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wined3d: Add a separate function for rendertarget view initialization.
[wine]
/
dlls
/
wined3d
/
device.c
2010-04-13
Henri Verbeet
wined3d: Add a separate function for rendertarget view...
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2010-04-09
Roderick Colenbrander
wined3d: Move srgb checks away from d3dfmt_get_conv.
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2010-04-09
Roderick Colenbrander
wined3d: Let d3dfmt_get_conv return a wined3d_format_desc.
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2010-04-09
Alexandre Julliard
wined3d: Remove unused offset parameter in buffer_get_m...
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2010-04-07
Henri Verbeet
wined3d: Add a separate function for adding declaration...
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2010-04-05
Henri Verbeet
wined3d: Make some functions static.
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2010-04-05
Henri Verbeet
wined3d: Simply inline dumpResources().
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2010-04-02
Roderick Colenbrander
wined3d: Move upsideDown calculation to blit implementa...
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2010-03-31
Henri Verbeet
wined3d: Remove a redundant initialization in IWineD3DD...
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2010-03-31
Henri Verbeet
wined3d: Get rid of some mostly useless local variables...
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2010-03-31
Henri Verbeet
wined3d: Cleanup variable naming in IWineD3DDeviceImpl_...
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2010-03-31
Stefan Dösinger
wined3d: Control the onscreen depth stencil format...
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2010-03-31
Roderick Colenbrander
wined3d: Use RECT instead of WINED3DRECT in stretch_rec...
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2010-03-30
Henri Verbeet
wined3d: Get rid of destFormat and srcFormat in IWineD3...
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2010-03-30
Henri Verbeet
wined3d: Calculate "offset" in the appropriate path...
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2010-03-30
Henri Verbeet
wined3d: Add more general support for partial updates...
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2010-03-30
Henri Verbeet
wined3d: Source and destination formats should match...
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2010-03-30
Henri Verbeet
wined3d: Use GL_UNPACK_ROW_LENGTH for partial updates...
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2010-03-30
Roderick Colenbrander
wined3d: Move argb_to_fmt to utils.c as a helper functi...
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2010-03-29
Michael Stefaniuc
wined3d: Remove superfluous cast of zero.
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2010-03-26
Henri Verbeet
wined3d: Add support for partial updates of compressed...
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2010-03-26
Henri Verbeet
wined3d: glColorMask() changes the write mask for all...
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2010-03-25
Henri Verbeet
wined3d: Just mark the color write mask dirty in IWineD...
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2010-03-25
Henri Verbeet
wined3d: Use the same order of operations for depth...
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2010-03-25
Henri Verbeet
wined3d: Just mark the stencil write mask dirty in...
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2010-03-25
Henri Verbeet
wined3d: Disable two-sided stencil when doing stencil...
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2010-03-23
Stefan Dösinger
wined3d: Implement manual buffer fencing.
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2010-03-19
Henri Verbeet
wined3d: Rename GlPixelFormatDesc to wined3d_format_desc.
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2010-03-18
Henri Verbeet
wined3d: Avoid some common invalid context accesses.
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2010-03-18
Henri Verbeet
ddraw: Acquire/release the focus window from the correc...
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2010-03-18
Henri Verbeet
wined3d: Make the focus window also the foreground...
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2010-03-17
Henri Verbeet
ddraw: Implement IDirectDrawImpl_GetSurfaceFromDC().
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2010-03-17
Henri Verbeet
wined3d: Cleanup IWineD3DDeviceImpl_SetFrontBackBuffers().
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2010-03-17
Henri Verbeet
wined3d: Don't change the draw buffer in IWineD3DDevice...
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2010-03-17
Henri Verbeet
wined3d: Simplify the IWineD3DDeviceImpl_ClearSurface...
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2010-03-16
Henri Verbeet
wined3d: Store the device window in the swapchain.
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2010-03-16
Henri Verbeet
wined3d: Simplify a comparison in IWineD3DDeviceImpl_Re...
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2010-03-16
Henri Verbeet
wined3d: The swapchain should always have a window...
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2010-03-16
Henri Verbeet
wined3d: Use the context's window handle in stretch_rec...
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2010-03-16
Henri Verbeet
wined3d: Store the swapchain instead of the surface...
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2010-03-15
Henri Verbeet
wined3d: Move device context array functions to device.c.
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2010-03-15
Henri Verbeet
wined3d: Kill pbuffer offscreen rendering support.
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2010-03-03
Roderick Colenbrander
wined3d: Move the 8-bit palette shader code over to...
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2010-02-16
Henri Verbeet
wined3d: Drop buffer objects from the stream info as...
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2010-02-05
Henri Verbeet
wined3d: Get rid of the now redundant max_ffp_texture_s...
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2010-02-04
Henri Verbeet
wined3d: Remove the unused device type parameter from...
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2010-02-04
Henri Verbeet
wined3d: Remove the unused device type parameter from...
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2010-02-03
Henri Verbeet
wined3d: Explicitly load and modify the surface in...
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2010-02-03
Henri Verbeet
wined3d: Do not depend on context_attach_surface_fbo...
