gdi32: Test the bit depth of compatible bitmaps explicitly.
[wine] / dlls / ddraw / surface.c
2007-10-10  Stefan Dösingerddraw: Cope with Init3D failures.
2007-08-31  Stefan Dösingerd3d: Add a test for double surface locking.
2007-07-24  Stefan Dösingerddraw: Some d3d-only code fixes.
2007-07-05  Stefan Dösingerddraw: D3DOP_BRANCHFORWARD includes the current instruc...
2007-06-22  Stefan Dösingerddraw: Check for incorrect rectangles to DDrawSurface...
2007-06-22  Stefan Dösingerddraw: Add a test for incorrect surface desc sizes...
2007-06-20  Stefan Dösingerddraw: Test for incorrect surface desc sizes in GetSurf...
2007-06-06  H. Verbeetwined3d: Get rid of the BaseVertexIndex parameter to...
2007-05-31  Stefan Dösingerddraw: Check the validy of IDirectDrawSurface::BltFast...
2007-05-31  Stefan Dösingerddraw: Hold the lock in IDirectDrawSurface methods.
2007-05-29  Detlef Riekenbergddraw: Do not crash when Clipper is NULL.
2007-05-11  Stefan Dösingerwined3d: Destroying the resource frees all private...
2007-05-11  Stefan Dösingerddraw: GetSurfaceDesc returns the surface memory while...
2007-05-11  Stefan Dösingerddraw: Use point filter for blit operations.
2007-05-10  Stefan Dösingerddraw: Fix stupid bug when setting surface client memory.
2007-05-09  Stefan Dösingerddraw: More tests and fixes on surface attachments.
2007-05-08  Stefan Dösingerwined3d: Make the blit -> flip work for windowed rendering.
2007-05-07  Stefan Dösingerddraw: Fix reported caps on compressed surfaces.
2007-05-04  H. Verbeetd3d: Fix the surface locking rectangle validation.
2007-05-01  Stefan Dösingerddraw: Update the wined3d depth stencil on device creat...
2007-05-01  Stefan Dösingerddraw: Store a WineD3DBaseTexture instead of a WineD3DT...
2007-05-01  Andrew Talbotddraw: Exclude unused headers.
2007-04-30  Stefan Dösingerddraw: Add a test for surface attachments.
2007-04-30  Stefan Dösingerddraw: Complex surfaces form a tree.
2007-04-30  Stefan Dösingerddraw: Do not access the surface connection structure...
2007-04-27  Stefan Dösingerddraw: Use EnumAttachedSurfaces for SetColorKey.
2007-04-16  Stefan Dösingerd3d: Remove dependency on ddraw.h header.
2007-04-07  Stefan Dösingerwined3d: Add Filtering to IWineD3DSurface::Blt and...
2007-02-19  Stefan Dösingerddraw: Test and fix IDirectDrawSurfaceX::GetDDInterface.
2007-02-19  Stefan Dösingerddraw: Creating surfaces with old interfaces doesn...
2007-02-19  Stefan Dösingerddraw: SetClipper refcounting fix.
2007-02-15  Stefan Dösingerddraw, wined3d: Color keying tests and fixes.
2006-12-18  Markus Amslerd3d: Callback infrastructure for implicit swap chain...
2006-12-15  Stefan Dösingerddraw: Add a TRACE to GetPixelFormat.
2006-12-14  Günther Brammerddraw: Fix IDirectDrawSurfaceImpl_SetColorKey to also...
2006-12-06  Markus Amslerd3d: Callback infrastructure for implicit depth stencil...
2006-10-25  Stefan Dösingerddraw: Forward the depth stencil buffer to wined3d.
2006-10-16  Stefan Dösingerddraw: Make the surface list a standard wine list.
2006-10-11  H. Verbeetddraw: Win64 printf format warning fixes.
2006-10-06  Stefan Dösingerwined3d: Add IWineD3DSurface::UpdateOverlay.
2006-10-06  Stefan Dösingerwined3d: Add UpdatOverlayZOrder.
2006-10-06  Stefan Dösingerwined3d: Add IWineD3DSurface::GetOverlayPosition.
2006-10-06  Stefan Dösingerwined3d: Add IWineD3DSurface::SetOverlayPosition.
2006-10-03  Elie Morisseddraw: Don't destroy complex attached surfaces even...
2006-09-10  Stefan Dösingerddraw: Return DDERR_NOPALETTEATTACHED if no palette...
2006-07-26  Stefan Dösingerddraw: Support using an application-provided surface...
2006-07-11  Stefan Dösingerddraw: Split up the ddraw refcount.
2006-06-26  Francois GougetAssorted spelling, case and grammar fixes.
2006-06-26  Stefan Dösingerddraw/wined3d: IDirectDrawSurface7::SetSurfaceDesc...
2006-06-19  Stefan Dösingerddraw: Implement proper handle management.
2006-06-19  Stefan Dösingerddraw: Palette refcounting fixes + tests.
2006-06-15  Alexandre Julliardddraw: Make some functions static.
2006-06-15  Stefan Dösingerddraw: Rewrite most of ddraw using WineD3D.