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wined3d: Add GL_APPLE_flush_buffer_range.
[wine]
/
dlls
/
wined3d
/
2010-01-04
Stefan Dösinger
wined3d: Add GL_APPLE_flush_buffer_range.
tree
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commitdiff
2010-01-04
Stefan Dösinger
wined3d: Add GLintptr and GLsizeiptr.
tree
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commitdiff
2010-01-04
Stefan Dösinger
wined3d: Track separate dirty ranges in buffers.
tree
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commitdiff
2010-01-04
Stefan Dösinger
wined3d: Set WINED3D_BUFFER_CREATEBO in buffer_init().
tree
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commitdiff
2010-01-04
Stefan Dösinger
wined3d: Revert the GL usage confusion.
tree
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commitdiff
2010-01-04
Gerald Pfeifer
wined3d: Introduce WINED3DFMT_INST and use it in CheckT...
tree
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commitdiff
2010-01-04
Henri Verbeet
wined3d: Handle source and destination rectangles in...
tree
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commitdiff
2010-01-04
Henri Verbeet
wined3d: Add support for source and destination rectang...
tree
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commitdiff
2010-01-04
Henri Verbeet
wined3d: Add a geometry shader object.
tree
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commitdiff
2010-01-04
Henri Verbeet
wined3d: Move "wrap_lookup" to struct wined3d_gl_info.
tree
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commitdiff
2010-01-04
William Waghorn
wined3d: Added NVidia GT240 detection.
tree
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commitdiff
2009-12-31
Aaron Brazener
wined3d: Added further Nvidia Geforce 8xxx detection.
tree
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commitdiff
2009-12-31
Henri Verbeet
wined3d: Fix WINED3DRS_DEPTHBIAS handling.
tree
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commitdiff
2009-12-31
Henri Verbeet
wined3d: Merge vertexshader_set_function() and pixelsha...
tree
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commitdiff
2009-12-31
Henri Verbeet
wined3d: Move shader input/output signatures to IWineD3...
tree
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commitdiff
2009-12-31
Henri Verbeet
wined3d: Always handle WINED3DSPR_INPUT registers as...
tree
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commitdiff
2009-12-31
Henri Verbeet
wined3d: Merge pixelshader.c and vertexshader.c.
tree
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commitdiff
2009-12-30
Henri Verbeet
wined3d: Use the element size to create "isStateDirty...
tree
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commitdiff
2009-12-30
Henri Verbeet
wined3d: Remove some redundant returns.
tree
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commitdiff
2009-12-30
Henri Verbeet
wined3d: The FVF parameter to IWineD3DDeviceImpl_Create...
tree
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commitdiff
2009-12-29
Henri Verbeet
wined3d: Clear the device's focus_window field when...
tree
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commitdiff
2009-12-29
Henri Verbeet
wined3d: Don't touch the window's focus or wndproc...
tree
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commitdiff
2009-12-29
Aaron Brazener
wined3d: Added ATI Radeon HD 5xxx detection.
tree
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commitdiff
2009-12-29
Stefan Dösinger
wined3d: Drop the VBO if too many full buffer conversio...
tree
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commitdiff
2009-12-29
Stefan Dösinger
wined3d: Increment the buffer draw count if the buffer...
tree
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commitdiff
2009-12-29
Stefan Dösinger
wined3d: Rename conversion_count to something more...
tree
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commitdiff
2009-12-29
Stefan Dösinger
wined3d: Remove the d3d7 do-not-convert code.
tree
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commitdiff
2009-12-29
Stefan Dösinger
wined3d: Use unload instead of duplicating buffer remov...
tree
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commitdiff
2009-12-29
Stefan Dösinger
wined3d: Free buffer conversion info when freeing the...
tree
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commitdiff
2009-12-28
Henri Verbeet
wined3d: Let "SetupForBlit()" figure out the target...
tree
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commitdiff
2009-12-28
Henri Verbeet
wined3d: Let "FindContext()" figure out the thread...
tree
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commitdiff
2009-12-28
Henri Verbeet
wined3d: Introduce "context_apply_state()" to setup...
tree
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commitdiff
2009-12-28
Henri Verbeet
wined3d: Recognize "VMware, Inc." as VENDOR_MESA.
