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Assorted spelling fixes.
[wine]
/
dlls
/
wined3d
/
device.c
2008-01-23
Francois Gouget
Assorted spelling fixes.
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2008-01-23
Roderick Colenbrander
wined3d: Don't use texture_rectangle for paletted textures.
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2008-01-22
Marcus Meissner
wined3d: Initialize swapchain.
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2008-01-18
Austin English
wined3d: Spelling fixes.
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2008-01-16
Marcus Meissner
wined3d: Check for overflows.
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2008-01-15
Allan Tong
wined3d: Set swapchain container before flagging front...
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2008-01-14
Stefan Dösinger
wined3d: Destroy opengl shaders on reset.
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2008-01-14
Stefan Dösinger
wined3d: Keep track of shaders.
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2008-01-14
Stefan Dösinger
wined3d: Unload all resources on Reset.
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2008-01-14
Stefan Dösinger
d3d9: Reject IDirect3DDevice9::Reset with active defaul...
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2008-01-07
Alexandre Julliard
wined3d: Use unsigned int instead of size_t for element...
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2008-01-03
Gerald Pfeifer
wined3d: Removed dead FIXME checks.
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2008-01-03
H. Verbeet
wined3d: Properly handle the surface location in stretc...
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2008-01-03
H. Verbeet
wined3d: Call ActivateContext regardless of WINED3DCREA...
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2008-01-02
Gerald Pfeifer
wined3d: Simplify three checks based on the unsignednes...
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2007-12-21
Alexander Dorofeyev
wined3d: Use IWineD3DDeviceImpl_ClearSurface in IWineD3...
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2007-12-21
Alexander Dorofeyev
wined3d: Rewrite IWineD3DSurfaceImpl_BltOverride colorf...
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2007-12-21
Stefan Dösinger
wined3d: Per stream offsets are 4 byte aligned.
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2007-12-21
Stefan Dösinger
wined3d: Vertex attributes are 4 byte aligned.
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2007-12-21
Stefan Dösinger
wined3d: Improve some traces.
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2007-12-21
Stefan Dösinger
wined3d: Implement half float vertex buffer conversion.
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2007-12-20
Stefan Dösinger
wined3d: Move the GL info structure into the adapter.
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2007-12-20
Stefan Dösinger
wined3d: Always dump the fbo state on errors.
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2007-12-12
Stefan Dösinger
wined3d: Use SetDisplayMode to set the display mode.
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2007-12-12
Stefan Dösinger
wined3d: Remove 24/32 bit hacks.
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2007-12-11
Stefan Dösinger
wined3d: Use the adapter to read the display mode.
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2007-12-08
Detlef Riekenberg
Assorted spelling fixes.
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2007-12-07
Stefan Dösinger
wined3d: A more detailed occlusion query test and fixes.
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2007-12-06
Stefan Dösinger
wined3d: Test clearing regarding the scissor test and...
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2007-12-04
Stefan Dösinger
wined3d: Use the proper drawable size when clearing.
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2007-12-04
Stefan Dösinger
wined3d: Clear honors the viewport.
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2007-12-04
Stefan Dösinger
wined3d: Fixes for drawable handling in Clear.
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2007-12-04
Stefan Dösinger
wined3d: Add a method for querying the gl drawable...
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2007-12-03
Stefan Dösinger
wined3d: Add parentheses to a flag check.
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2007-12-03
Stefan Dösinger
wined3d: Enabling too many lights is silently ignored.
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2007-11-29
Stefan Dösinger
wined3d: Activate GL_ARB_texture_rectangle.
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2007-11-29
Stefan Dösinger
wined3d: Refuse to create a mipmapped conditional np2...
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2007-11-29
Stefan Dösinger
wined3d: Make the code aware of GL_ARB_texture_rectangle.
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2007-11-27
Stefan Dösinger
wined3d: Downgrade an ERR to a WARN.
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2007-11-27
Lauris Kaplinski
wined3d: Fixed potential reference of freed backBuffer...
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2007-11-20
Stefan Dösinger
wined3d: Use standard wine lists for the resource list.
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2007-11-20
Stefan Dösinger
wined3d: Move IUnknown functions to IWineD3DBaseShader.
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2007-11-14
Stefan Dösinger
wined3d: Non power of two texture fixes.
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2007-11-14
Stefan Dösinger
wined3d: Depth stencil fixes.
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2007-11-09
Roderick Colenbrander
wined3d: Make sure the p8 shader is set to 0 after...
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2007-11-07
Stefan Dösinger
wined3d: Refuse to create volumes and volume textures...
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2007-11-07
Stefan Dösinger
wined3d: Set the display mode before creating the context.
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2007-11-07
Stefan Dösinger
wined3d: Set the main hwnd before setting up the screen.
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2007-11-01
Stefan Dösinger
wined3d: Make resource memory 32 byte aligned.
