments in D3DXVec3Project.
2012-10-29  Józef Kuciad3dx9: Handle NULL viewport in D3DXVec3Unproject.
2012-10-18  Rico Schüllerd3dx9: Fix calculation when in and out overlap in D3DXS...
2012-10-03  Nozomi Kodamad3dx9_36: Implement D3DXSHMultiply4.
2012-10-01  Rico Schüllerd3dx9: Fix D3DXMatrixAffineTransformation() and add...
2012-09-28  Rico Schüllerd3dx9: Improve traces for D3DXSHMultiply2/3().
2012-09-28  Rico Schüllerd3dx9: Use float functions in D3DXMatrixRotationAxis().
2012-09-28  Rico Schüllerd3dx9: Improve D3DXMatrixAffineTransformation().
2012-09-28  Rico Schüllerd3dx9: Improve D3DXMatrixAffineTransformation2D().
2012-09-28  Rico Schüllerd3dx9: Use float function in D3DXFresnelTerm().
2012-09-28  Rico Schüllerd3dx9: Use float function in D3DXPlaneNormalize().
2012-09-27  Rico Schüllerd3dx9: Use float functions in D3DXQuaternionExp().
2012-09-27  Rico Schüllerd3dx9: Use float functions in D3DXQuaternionRotationMat...
2012-09-27  Rico Schüllerd3dx9: Use float functions in D3DXQuaternionLn().
2012-09-26  Rico Schüllerd3dx9: Avoid variable assignment in D3DXQuaternionNorma...
2012-09-26  Rico Schüllerd3dx9: Use float functions in D3DXQuaternionRotationAxis().
2012-09-26  Rico Schüllerd3dx9: Use float functions in D3DXQuaternionRotationYaw...
2012-09-26  Rico Schüllerd3dx9: Use float functions in D3DXQuaternionSlerp().
2012-09-26  Rico Schüllerd3dx9: Use float functions in D3DXSHRotateZ().
2012-09-25  Nozomi Kodamad3dx9: Implement D3DXSHRotate.
2012-09-25  Nozomi Kodamad3dx9: Implement D3DXSHEvalDirectionalLight.
2012-09-25  Nozomi Kodamad3dx9: Simplify D3DXVector*Normalize.
2012-09-04  Rico Schüllerd3dx9: Remove ID3DXMatrixStackImpl typedef.
2012-09-04  Rico Schüllerd3dx9: Use sizeof variable instead of type.
2012-07-23  Nozomi Kodamad3dx9_36: Add more traces.
2012-07-20  Nozomi Kodamad3dx9_36: Add some traces.
2012-07-19  Nozomi Kodamad3dx9_36: Implementation of D3DXSHRotateZ.
2012-07-16  Nozomi Kodamad3dx9_36: Implementation of D3DXSHEvalDirection.
2012-07-16  Nozomi Kodamad3dx9: Implementation of D3DXSHMultiply2.
2012-06-29  Nozomi Kodamad3dx9_36: Implementation of D3DXSHScale.
2012-06-28  Nozomi Kodamad3dx9_36: Implementation of D3DXSHDot.
2012-06-18  Nozomi Kodamad3dx9_36: Implementation of D3DXSHMultiply3.
2012-06-14  Nozomi Kodamad3dx9_36: Implementation of D3DXQuaternionSquadSetup.
2012-06-13  Nozomi Kodamad3dx9_36: D3DXQuaternionLn computes as if the norm...
2012-04-10  Henri Verbeetd3dx9: Don't return a pointer to the implementation...
2012-03-14  Christian Costad3dx9_36: Make D3DXVec3Unproject support omission of...
2011-12-12  Rico Schüllerd3dx9: Implement D3DXSHAdd().
2011-07-12  Francois Gougetd3dx9_36: Use copysignf() instead of signbit().
2011-07-04  Dylan Smithd3dx9: Implement D3DXFloat32To16Array.
2011-07-01  Misha Koshelevd3dx9_36: Implement and add tests for D3DXFloat16To32Array.
2011-01-27  Michael Stefaniucd3dx9_36: COM cleanup for the ID3DXMatrixStack iface.
2010-03-15  Henri Verbeetd3dx9_36: Not implementing an interface is not an inter...
2009-07-20  David Adamd3dx9: Fix D3DXMatrixStack_RotateAxisLocal to make...
2009-07-20  David Adamd3dx9: Fix D3DXMatrixStack_RotateAxis to make tests...
2009-07-20  David Adamd3dx9: Fix D3DXMatrixStack_MultMatrixLocal to make...
2009-07-20  David Adamd3dx9: Fix D3DXMatrixStack_MultMatrix to make tests...
2009-07-20  David Adamd3dx9: Fix D3DXMatrixStack_LoadMatrix to make tests...
2009-07-20  David Adamd3dx9: Fix D3DXVec4Normalize to make tests pass in...
2009-07-20  David Adamd3dx9: Fix D3DXVec3TransformCoord to make tests pass...
2009-07-20  David Adamd3dx9: Fix D3DXVec2TransformCoord to make tests pass...
2009-07-17  David Adamd3dx9: Fix D3DXQuaternionNormalize to make tests pass...
2009-07-17  David Adamd3dx9: Fix D3DXQuaternionInverse to make tests pass...
2009-07-16  David Adamd3dx9: Fix D3DXQuaternionToAxisAngle to make tests...
2009-07-13  David Adamd3dx9: Merge d3dx8 math into d3dx9.
2009-07-13  David Adamd3dx9: Fix the prototype of some functions.
2009-02-09  Francois Gougetd3dx9_36: The d3dx debug channel is unused so remove it.
2009-02-04  David Adamd3dx9_36: Remove useless traces.
2009-02-02  David Adamd3dx9_36: Fix failing tests in Windows.
2009-01-13  David Adamd3dx9: Fix falling tests in native windows.
2009-01-12  David Adamd3dx9_36/test: Remove an unconsistent test.
2008-11-13  David Adamd3dx8: Implement D3DXMatrixTransformation2D.
2008-11-13  David Adamd3dx8: Implement D3DXMatrixAffineTransformation2D.
2008-09-15  Francois Gougetd3dx9_36: Fix compilation on systems that don't support...
2008-09-12  Luis C. Busquets... d3dx9: Implement D3DXMatrixDecompose.
2008-07-25  Philip Nilssond3dx9: Use UINT instead of unsigned int where appropriate.
2008-07-25  Philip Nilssond3dx9: Implement D3DXPlaneTransformArray.
2008-03-21  Philip Nilssond3dx9: Implement the D3DXVec*Array functions.