atl80: Added AtlComModuleRegisterServer implementation (based on AtlModuleRegisterSer...
[wine] / dlls / d3d10 / effect.c
2012-10-09  Henri Verbeetd3d10: Implement d3d10_effect_sampler_variable_GetSampl...
2012-10-09  Henri Verbeetd3d10: Handle blend state in d3d10_effect_object_apply().
2012-10-08  Henri Verbeetd3d10: Handle depth stencil state in d3d10_effect_objec...
2012-10-08  Henri Verbeetd3d10: Handle rasterizer state in d3d10_effect_object_a...
2012-10-01  Henri Verbeetd3d10: Implement d3d10_effect_rasterizer_variable_GetRa...
2012-10-01  Henri Verbeetd3d10: Implement d3d10_effect_depth_stencil_variable_Ge...
2012-09-27  Henri Verbeetd3d10: Implement d3d10_effect_blend_variable_GetBlendSt...
2012-09-27  Henri Verbeetd3d10: Use a union to store effect variable data instea...
2012-09-26  Henri Verbeetd3d10: Introduce a state object variable structure.
2012-09-26  Henri Verbeetd3d10: Properly handle arrays of state objects.
2012-09-25  Henri Verbeetd3d10: Store shader variables in d3d10_effect_pass...
2012-09-25  Henri Verbeetd3d10: Store shaders directly in d3d10_effect_object.
2012-09-24  Henri Verbeetd3d10: Implement d3d10_effect_shader_variable_GetPixelS...
2012-09-24  Henri Verbeetd3d10: Implement d3d10_effect_shader_variable_GetGeomet...
2012-09-21  Henri Verbeetd3d10: Implement d3d10_effect_shader_variable_GetVertex...
2012-09-21  Henri Verbeetd3d10: Properly cleanup shader variables.
2012-09-19  Henri Verbeetd3d10: Use debugstr_a() on variable names in parse_fx10...
2012-09-04  Henri Verbeetd3d10: Improve a couple of debug messages.
2012-09-04  Henri Verbeetd3d10: Handle D3D10_SVT_UINT in read_int32_value()...
2012-07-25  Henri Verbeetd3d10: Implement d3d10_effect_sampler_variable_GetBacki...
2012-07-25  Henri Verbeetd3d10: Add support for parsing sampler states.
2012-07-25  Henri Verbeetd3d10: Implement d3d10_effect_blend_variable_GetBacking...
2012-07-25  Henri Verbeetd3d10: Add support for parsing blend states.
2012-07-23  Francois Gougetd3d10: Make get_property_info() static.
2012-07-23  Henri Verbeetd3d10: Implement d3d10_effect_depth_stencil_variable_Ge...
2012-07-23  Henri Verbeetd3d10: Add support for parsing depth/stencil states.
2012-07-20  Henri Verbeetd3d10: Implement d3d10_effect_rasterizer_variable_GetBa...
2012-07-20  Henri Verbeetd3d10: Add support for parsing rasterizer states.
2012-07-18  Henri Verbeetd3d10: Add support for parsing stencil reference values...
2012-07-18  Henri Verbeetd3d10: Add support for parsing sample masks to parse_fx...
2012-07-18  Henri Verbeetd3d10: Add support for parsing blend factors to parse_f...
2012-04-16  Henri Verbeetd3d10: COM cleanup for the ID3D10EffectVariable interface.
2012-01-03  Henri Verbeetd3d10: Handle D3D10_SVT_BUFFER.
2012-01-03  Henri Verbeetd3d10: Return D3D10_SVT_VOID instead of 0 from d3d10_va...
2011-12-12  Henri Verbeetd3d10: Add a short description to skip_dword_unknown().
2011-08-01  Frédéric Delanoydlls: Assorted spelling fixes.
2011-06-03  Michael Stefaniucd3d10: COM cleanup for the ID3D10Effect iface.
2011-06-03  Michael Stefaniucd3d10: COM cleanup for the ID3D10EffectTechnique iface.
2011-06-03  Michael Stefaniucd3d10: COM cleanup for the ID3D10EffectPass iface.
2011-06-02  Michael Stefaniucd3d10: COM cleanup for the ID3D10EffectType iface.
2011-01-26  Henri Verbeetd3d10: Remove a redundant assignment in parse_fx10_obje...
2010-07-21  Rico Schüllerd3d10: Move some helper funcs to utils.
2010-05-17  Rico Schüllerd3d10: Add argument check to ID3D10Effect::GetTechnique...
2010-05-06  Rico Schüllerd3d10: Add argument check in ID3D10Effect::GetVariableB...
2010-05-06  Rico Schüllerd3d10: Implement ID3D10Effect::GetVariableBySemantic().
2010-05-06  Rico Schüllerd3d10: Parse semantic in parse_fx10_local_variable().
2010-04-08  Rico Schüllerd3d10: Implement ID3DEffectVariable::GetOutputSignature...
2010-04-08  Rico Schüllerd3d10: Implement ID3DEffectVariable::GetInputSignatureE...
2010-04-08  Rico Schüllerd3d10: Move the effect shader input signature into...
2010-04-08  Rico Schüllerd3d10: Fix an ERR message in parse_fx10_body().