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2007-11-01
Stefan Dösinger
wined3d: Disconnect allocatedMemory and Heap allocation.
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2007-11-01
Stefan Dösinger
wined3d: Allocate memory for default pool resources...
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2007-11-01
Stefan Dösinger
wined3d: Move texture -> drawable blits to LoadLocation.
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2007-10-26
Stefan Dösinger
wined3d: Begin centralizing surface location management.
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2007-10-23
Francois Gouget
Assorted spelling fixes.
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2007-10-22
Stefan Dösinger
wined3d: Create query private data when faking the...
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2007-10-19
Allan Tong
wined3d: Fix comment typos in SetMultithreaded.
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2007-10-19
Allan Tong
wined3d: Fix resource cleanup if CreateCubeTexture...
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2007-10-12
Roderick Colenbrander
wined3d: Use a fragment shader to do P8 palette convers...
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2007-10-10
Stefan Dösinger
wined3d: Clear up in Init3D if something fails.
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2007-10-04
Roderick Colenbrander
wined3d: Render to the correct hwnd/hdc.
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2007-10-01
Roderick Colenbrander
wined3d: CreateContext should not be called between...
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2007-09-24
Roderick Colenbrander
wined3d: Move video memory tracking to the adapter.
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2007-09-24
Stefan Dösinger
wined3d: Recompile glsl pixelshaders if the sampler...
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2007-09-18
Stefan Dösinger
wined3d: Move lastActiveRenderTarget cleanup to the...
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2007-09-14
Stefan Dösinger
wined3d: Add support for showing a logo.
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2007-09-13
Stefan Dösinger
wined3d: Implement UpdateTexture for volumes.
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2007-09-13
Stefan Dösinger
wined3d: Convert the colors to the surface format for...
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2007-09-12
Stefan Dösinger
wined3d: Implement mipmap auto generation.
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2007-08-29
Roderick Colenbrander
wined3d: CreateAdditionalSwapChain bugfix.
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2007-08-28
Stefan Dösinger
wined3d: Fix the spot light falloff == 0.0 case.
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2007-08-28
Stefan Dösinger
wined3d: Hold an internal reference on pixel and vertex...
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2007-08-28
Stefan Dösinger
wined3d: Read the old streamsource from the correct...
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2007-08-27
Stefan Dösinger
wined3d: Add some missing vertex state render states.
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2007-08-27
Stefan Dösinger
wined3d: Non-primary stateblocks hold an internal refer...
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2007-08-27
Stefan Dösinger
wined3d: Non-primary stateblocks also hold an internal...
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2007-08-27
Stefan Dösinger
wined3d: BaseVertexIndex can be negative.
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2007-08-27
Roderick Colenbrander
wined3d: Override backbufferformat in window mode.
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2007-08-23
Stefan Dösinger
wined3d: Fake occlusion queries if the wrong context...
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2007-08-23
Stefan Dösinger
wined3d: Deal with multithreading in event queries.
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2007-08-22
H. Verbeet
wined3d: Attach the correct surface the the fbo.
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2007-08-22
H. Verbeet
wined3d: Restore a line that got lost.
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2007-08-20
Stefan Dösinger
wined3d: Reinstall the internal reference on vertex...
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2007-08-20
Stefan Dösinger
wined3d: Remove a debug hack.
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2007-08-16
Stefan Dösinger
wined3d: Fix WINED3DFMT_A4L4.
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2007-08-16
Stefan Dösinger
wined3d: Reinstall the internal reference on the curren...
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2007-08-16
Stefan Dösinger
wined3d: Release the stateblock before destroying the...
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2007-08-15
Stefan Dösinger
wined3d: Restructure Stateblock::apply a bit.
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2007-08-15
Stefan Dösinger
wined3d: Optimize float constants in stateblocks.
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2007-08-15
Stefan Dösinger
wined3d: Optimize sampler states in stateblocks.
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2007-08-14
Stefan Dösinger
wined3d: Optimize texture stage state applying.
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2007-08-14
Stefan Dösinger
wined3d: Optimize bool and int pixel shader constants.
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2007-08-14
Stefan Dösinger
wined3d: Optimize bool and int vs constants.
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2007-08-14
Stefan Dösinger
wined3d: Optimize transform state in stateblocks.
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2007-08-14
Vitaliy Margolen
wined3d: Activate context before applying fbo state.
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2007-08-14
Roderick Colenbrander
wined3d: Pass the proper DeviceName to ChangeDisplaySet...
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2007-08-13
Roderick Colenbrander
wined3d: Use the proper depth stencil format.
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2007-08-13
Stefan Dösinger
wined3d: Optimize render states in the stateblock.
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2007-08-13
Stefan Dösinger
wined3d: Remove stateblock::set.*.
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2007-08-13
Stefan Dösinger
wined3d: Remove outdated TODO in D3DDevice::SetTextureS...
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2007-08-08
Roderick Colenbrander
wined3d: Move over to WGL.
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