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wined3d: Add the output signature to IWineD3DDevice_CreateVertexShader().
[wine]
/
dlls
/
wined3d
/
state.c
2009-05-18
Stefan Dösinger
wined3d: Support clipplanes with GLSL.
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2009-05-15
Henri Verbeet
wined3d: Document functions that depend on the caller...
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2009-05-13
Henri Verbeet
wined3d: Directly call basetexture_apply_state_changes().
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2009-05-08
Stefan Dösinger
wined3d: Work around a bad crash in fglrx.
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2009-04-28
Stefan Dösinger
wined3d: Fix a few more direct buffer accesses.
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2009-04-10
Tobias Jakobi
wined3d: glsl: Enable load_np2fixup_constants.
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2009-04-08
Stefan Dösinger
wined3d: Merge indexbuffer and buffer implementations.
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2009-03-31
Tobias Jakobi
wined3d: Simplify sampler_texmatrix using pow2Matrix_id...
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2009-03-31
Tobias Jakobi
wined3d: GLSL: Implement texrect coord fixup.
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2009-03-30
Henri Verbeet
wined3d: Store the format_desc itself in struct wined3d...
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2009-03-30
Stefan Dösinger
wined3d: Remove a TODO.
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2009-03-27
Henri Verbeet
wined3d: Unify vertex and texture formats.
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2009-03-27
Henri Verbeet
wined3d: Use separate structures for ddraw style stride...
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2009-03-26
Henri Verbeet
wined3d: Pass the number of components to glVertexBlend...
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2009-03-26
Henri Verbeet
wined3d: Simplify the "transformed" check in state_ligh...
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2009-03-26
Henri Verbeet
wined3d: Remove unused attributes from WineDirect3DVert...
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2009-03-25
Henri Verbeet
wined3d: Fix a few sign compare warnings.
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2009-03-25
Henri Verbeet
wined3d: Implement WINED3DTSS_TCI_SPHEREMAP.
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2009-03-25
Henri Verbeet
wined3d: Reduce the number of checkGLcall's in tex_coor...
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2009-03-25
Henri Verbeet
wined3d: Print a FIXME in tex_coordindex() when NV_TEXG...
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2009-03-25
Henri Verbeet
wined3d: Fix the indentation in tex_coordindex().
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2009-03-25
Henri Verbeet
wined3d: Print a warning when the stage isn't mapped...
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2009-03-13
Henri Verbeet
wined3d: Only return a pointer to struct GlPixelFormatD...
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2009-03-12
Henri Verbeet
wined3d: Get rid of some calls to getFormatDescEntry().
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2009-03-09
Henri Verbeet
wined3d: Don't compare texUnitMap entries to -1.
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2009-03-09
Henri Verbeet
wined3d: Buffer object ID's are supposed to be unsigned.
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2009-03-06
Henri Verbeet
wined3d: Merge IWineD3DVertexBuffer with IWineD3DBuffer.
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2009-02-24
Stefan Dösinger
wined3d: Properly update last_was_pshader.
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2009-02-19
Henri Verbeet
wined3d: Add some traces to state handlers.
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2009-02-17
Stefan Dösinger
wined3d: Pass the requested srgb flag to PreLoad.
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2009-02-17
Stefan Dösinger
wined3d: Duplicate GL textures for srgb switching.
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2009-01-23
Henri Verbeet
wined3d: Don't use drawStridedFast() for drawing pretra...
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2009-01-23
Henri Verbeet
wined3d: Don't use drawStridedFast() when pointsize...
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2009-01-23
Henri Verbeet
wined3d: Take EXT_vertex_array_bgra into account in...
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2009-01-20
Stefan Dösinger
wined3d: Get rid of last_was_foggy_shader & friends.
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2009-01-15
Henri Verbeet
wined3d: Remove some comments.
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2009-01-12
Stefan Dösinger
wined3d: Avoid hooking non-fog glEnable/glDisable calls.
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2009-01-12
Stefan Dösinger
wined3d: Split the remains of state_fog.
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2009-01-12
Stefan Dösinger
wined3d: Remove the apply_pshader_fog state handler.
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2009-01-12
Stefan Dösinger
wined3d: Move fogdensity and fogcolor to the fragment...
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2009-01-12
Stefan Dösinger
wined3d: Remove the pixelshader fogstart/fogend optimiz...
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2009-01-10
Allan Tong
wined3d: Add code to cleanup device multistate_funcs.
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2009-01-09
Henri Verbeet
wined3d: Simplify checking if an attribute is used...
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2009-01-08
Henri Verbeet
wined3d: Add support for EXT_vertex_array_bgra.
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2009-01-08
Henri Verbeet
wined3d: Move position_transformed out of u.s in struct...
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2009-01-06
Henri Verbeet
wined3d: Renumber WINED3DTEXTURESTAGESTATETYPE enum...
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2008-12-31
Henri Verbeet
wined3d: Convert some BOOLs to bitfields in struct...
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2008-12-31
Henri Verbeet
wined3d: Convert some BOOLs to bitfields in struct...
