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winspool: Export ConvertAnsiDevModeToUnicodeDevMode and ConvertUnicodeDevModeToAnsiDe...
[wine]
/
dlls
/
wined3d
/
surface.c
2008-02-26
Stefan Dösinger
wined3d: General cross format blitting infrastrucutre...
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2008-02-22
Roderick Colenbrander
wined3d: Use the color key in glAlphaFunc in case of...
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2008-02-22
Roderick Colenbrander
wined3d: Unify p8 render target detection code.
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2008-02-22
Roderick Colenbrander
wined3d: In DirectDraw a palette is a property of a...
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2008-02-22
Roderick Colenbrander
wined3d: Don't flush in D3D RealizePalette without...
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2008-02-20
Roderick Colenbrander
wined3d: Let flush_to_framebuffer_drawpixels use a...
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2008-02-19
Roderick Colenbrander
wined3d: Fix lack of indent in PreLoad.
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2008-02-19
Roderick Colenbrander
wined3d: Add a GL specific RealizePalette which also...
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2008-02-19
Alexander Dorofeyev
wined3d: Take alpha from device palette entry for d3d...
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2008-02-18
Roderick Colenbrander
wined3d: Add SURFACE_BUSY support to *_BltFast.
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2008-02-18
Roderick Colenbrander
wined3d: Add SURFACE_BUSY support to *_Blt.
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2008-02-18
Stefan Dösinger
wined3d: Do not change the texture unit when binding...
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2008-02-11
Roderick Colenbrander
wined3d: Add read_from_framebuffer_texture which combin...
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2008-02-08
Roderick Colenbrander
wined3d: Upload p8 palette using GL_ALPHA instead of...
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2008-02-06
Roderick Colenbrander
wined3d: Allow read back of P8 surfaces. This fixes...
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2008-02-06
Roderick Colenbrander
wined3d: Reload the palette on a color key change....
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2008-02-06
Roderick Colenbrander
wined3d: Make sure to set the color key when it is...
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2008-02-05
Stefan Dösinger
wined3d: Unload implicit depth stencil buffers correctly.
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2008-01-24
Andrew Talbot
wined3d: Remove unneeded casts.
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2008-01-23
Roderick Colenbrander
wined3d: Don't use texture_rectangle for paletted textures.
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2008-01-22
Alexander Dorofeyev
wined3d: Fix not released swapchain in some codepaths.
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2008-01-21
Marcus Meissner
wined3d: Removed deadcode.
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2008-01-15
Pablo Spallanzani
wined3d: Fix texture coordinate calculation in surface_...
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2008-01-14
Stefan Dösinger
wined3d: Implement IWineD3DSurface::UnLoad.
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2008-01-14
Stefan Dösinger
wined3d: Add a new IWineD3DResource::UnLoad method.
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2008-01-07
Roderick Colenbrander
wined3d: Unify color conversion code.
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2008-01-07
Roderick Colenbrander
wined3d: Use software palette conversion for non-textur...
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2008-01-03
H. Verbeet
wined3d: SFLAG_INTEXTURE is the same as SFLAG_INDRAWABL...
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2008-01-03
H. Verbeet
wined3d: Bind the surface texture in LoadLocation().
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2008-01-03
H. Verbeet
wined3d: Move binding the texture and dirtifying the...
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2008-01-03
H. Verbeet
wined3d: Call ActivateContext regardless of WINED3DCREA...
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2007-12-31
Alexander Dorofeyev
wined3d: Fix regression of colorfill and texture to...
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2007-12-28
Roderick Colenbrander
wined3d: Only store the palette index in the alpha...
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2007-12-28
Roderick Colenbrander
wined3d: In case of GL_EXT_paletted_textures we use...
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2007-12-27
Stefan Dösinger
wined3d: Fix a problem in BltOverride.
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2007-12-21
Alexander Dorofeyev
wined3d: Rewrite IWineD3DSurfaceImpl_BltOverride colorf...
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2007-12-19
Stefan Dösinger
wined3d: Implement texture -> swapchain blits with...
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2007-12-19
Stefan Dösinger
wined3d: Some improvements for SFLAG_CONVERTED checking.
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2007-12-19
Stefan Dösinger
wined3d: Implement blits from the active render target...
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2007-12-18
Stefan Dösinger
wined3d: Split up the render target -> render target...
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2007-12-18
Stefan Dösinger
wined3d: Implement D3DFMT_G16R16.
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2007-12-10
Alexander Dorofeyev
wined3d: Improve thread safety in IWineD3DSurfaceImpl_B...
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2007-12-07
Francois Gouget
Assorted spelling fixes.
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2007-12-04
Stefan Dösinger
wined3d: Add a method for querying the gl drawable...
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2007-11-30
Stefan Dösinger
wined3d: Remove the X channel fixup in render target...
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2007-11-29
Stefan Dösinger
wined3d: Activate GL_ARB_texture_rectangle.
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2007-11-29
Stefan Dösinger
wined3d: Make the code aware of GL_ARB_texture_rectangle.
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2007-11-29
Stefan Dösinger
wined3d: Avoid hardcoding GL_TEXTURE_2D.
