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wined3d: Activate GL_ARB_texture_rectangle.
[wine]
/
dlls
/
wined3d
/
2007-11-29
Stefan Dösinger
wined3d: Activate GL_ARB_texture_rectangle.
tree
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commitdiff
2007-11-29
Stefan Dösinger
wined3d: Refuse to create a mipmapped conditional np2...
tree
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commitdiff
2007-11-29
Stefan Dösinger
wined3d: Make the code aware of GL_ARB_texture_rectangle.
tree
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commitdiff
2007-11-29
Stefan Dösinger
wined3d: Add GL_ARB_texture_rectangles to our opengl...
tree
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commitdiff
2007-11-29
Stefan Dösinger
wined3d: Avoid hardcoding GL_TEXTURE_2D.
tree
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commitdiff
2007-11-29
Stefan Dösinger
wined3d: Disable GL_TEXTURE_2D in the standard blit...
tree
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commitdiff
2007-11-28
Alexandre Julliard
wined3d: Add printf format checking to the shader_addli...
tree
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commitdiff
2007-11-28
Stefan Dösinger
wined3d: Fix a sign mistake in the code creating the...
tree
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commitdiff
2007-11-28
Stefan Dösinger
wined3d: Allow using a different internal format for...
tree
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commitdiff
2007-11-28
Stefan Dösinger
wined3d: Report some more geforce 7 cards as geforce 7.
tree
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commitdiff
2007-11-28
Stefan Dösinger
wined3d: Do not try to disable unsupported texture...
tree
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commitdiff
2007-11-28
Stefan Dösinger
wined3d: Add some missing checkGLcall calls.
tree
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commitdiff
2007-11-28
Stefan Dösinger
wined3d: Work around nvidia beta driver bug.
tree
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commitdiff
2007-11-28
Stefan Dösinger
wined3d: Inform the texture about filtering changes.
tree
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commitdiff
2007-11-27
Stefan Dösinger
wined3d: Correctly handle the y offset with offscreen...
tree
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commitdiff
2007-11-27
Stefan Dösinger
wined3d: Downgrade an ERR to a WARN.
tree
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commitdiff
2007-11-27
Stefan Dösinger
wined3d: Fog is applied after sRGB correction.
tree
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commitdiff
2007-11-27
Stefan Dösinger
wined3d: Make SRGB write correction working with 1...
tree
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commitdiff
2007-11-27
Lauris Kaplinski
wined3d: Fixed potential reference of freed backBuffer...
tree
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commitdiff
2007-11-26
Gerald Pfeifer
wined3d: Rewrite condition in vshader_program_add_param...
tree
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commitdiff
2007-11-21
Stefan Dösinger
wined3d: Bool constants aren't vectors.
tree
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commitdiff
2007-11-21
Stefan Dösinger
wined3d: Track vertex declaration changes on vertex...
tree
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commitdiff
2007-11-21
Stefan Dösinger
wined3d: Move glsl shader destruction to the glsl shade...
tree
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commitdiff
2007-11-21
Stefan Dösinger
wined3d: Move destroying the glsl vshader into a separa...
tree
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commitdiff
2007-11-21
Stefan Dösinger
wined3d: Do not cap fragment samplers to 8.
tree
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commitdiff
2007-11-20
Stefan Dösinger
wined3d: Use standard wine lists for the resource list.
tree
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commitdiff
2007-11-20
Stefan Dösinger
wined3d: Free the shader function when freeing the...
tree
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commitdiff
2007-11-20
Stefan Dösinger
wined3d: Move IUnknown functions to IWineD3DBaseShader.
tree
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commitdiff
2007-11-16
Stefan Dösinger
wined3d: Destroy GL contexts before changing the screen...
tree
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commitdiff
2007-11-16
Stefan Dösinger
wined3d: Remove a hack that slipped in.
tree
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commitdiff
2007-11-16
Stefan Dösinger
wined3d: Do not call PreLoad in surface_download_data.
tree
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commitdiff
2007-11-14
Stefan Dösinger
wined3d: Fix ATI video memory detection typo.