tree
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commitdiff
2009-12-28
Henri Verbeet
wined3d: Properly check for glBlitFramebuffer().
tree
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commitdiff
2009-12-23
Henri Verbeet
wined3d: Use proper enum elements for FOURCC formats.
tree
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commitdiff
2009-12-23
Henri Verbeet
wined3d: Focus the focus window.
tree
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commitdiff
2009-12-23
Henri Verbeet
wined3d: Filter messages for the device's focus window...
tree
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commitdiff
2009-12-22
Henri Verbeet
wined3d: Get rid of some redundant local variables.
tree
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commitdiff
2009-12-22
Henri Verbeet
wined3d: Cleanup IWineD3DBaseSwapChainImpl_QueryInterfa...
tree
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commitdiff
2009-12-22
Henri Verbeet
wined3d: Volumes are resources in wined3d.
tree
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commitdiff
2009-12-21
Henri Verbeet
wined3d: IWineD3DPaletteImpl implements IWineD3DBase.
tree
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commitdiff
2009-12-21
Henri Verbeet
wined3d: IWineD3DClipperImpl implements IWineD3DBase.
tree
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commitdiff
2009-12-21
Henri Verbeet
wined3d: Cleanup IWineD3DDeviceImpl_GetRasterStatus().
tree
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commitdiff
2009-12-21
Henri Verbeet
wined3d: NULL vertex declarations are captured, but...
tree
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commitdiff
2009-12-18
Henri Verbeet
wined3d: IWineD3DStateBlockImpl no longer implements...
tree
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commitdiff
2009-12-18
Henri Verbeet
wined3d: Add some error handling to create_primary_open...
tree
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commitdiff
2009-12-18
Henri Verbeet
wined3d: Add a function to destroy dummy textures.
tree
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commitdiff
2009-12-18
Henri Verbeet
wined3d: Don't touch "ppSurface" on failure in IWineD3D...
tree
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commitdiff
2009-12-17
Roderick Colenbrander
wined3d: Fix a bug in BtlFast which was uncovered by...
tree
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commitdiff
2009-12-17
Henri Verbeet
wined3d: Cleanup IWineD3DDeviceImpl_GetBackBuffer().
tree
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commitdiff
2009-12-17
Henri Verbeet
wined3d: Change an ERR to a WARN in IWineD3DVolumeImpl_...
tree
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commitdiff
2009-12-17
Henri Verbeet
wined3d: Change an ERR to a TRACE in IWineD3DEventQuery...
tree
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commitdiff
2009-12-16
Stefan Dösinger
wined3d: Fix VBO buffer usage.
tree
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commitdiff
2009-12-16
Stefan Dösinger
wined3d: Don't render single buffered swapchains to...
tree
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commitdiff
2009-12-16
Henri Verbeet
wined3d: Mark the draw buffer as dirty in context_create().
tree
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commitdiff
2009-12-16
Henri Verbeet
wined3d: Get rid of the "swapchain" parameter to surfac...
tree
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commitdiff
2009-12-16
Henri Verbeet
wined3d: Use surface_is_offscreen() in flush_to_framebu...
tree
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commitdiff
2009-12-16
Henri Verbeet
wined3d: Use surface_is_offscreen() in read_from_frameb...
tree
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commitdiff
2009-12-16
Henri Verbeet
wined3d: Use surface_is_offscreen() in fb_copy_to_textu...
tree
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commitdiff
2009-12-15
Stefan Dösinger
wined3d: Properly release client storage memory.
tree
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commitdiff
2009-12-15
Stefan Dösinger
wined3d: Frontbuffers are onscreen.
tree
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commitdiff
2009-12-15
Henri Verbeet
wined3d: Use surface_is_offscreen() in context_apply_dr...
tree
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commitdiff
2009-12-15
Henri Verbeet
wined3d: Filter window messages generated by switching...
tree
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commitdiff
2009-12-15
Henri Verbeet
wined3d: Send window messages through the swapchain...
tree
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commitdiff
2009-12-14
Henri Verbeet
wined3d: Let the context handle the draw buffer in...
tree
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commitdiff
2009-12-14
Henri Verbeet
wined3d: Let the context handle the draw buffer in...
