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wined3d: Pass the correct mask to shader_glsl_add_src_param() in shader_glsl_callnz().
[wine]
/
dlls
/
ddraw
/
direct3d.c
2007-01-08
Stefan Dösinger
wined3d: Do not keep internal references on vertex...
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2006-10-25
Stefan Dösinger
ddraw: Forward the depth stencil buffer to wined3d.
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2006-10-11
H. Verbeet
ddraw: Win64 printf format warning fixes.
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2006-08-17
Andrew Talbot
ddraw: Write-strings warnings fix.
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2006-08-09
Yong Chi
ddraw: Fix for incorrect return value from wined3d.
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2006-08-07
Francois Gouget
Assorted spelling fixes.
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2006-07-31
H. Verbeet
ddraw: Order Z-buffer formats by depth buffer bit depth...
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2006-07-18
Stefan Dösinger
ddraw/wined3d: Remove texture format enumeration functions.
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2006-07-11
Stefan Dösinger
ddraw: Split up the ddraw refcount.
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2006-06-26
Francois Gouget
Assorted spelling, case and grammar fixes.
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2006-06-26
Stefan Dösinger
ddraw: Enumerate the reference d3ddevice.
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2006-06-19
Stefan Dösinger
ddraw: Implement proper handle management.
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2006-06-15
Stefan Dösinger
ddraw: Rewrite most of ddraw using WineD3D.
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