d3d9: Partially implement IDirect3D9Ex::CreateDeviceEx().
[wine] / dlls / wined3d /
2010-10-27  Henri Verbeetwined3d: Read transform flags from the compile args...
2010-10-27  Henri Verbeetwined3d: Read transform flags from the compile args...
2010-10-26  Henri Verbeetwined3d: Read transform flags from the compile args...
2010-10-26  Henri Verbeetwined3d: Read transform flags from the compile args...
2010-10-26  Henri Verbeetwined3d: Explicitly pass parameters to shader_arb_ps_lo...
2010-10-26  Henri Verbeetwined3d: Explicitly pass parameters to shader_arb_vs_lo...
2010-10-26  Henri Verbeetwined3d: Get rid of the posFixup field from the device.
2010-10-25  Henri Verbeetwined3d: Explicitly pass parameters to shader_load_np2f...
2010-10-25  Henri Verbeetwined3d: Pass a sub-resource index instead of a face...
2010-10-25  Henri Verbeetwined3d: Pass a sub-resource index instead of a mipleve...
2010-10-21  Henri Verbeetwined3d: Pass a sub-resource index instead of a mipleve...
2010-10-21  Henri Verbeetwined3d: Use surface_blt_to_drawable() in IWineD3DSurfa...
2010-10-21  Henri Verbeetwined3d: Check if we can do the blit before messing...
2010-10-21  Henri Verbeetwined3d: Flip destination coordinates when blitting...
2010-10-20  Henri Verbeetwined3d: Recognize the SM4 sqrt opcode.
2010-10-20  Henri Verbeetwined3d: Handle WINED3DFMT_R10G10B10A2_UNORM in getColo...
2010-10-19  Henri Verbeetwined3d: Remove a FIXME in context_apply_blit_state().
2010-10-19  Henri Verbeetwined3d: Properly flip in surface_blt_to_drawable().
2010-10-19  Henri Verbeetwined3d: Always pass a valid rectangle to surface_get_b...
2010-10-19  Henri Verbeetwined3d: Allow FBO blits again between surfaces with...
2010-10-15  Henri Verbeetwined3d: IWineD3DBuffer_Unmap() can't fail.
2010-10-15  Henri Verbeetwined3d: Flip destination coordinates when blitting...
2010-10-14  Henri Verbeetwined3d: Consistently use Map/Unmap for mapping resources.
2010-10-14  Henri Verbeetwined3d: Recognize the SM4 sample_d opcode.
2010-10-13  Henri Verbeetwined3d: Recognize the SM4 ABS and NEG source modifiers.
2010-10-13  Henri Verbeetwined3d: Recognize the SM4 ld opcode.
2010-10-13  Henri Verbeetwined3d: Recognize the SM4 ieq opcode.
2010-10-13  Henri Verbeetwined3d: Recognize the SM4 ftoi opcode.
2010-10-13  Henri Verbeetwined3d: Recognize the SM4 div opcode.
2010-10-12  Henri Verbeetwined3d: Skip SM4 instruction modifiers.
2010-10-12  Henri Verbeetwined3d: Skip SM4 source register modifiers.
2010-10-12  Henri Verbeetwined3d: Recognize the SM4 resource register type.
2010-10-12  Henri Verbeetwined3d: Recognize the SM4 sampler register type.
2010-10-11  Henri Verbeetwined3d: Add traces to IWineD3DDeviceImpl_AcquireFocusW...
2010-10-11  Henri Verbeetwined3d: Recognize the SM4 utof opcode.
2010-10-11  Henri Verbeetwined3d: Recognize the SM4 sample_l opcode.
2010-10-11  Henri Verbeetwined3d: Recognize the SM4 sample opcode.
2010-10-11  Henri Verbeetwined3d: Recognize the SM4 itof opcode.
2010-10-08  Henri Verbeetwined3d: SM4 immediate constants are typeless.
2010-10-08  Henri Verbeetwined3d: The SM4 sincos opcode has two destination...
2010-10-08  Henri Verbeetwined3d: Recognize the SM4 imul opcode.
2010-10-08  Henri Verbeetwined3d: Recognize the SM4 NULL register type.
2010-10-08  Henri Verbeetwined3d: Allow multiple shader instruction destination...
2010-10-07  Henri Verbeetwined3d: Recognize the SM4 movc opcode.
2010-10-07  Henri Verbeetwined3d: Recognize the SM4 mad opcode.
2010-10-07  Henri Verbeetwined3d: Recognize the SM4 frc opcode.
2010-10-07  Henri Verbeetwined3d: Recognize the SM4 and opcode.
2010-10-07  Henri Verbeetwined3d: Recognize the SM4 loop opcode.
2010-10-06  Henri Verbeetwined3d: Acquire / release the focus window during...
