Move into wined3d and call from d3d9 the GetAdapterId function and
[wine] / dlls / d3d8 /
2004-09-29  Jason EdmeadesMove into wined3d and call from d3d9 the GetAdapterId...
2004-09-28  Jason Edmeades- Make d3d8 know about the wined3d device and start...
2004-09-21  Jason EdmeadesDon't hide and restore the window when changing it...
2004-09-08  Alexandre JulliardRemoved some more uses of the non-standard ICOM_THIS...
2004-09-08  Hans LeidekkerFix signed/unsigned comparison warnings.
2004-08-23  Alexandre JulliardGet rid of the no longer used ICOM_MSVTABLE_COMPAT_Dumm...
2004-08-12  Alexandre JulliardGet rid of the non-standard ICOM_VTABLE macro.
2004-08-12  Alexandre JulliardGet rid of the non-standard ICOM_VFIELD macro.
2004-07-30  Jeroen JanssenUpdated some MSDN links in the code.
2004-06-21  Christian CostaSome more texture ops fixes.
2004-06-14  Raphael Junqueira- fix version string
2004-06-02  Raphael JunqueiraCompile fix.
2004-05-28  Christian CostaImplemented some texture operations using ATI_texture_e...
2004-05-27  Raphael Junqueira- the hardware GL vendors (NVidia and ATI) can support...
2004-05-21  Christian CostaAdded retrieval of ATI info.
2004-05-21  Marcus MeissnerRevert broken strict aliasing fix.
2004-05-19  Raphael Junqueira- first draft of D3DCLIPSTATUS8 handling (not really...
2004-05-18  Christian CostaEnabled pixel shaders 1.4.
2004-05-17  Christian CostaHandle XYZRHW vertex mode correctly in slow path.
2004-05-14  Ivan Leo Murray... Updated the version info of all DirectX dlls to the...
2004-05-10  Christian CostaFixed W buffer handling.
2004-05-10  Christian CostaImplemented pixel shaders using ARB_fragment_program...
2004-05-05  Francois GougetAssorted spelling fixes.
2004-05-02  Alexandre JulliardAuthors: Christian Costa <titan.costa@wanadoo.fr>,...
2004-04-29  Raphael Junqueira- Fix compilation again using olders GL headers
2004-04-28  Francois GougetAssorted spelling fixes.
2004-04-26  Christian CostaImplemented fast rendering to a texture using glCopyTex...
2004-04-26  Marcus MeissnerFixed some strict aliasing issues in dlls/d3d8.
2004-04-26  Raphael Junqueira- implement SetRenderState D3DRS_FOGENABLE/D3DRS_RANGEF...
2004-04-23  Raphael JunqueiraDon't try to create HW Vertex Shaders when code is...
2004-04-23  Raphael JunqueiraFix some random crashes found on some games in the...
2004-04-22  Raphael Junqueira- more FIXME -> TRACE
2004-04-21  Christian CostaConverted some FIXMEs into TRACEs.
2004-04-20  Francois GougetFixed typos.
2004-04-20  Raphael JunqueiraFix the d3dcore_gl part of HW vertex shader support...
2004-04-20  Christian CostaFixed relative addressing.
2004-04-19  Raphael Junqueira- fix the SetTextureStageState for D3DTADDRESS_MIRROR...
2004-04-15  Alexandre JulliardAuthors: Jason Edmeades <us@the-edmeades.demon.co.uk...
2004-04-02  Raphael JunqueiraFix the GL_MAX_VERTEX_UNITS_ARB undeclared compilation...
2004-03-31  Francois GougetAssorted spelling and case fixes.
2004-03-30  Raphael Junqueira- more Extensions work (begin to detect ATI extensions)
2004-03-27  Raphael Junqueira- support of D3DTSS_MAXMIPLEVEL
2004-03-24  Alexandre Julliard.spec.c files are no longer used for 32-bit dlls.
2004-03-23  Francois GougetAssorted spelling fixes.
2004-03-23  Ofir PetruskaKeep the checkGLcall glActiveTexture/glActiveTextureARB...
2004-03-23  Ofir PetruskaDefine EXTRA_TRACES instead of #if 0.
2004-03-20  Christian CostaAddRef texture only if there is one for the requested...
2004-03-01  Alexandre JulliardPortability fixes for LSB compatibility.
2004-02-09  Francois GougetAssorted spelling and case fixes.
2004-01-27  Alexandre JulliardOnly link against libdxguid where necessary.
