wined3d: Add a separate function for rendertarget view initialization.
[wine] / dlls / wined3d / device.c
2010-04-13  Henri Verbeetwined3d: Add a separate function for rendertarget view...
2010-04-09  Roderick Colenbranderwined3d: Move srgb checks away from d3dfmt_get_conv.
2010-04-09  Roderick Colenbranderwined3d: Let d3dfmt_get_conv return a wined3d_format_desc.
2010-04-09  Alexandre Julliardwined3d: Remove unused offset parameter in buffer_get_m...
2010-04-07  Henri Verbeetwined3d: Add a separate function for adding declaration...
2010-04-05  Henri Verbeetwined3d: Make some functions static.
2010-04-05  Henri Verbeetwined3d: Simply inline dumpResources().
2010-04-02  Roderick Colenbranderwined3d: Move upsideDown calculation to blit implementa...
2010-03-31  Henri Verbeetwined3d: Remove a redundant initialization in IWineD3DD...
2010-03-31  Henri Verbeetwined3d: Get rid of some mostly useless local variables...
2010-03-31  Henri Verbeetwined3d: Cleanup variable naming in IWineD3DDeviceImpl_...
2010-03-31  Stefan Dösingerwined3d: Control the onscreen depth stencil format...
2010-03-31  Roderick Colenbranderwined3d: Use RECT instead of WINED3DRECT in stretch_rec...
2010-03-30  Henri Verbeetwined3d: Get rid of destFormat and srcFormat in IWineD3...
2010-03-30  Henri Verbeetwined3d: Calculate "offset" in the appropriate path...
2010-03-30  Henri Verbeetwined3d: Add more general support for partial updates...
2010-03-30  Henri Verbeetwined3d: Source and destination formats should match...
2010-03-30  Henri Verbeetwined3d: Use GL_UNPACK_ROW_LENGTH for partial updates...
2010-03-30  Roderick Colenbranderwined3d: Move argb_to_fmt to utils.c as a helper functi...
2010-03-29  Michael Stefaniucwined3d: Remove superfluous cast of zero.
2010-03-26  Henri Verbeetwined3d: Add support for partial updates of compressed...
2010-03-26  Henri Verbeetwined3d: glColorMask() changes the write mask for all...
2010-03-25  Henri Verbeetwined3d: Just mark the color write mask dirty in IWineD...
2010-03-25  Henri Verbeetwined3d: Use the same order of operations for depth...
2010-03-25  Henri Verbeetwined3d: Just mark the stencil write mask dirty in...
2010-03-25  Henri Verbeetwined3d: Disable two-sided stencil when doing stencil...
2010-03-23  Stefan Dösingerwined3d: Implement manual buffer fencing.
2010-03-19  Henri Verbeetwined3d: Rename GlPixelFormatDesc to wined3d_format_desc.
2010-03-18  Henri Verbeetwined3d: Avoid some common invalid context accesses.
2010-03-18  Henri Verbeetddraw: Acquire/release the focus window from the correc...
2010-03-18  Henri Verbeetwined3d: Make the focus window also the foreground...
2010-03-17  Henri Verbeetddraw: Implement IDirectDrawImpl_GetSurfaceFromDC().
2010-03-17  Henri Verbeetwined3d: Cleanup IWineD3DDeviceImpl_SetFrontBackBuffers().
2010-03-17  Henri Verbeetwined3d: Don't change the draw buffer in IWineD3DDevice...
2010-03-17  Henri Verbeetwined3d: Simplify the IWineD3DDeviceImpl_ClearSurface...
2010-03-16  Henri Verbeetwined3d: Store the device window in the swapchain.
2010-03-16  Henri Verbeetwined3d: Simplify a comparison in IWineD3DDeviceImpl_Re...
2010-03-16  Henri Verbeetwined3d: The swapchain should always have a window...
2010-03-16  Henri Verbeetwined3d: Use the context's window handle in stretch_rec...
2010-03-16  Henri Verbeetwined3d: Store the swapchain instead of the surface...
2010-03-15  Henri Verbeetwined3d: Move device context array functions to device.c.
2010-03-15  Henri Verbeetwined3d: Kill pbuffer offscreen rendering support.
2010-03-03  Roderick Colenbranderwined3d: Move the 8-bit palette shader code over to...
2010-02-16  Henri Verbeetwined3d: Drop buffer objects from the stream info as...
2010-02-05  Henri Verbeetwined3d: Get rid of the now redundant max_ffp_texture_s...
2010-02-04  Henri Verbeetwined3d: Remove the unused device type parameter from...
2010-02-04  Henri Verbeetwined3d: Remove the unused device type parameter from...
2010-02-03  Henri Verbeetwined3d: Explicitly load and modify the surface in...
2010-02-03  Henri Verbeetwined3d: Do not depend on context_attach_surface_fbo...
