dbghelp: When sending back information about a global symbol, only demangle the class...
[wine] / dlls / wined3d /
2008-02-06  Stefan Dösingerwined3d: Create VBOs.
2008-02-06  Stefan Dösingerwined3d: Separate OpenGL and driver version.
2008-02-06  Stefan Dösingerwined3d: Move the highpart of the driver version to...
2008-02-06  Stefan Dösingerwined3d: Tear down the dummy textures before resetting.
2008-02-06  Stefan Dösingerwined3d: Restore the stateblock after Reset.
2008-02-06  Roderick Colenbranderwined3d: Redownload the surface data in case of a palet...
2008-02-06  Roderick Colenbranderwined3d: Allow read back of P8 surfaces. This fixes...
2008-02-06  Roderick Colenbranderwined3d: Reload the palette on a color key change....
2008-02-06  Roderick Colenbranderwined3d: Make sure to set the color key when it is...
2008-02-05  Stefan Dösingerwined3d: Recreate the contexts on _Reset.
2008-02-05  Stefan Dösingerwined3d: Move vertex buffer vbo creation to PreLoad.
2008-02-05  Stefan Dösingerwined3d: Move the float format check to the big switch...
2008-02-05  Stefan Dösingerwined3d: Fix dxtn format check.
2008-02-05  Stefan Dösingerwined3d: Correct the srgb reading check.
2008-02-05  Stefan Dösingerwined3d: D3DTADDRESS_WRAP on conditional NP2 textures...
2008-02-05  Stefan Dösingerwined3d: Update the gl rectangle when adjusting surface...
2008-02-05  Stefan Dösingerwined3d: Make Clear aware of the depth stencil sharing.
2008-02-05  Stefan Dösingerwined3d: De-Statify depth blit opengl resources.
2008-02-05  Stefan Dösingerwined3d: Mark textures dirty on UnLoad.
2008-02-05  Stefan Dösingerwined3d: Move some UnLoad code to the base texture...
2008-02-05  Stefan Dösingerwined3d: Destroy FBOs and reset pointers on Reset.
2008-02-05  Stefan Dösingerwined3d: Unload implicit depth stencil buffers correctly.
2008-02-05  Stefan Dösingerwined3d: Update the auto depth stencil buffer size...
2008-02-05  Stefan Dösingerwined3d: Beware of texture_rectangle NP2 support in...
2008-01-24  Alexandre JulliardAvoid sizeof in traces.
2008-01-24  Andrew Talbotwined3d: Remove unneeded casts.
2008-01-24  Andrew Talbotwined3d: Remove unneeded casts.
2008-01-24  Andrew Talbotwined3d: Remove unneeded casts.
2008-01-24  Andrew Talbotwined3d: Remove unneeded casts.
2008-01-23  Francois GougetAssorted spelling fixes.
2008-01-23  Roderick Colenbranderwined3d: Don't use texture_rectangle for paletted textures.
2008-01-22  Marcus Meissnerwined3d: Initialize swapchain.
2008-01-22  Alexander Dorofeyevwined3d: Fix not released swapchain in some codepaths.
2008-01-22  Alexander Dorofeyevwined3d: Change colorkey fixup for stage 0 alphaop...
2008-01-21  Marcus Meissnerwined3d: Removed deadcode.
2008-01-18  Austin Englishwined3d: Spelling fixes.
2008-01-16  Marcus Meissnerwined3d: Check for overflows.
2008-01-15  Allan Tongwined3d: Set swapchain container before flagging front...
2008-01-15  Pablo Spallanzaniwined3d: Fix texture coordinate calculation in surface_...
2008-01-14  Stefan Dösingerwined3d: Clear the constant list before finding constants.
2008-01-14  Stefan Dösingerwined3d: Destroy opengl shaders on reset.
2008-01-14  Stefan Dösingerwined3d: Destroy arb shaders on shader destroy.
2008-01-14  Stefan Dösingerwined3d: Reset the shader state on shader_*_destroy.
2008-01-14  Stefan Dösingerwined3d: Keep track of shaders.
2008-01-14  Stefan Dösingerwined3d: Unload all resources on Reset.
2008-01-14  Stefan Dösingerd3d9: Reject IDirect3DDevice9::Reset with active defaul...
2008-01-14  Stefan Dösingerwined3d: Implement VolumeTexture::UnLoad.
2008-01-14  Stefan Dösingerwined3d: Implement IWineD3DCubeTexture::UnLoad.
2008-01-14  Stefan Dösingerwined3d: Implement IWineD3DTexture::UnLoad.
2008-01-14  Stefan Dösingerwined3d: Implement IWineD3DVolume::UnLoad.
2008-01-14  Stefan Dösingerwined3d: Implement IWineD3DIndexBuffer::UnLoad.
