wined3d: Add the output signature to IWineD3DDevice_CreateVertexShader().
[wine] / dlls / wined3d / state.c
2009-05-18  Stefan Dösingerwined3d: Support clipplanes with GLSL.
2009-05-15  Henri Verbeetwined3d: Document functions that depend on the caller...
2009-05-13  Henri Verbeetwined3d: Directly call basetexture_apply_state_changes().
2009-05-08  Stefan Dösingerwined3d: Work around a bad crash in fglrx.
2009-04-28  Stefan Dösingerwined3d: Fix a few more direct buffer accesses.
2009-04-10  Tobias Jakobiwined3d: glsl: Enable load_np2fixup_constants.
2009-04-08  Stefan Dösingerwined3d: Merge indexbuffer and buffer implementations.
2009-03-31  Tobias Jakobiwined3d: Simplify sampler_texmatrix using pow2Matrix_id...
2009-03-31  Tobias Jakobiwined3d: GLSL: Implement texrect coord fixup.
2009-03-30  Henri Verbeetwined3d: Store the format_desc itself in struct wined3d...
2009-03-30  Stefan Dösingerwined3d: Remove a TODO.
2009-03-27  Henri Verbeetwined3d: Unify vertex and texture formats.
2009-03-27  Henri Verbeetwined3d: Use separate structures for ddraw style stride...
2009-03-26  Henri Verbeetwined3d: Pass the number of components to glVertexBlend...
2009-03-26  Henri Verbeetwined3d: Simplify the "transformed" check in state_ligh...
2009-03-26  Henri Verbeetwined3d: Remove unused attributes from WineDirect3DVert...
2009-03-25  Henri Verbeetwined3d: Fix a few sign compare warnings.
2009-03-25  Henri Verbeetwined3d: Implement WINED3DTSS_TCI_SPHEREMAP.
2009-03-25  Henri Verbeetwined3d: Reduce the number of checkGLcall's in tex_coor...
2009-03-25  Henri Verbeetwined3d: Print a FIXME in tex_coordindex() when NV_TEXG...
2009-03-25  Henri Verbeetwined3d: Fix the indentation in tex_coordindex().
2009-03-25  Henri Verbeetwined3d: Print a warning when the stage isn't mapped...
2009-03-13  Henri Verbeetwined3d: Only return a pointer to struct GlPixelFormatD...
2009-03-12  Henri Verbeetwined3d: Get rid of some calls to getFormatDescEntry().
2009-03-09  Henri Verbeetwined3d: Don't compare texUnitMap entries to -1.
2009-03-09  Henri Verbeetwined3d: Buffer object ID's are supposed to be unsigned.
2009-03-06  Henri Verbeetwined3d: Merge IWineD3DVertexBuffer with IWineD3DBuffer.
2009-02-24  Stefan Dösingerwined3d: Properly update last_was_pshader.
2009-02-19  Henri Verbeetwined3d: Add some traces to state handlers.
2009-02-17  Stefan Dösingerwined3d: Pass the requested srgb flag to PreLoad.
2009-02-17  Stefan Dösingerwined3d: Duplicate GL textures for srgb switching.
2009-01-23  Henri Verbeetwined3d: Don't use drawStridedFast() for drawing pretra...
2009-01-23  Henri Verbeetwined3d: Don't use drawStridedFast() when pointsize...
2009-01-23  Henri Verbeetwined3d: Take EXT_vertex_array_bgra into account in...
2009-01-20  Stefan Dösingerwined3d: Get rid of last_was_foggy_shader & friends.
2009-01-15  Henri Verbeetwined3d: Remove some comments.
2009-01-12  Stefan Dösingerwined3d: Avoid hooking non-fog glEnable/glDisable calls.
2009-01-12  Stefan Dösingerwined3d: Split the remains of state_fog.
2009-01-12  Stefan Dösingerwined3d: Remove the apply_pshader_fog state handler.
2009-01-12  Stefan Dösingerwined3d: Move fogdensity and fogcolor to the fragment...
2009-01-12  Stefan Dösingerwined3d: Remove the pixelshader fogstart/fogend optimiz...
2009-01-10  Allan Tongwined3d: Add code to cleanup device multistate_funcs.
2009-01-09  Henri Verbeetwined3d: Simplify checking if an attribute is used...
2009-01-08  Henri Verbeetwined3d: Add support for EXT_vertex_array_bgra.
2009-01-08  Henri Verbeetwined3d: Move position_transformed out of u.s in struct...
2009-01-06  Henri Verbeetwined3d: Renumber WINED3DTEXTURESTAGESTATETYPE enum...
2008-12-31  Henri Verbeetwined3d: Convert some BOOLs to bitfields in struct...
2008-12-31  Henri Verbeetwined3d: Convert some BOOLs to bitfields in struct...