2004-01-23  Ge van GeldorpRename LARGE_INTEGER and ULARGE_INTEGER members "s...
2004-01-08  Alexandre JulliardThere's no need for DUMMYUNIONNAME in private headers.
2004-01-06  Francois GougetAssorted spelling fixes.
2004-01-06  Jason EdmeadesFix the draw*primitiveUP calls so they work directly...
2003-11-17  Jason EdmeadesDisable the use of the 'w' parm in rhw mode.
2003-11-17  Jason EdmeadesIf swap mode is discard, clear the backbuffer before...
2003-11-17  Jason EdmeadesUse the current window visual only.
2003-11-11  Raphael Junqueira- stupid typos fixes on software vertex shader operands
2003-11-04  Jason EdmeadesPass through floats correctly to the render states at
2003-11-04  Carlos LozanoCheck that we don't write out of the defined range...
2003-10-31  Jason EdmeadesMake support for CopyRects to a small area of the back...
2003-10-31  Jason EdmeadesClear should not be affected by write masks.
2003-10-31  Jason EdmeadesColorWriteEnable should not impact clearing the screen.
2003-10-30  Jason EdmeadesCopyRects (per rect) copied one too many lines, trashin...
2003-10-30  Jason EdmeadesCulling to different viewports failed as clearing the...
2003-10-30  Jason EdmeadesCorrect writing to back buffer in non-ortho mode, and...
2003-10-11  Dimitrie O. PaunRemove SYMBOLFILE and LDDLLFLAGS from Makefiles.
2003-10-07  Jason EdmeadesDXTn stride is to the next block, which is the equivale...
2003-10-03  Jason EdmeadesCheck for advertized vertex blend support before queryi...
2003-10-03  Jason EdmeadesMinor fixes - Remove light debug statements, handle...
2003-09-30  Jason EdmeadesMaxActiveLights means number of concurrent lights,...
2003-09-30  Jason EdmeadesMake unlock of the backbuffer correctly restore the...
2003-09-25  Jason EdmeadesAdd real support for VS1.1, ie make the relative addres...
2003-09-25  Jason EdmeadesThe 'w' component is used more than just for the vertex...
2003-09-19  Jason EdmeadesDXTn format has odd mipmap levels in that the space...
2003-09-19  Jason EdmeadesGL doesn't like incorrect lengths passed into DXTN...
2003-09-19  Jason EdmeadesVertex shader output is lit and transformed, so stop...
2003-09-19  Jason EdmeadesSimple fix to handle the more common case of actually...
2003-09-16  Alex PasadynEnable resolution changes for D3D8 applications.
2003-09-05  Alexandre JulliardFixed header dependencies to be fully compatible with...
2003-09-02  Jason EdmeadesUse a dummy GL context if one is not available when...
2003-08-15  Jason EdmeadesDXT1/3/5 support was broken, but unnoticeable since...
2003-08-08  Patrik StridvallFixed some issues found by winapi_check.
2003-08-05  Jason EdmeadesOnly reapply the texture states necessary when a differ...
2003-08-05  Jason EdmeadesglColorMaterial enable/disable setup is only done when...
2003-07-21  Jason EdmeadesDisable client texture states when not in use (fast...
2003-07-19  Jason EdmeadesAdd fps debug channel, so we can see how the d3d code...
2003-07-15  Alexandre JulliardWarning fix.
2003-07-08  Raphael Junqueira- some cosmetic fixes
2003-07-03  Jason EdmeadesImplement UpdateTexture for 2D textures only.
2003-07-02  Jason EdmeadesEnsure MIPMAP levels is reset when rebinding an existin...
2003-07-02  Jason EdmeadesAdd GetLevelCount to the basetexture class.
2003-07-02  Jason EdmeadesEnsure pixel coordinates point to the bottom left of...
2003-06-30  Dmitry TimoshkovFor all DLLs with defined DllMain and which do not...
2003-06-27  Raphael Junqueira- currently always use sloaw path as fast path have...
2003-06-18  Raphael Junqueira- dsound and d3d works better when x11drv locks/unlocks...
2003-06-16  Raphael JunqueiraFix AddDirtyRect uncorrect behavior (crash in some...
2003-06-13  Jason EdmeadesFix the texture operations to resolve glitches shown...
2003-06-13  Jason EdmeadesWhen emulating fullscreen it helps to not allocate...
2003-06-13  Jason EdmeadesMake the fixed function pipeline support multiple strea...
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