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ole32: Rename firstPropertyNode to storageDirEntry.
[wine]
/
dlls
/
d3d8
/
tests
/
2009-11-12
Henri Verbeet
d3d8/tests: Don't require dynamic usage for textures...
tree
|
commitdiff
2009-11-10
Henri Verbeet
d3d8/tests: Only run the vertex/pixel shader constant...
tree
|
commitdiff
2009-11-09
Stefan Dösinger
d3d8: Run the visual tests in a window.
tree
|
commitdiff
2009-11-09
Stefan Dösinger
d3d8: Read the backbuffer in the visual test.
tree
|
commitdiff
2009-10-23
Henri Verbeet
d3d8/tests: Properly release the first device in test_d...
tree
|
commitdiff
2009-10-16
Henri Verbeet
d3d8/tests: Check some more return values (LLVM/Clang).
tree
|
commitdiff
2009-10-16
Detlef Riekenberg
d3d8/tests: Mark a failure of GetLightEnable on Win9x...
tree
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commitdiff
2009-10-13
Henri Verbeet
d3d8: Add some stateblock tests for device resources.
tree
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commitdiff
2009-10-12
Henri Verbeet
d3d8: Cleanup the stateblock test callbacks a bit.
tree
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commitdiff
2009-10-09
Henri Verbeet
d3d8: Add tests for D3DSBT_PIXELSTATE stateblocks.
tree
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commitdiff
2009-10-09
Henri Verbeet
d3d8: Add tests for D3DSBT_VERTEXSTATE stateblocks.
tree
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commitdiff
2009-10-08
Henri Verbeet
d3d8: Add some tests for CreateStateBlock().
tree
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commitdiff
2009-10-08
Henri Verbeet
d3d8: Don't test D3DRS_DEBUGMONITORTOKEN in the statebl...
tree
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commitdiff
2009-10-07
Henri Verbeet
d3d8: Rename abort_stateblock() to delete_stateblock...
tree
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commitdiff
2009-10-07
Henri Verbeet
d3d8: Use separate fields for data to check/apply in...
tree
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commitdiff
2009-10-07
Henri Verbeet
d3d8: Get rid of the unused "return_data_buffer" in...
tree
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commitdiff
2009-10-05
Henri Verbeet
d3d8: Make the individual stateblock tests responsible...
tree
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commitdiff
2009-10-05
Henri Verbeet
d3d8: Always pass "struct event_data" to "event_fn...
tree
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commitdiff
2009-08-31
Henri Verbeet
d3d8: Remove trailing spaces.
tree
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commitdiff
2009-08-25
Henri Verbeet
d3d8: Remove stray tabs.
tree
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commitdiff
2009-06-29
Henri Verbeet
d3d: Add a test for releasing the device after destroyi...
tree
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commitdiff
2009-06-23
Henri Verbeet
d3d8/tests: Make sure the device is released properly.
tree
|
commitdiff
2009-06-19
Paul Vriens
d3d8/tests: Fix some tests (logical || with non-zero...
tree
|
commitdiff
2009-06-16
Henri Verbeet
d3d8: Add tests for deleting invalid shader handles.
tree
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commitdiff
2009-04-24
David Adam
wined3d: SetDepthStencilSurface is always called when...
tree
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commitdiff
2009-04-22
David Adam
d3d8: Add tests for IDirect3D8Device_Reset.
tree
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commitdiff
2009-03-26
Henri Verbeet
d3d8: Fix some indentation.
tree
|
commitdiff
2009-03-23
Michael Stefaniuc
d3d8/tests: Use ULONG instead of unsigned long.
tree
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commitdiff
2009-03-10
Henri Verbeet
d3d8: Fix some sign compare warnings.
tree
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commitdiff
2009-03-02
Paul Vriens
d3d8/tests: Use win_skip() and skip() where appropriate.
tree
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commitdiff
2009-02-25
Paul Vriens
d3d8/tests: Fix a test failure on some boxes.
tree
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commitdiff
2009-02-25
Paul Vriens
d3d8/tests: Fix a test failure on VMware.
