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d3d10: Move the effect shader input signature into a separate struct.
[wine]
/
dlls
/
d3d10
/
effect.c
2010-04-08
Rico Schüller
d3d10: Move the effect shader input signature into...
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2010-04-08
Rico Schüller
d3d10: Fix an ERR message in parse_fx10_body().
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2010-03-29
Mikhail Maroukhine
d3d10: Fix compiler warnings with flag -Wcast-qual.
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2010-02-16
Rico Schüller
d3d10: Fix a HeapFree() in d3d10_effect_Release().
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2010-01-25
Rico Schüller
d3d10: Add D3D10_EOO_PARSED_OBJECT_INDEX in parse_fx10_...
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2010-01-25
Rico Schüller
d3d10: Add D3D10_EOO_PARSED_OBJECT in parse_fx10_object().
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2010-01-25
Rico Schüller
d3d10: Implement ID3D10EffectType::IsValid().
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2010-01-25
Rico Schüller
d3d10: Implement ID3D10EffectPass::GetPixelShaderDesc().
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2010-01-25
Rico Schüller
d3d10: Implement ID3D10EffectPass::GetGeometryShaderDesc().
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2010-01-25
Rico Schüller
d3d10: Implement ID3D10EffectPass::GetVertexShaderDesc().
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2010-01-25
Rico Schüller
d3d10: Parse shaders in parse_fx10_local_variable().
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2010-01-25
Rico Schüller
d3d10: Add anonymous shaders.
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2010-01-18
Michael Stefaniuc
d3d10: Remove break after return (Smatch).
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2010-01-18
Michael Stefaniuc
d3d10: Remove superfluous NULL check before HeapFree...
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2010-01-11
Rico Schüller
d3d10: Parse effect shaders as anonymous shaders.
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2010-01-11
Rico Schüller
d3d10: Reorder struct d3d10_effect_variable to make...
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2009-11-03
Rico Schüller
d3d10: Initialize *->buffer for all effect variables.
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2009-11-03
Rico Schüller
d3d10: Improve constant buffer stride and size_unpacked...
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2009-10-28
Rico Schüller
d3d10: Mark annotation variable as annotation.
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2009-10-28
Rico Schüller
d3d10: Implement ID3D10EffectVariable::AsShader().
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2009-10-28
Rico Schüller
d3d10: Implement ID3D10EffectVariable::AsSampler().
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2009-10-28
Rico Schüller
d3d10: Implement ID3D10EffectVariable::AsRasterizer().
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2009-10-28
Rico Schüller
d3d10: Implement ID3D10EffectVariable::AsDepthStencil().
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2009-10-28
Rico Schüller
d3d10: Implement ID3D10EffectVariable::AsBlend().
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2009-10-28
Rico Schüller
d3d10: Implement ID3D10EffectVariable::AsConstantBuffer().
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2009-10-28
Rico Schüller
d3d10: Implement ID3D10EffectVariable::AsDepthStencilVi...
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2009-10-28
Rico Schüller
d3d10: Implement ID3D10EffectVariable::AsRenderTargetVi...
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2009-10-28
Rico Schüller
d3d10: Implement ID3D10EffectVariable::AsShaderResource().
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2009-10-28
Rico Schüller
d3d10: Implement ID3D10EffectVariable::AsString().
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2009-10-28
Rico Schüller
d3d10: Fix a HeapFree() in d3d10_effect_Release().
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2009-10-27
Rico Schüller
d3d10: Improve set_variable_vtbl().
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2009-10-27
Rico Schüller
d3d10: Add ID3D10EffectShaderVariableVtbl.
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2009-10-27
Rico Schüller
d3d10: Add ID3D10EffectDepthStencilViewVariableVtbl.
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2009-10-27
Rico Schüller
d3d10: Add ID3D10EffectRenderTargetViewVariableVtbl.
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2009-10-27
Rico Schüller
d3d10: Add ID3D10EffectShaderResourceVariableVtbl.
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2009-10-27
Rico Schüller
d3d10: Add ID3D10EffectStringVariableVtbl.
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2009-10-27
Rico Schüller
d3d10: Add ID3D10EffectSamplerVariableVtbl.
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2009-10-27
Rico Schüller
d3d10: Add ID3D10EffectRasterizerVariableVtbl.
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2009-10-27
Rico Schüller
d3d10: Add ID3D10EffectDepthStencilVariableVtbl.
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2009-10-27
Rico Schüller
d3d10: Add ID3D10EffectBlendVariableVtbl.
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2009-10-27
Rico Schüller
d3d10: Improve ID3D10Effect::GetVariableByName().
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2009-10-27
Rico Schüller
d3d10: Implement ID3D10Effect::GetVariableByIndex().
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2009-10-26
Rico Schüller
d3d10: Parse local_variables.
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2009-10-26
Rico Schüller
d3d10: Improve parse_fx10_type().
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2009-10-26
Rico Schüller
d3d10: Add matrix column major parsing.
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2009-10-26
Rico Schüller
d3d10: Improve d3d10_variable_type().
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2009-10-22
Rico Schüller
d3d10: Implement ID3D10EffectConstantBuffer::GetParentC...
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2009-10-22
Rico Schüller
d3d10: Implement ID3D10EffectVariable::GetElement().
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2009-10-12
Henri Verbeet
d3d10: Explicitly handle D3D10_SVC_STRUCT in set_variab...