2010-10-05  Henri Verbeetwined3d: Set the depth/stencil buffer to NULL before...
2010-10-05  Henri Verbeetddraw: Remove another hack.
2010-10-04  Matteo Bruniwined3d: Keep track of texture transformation states...
2010-10-01  Henri Verbeetwined3d: Also pass the destination state directly to...
2010-10-01  Henri Verbeetwined3d: Pass a wined3d_state structure to nvts_activat...
2010-10-01  Henri Verbeetwined3d: Pass a wined3d_state structure to remove_vbos().
2010-10-01  Henri Verbeetwined3d: Pass gl_info and state parameters directly...
2010-10-01  Alexandre JulliardMake some variable declarations extern.
2010-09-30  Henri Verbeetwined3d: Pass gl_info and state parameters directly...
2010-09-30  Henri Verbeetwined3d: Remove the useless device parameter to drawStr...
2010-09-30  Henri Verbeetwined3d: Pass a wined3d_gl_info structure to send_attri...
2010-09-30  Henri Verbeetwined3d: Pass a wined3d_state structure to device_prelo...
2010-09-29  Henri Verbeetwined3d: Pass a wined3d_state structure to find_arb_ps_...
2010-09-29  Henri Verbeetwined3d: Pass a wined3d_state structure to find_arb_vs_...
2010-09-29  Henri Verbeetwined3d: Pass a wined3d_state structure to find_ps_comp...
2010-09-29  Henri Verbeetwined3d: Pass a wined3d_state structure to find_vs_comp...
2010-09-28  Henri Verbeetwined3d: Pass a wined3d_state structure to use_ps().
2010-09-28  Henri Verbeetwined3d: Pass a wined3d_state structure to use_vs().
2010-09-28  Henri Verbeetwined3d: Simply refuse to create shaders if they're...
2010-09-28  Henri Verbeetwined3d: Remove IWineD3DStateBlock::InitStartupStateBlo...
2010-09-27  Henri Verbeetwined3d: Set initial stateblock state directly on a...
2010-09-27  Henri Verbeetwined3d: Capture stateblock state from a wined3d_state...
2010-09-27  Henri Verbeetwined3d: Pass a wined3d_state structure to apply_lights().
2010-09-27  Henri Verbeetwined3d: Pass a wined3d_state structure to record_lights().
2010-09-24  Henri Verbeetwined3d: Consistently use the same stateblock in state_...
2010-09-24  Henri Verbeetwined3d: Pass a wined3d_state structure to ffp_clip_emul().
2010-09-24  Henri Verbeetwined3d: Directly pass the texture to texture_activate_...
2010-09-24  Henri Verbeetwined3d: Pass a wined3d_state structure to set_tex_op().
2010-09-23  Henri Verbeetwined3d: Pass a wined3d_state structure to set_tex_op_n...
2010-09-23  Henri Verbeetwined3d: Pass a wined3d_state structure to is_invalid_op().
2010-09-22  Lauri Kenttäwined3d: Add check for Intel GM965/GL960 with Mesa...
2010-09-22  Henri Verbeetwined3d: Move clip status to wined3d_state.
2010-09-22  Henri Verbeetwined3d: Move clip plane state to wined3d_state.
2010-09-22  Henri Verbeetwined3d: Move light state to wined3d_state.
2010-09-22  Henri Verbeetwined3d: Move the primitive type to wined3d_state.
2010-09-21  Alexandre Julliardwined3d: Reduce the size of a huge function that takes...
2010-09-21  Henri Verbeetwined3d: Move base vertex state to wined3d_state.
2010-09-21  Henri Verbeetwined3d: Move index buffer state to wined3d_state.
2010-09-21  Henri Verbeetwined3d: Move stream state to wined3d_state.
2010-09-20  Lauri Kenttäwined3d: Use the same card selection for both Intel...
2010-09-20  Henri Verbeetwined3d: Move pixel shader constants to wined3d_state.
2010-09-20  Henri Verbeetwined3d: Move the pixel shader to wined3d_state.
2010-09-20  Henri Verbeetwined3d: Move vertex shader constants to wined3d_state.
2010-09-20  Henri Verbeetwined3d: Move the vertex shader to wined3d_state.
2010-09-20  Roderick Colenbranderwined3d: Add Radeon HD3200 to gpu table.
2010-09-19  Alexandre Julliardmakefiles: Add a standard header for all makefiles...
2010-09-18  Henri Verbeetwined3d: Move the vertex declaration to wined3d_state.
2010-09-18  Henri Verbeetwined3d: Move texture bindings to wined3d_state.
2010-09-18  Henri Verbeetwined3d: Remove IWineD3DBaseTexture::GetTextureDimensio...
2010-09-18  Henri Verbeetwined3d: Move the texture's target field to the base...
2010-09-16  Ričardas Barkauskaswined3d: Add NVDB support.
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