gdi32: Only store a total visible region when it's a combination of other regions.
[wine] / dlls / wined3d /
2011-12-06  Stefan Dösingerwined3d: Remove the Apple NV_texture_shader quirk.
2011-12-06  Stefan Dösingerwined3d: Remove fglrx GLSL constant quirks.
2011-12-06  Henri Verbeetwined3d: Get rid of the WINED3DLOCKED_BOX typedef.
2011-12-06  Henri Verbeetwined3d: Get rid of the WINED3DLOCKED_RECT typedef.
2011-12-06  Henri Verbeetwined3d: Disable client storage in upload_palette().
2011-12-06  Henri Verbeetwined3d: Don't declare more varyings than required...
2011-12-05  Henri Verbeetwined3d: Only unload the surface when we're using GL...
2011-12-05  Henri Verbeetwined3d: Only recreate GL contexts when we're using...
2011-12-05  Henri Verbeetwined3d: Create the device state block when the device...
2011-12-02  Henri Verbeetwined3d: Get rid of the WINED3DRASTER_STATUS typedef.
2011-12-02  Henri Verbeetwined3d: Get rid of the WINED3DPRESENT_PARAMETERS typedef.
2011-12-01  Henri Verbeetwined3d: Create a PBO in surface_load_location() even...
2011-12-01  Henri Verbeetwined3d: Introduce a separate function to determine...
2011-12-01  Henri Verbeetwined3d: Move the surface map counting code to wined3d_...
2011-11-30  Henri Verbeetddraw: Keep the primary surface mapped at the same...
2011-11-30  Henri Verbeetwined3d: Add a flags parameter to wined3d_surface_create().
2011-11-30  Henri Verbeetddraw: Resize the swapchain window on mode changes...
2011-11-29  Henri Verbeetwined3d: Use proper texcoord masks for GLSL texm3x3spec...
2011-11-28  Francois GougetAssorted spelling fixes and wording tweaks.
2011-11-28  Henri Verbeetwined3d: Store the device type only once.
2011-11-28  Henri Verbeetwined3d: Get rid of the WINED3DDEVICE_CREATION_PARAMETE...
2011-11-25  Henri Verbeetwined3d: Get rid of the WINED3DVERTEXELEMENT typedef.
2011-11-25  Henri Verbeetwined3d: Get rid of the WINED3DCLIPSTATUS typedef.
2011-11-25  Henri Verbeetwined3d: Handle changing the backbuffer format in wined...
2011-11-25  Henri Verbeetwined3d: Use the correct backbuffer format in wined3d_d...
2011-11-25  Henri Verbeetwined3d: Don't apply fixups to converted surfaces.
2011-11-24  Henri Verbeetwined3d: Get rid of the WINED3DADAPTER_IDENTIFIER typedef.
2011-11-24  Henri Verbeetwined3d: Get rid of the WINED3DTRIPATCH_INFO typedef.
2011-11-24  Henri Verbeetwined3d: Trace the minimum buffer map alignment in...
2011-11-23  Henri Verbeetwined3d: Get rid of the WINED3DRECTPATCH_INFO typedef.
2011-11-23  Henri Verbeetwined3d: Get rid of the WINED3DLINEPATTERN typedef.
2011-11-23  Henri Verbeetwined3d: Don't return a surface for a NULL dc in wined3...
2011-11-23  Henri Verbeetwined3d: Remove the special case for loop and rep in...
2011-11-23  Matteo Bruniwined3d: Update sRGB GL texture state.
2011-11-22  Henri Verbeetwined3d: Get rid of the WINED3DGAMMARAMP typedef.
2011-11-22  Henri Verbeetwined3d: Get rid of the WINED3DVIEWPORT typedef.
2011-11-22  Henri Verbeetwined3d: Recognize the SM4 xor opcode.
2011-11-22  Henri Verbeetwined3d: Recognize the SM4 ushr opcode.
2011-11-22  Henri Verbeetwined3d: Recognize the SM4 udiv opcode.
2011-11-21  Henri Verbeetwined3d: Get rid of the WINED3DMATERIAL typedef.
2011-11-21  Henri Verbeetwined3d: Get rid of the WINED3DLIGHT typedef.
2011-11-21  Henri Verbeetwined3d: Recognize the SM4 round_ni opcode.
2011-11-21  Henri Verbeetwined3d: Recognize the SM4 ge opcode.
2011-11-21  Henri Verbeetwined3d: Recognize the SM4 eq opcode.
2011-11-18  Henri Verbeetwined3d: Get rid of the WINED3DMATRIX typedef.
2011-11-18  Henri Verbeetwined3d: Recognize the SM4 deriv_rty opcode.
2011-11-18  Henri Verbeetwined3d: Recognize the SM4 deriv_rtx opcode.
2011-11-17  Francois Gougetwined3d: Delete the static critical sections when unloa...
2011-11-17  Henri Verbeetwined3d: Get rid of the WINED3DDISPLAYMODE typedef.
2011-11-16  Henri Verbeetwined3d: Pass a wined3d_color struct to wined3d_device_...