2008-01-14  Stefan Dösingerwined3d: Implement IWineD3DVertexBuffer::UnLoad.
2008-01-14  Stefan Dösingerwined3d: Implement IWineD3DSurface::UnLoad.
2008-01-14  Stefan Dösingerwined3d: Add a new IWineD3DResource::UnLoad method.
2008-01-14  Roderick Colenbranderwined3d: Fix glBlendColorEXT for use on RivaTNT.
2008-01-08  Stefan Dösingerwined3d: Fix a pixelshader recompilation check.
2008-01-08  Stefan Dösingerwined3d: Detect geforce 7300 cards.
2008-01-07  Roderick Colenbranderwined3d: Unify color conversion code.
2008-01-07  Roderick Colenbranderwined3d: Use software palette conversion for non-textur...
2008-01-07  Alexandre Julliardwined3d: Use unsigned int instead of size_t for the...
2008-01-07  Alexandre Julliardwined3d: Use unsigned int instead of size_t for element...
2008-01-03  Gerald Pfeiferwined3d: Removed dead FIXME checks.
2008-01-03  H. Verbeetwined3d: Properly handle the surface location in stretc...
2008-01-03  H. Verbeetwined3d: SFLAG_INTEXTURE is the same as SFLAG_INDRAWABL...
2008-01-03  H. Verbeetwined3d: Bind the surface texture in LoadLocation().
2008-01-03  H. Verbeetwined3d: Move binding the texture and dirtifying the...
2008-01-03  H. Verbeetwined3d: Call SetGlTextureDesc() from BindTexture(...
2008-01-03  H. Verbeetwined3d: Call ActivateContext regardless of WINED3DCREA...
2008-01-02  Gerald Pfeiferwined3d: Simplify three checks based on the unsignednes...
2008-01-02  Gerald Pfeiferwined3d: Remove four noop checks.
2007-12-31  Alexander Dorofeyevwined3d: Fix regression of colorfill and texture to...
2007-12-31  Alexander Dorofeyevwined3d: Free palette handle when destroying IWineD3DPa...
2007-12-31  Gerald Pfeiferwined3d: Remove noop check in IWineD3DBaseTextureImpl_A...
2007-12-28  Roderick Colenbranderwined3d: Only store the palette index in the alpha...
2007-12-28  Roderick Colenbranderwined3d: In case of GL_EXT_paletted_textures we use...
2007-12-28  Stefan Dösingerwined3d: Multiply the half pixel correction with .w.
2007-12-27  Stefan Dösingerwined3d: Combine two glScalef calls into one.
2007-12-27  Stefan Dösingerwined3d: Get rid of the invymat.
2007-12-27  Stefan Dösingerwined3d: Fix a problem in BltOverride.
2007-12-27  Alexander Dorofeyevwined3d: Also update alpha test when stage texture...
2007-12-26  Alexander Dorofeyevwined3d: Add zero/near zero vertex rhw special case.
2007-12-21  Alexander Dorofeyevwined3d: Use IWineD3DDeviceImpl_ClearSurface in IWineD3...
2007-12-21  Alexander Dorofeyevwined3d: Rewrite IWineD3DSurfaceImpl_BltOverride colorf...
2007-12-21  Stefan Dösingerwined3d: Implement and test vertex fixups with per...
2007-12-21  Stefan Dösingerwined3d: Per stream offsets are 4 byte aligned.
2007-12-21  Stefan Dösingerwined3d: Vertex attributes are 4 byte aligned.
2007-12-21  Stefan Dösingerwined3d: Improve some traces.
2007-12-21  Stefan Dösingerwined3d: Change the vertex buffer declaration's data...
2007-12-21  Stefan Dösingerwined3d: Implement half float vertex buffer conversion.
2007-12-20  Stefan Dösingerwined3d: Add a test for 16 bit floats.
2007-12-20  Stefan Dösingerwined3d: Move the GL info structure into the adapter.
2007-12-20  Stefan Dösingerwined3d: Fix vertex buffers based on type, not semantic.
2007-12-20  Stefan Dösingerwined3d: Fixed function vertex attribute types are...
2007-12-20  Stefan Dösingerwined3d: Store if half float conversion is needed in...
2007-12-20  Stefan Dösingerwined3d: Always dump the fbo state on errors.
2007-12-20  Rico Schüllerwined3d: Fix some typos.
2007-12-19  Stefan Dösingerwined3d: Implement texture -> swapchain blits with...
2007-12-19  Stefan Dösingerwined3d: Some improvements for SFLAG_CONVERTED checking.
2007-12-19  Stefan Dösingerwined3d: Emulate half float vertices if GL_NV_half_floa...
2007-12-19  Stefan Dösingerwined3d: Implement blits from the active render target...
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