2010-02-03  Henri Verbeetwined3d: Update the stream info before applying states.
2010-02-03  Henri Verbeetwined3d: Preload textures before applying states.
2010-02-03  Henri Verbeetwined3d: Select the blitter during adapter initialization.
2010-02-02  Henri Verbeetwined3d: Select the shader backend during adapter initi...
2010-02-02  Henri Verbeetwined3d: Select the fragment pipeline during adapter...
2010-02-02  Henri Verbeetwined3d: Update the swapchain's present parameters...
2010-02-02  Henri Verbeetwined3d: TRACE IWineD3DDeviceImpl_CreateSurface() param...
2010-01-28  Henri Verbeetwined3d: Use correct texture stage limits in a couple...
2010-01-28  Henri Verbeetwined3d: Ensure draw ordering across contexts.
2010-01-26  Henri Verbeetwined3d: Add support for ARB_vertex_array_bgra.
2010-01-18  Henri Verbeetwined3d: Add a separate function for query initialization.
2010-01-04  Stefan Dösingerwined3d: Set WINED3D_BUFFER_CREATEBO in buffer_init().
2010-01-04  Henri Verbeetwined3d: Add a geometry shader object.
2009-12-30  Henri Verbeetwined3d: Use the element size to create "isStateDirty...
2009-12-30  Henri Verbeetwined3d: Remove some redundant returns.
2009-12-30  Henri Verbeetwined3d: The FVF parameter to IWineD3DDeviceImpl_Create...
2009-12-29  Henri Verbeetwined3d: Clear the device's focus_window field when...
2009-12-29  Henri Verbeetwined3d: Don't touch the window's focus or wndproc...
2009-12-29  Stefan Dösingerwined3d: Remove the d3d7 do-not-convert code.
2009-12-23  Henri Verbeetwined3d: Focus the focus window.
2009-12-23  Henri Verbeetwined3d: Filter messages for the device's focus window...
2009-12-22  Henri Verbeetwined3d: Get rid of some redundant local variables.
2009-12-21  Henri Verbeetwined3d: Cleanup IWineD3DDeviceImpl_GetRasterStatus().
2009-12-18  Henri Verbeetwined3d: Add some error handling to create_primary_open...
2009-12-18  Henri Verbeetwined3d: Add a function to destroy dummy textures.
2009-12-18  Henri Verbeetwined3d: Don't touch "ppSurface" on failure in IWineD3D...
2009-12-17  Henri Verbeetwined3d: Cleanup IWineD3DDeviceImpl_GetBackBuffer().
2009-12-16  Stefan Dösingerwined3d: Don't render single buffered swapchains to...
2009-12-16  Henri Verbeetwined3d: Get rid of the "swapchain" parameter to surfac...
2009-12-15  Stefan Dösingerwined3d: Frontbuffers are onscreen.
2009-12-14  Henri Verbeetwined3d: Let the context handle the draw buffer in...
2009-12-11  Henri Verbeetwined3d: Move IWineD3DDeviceImpl_RestoreWindow() to...
2009-12-11  Henri Verbeetwined3d: Move IWineD3DDeviceImpl_SetupFullscreenWindow...
2009-12-11  Henri Verbeetwined3d: Add a separate function for swapchain initiali...
2009-12-11  Henri Verbeetwined3d: Correctly calculate the extended style in...
2009-12-11  Henri Verbeetwined3d: Properly invalidate the context's draw buffer...
2009-12-10  Henri Verbeetwined3d: Rename "wineD3DDevice" to "device".
2009-12-10  Henri Verbeetwined3d: Don't restore the draw buffer in color_fill_fbo().
2009-12-08  Henri Verbeetwined3d: Rename the "wineD3D" device field to "wined3d".
2009-12-08  Henri Verbeetwined3d: Remove the redundant "adapterNo" field from...
2009-12-08  Henri Verbeetwined3d: Rename the wined3d_adapter "num" field to...
2009-12-08  Henri Verbeetwined3d: Pass the correct vertex count in DrawIndexedPr...
2009-12-07  Stefan DösingerRender to fbo when the size mismatches at creation...
2009-12-07  Stefan Dösingerwined3d: Infrastructure to render swapchains to a FBO.
2009-12-07  Stefan Dösingerwined3d: Use GL_COLOR_ATTACHMENT0 as offscreen buffer...
2009-12-07  Stefan Dösingerwined3d: A function for checking if a surface is offscreen.
2009-12-07  Stefan Dösingerwined3d: Add a function for initializing surface sysmem.
2009-12-04  Henri Verbeetwined3d: The stateblock doesn't really need a parent.
2009-12-02  Henri Verbeetwined3d: Set appropriate error codes in IWineD3DDeviceI...
2009-11-18  Henri Verbeetwined3d: Remove the effetively unused "state" field...
2009-11-18  Henri Verbeetwined3d: Add a separate function for device initialization.
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