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dxdiagn: Initialize output pointer to NULL in IDxDiagContainer::GetChildContainer.
[wine]
/
dlls
/
wined3d
/
2010-03-15
Roderick Colenbrander
wined3d: Remove oversize texture support.
tree
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commitdiff
2010-03-15
Roderick Colenbrander
wined3d: Use surface_get_blt_info to compute texture...
tree
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commitdiff
2010-03-15
Roderick Colenbrander
wined3d: Extend surface_get_depth_blt_info with texture...
tree
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commitdiff
2010-03-05
Paul Andrew Panon
wined3d: Update to add Mesa ATI card detection code.
tree
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commitdiff
2010-03-05
Kusanagi Kouichi
wined3d: Fix a failure of card vendor detection.
tree
|
commitdiff
2010-03-05
Stefan Dösinger
wined3d: Add wined3d_event_query_create and destroy.
tree
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commitdiff
2010-03-05
Stefan Dösinger
wined3d: Introduce wined3d_event_query_issue.
tree
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commitdiff
2010-03-05
Stefan Dösinger
wined3d: Create a wined3d internal event query interface.
tree
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commitdiff
2010-03-04
Henri Verbeet
wined3d: Split TEXT shader comments into separate lines.
tree
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commitdiff
2010-03-03
Paul Andrew Panon
wined3d: Add Mesa ATI card detection code.
tree
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commitdiff
2010-03-03
Paul Andrew Panon
wined3d: Add a card detection table and refactor wined3...
tree
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commitdiff
2010-03-03
Paul Andrew Panon
wined3d: Adjust the quirks to use the new GL_VENDOR...
tree
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commitdiff
2010-03-03
Paul Andrew Panon
wined3d: Add a real GL vendor detection.
tree
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commitdiff
2010-03-03
Paul Andrew Panon
wined3d: Rename GL_VENDOR to HW_VENDOR.
tree
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commitdiff
2010-03-03
Roderick Colenbrander
wined3d: Move the 8-bit palette shader code over to...
tree
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commitdiff
2010-03-03
Roderick Colenbrander
wined3d: Rename yuv to complex in order to prepare...
tree
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commitdiff
2010-03-02
Roderick Colenbrander
wined3d: Fix multisampling on cards without 32-bit...
tree
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commitdiff
2010-02-23
Henri Verbeet
wined3d: Escape shader comments.
tree
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commitdiff
2010-02-23
Henri Verbeet
wined3d: Properly report shader comment sizes.
tree
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commitdiff
2010-02-17
Stefan Dösinger
wined3d: Control SFLAG_CONVERTED in surface_prepare_tex...
tree
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commitdiff
2010-02-16
Henri Verbeet
wined3d: Drop buffer objects from the stream info as...
tree
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commitdiff
2010-02-16
Henri Verbeet
wined3d: Move the gl info structure to wined3d_private.h.
tree
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commitdiff
2010-02-16
Henri Verbeet
wined3d: Remove some unused extensions.
tree
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commitdiff
2010-02-09
Stefan Dösinger
wined3d: Don't use GL_MAP_FLUSH_EXPLICIT_BIT without...
tree
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commitdiff
2010-02-09
Stefan Dösinger
wined3d: Don't record dirty areas in a readonly lock.
tree
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commitdiff
2010-02-05
Henri Verbeet
wined3d: Use the HDC from the acquired context to call...
tree
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commitdiff
2010-02-05
Henri Verbeet
wined3d: Call SetDestWindowOverride() before acquiring...
tree
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commitdiff
2010-02-05
Henri Verbeet
wined3d: Get rid of the now redundant max_ffp_texture_s...
tree
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commitdiff
2010-02-05
Henri Verbeet
wined3d: Set the texture stage limit based on the fragm...
tree
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commitdiff
2010-02-05
Henri Verbeet
wined3d: Add the general combiner limit to wined3d_gl_info.
tree
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commitdiff
2010-02-04
Henri Verbeet
wined3d: Remove the unused device type parameter from...
tree
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commitdiff
2010-02-04
Henri Verbeet
wined3d: Remove the unused device type parameter from...