2011-11-16  Henri Verbeetwined3d: Get rid of the WINED3DCOLORVALUE typedef.
2011-11-15  Matteo Bruniwined3d: Disable WINED3DFMT_B8G8R8_UNORM.
2011-11-15  Matteo Bruniwined3d: Make a copy of gl_info for later context_destr...
2011-11-15  Henri Verbeetwined3d: Get rid of the WINED3DSHADER_PARAM_DSTMOD_TYPE...
2011-11-15  Henri Verbeetwined3d: Get rid of the WINED3DSHADER_PARAM_SRCMOD_TYPE...
2011-11-14  Matteo Bruniwined3d: Skip blending test on some texture formats.
2011-11-14  Matteo Bruniwined3d: Fix post-pixelshader blending test.
2011-11-14  Henri Verbeetwined3d: Get rid of the winetexturestates typedef.
2011-11-14  Henri Verbeetwined3d: Get rid of the WINED3DSHADER_PARAM_REGISTER_TY...
2011-11-14  Henri Verbeetwined3d: Introduce a "state" variable in shader_glsl_lo...
2011-11-14  Henri Verbeetwined3d: x11_copy_to_screen() shouldn't be called on...
2011-11-09  Henri Verbeetwined3d: Get rid of the COMPARISON_TYPE typedef.
2011-11-09  Henri Verbeetwined3d: Get rid of the WINED3DSAMPLER_TEXTURE_TYPE...
2011-11-09  Henri Verbeetwined3d: Simplify context_choose_pixel_format().
2011-11-09  Henri Verbeetwined3d: Get rid of RTL_DISABLE.
2011-11-09  Henri Verbeetwined3d: Don't print FIXMEs for misaligned surface...
2011-11-08  Henri Verbeetwined3d: Get rid of the SAVEDSTATES typedef.
2011-11-08  Henri Verbeetwined3d: Get rid of the wineD3DSurface_DIB typedef.
2011-11-08  Henri Verbeetwined3d: Get rid of client_memory from wineD3DSurface_DIB.
2011-11-08  Henri Verbeetwined3d: Get rid of holdbitmap from wineD3DSurface_DIB.
2011-11-08  Henri Verbeetwined3d: Only report a broken pitch in wined3d_surface_...
2011-11-07  Stefan Dösingerwined3d: YUY2 and UYVY are block based.
2011-11-07  Stefan Dösingerd3d9/tests: Test partial block locks.
2011-11-07  Andrew Talbotwined3d: Remove extraneous braces from switch statements.
2011-11-07  Henri Verbeetwined3d: Make the surface parameter to blit_shader...
2011-11-07  Henri Verbeetwined3d: Make the surface parameter to upload_palette...
2011-11-07  Henri Verbeetwined3d: Remove surface_draw_overlay from wined3d_surfa...
2011-11-07  Henri Verbeetwined3d: Remove surface_preload from wined3d_surface_ops.
2011-11-04  Andrew Talbotwined3d: Remove unneeded address-of operators from...
2011-11-04  Matteo Bruniwined3d: Recognize Northern Islands cards with AMD...
2011-11-04  Matteo Bruniwined3d: Test more thoroughly for post-pixelshader...
2011-11-04  Matteo Bruniwined3d: Add filtering flag to more texture formats.
2011-11-04  Henri Verbeetwined3d: Make the shader parameter to shader_arb_genera...
2011-11-04  Henri Verbeetwined3d: Make the shader parameter to shader_arb_genera...
2011-11-04  Henri Verbeetwined3d: Make the shader parameter to init_output_regis...
2011-11-04  Henri Verbeetwined3d: Make some parameters to shader_generate_arb_de...
2011-11-04  Henri Verbeetwined3d: Merge surface_getdc() and gdi_surface_getdc().
2011-11-04  Henri Verbeetwined3d: Add fallbacks for d3d9 and d3d10 cards in...
2011-11-04  Henri Verbeetwined3d: Avoid a drawable -> texture transfer through...
2011-11-03  Claudio Fontanawined3d: Rename nVidia GTX560 to GTX560TI, add GTX560...
2011-11-03  Stefan Dösingerwined3d: Locking partial blocks is not allowed in DEFAU...
2011-11-03  Henri Verbeetwined3d: Use wined3d_surface_blt() in swapchain_gl_pres...
2011-11-03  Henri Verbeetwined3d: Use wined3d_surface_blt() in wined3d_swapchain...
2011-11-03  Henri Verbeetwined3d: Use wined3d_surface_blt() in surface_upload_fr...
2011-11-02  Henri Verbeetwined3d: Make the shader parameter to shader_arb_load_c...
2011-11-02  Henri Verbeetwined3d: Make the buffer parameter to buffer_sanitize_f...
2011-11-02  Henri Verbeetwined3d: Construct the non-rhw projection matrix direct...
2011-11-02  Henri Verbeetwined3d: Construct the rhw projection matrix directly...
2011-11-02  Henri Verbeetwined3d: Construct the projection matrix directly in...
2011-10-31  Henri Verbeetwined3d: Make the buffer parameter to buffer_is_fully_d...
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