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2009-10-01
Rico Schüller
d3d10: Remove double declared variable in parse_fx10_va...
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2009-10-01
Rico Schüller
d3d10: Implement ID3D10EffectVariable::GetMemberBySeman...
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2009-10-01
Rico Schüller
d3d10: Implement ID3D10EffectVariable::GetMemberByName().
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2009-10-01
Rico Schüller
d3d10: Implement ID3D10EffectVariable::GetMemberByIndex().
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2009-10-01
Rico Schüller
d3d10: Implement ID3D10EffectType::GetMemberTypeBySeman...
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2009-10-01
Rico Schüller
d3d10: Implement ID3D10EffectType::GetMemberTypeByName().
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2009-10-01
Rico Schüller
d3d10: Implement ID3D10EffectType::GetMemberTypeByIndex().
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2009-10-01
Rico Schüller
d3d10: Add null_type.
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2009-10-01
Rico Schüller
d3d10: Improve ID3D10EffectType::GetMemberName().
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2009-10-01
Rico Schüller
d3d10: Implement ID3D10EffectType::GetMemberSemantic().
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2009-09-30
Rico Schüller
d3d10: Implement ID3D10EffectType::GetMemberName().
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2009-09-30
Rico Schüller
d3d10: Forward ID3D10EffectVariable functions from...
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2009-09-30
Rico Schüller
d3d10: Make the constant buffer a variable.
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2009-09-30
Rico Schüller
d3d10: Parse constant buffer type.
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2009-09-30
Rico Schüller
d3d10: Rename ConstantBuffer's variable to member.
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2009-09-11
Rico Schüller
d3d10: Implement ID3D10EffectVariable::GetDesc().
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2009-09-11
Rico Schüller
d3d10: Add variable semantic parsing.
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2009-09-11
Henri Verbeet
d3d10: Move effect variable vtable initialization to...
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2009-09-11
Henri Verbeet
d3d10: Use the shader variable class/type debug functio...
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2009-09-10
Rico Schüller
d3d10: Implement ID3D10EffectConstantBuffer::GetAnnotat...
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2009-09-10
Rico Schüller
d3d10: Implement ID3D10EffectVariable::GetAnnotationByN...
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2009-09-10
Rico Schüller
d3d10: Implement ID3D10EffectPass::GetAnnotationByName().
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2009-09-10
Rico Schüller
d3d10: Implement ID3D10EffectTechnique::GetAnnotationBy...
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2009-09-10
Rico Schüller
d3d10: Implement ID3D10EffectConstantBuffer::GetAnnotat...
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2009-09-10
Rico Schüller
d3d10: Implement ID3D10EffectVariable::GetAnnotationByI...
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2009-09-10
Rico Schüller
d3d10: Implement ID3D10EffectPass::GetAnnotationByIndex().
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2009-09-10
Rico Schüller
d3d10: Implement ID3D10EffectTechnique::GetAnnotationBy...
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2009-09-10
Rico Schüller
d3d10: Implement annotation parsing.
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2009-09-10
Rico Schüller
d3d10: Reorder some functions.
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2009-09-10
Henri Verbeet
d3d10: Implement ID3D10EffectVariable::AsMatrix().
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2009-09-10
Henri Verbeet
d3d10: Implement ID3D10EffectVariable::AsVector().
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2009-09-10
Henri Verbeet
d3d10: Implement ID3D10EffectVariable::AsScalar().
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2009-09-10
Henri Verbeet
d3d10: Add a debug function for D3D10_SHADER_VARIABLE_TYPE.
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2009-09-10
Henri Verbeet
d3d10: Add a debug function for D3D10_SHADER_VARIABLE_C...
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2009-09-09
Henri Verbeet
d3d10: Use debugstr_a()/debugstr_an() to trace external...
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2009-09-09
Henri Verbeet
d3d10: Implement ID3D10EffectType::GetDesc().
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2009-09-09
Henri Verbeet
d3d10: Implement ID3D10EffectVariable::GetType().
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2009-09-09
Henri Verbeet
d3d10: Add initial support for parsing structures.
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2009-09-09
Henri Verbeet
d3d10: Parse an effect type's basetype and class.
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2009-09-09
Rico Schüller
d3d10: Add initial type parsing code.
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2009-09-08
Henri Verbeet
d3d10: Implement IsValid() for a few interfaces.
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2009-08-31
Rico Schüller
d3d10: Add argument check in ID3D10EffectPass::GetDesc.
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2009-08-31
Rico Schüller
d3d10: Add argument check in ID3D10EffectTechnique...
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2009-08-31
Rico Schüller
d3d10: Add null objects for technique, pass, local_buff...
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2009-08-27
Rico Schüller
d3d10: Parse variable flag.
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2009-08-27
Rico Schüller
d3d10: Identify some more unknowns in parse_fx10.
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2009-08-21
Rico Schüller
d3d10: Implement GetConstantBufferByIndex.
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2009-08-21
Rico Schüller
d3d10: Implement GetConstantBufferByName.
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2009-08-21
Rico Schüller
d3d10: Add ID3D10EffectConstantBufferVtbl.
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2009-08-21
Rico Schüller
d3d10: Add annotation skipping.
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2009-07-15
Henri Verbeet
d3d10: Implement ID3D10Effect::GetVariableByName().
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