shlwapi: Implement stub for ZoneCheckUrlExW.
[wine] / dlls / d3d9 /
2009-09-08  Stefan Dösingerwined3d: Test and fix ddraw and d3d9 GetDC differences.
2009-08-31  Stefan Dösingerwined3d: SetLOD is ignored on D3DPOOL_DEFAULT textures.
2009-08-31  Stefan Dösingerwined3d: Handle per-texture max LOD level.
2009-08-28  Henri Verbeetd3d9: Remove trailing spaces.
2009-08-26  Henri Verbeetd3d9: Use the wined3d cs for wined3d locking.
2009-08-26  Henri Verbeetd3d9: Remove stray tabs.
2009-08-20  Jörg Höhled3d9/tests: SetAutoGenFilterType tests.
2009-08-19  Henri Verbeetwined3d: Try to force a top-left filling convention.
2009-08-14  Jörg Höhled3d9/tests: Detect empty graphics driver name.
2009-08-10  Henri Verbeetwined3d: Use EXT_provoking_vertex to match Direct3D...
2009-08-07  Stefan Dösingerd3d: Filter R8G8B8 in d3d8 and d3d9.
2009-07-10  Henri Verbeetd3d9/tests: Use color_match() in a few more places.
2009-07-07  Henri Verbeetwined3d: Get rid of some pointers in WINED3DADAPTER_IDE...
2009-07-06  Paul Vriensd3d9/tests: Skip a test on failure.
2009-07-03  Henri Verbeetd3d9/tests: Add a small test for having multiple device...
2009-06-29  Henri Verbeetd3d: Add a test for releasing the device after destroyi...
2009-06-26  Gerald Pfeiferd3d9: Fix variable type in reset_enum_callback().
2009-06-23  Henri Verbeetd3d9/tests: Make sure the device is released properly.
2009-06-23  Henri Verbeetd3d9/tests: Release the query in test_occlusion_query_s...
2009-06-23  Henri Verbeetd3d9/tests: Release the vertex buffer in test_null_stre...
2009-06-23  Paul Vriensd3d9/tests: Use color_match ((logical || with non-zero...
2009-06-22  Gerald Pfeiferd3d9/tests: Fix three incorrect logic conditions.
2009-06-22  Stefan Dösingerd3d9: Add a SGN test.
2009-06-22  Stefan Dösingerd3d9: Add an aL indexing test.
2009-06-19  Henri Verbeetd3d9: Use color_match() in the fog test.
2009-06-17  Stefan Doesingerd3d9: Accept an alternative oFog->ps_3_0 handling.
2009-06-15  Henri Verbeetwined3d: Get rid of the pointers in WINED3DSURFACE_DESC.
2009-06-12  Henri Verbeetwined3d: Remove the useless "resource_type" parameter...
2009-06-11  Gerald Pfeiferd3d9: Use correct constant types (WINED3DPOOL_DEFAULT...
2009-06-09  Henri Verbeetwined3d: Get rid of the silly pointers in WINED3DVOLUME...
2009-06-03  Gerald Pfeiferd3d9: Use WINED3DPOOL_DEFAULT instead of D3DPOOL_DEFAUL...
2009-06-01  Alexandre Julliardd3d9/tests: Skip CheckDeviceMultiSampleType test if...
2009-05-29  Henri Verbeetd3d9: Having a NULL rendertarget isn't a failure.
2009-05-28  Louis Lenderswined3d: Fix CheckDeviceMultiSampleType when queried...
2009-05-28  Henri Verbeetwined3d: Remove the "declaration" parameter to IWineD3D...
2009-05-27  Stefan Dösingerwined3d: sincos for vertex shaders.
2009-05-27  Louis Lendersd3d9/tests: Add simple test to show that QualityLevels...
2009-05-26  Henri Verbeetwined3d: Add the output signature to IWineD3DDevice_Cre...
2009-05-11  Henri Verbeetwined3d: Use the output signature to map SM4 pixel...
2009-05-08  Austin Englishd3d9/tests: Sign compare fix.
2009-05-08  Stefan Dösingerwined3d: Add a point size test.
2009-04-27  Stefan Dösingerd3d: Limit d3d8 and d3d9 vshader constants to 256.
2009-04-27  David Adamd3d9: Fix a copy/paste error in test.
2009-04-24  David Adamwined3d: SetDepthStencilSurface is always called when...
2009-04-23  Henri Verbeetwined3d: Get rid of the shared_handle parameter.
2009-04-22  David Adamd3d9: Add tests for IDirect3D9Device_Reset.
2009-04-09  Stefan Dösingerd3d: Remove the format from index buffers.
2009-04-09  Stefan Dösingerwined3d: Remove the buffer fvf.
2009-04-09  Stefan Dösingerd3d9: Store the FVF in the d3d9 vertex buffer.
