comctl32: Fix compiler warnings with flag -Wcast-qual.
[wine] / dlls / wined3d /
2010-03-26  Henri Verbeetwined3d: Add support for partial updates of compressed...
2010-03-26  Henri Verbeetwined3d: Don't warn about independent color write masks...
2010-03-26  Henri Verbeetwined3d: Implement independent color write masks.
2010-03-26  Henri Verbeetwined3d: Add support for EXT_draw_buffers2.
2010-03-26  Henri Verbeetwined3d: glColorMask() changes the write mask for all...
2010-03-26  Henri Verbeetwined3d: Add GL locking to match_fbo_tex_update().
2010-03-26  Stefan Dösingerwined3d: Don't advertise float formats as supported...
2010-03-26  Stefan Dösingerwined3d: Don't check WGL depth stencil limitations...
2010-03-25  Henri Verbeetwined3d: Just mark the color write mask dirty in IWineD...
2010-03-25  Henri Verbeetwined3d: Use the same order of operations for depth...
2010-03-25  Henri Verbeetwined3d: Just mark the stencil write mask dirty in...
2010-03-25  Henri Verbeetwined3d: Disable two-sided stencil when doing stencil...
2010-03-23  Stefan Dösingerwined3d: Implement manual buffer fencing.
2010-03-23  Stefan Dösingerwined3d: Partially implement unserialized buffers with...
2010-03-23  Stefan Dösingerwined3d: Add a function for deleting the GL buffer.
2010-03-22  Roderick Colenbranderwined3d: Remove WGL RGBA float support because it doesn...
2010-03-22  Roderick Colenbranderwined3d: Use the format table instead of WGL-checks...
2010-03-22  Roderick Colenbranderwined3d: Fix depth blit regression.
2010-03-22  Francois GougetAssorted spelling and case fixes.
2010-03-19  Henri Verbeetwined3d: Add COMPLEX_FIXUP_NONE as value 0 to the compl...
2010-03-19  Henri Verbeetwined3d: Unify "gl_formats_template" naming with the...
2010-03-19  Henri Verbeetwined3d: Rename GlPixelFormatDesc to wined3d_format_desc.
2010-03-19  Henri Verbeetwined3d: Simplify the generated GLSL for NRM.
2010-03-19  Roderick Colenbranderwined3d: Get rid of d3dfmt_get_conv in RealizePalette.
2010-03-19  Roderick Colenbranderwined3d: Start moving paletted texture support to the...
2010-03-19  Roderick Colenbranderwined3d: Use draw_textured_quad in BltOverride.
2010-03-19  Roderick Colenbranderwined3d: Add a helper function for drawing a textured...
2010-03-18  Henri Verbeetwined3d: Avoid some common invalid context accesses.
2010-03-18  Henri Verbeetwined3d: Kill VTRACE.
2010-03-18  Henri Verbeetwined3d: Replace some VTRACEs with proper TRACEs.
2010-03-18  Henri Verbeetwined3d: Add a quirk to rebind FBOs when one of their...
2010-03-18  Henri Verbeetwined3d: Unify GLINFO_LOCATION in surface.c.
2010-03-18  Henri Verbeetddraw: Acquire/release the focus window from the correc...
2010-03-18  Henri Verbeetwined3d: Make the focus window also the foreground...
2010-03-17  Stefan Dösingerwined3d: Make resources 16 byte aligned.
2010-03-17  Stefan Dösingerwined3d: Merge two if conditions in buffer.c.
2010-03-17  Sandijs Ribakswined3d: Add surface conversion function from WINED3DFM...
2010-03-17  Henri Verbeetddraw: Implement IDirectDrawImpl_GetSurfaceFromDC().
2010-03-17  Henri Verbeetwined3d: Cleanup IWineD3DDeviceImpl_SetFrontBackBuffers().
2010-03-17  Henri Verbeetwined3d: Don't change the draw buffer in IWineD3DDevice...
2010-03-17  Henri Verbeetwined3d: Simplify the IWineD3DDeviceImpl_ClearSurface...
2010-03-17  Henri Verbeetwined3d: Simplify context_apply_attachment_filter_state...
2010-03-17  Henri Verbeetwined3d: Add missing checkGLcall's to buffer_Map().
2010-03-17  Henri Verbeetwined3d: Don't use framebuffer blit for backbuffer...
2010-03-17  Henri Verbeetwined3d: Don't use filtering on textures that need...
2010-03-17  Henri Verbeetwined3d: Use "gl_filter" in the non-FBO path of swapcha...
2010-03-16  Stefan Dösingerwined3d: Check the alignment of mapped buffer pointers.
2010-03-16  Stefan Dösingerwined3d: Implement unfenced updates of double buffered...
2010-03-16  Stefan Dösingerwined3d: Use glMapBuffer for 1:1 uploads in PreLoad.