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2008-12-31
Henri Verbeet
wined3d: Make use_vs() and use_ps() work on a statebloc...
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2008-12-19
Stefan Dösinger
wined3d: Make pixelshaders disable fog properly.
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2008-12-16
Stefan Dösinger
wined3d: Emulate GL_EXT_fog_coord.
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2008-12-16
Stefan Dösinger
wined3d: Fake GL_ARB_multitexture.
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2008-12-16
Henri Verbeet
wined3d: Fix use_vs() usage in vertexdeclaration().
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2008-12-16
Henri Verbeet
wined3d: Shaders will never have a NULL function.
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2008-12-15
Henri Verbeet
wined3d: Move the shader version to reg_maps.
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2008-12-15
Stefan Dösinger
wined3d: Remove a blank line in state.c.
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2008-12-12
Henri Verbeet
wined3d: Get rid of the textureDimensions field in...
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2008-12-10
Henri Verbeet
wined3d: Make some constant arrays also static.
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2008-12-08
Henri Verbeet
wined3d: Avoid disabling numbered arrays if we're going...
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2008-12-04
Henri Verbeet
wined3d: Get rid of vcheckGLcall.
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2008-12-04
Henri Verbeet
wined3d: Make shader texture format fixups more generic.
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2008-12-04
Henri Verbeet
wined3d: Move GlPixelFormatDesc to wined3d_private...
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2008-12-03
Alexandre Julliard
wined3d: Fix some macros definitions to make them prope...
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2008-12-02
Alexandre Julliard
wined3d: Make some functions and variables static.
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2008-12-02
Henri Verbeet
wined3d: Const correctness fixes for state.c.
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2008-12-02
Henri Verbeet
wined3d: Handle a few "silent" FIXMEs more consistent...
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2008-12-01
Henri Verbeet
wined3d: Make the lpData member of WineDirect3DStridedD...
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2008-11-26
Henri Verbeet
wined3d: Const correctness fixes for arb_program_shader.c.
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2008-11-25
Stefan Dösinger
wined3d: Make the shader backend call CompileShader.
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2008-11-20
Stefan Dösinger
d3d9: Test psize_min vs psize_max vs psize behavior.
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2008-11-04
Stefan Dösinger
wined3d: Kill the GL_ATI_envmap_bumpmap code.
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2008-10-21
Tobias Jakobi
wined3d: Fix some typos.
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2008-10-18
Alexandre Julliard
wined3d: Convert source files to utf-8.
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2008-09-17
Henri Verbeet
wined3d: Add a checkGLcall() at the end of loadTexCoords().
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2008-09-17
Henri Verbeet
wined3d: Remove some assumptions that PreLoad() will...
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2008-09-10
Henri Verbeet
wined3d: Fix the half pixel offset.
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2008-09-08
Henri Verbeet
wined3d: Translate one pixel down after flipping for...
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2008-09-05
Stefan Dösinger
wined3d: Fix uploading higher transform matrices.
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2008-09-04
Henri Verbeet
wined3d: Use the correct representative for texture...
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2008-09-02
Francois Gouget
wined3d: Add a '\n' to Wine traces.
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2008-08-28
Stefan Dösinger
wined3d: Handle projected textures properly in arbfp...
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2008-08-28
Stefan Dösinger
wined3d: Remove some more junk code.
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2008-08-27
Stefan Dösinger
wined3d: Handle texture transforms in the TEXTURETRANSF...
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2008-08-27
Stefan Dösinger
wined3d: Clean up the texbeml parameter forward.
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2008-08-21
Stefan Dösinger
wined3d: Don't enable texture dimensions with shaders.
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2008-08-20
Stefan Dösinger
wined3d: Ask the ffp/shader/blit implementation about...
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2008-08-05
Stefan Dösinger
wined3d: Move the pshader fog update to the vertex...
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2008-07-24
Stefan Dösinger
wined3d: Honor the texcoordindex when setting the textu...
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2008-07-22
Stefan Dösinger
wined3d: Move set_tex_op(_nvrc) to their specific files.
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2008-07-22
Stefan Dösinger
wined3d: Whitespace fix.
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2008-07-18
Stefan Dösinger
wined3d: Use GL_ARB_texture_non_power_of_two emulation.
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2008-07-18
Stefan Dösinger
wined3d: Move an VBO support check to the state template.
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2008-07-18
Stefan Dösinger
wined3d: Remove more dead code.
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2008-07-18
Stefan Dösinger
wined3d: Remove GL_EXT_vertex_weighting stubs.
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2008-07-18
Stefan Dösinger
wined3d: Move the vertexblend support check to the...
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2008-07-18
Stefan Dösinger
wined3d: Check for ATI_ENVMAP_BUMPMAP in the template.
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2008-07-18
Stefan Dösinger
wined3d: Only register the np2 texture fixup if needed.
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2008-07-17
Stefan Dösinger
wined3d: Test for multisampling in the template.
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2008-07-17
Stefan Dösinger
wined3d: Move the point sprite support test into the...
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2008-07-17
Stefan Dösinger
wined3d: Split the psizemax state handler.
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