tree
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commitdiff
2009-12-14
Henri Verbeet
wined3d: Let the context handle the draw buffer in...
tree
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commitdiff
2009-12-14
Henri Verbeet
wined3d: Let the context handle the draw buffer in...
tree
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commitdiff
2009-12-11
Henri Verbeet
wined3d: Move IWineD3DDeviceImpl_RestoreWindow() to...
tree
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commitdiff
2009-12-11
Henri Verbeet
wined3d: Move IWineD3DDeviceImpl_SetupFullscreenWindow...
tree
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commitdiff
2009-12-11
Henri Verbeet
wined3d: Add a separate function for swapchain initiali...
tree
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commitdiff
2009-12-11
Henri Verbeet
wined3d: Correctly calculate the extended style in...
tree
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commitdiff
2009-12-11
Henri Verbeet
wined3d: Properly invalidate the context's draw buffer...
tree
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commitdiff
2009-12-10
Henri Verbeet
wined3d: Support more formats for display mode enumeration.
tree
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commitdiff
2009-12-10
Henri Verbeet
wined3d: Rename "wineD3DDevice" to "device".
tree
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commitdiff
2009-12-10
Henri Verbeet
wined3d: Don't restore the draw buffer in color_fill_fbo().
tree
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commitdiff
2009-12-09
Henri Verbeet
wined3d: Only disable blending for offscreen targets.
tree
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commitdiff
2009-12-09
Henri Verbeet
wined3d: Remove unused GetDevice() implementations.
tree
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commitdiff
2009-12-09
Henri Verbeet
wined3d: Remove a few redundant assignments.
tree
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commitdiff
2009-12-08
Henri Verbeet
wined3d: Rename the "wineD3D" device field to "wined3d".
tree
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commitdiff
2009-12-08
Henri Verbeet
wined3d: Remove the redundant "adapterNo" field from...
tree
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commitdiff
2009-12-08
Henri Verbeet
wined3d: Rename the wined3d_adapter "num" field to...
tree
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commitdiff
2009-12-08
Henri Verbeet
wined3d: Pass the correct vertex count in DrawIndexedPr...
tree
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commitdiff
2009-12-07
Stefan Dösinger
Render to fbo when the size mismatches at creation...
tree
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commitdiff
2009-12-07
Stefan Dösinger
wined3d: Render to a FBO if the window size is changed.
tree
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commitdiff
2009-12-07
Stefan Dösinger
wined3d: Infrastructure to render swapchains to a FBO.
tree
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commitdiff
2009-12-07
Stefan Dösinger
wined3d: Use GL_COLOR_ATTACHMENT0 as offscreen buffer...
tree
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commitdiff
2009-12-07
Stefan Dösinger
wined3d: A function for checking if a surface is offscreen.
tree
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commitdiff
2009-12-07
Stefan Dösinger
wined3d: Add a function for initializing surface sysmem.
tree
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commitdiff
2009-12-07
Francois Gouget
wined3d: Don't define nameless structs or unions.
tree
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commitdiff
2009-12-04
Henri Verbeet
dxgi: Implement IDXGIAdapter::GetDesc().
tree
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commitdiff
2009-12-04
Henri Verbeet
wined3d: The stateblock doesn't really need a parent.
tree
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commitdiff
2009-12-03
Stefan Dösinger
wined3d: Remove needless NULL checks (coverity).
tree
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commitdiff
2009-12-02
Henri Verbeet
d3d9: Implement IDirect3D9Ex::GetAdapterLUID().
tree
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commitdiff
2009-12-02
Henri Verbeet
wined3d: Set appropriate error codes in IWineD3DDeviceI...
tree
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commitdiff
2009-11-24
Marcus Meissner
wined3d: Handle NULL ptrs (Coverity).
tree
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commitdiff
2009-11-18
Henri Verbeet
wined3d: Remove the effetively unused "state" field...
tree
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commitdiff
2009-11-18
Henri Verbeet
wined3d: Add a separate function for device initialization.
tree
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commitdiff
2009-11-18
Henri Verbeet
wined3d: Move the various backend selection utility...
tree
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commitdiff
2009-11-17
Henri Verbeet
wined3d: WINED3DFMT_FLAG_GETDC is a basic format flag.
tree
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commitdiff
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