projects
/
wine
/ history
commit
grep
author
committer
pickaxe
?
search:
re
summary
|
shortlog
|
log
|
commit
|
commitdiff
|
tree
first ⋅ prev ⋅
next
mapi32: Indentation fix.
[wine]
/
dlls
/
d3d10core
/
2012-12-14
Henri Verbeet
d3d10core/tests: Add a small test for ID3D10Device_Crea...
tree
|
commitdiff
2012-12-14
Henri Verbeet
d3d10core: Only create unique depthstencil state objects.
tree
|
commitdiff
2012-12-14
Henri Verbeet
d3d10core: Implement d3d10_depthstencil_state_GetDesc().
tree
|
commitdiff
2012-12-13
Henri Verbeet
d3d10core/tests: Add a small test for ID3D10Device_Crea...
tree
|
commitdiff
2012-12-13
Henri Verbeet
d3d10core: Only create unique blend state objects.
tree
|
commitdiff
2012-12-13
Henri Verbeet
d3d10core: Implement d3d10_blend_state_GetDesc().
tree
|
commitdiff
2012-12-12
Henri Verbeet
d3d10core/tests: Add a small test for ID3D10Device_Crea...
tree
|
commitdiff
2012-12-12
Henri Verbeet
d3d10core: Only create unique sampler state objects.
tree
|
commitdiff
2012-12-12
Henri Verbeet
d3d10core: Implement d3d10_sampler_state_GetDesc().
tree
|
commitdiff
2012-12-11
Henri Verbeet
d3d10core: Get rid of a FIXME in d3d10_device_CreateGeo...
tree
|
commitdiff
2012-12-10
Henri Verbeet
d3d10core: Implement d3d10_device_PSGetSamplers().
tree
|
commitdiff
2012-12-10
Henri Verbeet
d3d10core: Implement d3d10_device_PSSetSamplers().
tree
|
commitdiff
2012-12-07
Henri Verbeet
d3d10core: Implement d3d10_device_GSGetSamplers().
tree
|
commitdiff
2012-12-07
Henri Verbeet
d3d10core: Implement d3d10_device_GSSetSamplers().
tree
|
commitdiff
2012-12-06
Henri Verbeet
d3d10core: Implement d3d10_device_VSGetSamplers().
tree
|
commitdiff
2012-12-06
Henri Verbeet
d3d10core: Implement d3d10_device_VSSetSamplers().
tree
|
commitdiff
2012-12-05
Henri Verbeet
d3d10core: Implement d3d10_device_PSGetConstantBuffers().
tree
|
commitdiff
2012-12-05
Henri Verbeet
d3d10core: Implement d3d10_device_PSSetConstantBuffers().
tree
|
commitdiff
2012-12-03
Henri Verbeet
d3d10core: Implement d3d10_device_GSGetConstantBuffers().
tree
|
commitdiff
2012-12-03
Henri Verbeet
d3d10core: Implement d3d10_device_GSSetConstantBuffers().
tree
|
commitdiff
2012-11-30
Henri Verbeet
d3d10core: Implement d3d10_device_VSGetConstantBuffers().
tree
|
commitdiff
2012-11-30
Henri Verbeet
d3d10core: Implement d3d10_device_VSSetConstantBuffers().
tree
|
commitdiff
2012-11-28
Henri Verbeet
d3d10core/tests: Use the correct enum in test_create_sh...
tree
|
commitdiff
2012-11-28
Henri Verbeet
d3d10core/tests: Don't reuse the device.
tree
|
commitdiff
2012-11-27
Henri Verbeet
d3d10core: Implement d3d10_device_DrawIndexedInstanced().
tree
|
commitdiff
2012-11-26
Henri Verbeet
d3d10core: Implement d3d10_device_IAGetInputLayout().
tree
|
commitdiff
2012-11-23
Henri Verbeet
d3d10core: Implement d3d10_device_SOGetTargets().
tree
|
commitdiff
2012-11-23
Henri Verbeet
d3d10core: Implement d3d10_device_SOSetTargets().
tree
|
commitdiff
2012-11-22
Henri Verbeet
d3d10core: Implement d3d10_device_RSGetScissorRects().
tree
|
commitdiff
2012-11-22
Henri Verbeet
d3d10core: Implement d3d10_device_RSSetScissorRects().
tree
|
commitdiff
2012-11-21
Henri Verbeet
d3d10core: Implement d3d10_device_IAGetVertexBuffers().
tree
|
commitdiff
2012-11-21
Henri Verbeet
d3d10core: Implement d3d10_device_IAGetIndexBuffer().