2008-12-31  Henri Verbeetwined3d: Make use_vs() and use_ps() work on a statebloc...
2008-12-19  Stefan Dösingerwined3d: Make pixelshaders disable fog properly.
2008-12-16  Stefan Dösingerwined3d: Emulate GL_EXT_fog_coord.
2008-12-16  Stefan Dösingerwined3d: Fake GL_ARB_multitexture.
2008-12-16  Henri Verbeetwined3d: Fix use_vs() usage in vertexdeclaration().
2008-12-16  Henri Verbeetwined3d: Shaders will never have a NULL function.
2008-12-15  Henri Verbeetwined3d: Move the shader version to reg_maps.
2008-12-15  Stefan Dösingerwined3d: Remove a blank line in state.c.
2008-12-12  Henri Verbeetwined3d: Get rid of the textureDimensions field in...
2008-12-10  Henri Verbeetwined3d: Make some constant arrays also static.
2008-12-08  Henri Verbeetwined3d: Avoid disabling numbered arrays if we're going...
2008-12-04  Henri Verbeetwined3d: Get rid of vcheckGLcall.
2008-12-04  Henri Verbeetwined3d: Make shader texture format fixups more generic.
2008-12-04  Henri Verbeetwined3d: Move GlPixelFormatDesc to wined3d_private...
2008-12-03  Alexandre Julliardwined3d: Fix some macros definitions to make them prope...
2008-12-02  Alexandre Julliardwined3d: Make some functions and variables static.
2008-12-02  Henri Verbeetwined3d: Const correctness fixes for state.c.
2008-12-02  Henri Verbeetwined3d: Handle a few "silent" FIXMEs more consistent...
2008-12-01  Henri Verbeetwined3d: Make the lpData member of WineDirect3DStridedD...
2008-11-26  Henri Verbeetwined3d: Const correctness fixes for arb_program_shader.c.
2008-11-25  Stefan Dösingerwined3d: Make the shader backend call CompileShader.
2008-11-20  Stefan Dösingerd3d9: Test psize_min vs psize_max vs psize behavior.
2008-11-04  Stefan Dösingerwined3d: Kill the GL_ATI_envmap_bumpmap code.
2008-10-21  Tobias Jakobiwined3d: Fix some typos.
2008-10-18  Alexandre Julliardwined3d: Convert source files to utf-8.
2008-09-17  Henri Verbeetwined3d: Add a checkGLcall() at the end of loadTexCoords().
2008-09-17  Henri Verbeetwined3d: Remove some assumptions that PreLoad() will...
2008-09-10  Henri Verbeetwined3d: Fix the half pixel offset.
2008-09-08  Henri Verbeetwined3d: Translate one pixel down after flipping for...
2008-09-05  Stefan Dösingerwined3d: Fix uploading higher transform matrices.
2008-09-04  Henri Verbeetwined3d: Use the correct representative for texture...
2008-09-02  Francois Gougetwined3d: Add a '\n' to Wine traces.
2008-08-28  Stefan Dösingerwined3d: Handle projected textures properly in arbfp...
2008-08-28  Stefan Dösingerwined3d: Remove some more junk code.
2008-08-27  Stefan Dösingerwined3d: Handle texture transforms in the TEXTURETRANSF...
2008-08-27  Stefan Dösingerwined3d: Clean up the texbeml parameter forward.
2008-08-21  Stefan Dösingerwined3d: Don't enable texture dimensions with shaders.
2008-08-20  Stefan Dösingerwined3d: Ask the ffp/shader/blit implementation about...
2008-08-05  Stefan Dösingerwined3d: Move the pshader fog update to the vertex...
2008-07-24  Stefan Dösingerwined3d: Honor the texcoordindex when setting the textu...
2008-07-22  Stefan Dösingerwined3d: Move set_tex_op(_nvrc) to their specific files.
2008-07-22  Stefan Dösingerwined3d: Whitespace fix.
2008-07-18  Stefan Dösingerwined3d: Use GL_ARB_texture_non_power_of_two emulation.
2008-07-18  Stefan Dösingerwined3d: Move an VBO support check to the state template.
2008-07-18  Stefan Dösingerwined3d: Remove more dead code.
2008-07-18  Stefan Dösingerwined3d: Remove GL_EXT_vertex_weighting stubs.
2008-07-18  Stefan Dösingerwined3d: Move the vertexblend support check to the...
2008-07-18  Stefan Dösingerwined3d: Check for ATI_ENVMAP_BUMPMAP in the template.
2008-07-18  Stefan Dösingerwined3d: Only register the np2 texture fixup if needed.
2008-07-17  Stefan Dösingerwined3d: Test for multisampling in the template.
2008-07-17  Stefan Dösingerwined3d: Move the point sprite support test into the...
2008-07-17  Stefan Dösingerwined3d: Split the psizemax state handler.
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