tree
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commitdiff
2010-02-04
Henri Verbeet
wined3d: Do not preload surfaces when attaching them...
tree
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commitdiff
2010-02-04
Henri Verbeet
wined3d: Introduce surface_prepare_texture().
tree
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commitdiff
2010-02-04
Henri Verbeet
wined3d: Never acquire a context in IWineD3DSurfaceImpl...
tree
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commitdiff
2010-02-03
Henri Verbeet
wined3d: Explicitly load and modify the surface in...
tree
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commitdiff
2010-02-03
Henri Verbeet
wined3d: Do not depend on context_attach_surface_fbo...
tree
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commitdiff
2010-02-03
Henri Verbeet
wined3d: Update the stream info before applying states.
tree
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commitdiff
2010-02-03
Henri Verbeet
wined3d: Preload textures before applying states.
tree
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commitdiff
2010-02-03
Henri Verbeet
wined3d: Select the blitter during adapter initialization.
tree
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commitdiff
2010-02-02
Henri Verbeet
wined3d: Select the shader backend during adapter initi...
tree
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commitdiff
2010-02-02
Henri Verbeet
wined3d: Select the fragment pipeline during adapter...
tree
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commitdiff
2010-02-02
Henri Verbeet
wined3d: Update the swapchain's present parameters...
tree
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commitdiff
2010-02-02
Henri Verbeet
wined3d: TRACE IWineD3DDeviceImpl_CreateSurface() param...
tree
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commitdiff
2010-02-02
Henri Verbeet
wined3d: Dump ARB program shaders on compile failure.
tree
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commitdiff
2010-02-02
Stefan Dösinger
wined3d: Implement dynamic buffers with GL_ARB_map_buff...
tree
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commitdiff
2010-02-02
Stefan Dösinger
wined3d: Add GL_ARB_map_buffer_range.
tree
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commitdiff
2010-02-01
Henri Verbeet
wined3d: Use the absolute source value in shader_glsl_r...
tree
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commitdiff
2010-02-01
Henri Verbeet
wined3d: Handle a zero source value for WINED3DSIH_RSQ.
tree
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commitdiff
2010-02-01
Henri Verbeet
wined3d: Handle a zero source value for WINED3DSIH_RCP.
tree
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commitdiff
2010-02-01
Henri Verbeet
wined3d: Handle a zero source value for WINED3DSIH_LOG.
tree
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commitdiff
2010-02-01
Henri Verbeet
wined3d: Handle zero-length vectors for WINED3DSIH_NRM.
tree
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commitdiff
2010-02-01
Luca Bennati
wined3d: Add newer ATI/AMD cards vendor recognition.
tree
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commitdiff
2010-01-29
Stefan Dösinger
wined3d: Catch invalid buffer map parameters.
tree
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commitdiff
2010-01-29
Henri Verbeet
wined3d: Dump the GLSL shader source on link failure.
tree
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commitdiff
2010-01-29
Henri Verbeet
wined3d: Get rid of an unnecessary GetContainer() call...
tree
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commitdiff
2010-01-29
Henri Verbeet
wined3d: Prune invalid states from the state table.
tree
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commitdiff
2010-01-29
Henri Verbeet
wined3d: Add some basic state table validation.
tree
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commitdiff
2010-01-29
Henri Verbeet
wined3d: Add a debug function for state names.
tree
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commitdiff
2010-01-28
Henri Verbeet
wined3d: Use correct texture stage limits in a couple...
tree
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commitdiff
2010-01-28
Henri Verbeet
wined3d: Make sure all contexts are finished drawing...
tree
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commitdiff
2010-01-28
Henri Verbeet
wined3d: Ensure draw ordering across contexts.
tree
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commitdiff
2010-01-28
Henri Verbeet
wined3d: Trace the GLSL version string.
tree
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commitdiff
2010-01-28
Henri Verbeet
wined3d: Just use the GL 1.1 texture format constants.
tree
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commitdiff
2010-01-27
Henri Verbeet
wined3d: Get rid of the depth range hack.
tree
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commitdiff
2010-01-27
Henri Verbeet
wined3d: Add a FIXME for missing ARB_depth_clamp support.
