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comctl32/listview: Implement overlay image support.
[wine]
/
dlls
/
d3dx9_36
/
math.c
2013-02-20
Nozomi Kodama
d3dx9: Avoid useless computations.
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2013-02-20
Nozomi Kodama
d3dx9: Add a missing trace.
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2013-02-20
Nozomi Kodama
d3dx9: Specify arguments in trace to ease debugging.
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2013-02-14
Nozomi Kodama
d3dx9: Use const instead of CONST.
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2013-01-11
Rico Schüller
d3dx9: Add support for D3DFMT_A16B16G16R16F.
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2012-12-05
Rico Schüller
d3dx9: Improve D3DXMatrixRotationYawPitchRoll().
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2012-11-28
Henri Verbeet
d3dx9: Avoid LPD3DXMATRIXSTACK.
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2012-11-13
Nozomi Kodama
d3dx9_36: Fix the case out = in for D3DXSHRotate.
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2012-11-13
Nozomi Kodama
d3dx9_36: Implement handy computations for small orders...
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2012-11-08
Józef Kucia
d3dx9: Handle NULL arguments in D3DXVec3Unproject.
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2012-11-08
Józef Kucia
d3dx9: Handle NULL arguments in D3DXVec3Project.
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2012-10-29
Józef Kucia
d3dx9: Handle NULL viewport in D3DXVec3Unproject.
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2012-10-18
Rico Schüller
d3dx9: Fix calculation when in and out overlap in D3DXS...
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2012-10-03
Nozomi Kodama
d3dx9_36: Implement D3DXSHMultiply4.
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2012-10-01
Rico Schüller
d3dx9: Fix D3DXMatrixAffineTransformation() and add...
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2012-09-28
Rico Schüller
d3dx9: Improve traces for D3DXSHMultiply2/3().
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2012-09-28
Rico Schüller
d3dx9: Use float functions in D3DXMatrixRotationAxis().
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2012-09-28
Rico Schüller
d3dx9: Improve D3DXMatrixAffineTransformation().
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2012-09-28
Rico Schüller
d3dx9: Improve D3DXMatrixAffineTransformation2D().
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2012-09-28
Rico Schüller
d3dx9: Use float function in D3DXFresnelTerm().
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2012-09-28
Rico Schüller
d3dx9: Use float function in D3DXPlaneNormalize().
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2012-09-27
Rico Schüller
d3dx9: Use float functions in D3DXQuaternionExp().
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2012-09-27
Rico Schüller
d3dx9: Use float functions in D3DXQuaternionRotationMat...
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2012-09-27
Rico Schüller
d3dx9: Use float functions in D3DXQuaternionLn().
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2012-09-26
Rico Schüller
d3dx9: Avoid variable assignment in D3DXQuaternionNorma...
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2012-09-26
Rico Schüller
d3dx9: Use float functions in D3DXQuaternionRotationAxis().
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2012-09-26
Rico Schüller
d3dx9: Use float functions in D3DXQuaternionRotationYaw...
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2012-09-26
Rico Schüller
d3dx9: Use float functions in D3DXQuaternionSlerp().
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2012-09-26
Rico Schüller
d3dx9: Use float functions in D3DXSHRotateZ().
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2012-09-25
Nozomi Kodama
d3dx9: Implement D3DXSHRotate.
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2012-09-25
Nozomi Kodama
d3dx9: Implement D3DXSHEvalDirectionalLight.
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2012-09-25
Nozomi Kodama
d3dx9: Simplify D3DXVector*Normalize.
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2012-09-04
Rico Schüller
d3dx9: Remove ID3DXMatrixStackImpl typedef.
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2012-09-04
Rico Schüller
d3dx9: Use sizeof variable instead of type.
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2012-07-23
Nozomi Kodama
d3dx9_36: Add more traces.
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2012-07-20
Nozomi Kodama
d3dx9_36: Add some traces.
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2012-07-19
Nozomi Kodama
d3dx9_36: Implementation of D3DXSHRotateZ.
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2012-07-16
Nozomi Kodama
d3dx9_36: Implementation of D3DXSHEvalDirection.