tree
|
commitdiff
2009-02-25
Francois Gouget
d3d8/tests: Use win_skip() to skip over unimplemented...
tree
|
commitdiff
2009-01-27
Ge van Geldorp
d3d8/tests: Make tests pass on a W2K8 VM.
tree
|
commitdiff
2009-01-05
Paul Vriens
d3d8/tests: Fix a test failure on VMware and VirtualBox.
tree
|
commitdiff
2008-12-30
Henri Verbeet
d3d8: Port the d3d9 stateblock tests to d3d8.
tree
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commitdiff
2008-12-29
Henri Verbeet
d3d: Make sure the device is properly released when...
tree
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commitdiff
2008-12-16
Henri Verbeet
d3d8: Add a test for GetVertexShader() with a FVF set.
tree
|
commitdiff
2008-12-04
Huw Davies
d3d8/tests: Skip tests if we can't create the D3D8...
tree
|
commitdiff
2008-11-03
Henri Verbeet
d3d8: Don't ignore the GetCursorInfo() return value...
tree
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commitdiff
2008-10-18
Alexandre Julliard
Convert remaining source files to utf-8.
tree
|
commitdiff
2008-10-13
Detlef Riekenberg
d3d8/tests: Fix test on win9x with broken driver.
tree
|
commitdiff
2008-10-07
Aric Stewart
d3d8: Initialize IDirect3DDevice8 *device to NULL in...
tree
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commitdiff
2008-09-10
Henri Verbeet
d3d8: Add a test for auto depth stencil reset.
tree
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commitdiff
2008-08-22
David Adam
d3d8/d3d9: Remove unconsistent tests for SetMaterial.
tree
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commitdiff
2008-07-08
Tobias Jakobi
d3d8: Fix IDirect3DDevice8::CreateImageSurface pool...
tree
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commitdiff
2008-07-08
Tobias Jakobi
d3d8: Add testcase for IDirect3DDevice8::CreateImageSur...
tree
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commitdiff
2008-07-08
Alexandre Julliard
d3d8: Don't depend on the dxerr8 static library in...
tree
|
commitdiff
2008-07-08
Alexandre Julliard
tests: Don't depend on the static uuid libraries in...
tree
|
commitdiff
2008-06-25
H. Verbeet
d3d: Allow more imprecision in the texop test.
tree
|
commitdiff
2008-06-24
H. Verbeet
d3d8: Use color_match() in alpha_test().
tree
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commitdiff
2008-06-20
Huw Davies
d3d8: Fix typo in test.
tree
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commitdiff
2008-06-06
Dmitry Timoshkov
d3d8: Avoid a not needed address-of operator.
tree
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commitdiff
2008-05-27
H. Verbeet
d3d8: Test our texop implementation.
tree
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commitdiff
2008-05-27
H. Verbeet
d3d: Use an alpha capable backbuffer format in the...
tree
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commitdiff
2008-04-30
Alexandre Julliard
makefiles: List the static libraries as normal imports...
tree
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commitdiff
2008-04-25
James Hawkins
d3d8: Fix a few test failures in win2k3.
tree
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commitdiff
2008-04-21
David Adam
wined3d: Fix a possible null dereference.
tree
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commitdiff
2008-04-03
Alexander Dorofeyev
wined3d: Improve detection of device palette change.
tree
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commitdiff
2008-03-28
Stefan Dösinger
d3d8: Reject broken normal declaration types with fixed...
tree
|
commitdiff
2008-03-27
Austin English
Spelling fixes.
tree
|
commitdiff
2008-03-24
Alexander Dorofeyev
d3d8/tests: Test DrawIndexedPrimitiveUP with primitive...
tree
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commitdiff
2008-03-10
Alexander Dorofeyev
d3d8/tests: Cover one more case in p8_texture_test.
tree
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commitdiff
2008-02-25
Alexander Dorofeyev
d3d8/tests: Add a P8 texture test.
tree
|
commitdiff
2008-02-15
Francois Gouget
Assorted spelling fixes.
tree
|
commitdiff
2007-12-07
Stefan Dösinger
wined3d: Add an alpha blending test.
