rpcrt4: Don't try to bind to a null handle.
[wine] / dlls / d3d9 / d3d9_main.c
2011-04-11  Michael Stefaniucd3d9: COM cleanup for the IDirect3D9Ex iface.
2011-02-02  Henri Verbeetwined3d: Remove COM from IWineD3D.
2009-11-09  Louis Lendersd3d9: Quiet a few noisy fixme's.
2009-10-14  Stefan Dösingerd3d9: Make some functions hookable.
2009-08-26  Henri Verbeetd3d9: Use the wined3d cs for wined3d locking.
2008-10-24  Henri Verbeetwined3d: Remove the SDKVersion parameter to WineDirect3...
2008-08-04  Francois Gougetd3d9: Add an API documentation stub to make winapi_chec...
2008-06-24  Alexandre Julliardd3d9: Make Direct3DCreate9 fail if we can't initialize...
2008-03-03  Stefan Dösingerd3d9: Remove D3D9GetSWInfo.
2008-03-03  Stefan Dösingerd3d9: Implement Direct3DCreate9Ex + tests.
2007-12-18  Peter Beutnerd3d9: Add stub for Direct3DShaderValidatorCreate9().
2007-06-14  Stefan Dösingerd3d9: Add a dll global critical section.
2006-10-10  H. Verbeetd3d9: Win64 printf format warning fixes.
2006-09-26  Vitaliy Margolend3d9: Remove no longer used imports.
2006-08-07  H. Verbeetd3d9: Stub D3DPERF_ functions.
2006-06-16  Louis. Lendersd3d9: Remove ValidatePixel/VertexShader.
2006-05-26  Phil Costinwined3d: Create stub for D3DPERF_SetOptions function.
2006-05-23  Jonathan ErnstUpdate the address of the Free Software Foundation.
2006-03-03  Francois Gougetd3d: Fix Validate(Pixel|Vertex)Shader() prototypes.
2005-09-26  Francois GougetDocumentation tweaks to make winapi_check happy.
2005-08-23  Oliver StieberTidy up d3d9 and finalize passing d3d9 calls to wined3d...
2005-05-06  Alexandre JulliardRenamed ttydrv and x11drv to winetty.drv and winex11...
2005-03-02  Oliver StieberImplemented guids for wined3d.
2004-11-23  Jason Edmeades- Implement SetStreamSource
2004-09-23  Jason EdmeadesCreate a wined3d interface, and generate a wined3d...
2003-09-05  Alexandre JulliardFixed header dependencies to be fully compatible with...
2003-08-08  Patrik StridvallFixed some issues found by winapi_check.
2003-07-01  Raphael Junqueira- some cleanups and fixes on d3d8 and d3d9 headers