2009-04-08  Stefan Dösingerwined3d: Merge IWineD3DIndexBuffer and IWineD3DBuffer.
2009-04-08  Stefan Dösingerwined3d: Use Map and Unmap for index buffers.
2009-04-08  Stefan Dösingerd3d: Unify WINED3DVERTEXBUFFER_DESC and WINED3DINDEXBUF...
2009-04-08  Stefan Dösingerd3d8, d3d9: Don't rely on the wined3d buffer type.
2009-03-27  Henri Verbeetwined3d: Unify vertex and texture formats.
2009-03-27  Henri Verbeetwined3d: Don't create an END element for wined3d vertex...
2009-03-26  Henri Verbeetd3d9: Don't depend on specific display modes in test_re...
2009-03-26  Henri Verbeetd3d9: Properly initialize the viewport dimensions.
2009-03-26  Henri Verbeetd3d9: Fix some indentation.
2009-03-23  Henri Verbeetd3d9: Fix locking.
2009-03-23  Henri Verbeetd3d9: Get rid of resource.c.
2009-03-23  Henri Verbeetd3d9: Get rid of basetexture.c.
2009-03-23  Michael Stefaniucd3d9/tests: Use LONG instead of long.
2009-03-12  Michael Stefaniucd3d9/tests: Fix some ok() strings in the fog test.
2009-03-12  Michael Stefaniucd3d9/tests: Limit the back buffer to 800x600 in the...
2009-03-11  Henri Verbeetd3d9: Present parameters are an array when D3DCREATE_AD...
2009-03-09  Henri Verbeetd3d9: Fix some sign compare warnings.
2009-03-06  Henri Verbeetd3d9: Improve IDirect3DDevice9::SetFVF() code flow.
2009-03-06  Henri Verbeetwined3d: Merge IWineD3DVertexBuffer with IWineD3DBuffer.
2009-03-05  Henri Verbeetwined3d: Add separate methods for setting the primitive...
2009-03-05  Henri Verbeetwined3d: Pass the vertex count rather than the primitiv...
2009-03-04  Jörg Höhled3d9/tests: Fix typos in text.
2009-02-25  Francois Gougetd3d9/tests: Use win_skip() to skip over unimplemented...
2009-02-24  Stefan Dösingerd3d9: Add an alpha blending test.
2009-02-23  Henri Verbeetd3d10core: Keep a reference to the wined3d device in...
2009-02-20  Henri Verbeetwined3d: Add DXGI formats to WINED3DFORMAT.
2009-02-20  Henri Verbeetd3d9: Explicitly convert between D3DFORMAT and WINED3DF...
2009-02-19  Henri Verbeetd3d9: Also copy the AutoDepthStencilFormat field in...
2009-02-11  Stefan Dösingerd3d9: Test table fog and exp fog in the shader fog...
2009-02-11  Stefan Dösingerwined3d: Properly set the fog frag coord according...
2009-01-29  Michael Stefaniucd3d9: Remove superfluous pointer casts.
2009-01-28  Marcus Meissnerd3d9: Remove useless NULL check in stateblock test...
2009-01-28  Alasdair Sinclaird3d9/tests: Fix missing void in empty parameter list.
2009-01-28  Marcus Meissnerd3d9: Initialize hr (Coverity).
2009-01-20  Stefan Dösingerwined3d: Get rid of last_was_foggy_shader & friends.
2009-01-20  Henri Verbeetd3d9: Remove some superfluous pointer casts.
2009-01-16  Henri Verbeetd3d9: Properly test for dynamic usage in device_parent_...
2009-01-16  Henri Verbeetwined3d: Add an IWineD3DDeviceParent interface.
2009-01-13  Stefan Dösingerd3d9: Use D3DFOG_* constants instead of plain integers.
2009-01-13  Stefan Dösingerd3d9: Properly set AutoRestoreDisplayMode.
2009-01-09  Stefan Dösingerddrawex: Add a test for the permanent DC function.
2009-01-06  Henri Verbeetd3d: Explicitly translate texture stage states.
2009-01-06  Henri Verbeetd3d9: Don't test invalid texture stages.
2009-01-03  Stefan Dösingerddraw: Add a test for IDirectDrawSurface::GetDC.
2009-01-02  Roderick Colenbranderd3d9: Relax color matching in bumpmap test.
2008-12-30  Henri Verbeetd3d: Correct some debug levels.
2008-12-30  Henri Verbeetd3d9: Use separate codepaths for failure and NULL retur...
2008-12-29  Henri Verbeetd3d9: Use a HAL device for the stateblock tests.
2008-12-29  Henri Verbeetwined3d: The initial value for D3DRS_POINTSIZE_MAX...
2008-12-29  Henri Verbeetd3d: Make sure the device is properly released when...
2008-12-29  Henri Verbeetd3d9: Release the vertex declaration once we're done...
next