Assorted spelling fixes.
[wine] / dlls / wined3d / device.c
2008-01-23  Francois GougetAssorted spelling fixes.
2008-01-23  Roderick Colenbranderwined3d: Don't use texture_rectangle for paletted textures.
2008-01-22  Marcus Meissnerwined3d: Initialize swapchain.
2008-01-18  Austin Englishwined3d: Spelling fixes.
2008-01-16  Marcus Meissnerwined3d: Check for overflows.
2008-01-15  Allan Tongwined3d: Set swapchain container before flagging front...
2008-01-14  Stefan Dösingerwined3d: Destroy opengl shaders on reset.
2008-01-14  Stefan Dösingerwined3d: Keep track of shaders.
2008-01-14  Stefan Dösingerwined3d: Unload all resources on Reset.
2008-01-14  Stefan Dösingerd3d9: Reject IDirect3DDevice9::Reset with active defaul...
2008-01-07  Alexandre Julliardwined3d: Use unsigned int instead of size_t for element...
2008-01-03  Gerald Pfeiferwined3d: Removed dead FIXME checks.
2008-01-03  H. Verbeetwined3d: Properly handle the surface location in stretc...
2008-01-03  H. Verbeetwined3d: Call ActivateContext regardless of WINED3DCREA...
2008-01-02  Gerald Pfeiferwined3d: Simplify three checks based on the unsignednes...
2007-12-21  Alexander Dorofeyevwined3d: Use IWineD3DDeviceImpl_ClearSurface in IWineD3...
2007-12-21  Alexander Dorofeyevwined3d: Rewrite IWineD3DSurfaceImpl_BltOverride colorf...
2007-12-21  Stefan Dösingerwined3d: Per stream offsets are 4 byte aligned.
2007-12-21  Stefan Dösingerwined3d: Vertex attributes are 4 byte aligned.
2007-12-21  Stefan Dösingerwined3d: Improve some traces.
2007-12-21  Stefan Dösingerwined3d: Implement half float vertex buffer conversion.
2007-12-20  Stefan Dösingerwined3d: Move the GL info structure into the adapter.
2007-12-20  Stefan Dösingerwined3d: Always dump the fbo state on errors.
2007-12-12  Stefan Dösingerwined3d: Use SetDisplayMode to set the display mode.
2007-12-12  Stefan Dösingerwined3d: Remove 24/32 bit hacks.
2007-12-11  Stefan Dösingerwined3d: Use the adapter to read the display mode.
2007-12-08  Detlef RiekenbergAssorted spelling fixes.
2007-12-07  Stefan Dösingerwined3d: A more detailed occlusion query test and fixes.
2007-12-06  Stefan Dösingerwined3d: Test clearing regarding the scissor test and...
2007-12-04  Stefan Dösingerwined3d: Use the proper drawable size when clearing.
2007-12-04  Stefan Dösingerwined3d: Clear honors the viewport.
2007-12-04  Stefan Dösingerwined3d: Fixes for drawable handling in Clear.
2007-12-04  Stefan Dösingerwined3d: Add a method for querying the gl drawable...
2007-12-03  Stefan Dösingerwined3d: Add parentheses to a flag check.
2007-12-03  Stefan Dösingerwined3d: Enabling too many lights is silently ignored.
2007-11-29  Stefan Dösingerwined3d: Activate GL_ARB_texture_rectangle.
2007-11-29  Stefan Dösingerwined3d: Refuse to create a mipmapped conditional np2...
2007-11-29  Stefan Dösingerwined3d: Make the code aware of GL_ARB_texture_rectangle.
2007-11-27  Stefan Dösingerwined3d: Downgrade an ERR to a WARN.
2007-11-27  Lauris Kaplinskiwined3d: Fixed potential reference of freed backBuffer...
2007-11-20  Stefan Dösingerwined3d: Use standard wine lists for the resource list.
2007-11-20  Stefan Dösingerwined3d: Move IUnknown functions to IWineD3DBaseShader.
2007-11-14  Stefan Dösingerwined3d: Non power of two texture fixes.
2007-11-14  Stefan Dösingerwined3d: Depth stencil fixes.
2007-11-09  Roderick Colenbranderwined3d: Make sure the p8 shader is set to 0 after...
2007-11-07  Stefan Dösingerwined3d: Refuse to create volumes and volume textures...
2007-11-07  Stefan Dösingerwined3d: Set the display mode before creating the context.
2007-11-07  Stefan Dösingerwined3d: Set the main hwnd before setting up the screen.
2007-11-01  Stefan Dösingerwined3d: Make resource memory 32 byte aligned.