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2007-11-29
Stefan Dösinger
wined3d: Disable GL_TEXTURE_2D in the standard blit...
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2007-11-28
Stefan Dösinger
wined3d: Allow using a different internal format for...
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2007-11-28
Stefan Dösinger
wined3d: Inform the texture about filtering changes.
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2007-11-16
Stefan Dösinger
wined3d: Do not call PreLoad in surface_download_data.
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2007-11-12
Roderick Colenbrander
wined3d: Flush GL calls after drawing to the drawable...
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2007-11-09
Roderick Colenbrander
wined3d: Make sure SFLAG_LOCKED is set at the start...
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2007-11-08
Stefan Dösinger
wined3d: Pass surface dirtification to the container.
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2007-11-08
Stefan Dösinger
wined3d: Take care for client storage and pbos.
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2007-11-06
Roderick Colenbrander
wined3d: Make sure the format of the render target...
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2007-11-05
Roderick Colenbrander
wined3d: UnlockRect regression fix.
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2007-11-05
Roderick Colenbrander
wined3d: Only use p8 conversion on render targets.
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2007-11-05
Roderick Colenbrander
wined3d: Fix LockedRect regression.
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2007-11-05
Stefan Dösinger
wined3d: Move texture->sysmem specific code into its...
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2007-11-05
Stefan Dösinger
wined3d: Move drawable->sysmem specific code to its...
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2007-11-05
Stefan Dösinger
wined3d: Move sysmem->drawable specific blit code out...
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2007-11-05
Stefan Dösinger
wined3d: Remove a wrong return.
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2007-11-05
Stefan Dösinger
wined3d: Remove an unneeded check.
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2007-11-01
Stefan Dösinger
wined3d: Make resource memory 32 byte aligned.
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2007-11-01
Stefan Dösinger
wined3d: Disconnect allocatedMemory and Heap allocation.
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2007-11-01
Stefan Dösinger
wined3d: Allocate memory for default pool resources...
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2007-11-01
Stefan Dösinger
wined3d: Move a part of LockRect to the base class.
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2007-11-01
Stefan Dösinger
wined3d: Reenable render target unlocking via textures.
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2007-11-01
Stefan Dösinger
wined3d: Move memory allocation into a separate function.
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2007-11-01
Stefan Dösinger
wined3d: Move texture -> drawable blits to LoadLocation.
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2007-10-29
Stefan Dösinger
wined3d: Honor pbos when downloading a compressed texture.
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2007-10-29
Stefan Dösinger
wined3d: Move texture loading to LoadLocation.
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2007-10-29
Stefan Dösinger
wined3d: Move sysmem->drawable copying to LoadLocation.
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2007-10-29
Stefan Dösinger
wined3d: Add a comment explaining what LoadLocation...
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2007-10-29
Stefan Dösinger
wined3d: Move drawable->sysmem reading to UpdateLocation.
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2007-10-26
Stefan Dösinger
wined3d: Move regular surface / texture downloading...
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2007-10-26
Stefan Dösinger
wined3d: Add a method for surface location updates.
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2007-10-26
Stefan Dösinger
wined3d: Begin centralizing surface location management.
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2007-10-22
Roderick Colenbrander
wined3d: Rebind the 2D texture corresponding to the...
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2007-10-15
Francois Gouget
wined3d: Fix the d3dfmt_p8_init_palette() prototype.
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2007-10-15
Roderick Colenbrander
wined3d: Optimize P8 fragment shader.
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2007-10-12
Roderick Colenbrander
wined3d: Use a fragment shader to do P8 palette convers...
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2007-10-12
Roderick Colenbrander
wined3d: Fix inverse palette lookup for P8 surfaces.
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2007-10-10
Roderick Colenbrander
wined3d: Merge p8 palette initialization code.
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2007-09-27
Francois Gouget
Assorted spelling fixes.
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2007-09-24
Stefan Dösinger
wined3d: Add signed format conversion for glsl.
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2007-09-20
Stefan Dösinger
wined3d: Fix a typo in the surface code.
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2007-09-18
Stefan Dösinger
wined3d: Move the software blitting to the base surface...
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2007-09-18
Stefan Dösinger
wined3d: Move lastActiveRenderTarget cleanup to the...
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2007-09-18
Stefan Dösinger
wined3d: Move DIB section creation to the base surface...
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2007-09-18
Stefan Dösinger
wined3d: Remove a pbo check.
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2007-09-18
Stefan Dösinger
wined3d: Clean up SetMem.
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2007-09-18
Stefan Dösinger
wined3d: Clean up SetFormatDesc.
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2007-09-18
Stefan Dösinger
wined3d: Base surface move, part 2.
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2007-09-18
Stefan Dösinger
wined3d: Move non-rendering surface specific code to...
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2007-09-18
Stefan Dösinger
wined3d: Move resource methods to the base surface...
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2007-09-18
Stefan Dösinger
wined3d: Start of some surface cleanup.
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2007-09-17
Michael Stefaniuc
janitorial: Remove two fresh redundant NULL checks...
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