projects
/
wine
/ history
commit
grep
author
committer
pickaxe
?
search:
re
summary
|
shortlog
|
log
|
commit
|
commitdiff
|
tree
first ⋅ prev ⋅ next
oleaut32: Remove superfluous NULL check before HeapFree (Smatch).
[wine]
/
dlls
/
d3d10core
/
device.c
2010-01-04
Henri Verbeet
d3d10core: Add a wined3d geoemtry shader to struct...
blob
|
commitdiff
|
raw
2009-12-14
Henri Verbeet
d3d10core: Add a stub ID3D10Query implementation.
blob
|
commitdiff
|
raw
|
diff to current
2009-12-02
Henri Verbeet
d3d10core: Allow a NULL vertex buffer to be set in...
blob
|
commitdiff
|
raw
|
diff to current
2009-12-02
Henri Verbeet
d3d10core: Allow a NULL input layout to be set in IASet...
blob
|
commitdiff
|
raw
|
diff to current
2009-11-19
Henri Verbeet
d3d10core: Add a separate function for device initializ...
blob
|
commitdiff
|
raw
|
diff to current
2009-11-04
Henri Verbeet
d3d10core: Add a stub ID3D10BlendState implementation.
blob
|
commitdiff
|
raw
|
diff to current
2009-11-03
Henri Verbeet
d3d10core: Add a stub ID3D10SamplerState implementation.
blob
|
commitdiff
|
raw
|
diff to current
2009-11-03
Henri Verbeet
d3d10core: Add a stub ID3D10RasterizerState implementation.
blob
|
commitdiff
|
raw
|
diff to current
2009-11-03
Henri Verbeet
d3d10core: Add a stub ID3D10DepthStencilState implement...
blob
|
commitdiff
|
raw
|
diff to current
2009-11-03
Henri Verbeet
d3d10core: Add a stub ID3D10ShaderResourceView implemen...
blob
|
commitdiff
|
raw
|
diff to current
2009-11-03
Henri Verbeet
d3d10core: Add a stub ID3D10DepthStencilView implementa...
blob
|
commitdiff
|
raw
|
diff to current
2009-10-30
Henri Verbeet
d3d10core: Add a separate function for d3d10_rendertarg...
blob
|
commitdiff
|
raw
|
diff to current
2009-10-30
Henri Verbeet
d3d10core: Add a separate function for d3d10_geometry_s...
blob
|
commitdiff
|
raw
|
diff to current
2009-09-25
Henri Verbeet
wined3d: Rename IWineD3DDevice::SetIndices() to IWineD3...
blob
|
commitdiff
|
raw
|
diff to current
2009-09-24
Henri Verbeet
d3d10core: Add a separate function for d3d10_pixel_shad...
blob
|
commitdiff
|
raw
|
diff to current
2009-09-24
Henri Verbeet
d3d10core: Add a separate function for d3d10_vertex_sha...
blob
|
commitdiff
|
raw
|
diff to current
2009-09-23
Henri Verbeet
d3d10core: Add a separate function for d3d10_input_layo...
blob
|
commitdiff
|
raw
|
diff to current
2009-09-18
Henri Verbeet
d3d10core: Add a separate function for d3d10_buffer...
blob
|
commitdiff
|
raw
|
diff to current
2009-09-16
Henri Verbeet
wined3d: Don't free D3D surfaces until the wined3d...
blob
|
commitdiff
|
raw
|
diff to current
2009-09-15
Henri Verbeet
d3d10core: Add a separate function for d3d10_texture2d...
blob
|
commitdiff
|
raw
|
diff to current
2009-09-11
Henri Verbeet
d3d10core: Implement ID3D10Device::DrawIndexed().
blob
|
commitdiff
|
raw
|
diff to current
2009-09-11
Henri Verbeet
d3d10core: Add an initial implementation of ID3D10Devic...
blob
|
commitdiff
|
raw
|
diff to current
2009-08-31
Francois Gouget
d3d10core: Fix compilation on systems that don't suppor...
blob
|
commitdiff
|
raw
|
diff to current
2009-06-12
Henri Verbeet
wined3d: Remove the useless "resource_type" parameter...
blob
|
commitdiff
|
raw
|
diff to current
2009-05-28
Henri Verbeet
wined3d: Remove the "declaration" parameter to IWineD3D...
blob
|
commitdiff
|
raw
|
diff to current
2009-05-28
Henri Verbeet
d3d10core: Don't complain as much about setting a NULL...
blob
|
commitdiff
|
raw
|
diff to current
2009-05-28
Henri Verbeet
d3d10core: Implement ID3D10Device::VSSetShader().
blob
|
commitdiff
|
raw
|
diff to current
2009-05-26
Henri Verbeet
d3d10core: Implement ID3D10Device::CreateVertexShader().
blob
|
commitdiff
|
raw
|
diff to current
2009-05-11
Henri Verbeet
d3d10core: Implement ID3D10Device::PSSetShader().
blob
|
commitdiff
|
raw
|
diff to current
2009-05-11
Henri Verbeet
d3d10core: Parse pixelshader output signatures and...
blob
|
commitdiff
|
raw
|
diff to current
2009-05-11
Henri Verbeet
wined3d: Use the output signature to map SM4 pixel...
blob
|
commitdiff
|
raw
|
diff to current
2009-04-27
Henri Verbeet
wined3d: Add a wined3d pixel shader to struct d3d10_pix...