2007-11-01  Stefan Dösingerwined3d: Disconnect allocatedMemory and Heap allocation.
2007-11-01  Stefan Dösingerwined3d: Allocate memory for default pool resources...
2007-11-01  Stefan Dösingerwined3d: Move texture -> drawable blits to LoadLocation.
2007-10-26  Stefan Dösingerwined3d: Begin centralizing surface location management.
2007-10-23  Francois GougetAssorted spelling fixes.
2007-10-22  Stefan Dösingerwined3d: Create query private data when faking the...
2007-10-19  Allan Tongwined3d: Fix comment typos in SetMultithreaded.
2007-10-19  Allan Tongwined3d: Fix resource cleanup if CreateCubeTexture...
2007-10-12  Roderick Colenbranderwined3d: Use a fragment shader to do P8 palette convers...
2007-10-10  Stefan Dösingerwined3d: Clear up in Init3D if something fails.
2007-10-04  Roderick Colenbranderwined3d: Render to the correct hwnd/hdc.
2007-10-01  Roderick Colenbranderwined3d: CreateContext should not be called between...
2007-09-24  Roderick Colenbranderwined3d: Move video memory tracking to the adapter.
2007-09-24  Stefan Dösingerwined3d: Recompile glsl pixelshaders if the sampler...
2007-09-18  Stefan Dösingerwined3d: Move lastActiveRenderTarget cleanup to the...
2007-09-14  Stefan Dösingerwined3d: Add support for showing a logo.
2007-09-13  Stefan Dösingerwined3d: Implement UpdateTexture for volumes.
2007-09-13  Stefan Dösingerwined3d: Convert the colors to the surface format for...
2007-09-12  Stefan Dösingerwined3d: Implement mipmap auto generation.
2007-08-29  Roderick Colenbranderwined3d: CreateAdditionalSwapChain bugfix.
2007-08-28  Stefan Dösingerwined3d: Fix the spot light falloff == 0.0 case.
2007-08-28  Stefan Dösingerwined3d: Hold an internal reference on pixel and vertex...
2007-08-28  Stefan Dösingerwined3d: Read the old streamsource from the correct...
2007-08-27  Stefan Dösingerwined3d: Add some missing vertex state render states.
2007-08-27  Stefan Dösingerwined3d: Non-primary stateblocks hold an internal refer...
2007-08-27  Stefan Dösingerwined3d: Non-primary stateblocks also hold an internal...
2007-08-27  Stefan Dösingerwined3d: BaseVertexIndex can be negative.
2007-08-27  Roderick Colenbranderwined3d: Override backbufferformat in window mode.
2007-08-23  Stefan Dösingerwined3d: Fake occlusion queries if the wrong context...
2007-08-23  Stefan Dösingerwined3d: Deal with multithreading in event queries.
2007-08-22  H. Verbeetwined3d: Attach the correct surface the the fbo.
2007-08-22  H. Verbeetwined3d: Restore a line that got lost.
2007-08-20  Stefan Dösingerwined3d: Reinstall the internal reference on vertex...
2007-08-20  Stefan Dösingerwined3d: Remove a debug hack.
2007-08-16  Stefan Dösingerwined3d: Fix WINED3DFMT_A4L4.
2007-08-16  Stefan Dösingerwined3d: Reinstall the internal reference on the curren...
2007-08-16  Stefan Dösingerwined3d: Release the stateblock before destroying the...
2007-08-15  Stefan Dösingerwined3d: Restructure Stateblock::apply a bit.
2007-08-15  Stefan Dösingerwined3d: Optimize float constants in stateblocks.
2007-08-15  Stefan Dösingerwined3d: Optimize sampler states in stateblocks.
2007-08-14  Stefan Dösingerwined3d: Optimize texture stage state applying.
2007-08-14  Stefan Dösingerwined3d: Optimize bool and int pixel shader constants.
2007-08-14  Stefan Dösingerwined3d: Optimize bool and int vs constants.
2007-08-14  Stefan Dösingerwined3d: Optimize transform state in stateblocks.
2007-08-14  Vitaliy Margolenwined3d: Activate context before applying fbo state.
2007-08-14  Roderick Colenbranderwined3d: Pass the proper DeviceName to ChangeDisplaySet...
2007-08-13  Roderick Colenbranderwined3d: Use the proper depth stencil format.
2007-08-13  Stefan Dösingerwined3d: Optimize render states in the stateblock.
2007-08-13  Stefan Dösingerwined3d: Remove stateblock::set.*.
2007-08-13  Stefan Dösingerwined3d: Remove outdated TODO in D3DDevice::SetTextureS...
2007-08-08  Roderick Colenbranderwined3d: Move over to WGL.
next