2010-03-16  Stefan Dösingerwined3d: Don't DISCARD or NOOVERWRITE non-dynamic buffers.
2010-03-16  Alexandre Julliardmakefiles: Remove the no longer needed explicit separat...
2010-03-16  Ričardas Barkauskaswined3d: Fix ATI2N pitch and offset calculations.
2010-03-16  Henri Verbeetwined3d: Implement SetDestWindowOverride() by simply...
2010-03-16  Henri Verbeetwined3d: Store the device window in the swapchain.
2010-03-16  Henri Verbeetwined3d: Simplify a comparison in IWineD3DDeviceImpl_Re...
2010-03-16  Henri Verbeetwined3d: The swapchain should always have a window...
2010-03-16  Henri Verbeetwined3d: Use the context's window handle in IWineD3DSur...
2010-03-16  Henri Verbeetwined3d: Use the context's window handle in stretch_rec...
2010-03-16  Henri Verbeetwined3d: Store the swapchain instead of the surface...
2010-03-16  Henri Verbeetwined3d: Add a separate function to set the pixel forma...
2010-03-16  Henri Verbeetwined3d: Use "gl_info" in some more places in context_c...
2010-03-15  Henri Verbeetwined3d: Move device context array functions to device.c.
2010-03-15  Henri Verbeetwined3d: Don't partially initialize contexts in AddCont...
2010-03-15  Henri Verbeetwined3d: Kill pbuffer offscreen rendering support.
2010-03-15  Roderick Colenbranderwined3d: Remove oversize texture support.
2010-03-15  Roderick Colenbranderwined3d: Use surface_get_blt_info to compute texture...
2010-03-15  Roderick Colenbranderwined3d: Extend surface_get_depth_blt_info with texture...
2010-03-05  Paul Andrew Panonwined3d: Update to add Mesa ATI card detection code.
2010-03-05  Kusanagi Kouichiwined3d: Fix a failure of card vendor detection.
2010-03-05  Stefan Dösingerwined3d: Add wined3d_event_query_create and destroy.
2010-03-05  Stefan Dösingerwined3d: Introduce wined3d_event_query_issue.
2010-03-05  Stefan Dösingerwined3d: Create a wined3d internal event query interface.
2010-03-04  Henri Verbeetwined3d: Split TEXT shader comments into separate lines.
2010-03-03  Paul Andrew Panonwined3d: Add Mesa ATI card detection code.
2010-03-03  Paul Andrew Panonwined3d: Add a card detection table and refactor wined3...
2010-03-03  Paul Andrew Panonwined3d: Adjust the quirks to use the new GL_VENDOR...
2010-03-03  Paul Andrew Panonwined3d: Add a real GL vendor detection.
2010-03-03  Paul Andrew Panonwined3d: Rename GL_VENDOR to HW_VENDOR.
2010-03-03  Roderick Colenbranderwined3d: Move the 8-bit palette shader code over to...
2010-03-03  Roderick Colenbranderwined3d: Rename yuv to complex in order to prepare...
2010-03-02  Roderick Colenbranderwined3d: Fix multisampling on cards without 32-bit...
2010-02-23  Henri Verbeetwined3d: Escape shader comments.
2010-02-23  Henri Verbeetwined3d: Properly report shader comment sizes.
2010-02-17  Stefan Dösingerwined3d: Control SFLAG_CONVERTED in surface_prepare_tex...
2010-02-16  Henri Verbeetwined3d: Drop buffer objects from the stream info as...
2010-02-16  Henri Verbeetwined3d: Move the gl info structure to wined3d_private.h.
2010-02-16  Henri Verbeetwined3d: Remove some unused extensions.
2010-02-09  Stefan Dösingerwined3d: Don't use GL_MAP_FLUSH_EXPLICIT_BIT without...
2010-02-09  Stefan Dösingerwined3d: Don't record dirty areas in a readonly lock.
2010-02-05  Henri Verbeetwined3d: Use the HDC from the acquired context to call...
2010-02-05  Henri Verbeetwined3d: Call SetDestWindowOverride() before acquiring...
2010-02-05  Henri Verbeetwined3d: Get rid of the now redundant max_ffp_texture_s...
2010-02-05  Henri Verbeetwined3d: Set the texture stage limit based on the fragm...
2010-02-05  Henri Verbeetwined3d: Add the general combiner limit to wined3d_gl_info.
2010-02-04  Henri Verbeetwined3d: Remove the unused device type parameter from...
2010-02-04  Henri Verbeetwined3d: Remove the unused device type parameter from...
2010-02-04  Henri Verbeetwined3d: Do not preload surfaces when attaching them...
2010-02-04  Henri Verbeetwined3d: Introduce surface_prepare_texture().
2010-02-04  Henri Verbeetwined3d: Never acquire a context in IWineD3DSurfaceImpl...
2010-02-03  Henri Verbeetwined3d: Explicitly load and modify the surface in...
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