tree
|
commitdiff
2012-11-21
Andrew Talbot
d3d10core: Remove unused variables.
tree
|
commitdiff
2012-11-15
Henri Verbeet
d3d10core: Fix the stream index in d3d10_device_IASetVe...
tree
|
commitdiff
2012-11-14
Henri Verbeet
d3d10core: Implement d3d10_device_GSGetShader().
tree
|
commitdiff
2012-11-14
Henri Verbeet
d3d10core: Implement d3d10_device_GSSetShader().
tree
|
commitdiff
2012-11-13
Henri Verbeet
d3d10core: Implement d3d10_device_PSGetShader().
tree
|
commitdiff
2012-11-13
Henri Verbeet
d3d10core: Implement d3d10_device_VSGetShader().
tree
|
commitdiff
2012-10-25
Henri Verbeet
wined3d: Replace the face and level parameters to devic...
tree
|
commitdiff
2012-10-24
Henri Verbeet
wined3d: Set texture_level in surface_set_texture_targe...
tree
|
commitdiff
2012-10-04
Henri Verbeet
d3d10core: Implement d3d10_device_OMGetBlendState().
tree
|
commitdiff
2012-10-04
Henri Verbeet
d3d10core: Implement d3d10_device_OMSetBlendState().
tree
|
commitdiff
2012-10-03
Henri Verbeet
d3d10core: Implement d3d10_device_OMGetDepthStencilState().
tree
|
commitdiff
2012-10-03
Henri Verbeet
d3d10core: Implement d3d10_device_OMSetDepthStencilState().
tree
|
commitdiff
2012-10-01
Henri Verbeet
d3d10core: Implement d3d10_device_RSGetState().
tree
|
commitdiff
2012-10-01
Henri Verbeet
d3d10core: Implement d3d10_device_RSSetState().
tree
|
commitdiff
2012-09-19
Henri Verbeet
d3d10core: Add a missing return to d3d10_device_CreateG...
tree
|
commitdiff
2012-09-19
Henri Verbeet
d3d10core: Replace a FIXME with a TRACE in d3d10_device...
tree
|
commitdiff
2012-09-18
Henri Verbeet
d3d10core: Implement d3d10_device_RSGetViewports().
tree
|
commitdiff
2012-09-18
Henri Verbeet
d3d10core: Implement d3d10_device_RSSetViewports().
tree
|
commitdiff
2012-09-14
Henri Verbeet
d3d10core/tests: Add a small test for ID3D10Device_Crea...
tree
|
commitdiff
2012-09-14
Henri Verbeet
d3d10core: Implement d3d10_shader_resource_view_GetDesc().
tree
|
commitdiff
2012-09-13
Henri Verbeet
d3d10core/tests: Add a small test for ID3D10Device_Crea...
tree
|
commitdiff
2012-09-13
Henri Verbeet
d3d10core: Implement d3d10_depthstencil_view_GetDesc().
tree
|
commitdiff
2012-09-12
Henri Verbeet
d3d10core: Implement d3d10_shader_resource_view_GetReso...
tree
|
commitdiff
2012-09-11
Henri Verbeet
d3d10core: Implement d3d10_depthstencil_view_GetResource().
tree
|
commitdiff
2012-09-10
Henri Verbeet
d3d10core: Store the resource in the d3d10core renderta...
tree
|
commitdiff
2012-09-06
Henri Verbeet
d3d10core: Update the MipLevels field after texture...
tree
|
commitdiff
2012-08-28
Jacek Caban
d3d10core: Use proper helpers for iface calls.
tree
|
commitdiff
2012-07-12
Henri Verbeet
d3d10core: Implement d3d10_texture2d_Map().
tree
|
commitdiff
2012-07-12
Henri Verbeet
d3d10core: Implement d3d10_texture2d_Unmap().
tree
|
commitdiff
2012-07-12
Henri Verbeet
d3d10core: Always create a wined3d texture for d3d10cor...
tree
|
commitdiff
2012-07-11
Henri Verbeet
wined3d: Merge the device parent create_rendertarget...
tree
|
commitdiff
2012-07-10
Henri Verbeet
wined3d: Get rid of the "discard" parameter to device_p...
tree
|
commitdiff
2012-07-10
Henri Verbeet
wined3d: Get rid of the "lockable" parameter to device_...
tree
|
commitdiff
2012-04-16
Henri Verbeet
d3d10core: COM cleanup for the ID3D10Buffer interface.
tree
|
commitdiff
2012-04-13
Henri Verbeet
wined3d: Unify the wined3d_mapped_rect and wined3d_mapp...
