wined3d: Pass the correct mask to shader_glsl_add_src_param() in shader_glsl_callnz().
[wine] / dlls / ddraw / direct3d.c
2007-01-08  Stefan Dösingerwined3d: Do not keep internal references on vertex...
2006-10-25  Stefan Dösingerddraw: Forward the depth stencil buffer to wined3d.
2006-10-11  H. Verbeetddraw: Win64 printf format warning fixes.
2006-08-17  Andrew Talbotddraw: Write-strings warnings fix.
2006-08-09  Yong Chiddraw: Fix for incorrect return value from wined3d.
2006-08-07  Francois GougetAssorted spelling fixes.
2006-07-31  H. Verbeetddraw: Order Z-buffer formats by depth buffer bit depth...
2006-07-18  Stefan Dösingerddraw/wined3d: Remove texture format enumeration functions.
2006-07-11  Stefan Dösingerddraw: Split up the ddraw refcount.
2006-06-26  Francois GougetAssorted spelling, case and grammar fixes.
2006-06-26  Stefan Dösingerddraw: Enumerate the reference d3ddevice.
2006-06-19  Stefan Dösingerddraw: Implement proper handle management.
2006-06-15  Stefan Dösingerddraw: Rewrite most of ddraw using WineD3D.