tree
|
commitdiff
2007-12-03
Stefan Dösinger
wined3d: Enabling too many lights is silently ignored.
tree
|
commitdiff
2007-11-20
Stefan Dösinger
d3d8: Destroy the window after the visual test.
tree
|
commitdiff
2007-08-31
Stefan Dösinger
d3d: Add a test for double surface locking.
tree
|
commitdiff
2007-08-14
Paul Vriens
d3d8/tests: Make tests run again on win95.
tree
|
commitdiff
2007-08-10
Francois Gouget
d3d8/tests: DXGetErrorString8() prints 'Unknown' for...
tree
|
commitdiff
2007-08-08
Stefan Dösinger
d3d: Add a simple offscreen rendering test.
tree
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commitdiff
2007-08-06
Stefan Dösinger
d3d8: Skip tests if d3d is not supported.
tree
|
commitdiff
2007-07-30
Stefan Dösinger
d3d8: Only test pixel shaders if they are supported.
tree
|
commitdiff
2007-07-30
Stefan Dösinger
d3d8: Use a less demanding format for the depth stencil...
tree
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commitdiff
2007-07-30
Stefan Dösinger
d3d8: Only test volume textures if they are supported.
tree
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commitdiff
2007-07-30
Stefan Dösinger
d3d8: Only test cube textures if they are supported.
tree
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commitdiff
2007-07-30
Stefan Dösinger
d3d8: Only test pixel shaders for refcounting if they...
tree
|
commitdiff
2007-07-30
Stefan Dösinger
d3d8: Skip volume test if volume textures are not suppo...
tree
|
commitdiff
2007-07-03
Stefan Dösinger
wined3d: rsq and rcp use the .w component if no swizzle...
tree
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commitdiff
2007-06-14
Stefan Dösinger
wined3d: Present does not clear the depth stencil.
tree
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commitdiff
2007-05-29
Francois Gouget
d3d8/tests: Fix the Visual C++ double to float conversi...
tree
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commitdiff
2007-05-21
Francois Gouget
direct3d: Remove misspelled constants as they exist...
tree
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commitdiff
2007-05-11
Stefan Dösinger
wined3d: Destroying the resource frees all private...
tree
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commitdiff
2007-05-04
H. Verbeet
d3d8: Add a surface locking test.
tree
|
commitdiff
2007-04-02
Felix Nawothnig
wined3d: Make CreateCubeTexture fail when not supported.
tree
|
commitdiff
2007-03-15
Stefan Dösinger
direct3d: Add a fixed function fog test.
tree
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commitdiff
2007-03-12
Paul Vriens
d3d8/tests: Use skip as is done in the other tests.
tree
|
commitdiff
2007-03-08
H. Verbeet
d3d8: Add tests for GetVertexShaderDeclaration, GetVert...
tree
|
commitdiff
2007-02-27
Stefan Dösinger
wined3d: More Clear fixes.
tree
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commitdiff
2007-02-20
Stefan Dösinger
wined3d: No bounds checking is done on sampler / textur...
tree
|
commitdiff
2007-02-19
Stefan Dösinger
wined3d: Lighting is calculated for vertices without...
tree
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commitdiff
2007-02-19
Stefan Dösinger
wined3d: Visual test framework.
tree
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commitdiff
2007-02-13
Stefan Dösinger
d3d8: Deleting bound shaders unbinds them.
tree
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commitdiff
2007-02-12
Stefan Dösinger
wined3d: BeginScene and EndScene tests and fixes.
tree
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commitdiff
2007-01-12
Francois Gouget
d3d8/tests: Warn that tests were skipped if we could...
tree
|
commitdiff
2007-01-02
Louis Lenders
d3d8: Fix failing tests on windows, when no 3d hardware...
tree
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commitdiff
2006-12-29
Alexandre Julliard
d3d8/tests: Avoid sizeof in traces.
tree
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commitdiff
2006-12-29
Chris Robinson
d3d8: Don't report Shader Model 2.0 or higher.
tree
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commitdiff
2006-12-26
Chris Robinson
d3d: GetStreamSource on a stream with NULL data isn...
tree
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commitdiff
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