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2010-02-03
Henri Verbeet
wined3d: Update the stream info before applying states.
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2010-02-03
Henri Verbeet
wined3d: Preload textures before applying states.
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2010-02-03
Henri Verbeet
wined3d: Select the blitter during adapter initialization.
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2010-02-02
Henri Verbeet
wined3d: Select the shader backend during adapter initi...
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2010-02-02
Henri Verbeet
wined3d: Select the fragment pipeline during adapter...
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2010-02-02
Henri Verbeet
wined3d: Update the swapchain's present parameters...
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2010-02-02
Henri Verbeet
wined3d: TRACE IWineD3DDeviceImpl_CreateSurface() param...
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2010-01-28
Henri Verbeet
wined3d: Use correct texture stage limits in a couple...
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2010-01-28
Henri Verbeet
wined3d: Ensure draw ordering across contexts.
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2010-01-26
Henri Verbeet
wined3d: Add support for ARB_vertex_array_bgra.
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2010-01-18
Henri Verbeet
wined3d: Add a separate function for query initialization.
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2010-01-04
Stefan Dösinger
wined3d: Set WINED3D_BUFFER_CREATEBO in buffer_init().
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2010-01-04
Henri Verbeet
wined3d: Add a geometry shader object.
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2009-12-30
Henri Verbeet
wined3d: Use the element size to create "isStateDirty...
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2009-12-30
Henri Verbeet
wined3d: Remove some redundant returns.
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2009-12-30
Henri Verbeet
wined3d: The FVF parameter to IWineD3DDeviceImpl_Create...
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2009-12-29
Henri Verbeet
wined3d: Clear the device's focus_window field when...
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2009-12-29
Henri Verbeet
wined3d: Don't touch the window's focus or wndproc...
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2009-12-29
Stefan Dösinger
wined3d: Remove the d3d7 do-not-convert code.
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2009-12-23
Henri Verbeet
wined3d: Focus the focus window.
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2009-12-23
Henri Verbeet
wined3d: Filter messages for the device's focus window...
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2009-12-22
Henri Verbeet
wined3d: Get rid of some redundant local variables.
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2009-12-21
Henri Verbeet
wined3d: Cleanup IWineD3DDeviceImpl_GetRasterStatus().
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2009-12-18
Henri Verbeet
wined3d: Add some error handling to create_primary_open...
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2009-12-18
Henri Verbeet
wined3d: Add a function to destroy dummy textures.
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2009-12-18
Henri Verbeet
wined3d: Don't touch "ppSurface" on failure in IWineD3D...
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2009-12-17
Henri Verbeet
wined3d: Cleanup IWineD3DDeviceImpl_GetBackBuffer().
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2009-12-16
Stefan Dösinger
wined3d: Don't render single buffered swapchains to...
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2009-12-16
Henri Verbeet
wined3d: Get rid of the "swapchain" parameter to surfac...
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2009-12-15
Stefan Dösinger
wined3d: Frontbuffers are onscreen.
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2009-12-14
Henri Verbeet
wined3d: Let the context handle the draw buffer in...
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2009-12-11
Henri Verbeet
wined3d: Move IWineD3DDeviceImpl_RestoreWindow() to...
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2009-12-11
Henri Verbeet
wined3d: Move IWineD3DDeviceImpl_SetupFullscreenWindow...
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2009-12-11
Henri Verbeet
wined3d: Add a separate function for swapchain initiali...
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2009-12-11
Henri Verbeet
wined3d: Correctly calculate the extended style in...
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2009-12-11
Henri Verbeet
wined3d: Properly invalidate the context's draw buffer...
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2009-12-10
Henri Verbeet
wined3d: Rename "wineD3DDevice" to "device".
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2009-12-10
Henri Verbeet
wined3d: Don't restore the draw buffer in color_fill_fbo().
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2009-12-08
Henri Verbeet
wined3d: Rename the "wineD3D" device field to "wined3d".
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2009-12-08
Henri Verbeet
wined3d: Remove the redundant "adapterNo" field from...
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2009-12-08
Henri Verbeet
wined3d: Rename the wined3d_adapter "num" field to...
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2009-12-08
Henri Verbeet
wined3d: Pass the correct vertex count in DrawIndexedPr...
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2009-12-07
Stefan Dösinger
Render to fbo when the size mismatches at creation...
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2009-12-07
Stefan Dösinger
wined3d: Infrastructure to render swapchains to a FBO.
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2009-12-07
Stefan Dösinger
wined3d: Use GL_COLOR_ATTACHMENT0 as offscreen buffer...
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2009-12-07
Stefan Dösinger
wined3d: A function for checking if a surface is offscreen.
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2009-12-07
Stefan Dösinger
wined3d: Add a function for initializing surface sysmem.
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2009-12-04
Henri Verbeet
wined3d: The stateblock doesn't really need a parent.
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2009-12-02
Henri Verbeet
wined3d: Set appropriate error codes in IWineD3DDeviceI...
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2009-11-18
Henri Verbeet
wined3d: Remove the effetively unused "state" field...
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2009-11-18
Henri Verbeet
wined3d: Add a separate function for device initialization.
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