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2012-07-16
Nozomi Kodama
d3dx9: Implementation of D3DXSHMultiply2.
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2012-06-29
Nozomi Kodama
d3dx9_36: Implementation of D3DXSHScale.
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2012-06-28
Nozomi Kodama
d3dx9_36: Implementation of D3DXSHDot.
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2012-06-18
Nozomi Kodama
d3dx9_36: Implementation of D3DXSHMultiply3.
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2012-06-14
Nozomi Kodama
d3dx9_36: Implementation of D3DXQuaternionSquadSetup.
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2012-06-13
Nozomi Kodama
d3dx9_36: D3DXQuaternionLn computes as if the norm...
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2012-04-10
Henri Verbeet
d3dx9: Don't return a pointer to the implementation...
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2012-03-14
Christian Costa
d3dx9_36: Make D3DXVec3Unproject support omission of...
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2011-12-12
Rico Schüller
d3dx9: Implement D3DXSHAdd().
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2011-07-12
Francois Gouget
d3dx9_36: Use copysignf() instead of signbit().
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2011-07-04
Dylan Smith
d3dx9: Implement D3DXFloat32To16Array.
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2011-07-01
Misha Koshelev
d3dx9_36: Implement and add tests for D3DXFloat16To32Array.
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2011-01-27
Michael Stefaniuc
d3dx9_36: COM cleanup for the ID3DXMatrixStack iface.
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2010-03-15
Henri Verbeet
d3dx9_36: Not implementing an interface is not an inter...
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2009-07-20
David Adam
d3dx9: Fix D3DXMatrixStack_RotateAxisLocal to make...
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2009-07-20
David Adam
d3dx9: Fix D3DXMatrixStack_RotateAxis to make tests...
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2009-07-20
David Adam
d3dx9: Fix D3DXMatrixStack_MultMatrixLocal to make...
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2009-07-20
David Adam
d3dx9: Fix D3DXMatrixStack_MultMatrix to make tests...
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2009-07-20
David Adam
d3dx9: Fix D3DXMatrixStack_LoadMatrix to make tests...
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2009-07-20
David Adam
d3dx9: Fix D3DXVec4Normalize to make tests pass in...
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2009-07-20
David Adam
d3dx9: Fix D3DXVec3TransformCoord to make tests pass...
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2009-07-20
David Adam
d3dx9: Fix D3DXVec2TransformCoord to make tests pass...
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2009-07-17
David Adam
d3dx9: Fix D3DXQuaternionNormalize to make tests pass...
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2009-07-17
David Adam
d3dx9: Fix D3DXQuaternionInverse to make tests pass...
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2009-07-16
David Adam
d3dx9: Fix D3DXQuaternionToAxisAngle to make tests...
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2009-07-13
David Adam
d3dx9: Merge d3dx8 math into d3dx9.
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2009-07-13
David Adam
d3dx9: Fix the prototype of some functions.
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2009-02-09
Francois Gouget
d3dx9_36: The d3dx debug channel is unused so remove it.
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2009-02-04
David Adam
d3dx9_36: Remove useless traces.
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2009-02-02
David Adam
d3dx9_36: Fix failing tests in Windows.
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2009-01-13
David Adam
d3dx9: Fix falling tests in native windows.
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2009-01-12
David Adam
d3dx9_36/test: Remove an unconsistent test.
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2008-11-13
David Adam
d3dx8: Implement D3DXMatrixTransformation2D.
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2008-11-13
David Adam
d3dx8: Implement D3DXMatrixAffineTransformation2D.
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2008-09-15
Francois Gouget
d3dx9_36: Fix compilation on systems that don't support...
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2008-09-12
Luis C. Busquets...
d3dx9: Implement D3DXMatrixDecompose.
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2008-07-25
Philip Nilsson
d3dx9: Use UINT instead of unsigned int where appropriate.
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2008-07-25
Philip Nilsson
d3dx9: Implement D3DXPlaneTransformArray.
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2008-03-21
Philip Nilsson
d3dx9: Implement the D3DXVec*Array functions.
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