opengl32: Remove redundant fields in the functions hashes.
[wine] / dlls / d3d8 / device.c
2012-07-11  Henri Verbeetwined3d: Merge the device parent create_rendertarget...
2012-07-10  Henri Verbeetwined3d: Get rid of the "discard" parameter to device_p...
2012-07-10  Henri Verbeetwined3d: Get rid of the "lockable" parameter to device_...
2012-07-09  Henri Verbeetd3d9: Implement d3d9_device_ResetEx().
2012-07-03  Henri Verbeetd3d8: Introduce a helper function to create D3DPRESENT_...
2012-07-03  Henri Verbeetd3d8: Introduce a helper function to create a wined3d_s...
2012-07-02  Henri Verbeetd3d8: Introduce a separate function for swapchain creation.
2012-07-02  Henri Verbeetd3d8: Pass a wined3d_swapchain_desc structure to swapch...
2012-06-29  Henri Verbeetd3d9: Implement d3d9_device_PresentEx().
2012-06-27  Henri Verbeetd3d9: Implement d3d9_device_GetDisplayModeEx().
2012-06-27  Henri Verbeetwined3d: Take scanline ordering into account in the...
2012-05-23  Francois Gougetd3d8: Add a trailing '\n' to an ERR() message.
2012-05-23  Henri Verbeetd3d8: Get rid of IDirect3DVolume8Impl.
2012-05-23  Henri Verbeetd3d8: Get rid of IDirect3DSurface8Impl.
2012-05-22  Henri Verbeetd3d8: Get rid of IDirect3DSwapChain8Impl.
2012-05-22  Henri Verbeetd3d8: Get rid of IDirect3DVertexBuffer8Impl.
2012-05-22  Henri Verbeetwined3d: Store user clip planes as 4-component float...
2012-05-21  Henri Verbeetd3d8: Get rid of IDirect3DIndexBuffer8Impl.
2012-05-21  Henri Verbeetd3d8: Get rid of IDirect3DDevice8Impl.
2012-05-03  Henri Verbeetd3d8: Get rid of IDirect3D8Impl.
2012-04-24  Henri Verbeetd3d8: Properly retrieve an interface pointer in IDirect...
2012-04-24  Henri Verbeetd3d8: Properly retrieve an interface pointer in IDirect...
2012-04-23  Henri Verbeetd3d8: Properly retrieve an interface pointer in IDirect...
2012-04-23  Henri Verbeetd3d8: Properly retrieve an interface pointer in IDirect...
2012-04-23  Henri Verbeetd3d8: Properly retrieve an interface pointer in IDirect...
2012-04-20  Henri Verbeetd3d8: Properly retrieve an interface pointer in IDirect...
2012-04-20  Henri Verbeetd3d8: Use the surface implementation pointer in reset_e...
2012-04-19  Henri Verbeetd3d8: Get rid of IDirect3DBaseTexture8Impl.
2012-04-18  Henri Verbeetd3d8: Get rid of IDirect3DVolumeTexture8Impl.
2012-04-17  Henri Verbeetd3d8: Get rid of IDirect3DCubeTexture8Impl.
2012-04-17  Henri Verbeetd3d8: Get rid of IDirect3DTexture8Impl.
2012-03-26  Henri Verbeetd3d8: Don't return a pointer to the implementation...
2012-03-09  Stefan Dösingerd3d8/tests: Port the depth blit test to d3d8.
2012-01-25  Henri Verbeetd3d8: Remove COM from the pixel shader implementation.
2012-01-25  Henri Verbeetd3d8: Remove COM from the vertex shader implementation.
2012-01-25  Henri Verbeetd3d8: Remove COM from the vertex declaration implementa...
2012-01-18  Henri Verbeetwined3d: Get rid of the WINED3DSTATEBLOCKTYPE typedef.
2012-01-18  Henri Verbeetwined3d: Get rid of the WINED3DPOOL typedef.
2012-01-18  Henri Verbeetwined3d: Get rid of the WINED3DRESOURCETYPE typedef.
2012-01-13  Henri Verbeetwined3d: Get rid of the WINED3DTEXTUREFILTERTYPE typedef.
2012-01-13  Henri Verbeetwined3d: Get rid of the WINED3DCUBEMAP_FACES typedef.
2012-01-13  Henri Verbeetwined3d: Get rid of wined3d_surface_set_format().
2012-01-10  Henri Verbeetwined3d: Get rid of the WINED3DTEXTURESTAGESTATETYPE...
2012-01-09  Henri Verbeetwined3d: Get rid of the WINED3DMULTISAMPLE_TYPE typedef.
2012-01-09  Henri Verbeetwined3d: Get rid of the WINED3DSAMPLERSTATETYPE typedef.
2012-01-06  Henri Verbeetwined3d: Get rid of the WINED3DBACKBUFFER_TYPE typedef.
2011-12-20  Henri Verbeetwined3d: Get rid of the WINED3DRENDERSTATETYPE typedef.
2011-12-02  Henri Verbeetwined3d: Get rid of the WINED3DRASTER_STATUS typedef.
