d3d9: Use a vertex shader for the nested loop test.
[wine] / dlls / d3d9 / tests / stateblock.c
2010-04-26  Gerald Pfeiferd3d9: Remove variable hr which is not really used from...
2009-12-21  Henri Verbeetwined3d: NULL vertex declarations are captured, but...
2009-12-09  Alexandre Julliardd3d9/tests: Fix some pointer cast warnings on 64-bit.
2009-11-12  Henri Verbeetd3d9/tests: Don't require dynamic usage for textures...
2009-10-13  Henri Verbeetd3d9: Add some stateblock tests for device resources.
2009-10-12  Henri Verbeetd3d9: Cleanup the stateblock test callbacks a bit.
2009-10-12  Henri Verbeetd3d9: Only run the vertex/pixel shader constant apply...
2009-10-09  Henri Verbeetd3d9: Add tests for D3DSBT_PIXELSTATE stateblocks.
2009-10-09  Henri Verbeetd3d9: Add tests for D3DSBT_VERTEXSTATE stateblocks.
2009-10-08  Henri Verbeetd3d9: Add some tests for CreateStateBlock().
2009-10-08  Henri Verbeetd3d9: Don't test D3DRS_DEBUGMONITORTOKEN in the statebl...
2009-10-08  Henri Verbeetd3d8: Rename abort_stateblock() to release_stateblock...
2009-10-07  Henri Verbeetd3d9: Use separate fields for data to check/apply in...
2009-10-07  Henri Verbeetd3d9: Get rid of the unused "return_data_buffer" in...
2009-10-06  Henri Verbeetd3d9: Make the individual stateblock tests responsible...
2009-10-05  Henri Verbeetd3d9: Always pass "struct event_data" to "event_fn...
2009-10-05  Henri Verbeetd3d9: Remove useless typedefs from the stateblock tests.
2009-10-05  Henri Verbeetd3d9: Remove D3D9_RENDER_STATES from the stateblock...
2009-08-28  Henri Verbeetd3d9: Remove trailing spaces.
2009-01-29  Michael Stefaniucd3d9: Remove superfluous pointer casts.
2009-01-28  Marcus Meissnerd3d9: Remove useless NULL check in stateblock test...
2008-12-29  Henri Verbeetd3d9: Use a HAL device for the stateblock tests.
2008-12-29  Henri Verbeetwined3d: The initial value for D3DRS_POINTSIZE_MAX...
2008-12-29  Henri Verbeetd3d: Make sure the device is properly released when...
2008-12-18  Henri Verbeetd3d9: Add a test for shader constant application throug...
2008-12-17  Henri Verbeetd3d9: Fix the shader constant test.
2008-12-04  Huw Daviesd3d9/tests: Skip tests if we can't create the D3D9...
2008-10-13  Detlef Riekenbergd3d9/tests: Fix test for old gfx-card.
2008-06-06  Dmitry Timoshkovd3d9: Avoid a not needed address-of operator.
2008-06-03  Michael Karcherd3d9/tests: Keep swapchain while its backbuffer is...
2007-05-29  Francois Gougetd3d9/tests: Fix the Visual C++ double to float conversi...
2007-01-12  Francois Gougetd3d9/tests: Warn that tests were skipped if we could...
2006-10-30  Ivan Gyurdievd3d9: Make the "Tests executed" counter stable.
2006-10-30  Ivan Gyurdievd3d9: Pass test as argument to print handler.
2006-10-19  Francois GougetFix compilation with gcc 2.95.
2006-10-09  Ivan Gyurdievd3d9/tests: Printf format fixes for d3d9 tests.
2006-10-09  Ivan Gyurdievd3d9/tests: Make d3d9 tests Wcast-qual compliant.
2006-10-09  Ivan Gyurdievd3d9/tests: Remove unused device parameter.
2006-10-09  Ivan Gyurdievd3d9/tests: Add init/teardown handlers for state tests.
2006-10-09  Ivan Gyurdievd3d9/tests: Clean up get/set handler arguments.
2006-10-02  Francois Gougetd3d9: Tweak a buffer declaration to fix the compilation...
2006-09-27  Alexandre Julliardd3d9/tests: Don't test texture states beyond the suppor...
2006-07-21  Ivan Gyurdievd3d9: State management test framework for d3d9.
2006-06-16  Francois GougetAdd trailing '\n's to ok() calls.
2006-06-07  Ivan Gyurdievd3d9: Test missing light recording.
2006-05-23  Jonathan ErnstUpdate the address of the Free Software Foundation.
2006-02-10  H. Verbeetd3d9: Use an invisible window for tests.
2005-12-19  Paul Vriensd3d9: Don't crash on NULL device_ptr.
2005-12-14  Paul Vriensd3d9: Don't treat missing d3d9.dll as a failure.
2005-12-09  H. Verbeetd3d9: Add a test for BeginStateBlock and EndStateBlock.