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d3d9: Use a vertex shader for the nested loop test.
[wine]
/
dlls
/
d3d9
/
tests
/
stateblock.c
2010-04-26
Gerald Pfeifer
d3d9: Remove variable hr which is not really used from...
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2009-12-21
Henri Verbeet
wined3d: NULL vertex declarations are captured, but...
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2009-12-09
Alexandre Julliard
d3d9/tests: Fix some pointer cast warnings on 64-bit.
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2009-11-12
Henri Verbeet
d3d9/tests: Don't require dynamic usage for textures...
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2009-10-13
Henri Verbeet
d3d9: Add some stateblock tests for device resources.
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2009-10-12
Henri Verbeet
d3d9: Cleanup the stateblock test callbacks a bit.
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2009-10-12
Henri Verbeet
d3d9: Only run the vertex/pixel shader constant apply...
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2009-10-09
Henri Verbeet
d3d9: Add tests for D3DSBT_PIXELSTATE stateblocks.
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2009-10-09
Henri Verbeet
d3d9: Add tests for D3DSBT_VERTEXSTATE stateblocks.
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2009-10-08
Henri Verbeet
d3d9: Add some tests for CreateStateBlock().
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2009-10-08
Henri Verbeet
d3d9: Don't test D3DRS_DEBUGMONITORTOKEN in the statebl...
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2009-10-08
Henri Verbeet
d3d8: Rename abort_stateblock() to release_stateblock...
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2009-10-07
Henri Verbeet
d3d9: Use separate fields for data to check/apply in...
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2009-10-07
Henri Verbeet
d3d9: Get rid of the unused "return_data_buffer" in...
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2009-10-06
Henri Verbeet
d3d9: Make the individual stateblock tests responsible...
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2009-10-05
Henri Verbeet
d3d9: Always pass "struct event_data" to "event_fn...
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2009-10-05
Henri Verbeet
d3d9: Remove useless typedefs from the stateblock tests.
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2009-10-05
Henri Verbeet
d3d9: Remove D3D9_RENDER_STATES from the stateblock...
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2009-08-28
Henri Verbeet
d3d9: Remove trailing spaces.
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2009-01-29
Michael Stefaniuc
d3d9: Remove superfluous pointer casts.
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2009-01-28
Marcus Meissner
d3d9: Remove useless NULL check in stateblock test...
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2008-12-29
Henri Verbeet
d3d9: Use a HAL device for the stateblock tests.
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2008-12-29
Henri Verbeet
wined3d: The initial value for D3DRS_POINTSIZE_MAX...
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2008-12-29
Henri Verbeet
d3d: Make sure the device is properly released when...
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2008-12-18
Henri Verbeet
d3d9: Add a test for shader constant application throug...
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2008-12-17
Henri Verbeet
d3d9: Fix the shader constant test.
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2008-12-04
Huw Davies
d3d9/tests: Skip tests if we can't create the D3D9...
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2008-10-13
Detlef Riekenberg
d3d9/tests: Fix test for old gfx-card.
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2008-06-06
Dmitry Timoshkov
d3d9: Avoid a not needed address-of operator.
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2008-06-03
Michael Karcher
d3d9/tests: Keep swapchain while its backbuffer is...
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2007-05-29
Francois Gouget
d3d9/tests: Fix the Visual C++ double to float conversi...
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2007-01-12
Francois Gouget
d3d9/tests: Warn that tests were skipped if we could...
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2006-10-30
Ivan Gyurdiev
d3d9: Make the "Tests executed" counter stable.
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2006-10-30
Ivan Gyurdiev
d3d9: Pass test as argument to print handler.
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2006-10-19
Francois Gouget
Fix compilation with gcc 2.95.
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2006-10-09
Ivan Gyurdiev
d3d9/tests: Printf format fixes for d3d9 tests.
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2006-10-09
Ivan Gyurdiev
d3d9/tests: Make d3d9 tests Wcast-qual compliant.
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2006-10-09
Ivan Gyurdiev
d3d9/tests: Remove unused device parameter.
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2006-10-09
Ivan Gyurdiev
d3d9/tests: Add init/teardown handlers for state tests.
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2006-10-09
Ivan Gyurdiev
d3d9/tests: Clean up get/set handler arguments.
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2006-10-02
Francois Gouget
d3d9: Tweak a buffer declaration to fix the compilation...
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2006-09-27
Alexandre Julliard
d3d9/tests: Don't test texture states beyond the suppor...
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2006-07-21
Ivan Gyurdiev
d3d9: State management test framework for d3d9.
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2006-06-16
Francois Gouget
Add trailing '\n's to ok() calls.
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2006-06-07
Ivan Gyurdiev
d3d9: Test missing light recording.
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2006-05-23
Jonathan Ernst
Update the address of the Free Software Foundation.
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2006-02-10
H. Verbeet
d3d9: Use an invisible window for tests.
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2005-12-19
Paul Vriens
d3d9: Don't crash on NULL device_ptr.
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2005-12-14
Paul Vriens
d3d9: Don't treat missing d3d9.dll as a failure.
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2005-12-09
H. Verbeet
d3d9: Add a test for BeginStateBlock and EndStateBlock.
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