blob
|
commitdiff
|
raw
|
diff to current
2009-04-23
Henri Verbeet
wined3d: Get rid of the shared_handle parameter.
blob
|
commitdiff
|
raw
|
diff to current
2009-03-31
Henri Verbeet
d3d10core: Set the initial buffer data, when present.
blob
|
commitdiff
|
raw
|
diff to current
2009-03-31
Henri Verbeet
d3d10core: Implement ID3D10Device::IASetVertexBuffers().
blob
|
commitdiff
|
raw
|
diff to current
2009-03-31
Henri Verbeet
d3d10core: Implement ID3D10Device::IASetInputLayout().
blob
|
commitdiff
|
raw
|
diff to current
2009-03-30
Henri Verbeet
d3d10core: Create a vertex declaration from the input...
blob
|
commitdiff
|
raw
|
diff to current
2009-03-23
Henri Verbeet
d3d10core: Only destroy the device when it doesn't...
blob
|
commitdiff
|
raw
|
diff to current
2009-03-05
Henri Verbeet
d3d10core: Implement ID3D10Device::Draw().
blob
|
commitdiff
|
raw
|
diff to current
2009-03-05
Henri Verbeet
wined3d: Add separate methods for setting the primitive...
blob
|
commitdiff
|
raw
|
diff to current
2009-03-04
Henri Verbeet
d3d10core: Add a stub ID3D10PixelShader implementation.
blob
|
commitdiff
|
raw
|
diff to current
2009-03-04
Henri Verbeet
d3d10core: Add a stub ID3D10GeometryShader implementation.
blob
|
commitdiff
|
raw
|
diff to current
2009-03-04
Henri Verbeet
d3d10core: Add a stub ID3D10VertexShader implementation.
blob
|
commitdiff
|
raw
|
diff to current
2009-03-04
Henri Verbeet
d3d10core: Add a stub ID3D10InputLayout implementation.
blob
|
commitdiff
|
raw
|
diff to current
2009-02-25
Henri Verbeet
d3d10core: Adjust a couple of FIXMEs.
blob
|
commitdiff
|
raw
|
diff to current
2009-02-25
Henri Verbeet
d3d10core: Don't pass 1 for multisample type to wined3d.
blob
|
commitdiff
|
raw
|
diff to current
2009-02-25
Henri Verbeet
wined3d: Implement IWineD3DDeviceImpl_ClearRendertarget...
blob
|
commitdiff
|
raw
|
diff to current
2009-02-24
Henri Verbeet
dxgi: Create a wined3d swapchain.
blob
|
commitdiff
|
raw
|
diff to current
2009-02-24
Henri Verbeet
d3d10core: Add a wined3d rendertarget view to the d3d10...
blob
|
commitdiff
|
raw
|
diff to current
2009-02-23
Henri Verbeet
wined3d: Add IWineD3DBuffer, use it in d3d10core.
blob
|
commitdiff
|
raw
|
diff to current
2009-02-23
Henri Verbeet
d3d10core: Keep a reference to the wined3d device in...
blob
|
commitdiff
|
raw
|
diff to current
2009-02-20
Henri Verbeet
d3d10core: Convert between DXGI_FORMAT and WINED3DFORMA...
blob
|
commitdiff
|
raw
|
diff to current
2009-01-26
Francois Gouget
d3d10core: Make some device_parent_*() functions static.
blob
|
commitdiff
|
raw
|
diff to current
2009-01-26
Henri Verbeet
d3d10core: Handle a NULL view desc in CreateRenderTarge...
blob
|
commitdiff
|
raw
|
diff to current
2009-01-26
Henri Verbeet
d3d10core: Implement ID3D10Texture2D::GetDesc().
blob
|
commitdiff
|
raw
|
diff to current
2009-01-23
Henri Verbeet
d3d10core: Add a stub ID3D10Buffer implementation.
blob
|
commitdiff
|
raw
|
diff to current
2009-01-23
Henri Verbeet
d3d10core: Add a stub ID3D10RenderTargetView implementa...
blob
|
commitdiff
|
raw
|
diff to current
2009-01-19
Henri Verbeet
dxgi: Implement IDXGIDevice::CreateSurface().
blob
|
commitdiff
|
raw
|
diff to current
2009-01-19
Henri Verbeet
d3d10core: Implement device_parent_CreateDepthStencilSu...
blob
|
commitdiff
|
raw
|
diff to current
2009-01-19
Henri Verbeet
d3d10core: Implement device_parent_CreateRenderTarget().
blob
|
commitdiff
|
raw
|
diff to current
2009-01-19
Henri Verbeet
d3d10core: Implement device_parent_CreateSurface().
blob
|
commitdiff
|
raw
|
diff to current
2009-01-16
Henri Verbeet
wined3d: Add an IWineD3DDeviceParent interface.
blob
|
commitdiff
|
raw
|
diff to current
2009-01-15
Henri Verbeet
d3d10core: Add a stub ID3D10Texture2D implementation.
blob
|
commitdiff
|
raw
|
diff to current
2008-11-17
Francois Gouget
d3d10core: Fix spelling of 'unknown'.
blob
|
commitdiff
|
raw
|
diff to current
2008-11-13
Henri Verbeet
d3d10core: Allow ID3D10Device to be aggregated.
blob
|
commitdiff
|
raw
|
diff to current
2008-11-13
Henri Verbeet
d3d10core: Implement ID3D10Device in d3d10core instead...
blob
|
commitdiff
|
raw
|
diff to current