tree
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commitdiff
2007-11-14
Stefan Dösinger
wined3d: Non power of two texture fixes.
tree
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commitdiff
2007-11-14
Stefan Dösinger
wined3d: Apply matrices when switching from transformed...
tree
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commitdiff
2007-11-14
Stefan Dösinger
wined3d: Read the framebuffer size from the surface...
tree
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commitdiff
2007-11-14
Stefan Dösinger
wined3d: Depth stencil fixes.
tree
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commitdiff
2007-11-14
Stefan Dösinger
wined3d: Partially revert "Get rid of the conditionals...
tree
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commitdiff
2007-11-14
Stefan Dösinger
wined3d: Get rid of a few Nvidiaisms in glsl shaders.
tree
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commitdiff
2007-11-14
Stefan Dösinger
wined3d: Hardcode local constants into the shader if...
tree
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commitdiff
2007-11-13
Francois Gouget
wined3d: Add trailing '\n's to two shader_addline(...
tree
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commitdiff
2007-11-12
Stefan Dösinger
wined3d: Load GL_EXT_texture3D from gl 1.2 if the exten...
tree
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commitdiff
2007-11-12
Stefan Dösinger
wined3d: Mark extensions supported which are included...
tree
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commitdiff
2007-11-12
Stefan Dösinger
wined3d: Load GL functions from core if needed.
tree
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commitdiff
2007-11-12
Stefan Dösinger
wined3d: Extend the gl extension function loading table...
tree
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commitdiff
2007-11-12
Stefan Dösinger
wined3d: Load extension functions after finding the...
tree
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commitdiff
2007-11-12
Roderick Colenbrander
wined3d: Prevent unneeded context switches.
tree
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commitdiff
2007-11-12
Roderick Colenbrander
wined3d: Flush GL calls after drawing to the drawable...
tree
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commitdiff
2007-11-09
Francois Gouget
Assorted spelling fixes.
tree
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commitdiff
2007-11-09
Stefan Dösinger
wined3d: Actually store the PS's vertex processing...
tree
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commitdiff
2007-11-09
Roderick Colenbrander
wined3d: Make sure the p8 shader is set to 0 after...
tree
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commitdiff
2007-11-09
Roderick Colenbrander
wined3d: Make sure SFLAG_LOCKED is set at the start...
tree
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commitdiff
2007-11-09
Stefan Dösinger
wined3d: Reinstall the projected texture disabling...
tree
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commitdiff
2007-11-09
Stefan Dösinger
wined3d: Load GLSL sampler uniforms at shader link...
tree
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commitdiff
2007-11-09
Stefan Dösinger
wined3d: Store integer uniform locations.
tree
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commitdiff
2007-11-09
Stefan Dösinger
wined3d: Store the special uniforms' locations in the...
tree
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commitdiff
2007-11-09
Stefan Dösinger
wined3d: Hide NP2 textures support on R500 and earlier...
tree
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commitdiff
2007-11-09
Stefan Dösinger
wined3d: Fix for MacOS'es incomplete glsl uniform truth.
tree
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commitdiff
2007-11-09
Stefan Dösinger
wined3d: Implement a detection for the MacOS OpenGL...
tree
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commitdiff
2007-11-08
Stefan Dösinger
wined3d: Pass surface dirtification to the container.
tree
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commitdiff
2007-11-08
Stefan Dösinger
wined3d: Get rid of the conditionals in shader_glsl_com...
tree
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commitdiff
2007-11-08
Stefan Dösinger
wined3d: Take care for client storage and pbos.
tree
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commitdiff
2007-11-08
Stefan Dösinger
wined3d: Honor the driver's min point size.
tree
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commitdiff
2007-11-08
Stefan Dösinger
wined3d: Avoid NOP additions.
tree
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commitdiff
2007-11-08
Stefan Dösinger
wined3d: Replace the position fixup mul-add-add with...
tree
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commitdiff
2007-11-08
Stefan Dösinger
wined3d: mov to a0.x does a floor(), not a round to...
tree
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commitdiff
2007-11-08
Stefan Dösinger
wined3d: Get rid of the conditionals in the glsl lit...