tree
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commitdiff
2010-01-26
Stefan Dösinger
wined3d: Put the APPLE_flush_buffer_range code into...
tree
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commitdiff
2010-01-26
Henri Verbeet
wined3d: Move some macros to directx.c.
tree
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commitdiff
2010-01-26
Henri Verbeet
wined3d: Add support for ARB_vertex_array_bgra.
tree
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commitdiff
2010-01-26
Henri Verbeet
wined3d: Add an ARB_sync implementation of event queries.
tree
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commitdiff
2010-01-26
Henri Verbeet
wined3d: Add support for ARB_sync.
tree
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commitdiff
2010-01-26
Henri Verbeet
wined3d: Get rid of some unnecessary casts to specific...
tree
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commitdiff
2010-01-25
Henri Verbeet
wined3d: Add support for EXT_gpu_shader4 provided sampl...
tree
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commitdiff
2010-01-25
Henri Verbeet
wined3d: Store a pointer to the GL info in the shader...
tree
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commitdiff
2010-01-25
Henri Verbeet
wined3d: Use the correct GLSL functions for sampling...
tree
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commitdiff
2010-01-25
Henri Verbeet
wined3d: Use the GLSL round() function when available.
tree
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commitdiff
2010-01-25
Henri Verbeet
wined3d: Add support for EXT_gpu_shader4.
tree
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commitdiff
2010-01-22
Henri Verbeet
wined3d: Remove unused occlusion query extensions.
tree
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commitdiff
2010-01-22
Henri Verbeet
wined3d: Remove the duplicate GL_2X_BIT_ATI define.
tree
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commitdiff
2010-01-22
Henri Verbeet
wined3d: Remove the second set of EXT_texture_env_dot3...
tree
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commitdiff
2010-01-22
Henri Verbeet
wined3d: Fix the ARB_pixel_buffer_object extension...
tree
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commitdiff
2010-01-22
Henri Verbeet
wined3d: Sort our GL extension definitions.
tree
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commitdiff
2010-01-20
Henri Verbeet
wined3d: Set the query.c GLINFO_LOCATION to *gl_info.
tree
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commitdiff
2010-01-20
Henri Verbeet
wined3d: Don't leak the context array in the swapchain_...
tree
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commitdiff
2010-01-18
Henri Verbeet
wined3d: Merge baseshader.c into shader.c.
tree
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commitdiff
2010-01-18
Henri Verbeet
wined3d: Remove some unused query code.
tree
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commitdiff
2010-01-18
Henri Verbeet
wined3d: Add a separate function for query initialization.
tree
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commitdiff
2010-01-08
Paul Vriens
wined3d: Fix use of memset (Coccinelle).
tree
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commitdiff
2010-01-07
Henri Verbeet
wined3d: Recognize the SM4 cut opcode.
tree
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commitdiff
2010-01-07
Henri Verbeet
wined3d: Recognize the SM4 endloop opcode.
tree
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commitdiff
2010-01-07
Henri Verbeet
wined3d: Recognize the SM4 endif opcode.
tree
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commitdiff
2010-01-07
Henri Verbeet
wined3d: Recognize the SM4 break opcode.
tree
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commitdiff
2010-01-07
Henri Verbeet
wined3d: Recognize the SM4 if opcode.
tree
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commitdiff
2010-01-07
Henri Verbeet
wined3d: Recognize the SM4 lt opcode.
tree
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commitdiff
2010-01-07
Henri Verbeet
wined3d: Recognize the SM4 iadd opcode.
tree
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commitdiff
2010-01-07
Henri Verbeet
wined3d: Recognize the SM4 emit opcode.
tree
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commitdiff
2010-01-07
Henri Verbeet
wined3d: Recognize the SM4 breakc opcode.
tree
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commitdiff
2010-01-07
Henri Verbeet
wined3d: Recognize the SM4 ige opcode.
tree
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commitdiff
2010-01-05
Henri Verbeet
wined3d: Handle stateblock capture for default lights...
tree
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commitdiff
2010-01-05
Henri Verbeet
wined3d: Remove a few redundant context dereferences.
tree
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commitdiff
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