2010-03-29  Mikhail Maroukhined3d10: Fix compiler warnings with flag -Wcast-qual.
2010-02-16  Rico Schüllerd3d10: Fix a HeapFree() in d3d10_effect_Release().
2010-01-25  Rico Schüllerd3d10: Add D3D10_EOO_PARSED_OBJECT_INDEX in parse_fx10_...
2010-01-25  Rico Schüllerd3d10: Add D3D10_EOO_PARSED_OBJECT in parse_fx10_object().
2010-01-25  Rico Schüllerd3d10: Implement ID3D10EffectType::IsValid().
2010-01-25  Rico Schüllerd3d10: Implement ID3D10EffectPass::GetPixelShaderDesc().
2010-01-25  Rico Schüllerd3d10: Implement ID3D10EffectPass::GetGeometryShaderDesc().
2010-01-25  Rico Schüllerd3d10: Implement ID3D10EffectPass::GetVertexShaderDesc().
2010-01-25  Rico Schüllerd3d10: Parse shaders in parse_fx10_local_variable().
2010-01-25  Rico Schüllerd3d10: Add anonymous shaders.
2010-01-18  Michael Stefaniucd3d10: Remove break after return (Smatch).
2010-01-18  Michael Stefaniucd3d10: Remove superfluous NULL check before HeapFree...
2010-01-11  Rico Schüllerd3d10: Parse effect shaders as anonymous shaders.
2010-01-11  Rico Schüllerd3d10: Reorder struct d3d10_effect_variable to make...
2009-11-03  Rico Schüllerd3d10: Initialize *->buffer for all effect variables.
2009-11-03  Rico Schüllerd3d10: Improve constant buffer stride and size_unpacked...
2009-10-28  Rico Schüllerd3d10: Mark annotation variable as annotation.
2009-10-28  Rico Schüllerd3d10: Implement ID3D10EffectVariable::AsShader().
2009-10-28  Rico Schüllerd3d10: Implement ID3D10EffectVariable::AsSampler().
2009-10-28  Rico Schüllerd3d10: Implement ID3D10EffectVariable::AsRasterizer().
2009-10-28  Rico Schüllerd3d10: Implement ID3D10EffectVariable::AsDepthStencil().
2009-10-28  Rico Schüllerd3d10: Implement ID3D10EffectVariable::AsBlend().
2009-10-28  Rico Schüllerd3d10: Implement ID3D10EffectVariable::AsConstantBuffer().
2009-10-28  Rico Schüllerd3d10: Implement ID3D10EffectVariable::AsDepthStencilVi...
2009-10-28  Rico Schüllerd3d10: Implement ID3D10EffectVariable::AsRenderTargetVi...
2009-10-28  Rico Schüllerd3d10: Implement ID3D10EffectVariable::AsShaderResource().
2009-10-28  Rico Schüllerd3d10: Implement ID3D10EffectVariable::AsString().
2009-10-28  Rico Schüllerd3d10: Fix a HeapFree() in d3d10_effect_Release().
2009-10-27  Rico Schüllerd3d10: Improve set_variable_vtbl().
2009-10-27  Rico Schüllerd3d10: Add ID3D10EffectShaderVariableVtbl.
2009-10-27  Rico Schüllerd3d10: Add ID3D10EffectDepthStencilViewVariableVtbl.
2009-10-27  Rico Schüllerd3d10: Add ID3D10EffectRenderTargetViewVariableVtbl.
2009-10-27  Rico Schüllerd3d10: Add ID3D10EffectShaderResourceVariableVtbl.
2009-10-27  Rico Schüllerd3d10: Add ID3D10EffectStringVariableVtbl.
2009-10-27  Rico Schüllerd3d10: Add ID3D10EffectSamplerVariableVtbl.
2009-10-27  Rico Schüllerd3d10: Add ID3D10EffectRasterizerVariableVtbl.
2009-10-27  Rico Schüllerd3d10: Add ID3D10EffectDepthStencilVariableVtbl.
2009-10-27  Rico Schüllerd3d10: Add ID3D10EffectBlendVariableVtbl.
2009-10-27  Rico Schüllerd3d10: Improve ID3D10Effect::GetVariableByName().
2009-10-27  Rico Schüllerd3d10: Implement ID3D10Effect::GetVariableByIndex().
2009-10-26  Rico Schüllerd3d10: Parse local_variables.
2009-10-26  Rico Schüllerd3d10: Improve parse_fx10_type().
2009-10-26  Rico Schüllerd3d10: Add matrix column major parsing.
2009-10-26  Rico Schüllerd3d10: Improve d3d10_variable_type().
2009-10-22  Rico Schüllerd3d10: Implement ID3D10EffectConstantBuffer::GetParentC...
2009-10-22  Rico Schüllerd3d10: Implement ID3D10EffectVariable::GetElement().
2009-10-12  Henri Verbeetd3d10: Explicitly handle D3D10_SVC_STRUCT in set_variab...
2009-10-01  Rico Schüllerd3d10: Remove double declared variable in parse_fx10_va...
2009-10-01  Rico Schüllerd3d10: Implement ID3D10EffectVariable::GetMemberBySeman...
2009-10-01  Rico Schüllerd3d10: Implement ID3D10EffectVariable::GetMemberByName().
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