tree
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commitdiff
2007-11-08
Stefan Dösinger
wined3d: Relative addressing offsets are limited to...
tree
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commitdiff
2007-11-08
Stefan Dösinger
wined3d: Remove the conditional from texdepth.
tree
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commitdiff
2007-11-08
Stefan Dösinger
wined3d: Fix the varying number comparison.
tree
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commitdiff
2007-11-07
Stefan Dösinger
wined3d: Free the backbuffer array.
tree
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commitdiff
2007-11-07
Stefan Dösinger
wined3d: Implement the varying map.
tree
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commitdiff
2007-11-07
Stefan Dösinger
wined3d: Install a varying map.
tree
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commitdiff
2007-11-07
Stefan Dösinger
wined3d: Refuse to create volumes and volume textures...
tree
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commitdiff
2007-11-07
Stefan Dösinger
wined3d: Set the display mode before creating the context.
tree
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commitdiff
2007-11-07
Stefan Dösinger
wined3d: Set the main hwnd before setting up the screen.
tree
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commitdiff
2007-11-06
Roderick Colenbrander
wined3d: Make sure the format of the render target...
tree
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commitdiff
2007-11-06
Roderick Colenbrander
wined3d: Rewrite the draw buffer selection code.
tree
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commitdiff
2007-11-06
Stefan Dösinger
wined3d: Handle ps 3.0 varyings in a different way.
tree
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commitdiff
2007-11-06
Stefan Dösinger
wined3d: Add a max varyings member to the gl info struc...
tree
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commitdiff
2007-11-06
Stefan Dösinger
wined3d: Pixel Shader varying indexing.
tree
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commitdiff
2007-11-06
Stefan Dösinger
wined3d: Make pixel shader input an array.
tree
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commitdiff
2007-11-06
Stefan Dösinger
wined3d: Only glBindAttribLocation used attributes.
tree
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commitdiff
2007-11-05
Roderick Colenbrander
wined3d: UnlockRect regression fix.
tree
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commitdiff
2007-11-05
Roderick Colenbrander
wined3d: Only use p8 conversion on render targets.
tree
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commitdiff
2007-11-05
Roderick Colenbrander
wined3d: Fix LockedRect regression.
tree
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commitdiff
2007-11-05
Roderick Colenbrander
wined3d: Fix glsl detection bug.
tree
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commitdiff
2007-11-05
Stefan Dösinger
wined3d: Move texture->sysmem specific code into its...
tree
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commitdiff
2007-11-05
Stefan Dösinger
wined3d: Move drawable->sysmem specific code to its...
tree
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commitdiff
2007-11-05
Stefan Dösinger
wined3d: Move sysmem->drawable specific blit code out...
tree
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commitdiff
2007-11-05
Stefan Dösinger
wined3d: Remove a wrong return.
tree
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commitdiff
2007-11-05
Stefan Dösinger
wined3d: Remove an unneeded check.
tree
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commitdiff
2007-11-02
Gerald Pfeifer
wined3d: Fix type of loop variable in IWineD3DCubeTextu...
tree
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commitdiff
2007-11-01
Stefan Dösinger
wined3d: Make resource memory 32 byte aligned.
tree
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commitdiff
2007-11-01
Stefan Dösinger
wined3d: Disconnect allocatedMemory and Heap allocation.
tree
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commitdiff
2007-11-01
Stefan Dösinger
wined3d: Allocate memory for default pool resources...
tree
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commitdiff
2007-11-01
Stefan Dösinger
wined3d: Move a part of LockRect to the base class.
tree
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commitdiff
2007-11-01
Stefan Dösinger
wined3d: Reenable render target unlocking via textures.
tree
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commitdiff
2007-11-01
Stefan Dösinger
wined3d: Move memory allocation into a separate function.
tree
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commitdiff
2007-11-01
Stefan Dösinger
wined3d: Move texture -> drawable blits to LoadLocation.
tree
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commitdiff
2007-10-29
Roderick Colenbrander
wined3d: Default to GLSL. This is safe because we now...
tree
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commitdiff
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