tree
|
commitdiff
2012-03-26
Michael Stefaniuc
d3d10core: Standardize COM aggregation for d3d10_device.
tree
|
commitdiff
2012-01-20
Henri Verbeet
wined3d: Get rid of the WINED3DSURFTYPE typedef.
tree
|
commitdiff
2012-01-19
Henri Verbeet
wined3d: Get rid of the WINED3DDECLMETHOD typedef.
tree
|
commitdiff
2012-01-18
Henri Verbeet
wined3d: Get rid of the WINED3DPOOL typedef.
tree
|
commitdiff
2012-01-13
Henri Verbeet
wined3d: Get rid of the WINED3DCUBEMAP_FACES typedef.
tree
|
commitdiff
2012-01-09
Henri Verbeet
wined3d: Get rid of the WINED3DMULTISAMPLE_TYPE typedef.
tree
|
commitdiff
2011-12-12
Henri Verbeet
wined3d: Get rid of the WINED3DPRIMITIVETYPE typedef.
tree
|
commitdiff
2011-12-06
Henri Verbeet
wined3d: Get rid of the WINED3DLOCKED_BOX typedef.
tree
|
commitdiff
2011-12-02
Henri Verbeet
wined3d: Get rid of the WINED3DPRESENT_PARAMETERS typedef.
tree
|
commitdiff
2011-11-30
Henri Verbeet
wined3d: Add a flags parameter to wined3d_surface_create().
tree
|
commitdiff
2011-11-30
Henri Verbeet
ddraw: Resize the swapchain window on mode changes...
tree
|
commitdiff
2011-11-25
Henri Verbeet
wined3d: Get rid of the WINED3DVERTEXELEMENT typedef.
tree
|
commitdiff
2011-11-16
Henri Verbeet
wined3d: Get rid of the WINED3DCOLORVALUE typedef.
tree
|
commitdiff
2011-09-26
Matteo Bruni
d3d10core/tests: Add some shader creation tests.
tree
|
commitdiff
2011-09-26
Matteo Bruni
d3d10core: Fixup HRESULT in a bunch of error cases.
tree
|
commitdiff
2011-09-26
Matteo Bruni
wined3d: When creating a new shader, check shader type...
tree
|
commitdiff
2011-07-12
Michael Stefaniuc
d3d10core: COM cleanup for the ID3D10InputLayout iface.
tree
|
commitdiff
2011-07-12
Michael Stefaniuc
d3d10core: Use unsafe_impl_from_ID3D10InputLayout for...
tree
|
commitdiff
2011-07-12
Michael Stefaniuc
d3d10core: COM cleanup for the ID3D10RenderTargetView...
tree
|
commitdiff
2011-07-12
Michael Stefaniuc
d3d10core: Use unsafe_impl_from_ID3D10RenderTargetView...
tree
|
commitdiff
2011-07-12
Michael Stefaniuc
d3d10core: COM cleanup for the ID3D10PixelShader iface.
tree
|
commitdiff
2011-07-12
Michael Stefaniuc
d3d10core: Use unsafe_impl_from_ID3D10PixelShader for...
tree
|
commitdiff
2011-07-12
Michael Stefaniuc
d3d10core: COM cleanup for the ID3D10VertexShader iface.
tree
|
commitdiff
2011-07-12
Michael Stefaniuc
d3d10core: Use unsafe_impl_from_ID3D10VertexShader...
tree
|
commitdiff
2011-07-11
Michael Stefaniuc
d3d10core: COM cleanup for the ID3D10Device iface.
tree
|
commitdiff
2011-06-02
Michael Stefaniuc
d3d10core: COM cleanup for the ID3D10Query iface.
tree
|
commitdiff
2011-06-02
Michael Stefaniuc
d3d10core: COM cleanup for the ID3D10SamplerState iface.
tree
|
commitdiff
2011-06-02
Michael Stefaniuc
d3d10core: COM cleanup for the ID3D10RasterizerState...
tree
|
commitdiff
2011-06-02
Michael Stefaniuc
d3d10core: COM cleanup for the ID3D10DepthStencilState...
tree
|
commitdiff
2011-06-01
Michael Stefaniuc
d3d10core: COM cleanup for the ID3D10BlendState iface.
tree
|
commitdiff
2011-06-01
Michael Stefaniuc
d3d10core: COM cleanup for the ID3D10GeometryShader...
tree
|
commitdiff
2011-06-01
Michael Stefaniuc
d3d10core: COM cleanup for the ID3D10ShaderResourceView...
tree
|
commitdiff
2011-06-01
Michael Stefaniuc
d3d10core: COM cleanup for the ID3D10DepthStencilView...
tree
|
commitdiff
next