2011-12-02  Henri Verbeetwined3d: Get rid of the WINED3DPRESENT_PARAMETERS typedef.
2011-11-30  Henri Verbeetddraw: Resize the swapchain window on mode changes...
2011-11-28  Henri Verbeetwined3d: Get rid of the WINED3DDEVICE_CREATION_PARAMETE...
2011-11-25  Henri Verbeetwined3d: Get rid of the WINED3DCLIPSTATUS typedef.
2011-11-24  Henri Verbeetwined3d: Get rid of the WINED3DTRIPATCH_INFO typedef.
2011-11-23  Henri Verbeetwined3d: Get rid of the WINED3DRECTPATCH_INFO typedef.
2011-11-22  Henri Verbeetwined3d: Get rid of the WINED3DGAMMARAMP typedef.
2011-11-22  Henri Verbeetwined3d: Get rid of the WINED3DVIEWPORT typedef.
2011-11-21  Henri Verbeetwined3d: Get rid of the WINED3DMATERIAL typedef.
2011-11-21  Henri Verbeetwined3d: Get rid of the WINED3DLIGHT typedef.
2011-11-18  Henri Verbeetwined3d: Get rid of the WINED3DMATRIX typedef.
2011-11-17  Henri Verbeetwined3d: Get rid of the WINED3DDISPLAYMODE typedef.
2011-11-16  Henri Verbeetwined3d: Pass a wined3d_color struct to wined3d_device_...
2011-10-31  Henri Verbeetd3d8: Implement CopyRects() on top of wined3d_surface_b...
2011-10-19  Henri Verbeetwined3d: Make the present_parameters parameter to wined...
2011-10-11  Stefan Dösingerd3d8: Remove the palette implementation methods.
2011-09-26  Stefan Dösingerd3d8: Implement FPUSETUP for msvc.
2011-08-01  Frédéric Delanoydlls: Assorted spelling fixes.
2011-07-29  Henri Verbeetwined3d: wined3d_device_evict_managed_resources() doesn...
2011-07-25  Henri Verbeetwined3d: Unbind resources inside wined3d_device_reset().
2011-07-25  Henri Verbeetwined3d: Pass "reset_enum_callback" directly to wined3d...
2011-07-08  Michael Stefaniucd3d8: COM cleanup for the IDirect3DVertexBuffer8 iface.
2011-07-08  Michael Stefaniucd3d8: Use unsafe_impl_from_IDirect3DVertexBuffer8 for...
2011-07-05  Michael Stefaniucd3d8: COM cleanup for the IDirect3DIndexBuffer8 iface.
2011-07-05  Michael Stefaniucd3d8: Use unsafe_impl_from_IDirect3DIndexBuffer8 for...
2011-07-05  Michael Stefaniucd3d8: COM cleanup for the IDirect3DSurface8 iface.
2011-07-05  Michael Stefaniucd3d8: Use unsafe_impl_from_IDirect3DSurface8 for app...
2011-07-05  Michael Stefaniucd3d8: Avoid an unsafe IDirect3DSurface8 to object cast.
2011-07-05  Henri Verbeetwined3d: Make D3DRS_ZBIAS work.
2011-06-24  Henri Verbeetwined3d: Explicitly set surface alignment in the client...
2011-06-17  Stefan Dösingerd3d8: Don't print the ResourceManagerDiscardBytes fixme...
2011-06-06  Andrew Nguyend3d8: Increment the reference count of the IDirect3D8...
2011-05-19  Henri Verbeetwined3d: Get rid of the IWineD3DDeviceParent interface.
2011-05-18  Stefan Dösingerd3d8: Add a float to DWORD cast.
2011-05-17  Henri Verbeetwined3d: Remove COM from the device implementation.
2011-05-17  Henri Verbeetwined3d: Remove state management methods from the IWine...
2011-05-11  Henri Verbeetwined3d: Remove object creation methods from the IWineD...
2011-05-10  Stefan Dösingerd3d8: Map ZBIAS values to a smaller depth range.
2011-05-04  Henri Verbeetd3d8: Check for D3DPOOL_DEFAULT resources before doing...
2011-04-29  Henri Verbeetwined3d: Remove COM from the surface implementation.
2011-04-26  Stefan Dösingerd3d8: Add more tests for NULL render targets.
2011-04-26  Stefan Dösingerd3d8: Don't reapply the old DS if SetDepthStencilSurfac...
2011-04-22  Stefan Dösingerd3d: Map D3DRS_ZBIAS to WINED3DRS_DEPTHBIAS.
2011-04-15  Henri Verbeetwined3d: Remove COM from the volume implementation.
2011-04-14  Henri Verbeetwined3d: Remove COM from the swapchain implementation.
2011-04-13  Henri Verbeetwined3d: Get rid of the swapchain destroy callback.
2011-04-11  Henri Verbeetd3d8: Get rid of the implicit swapchain refcounting...
2011-03-31  Henri Verbeetwined3d: Remove COM from the shader implementation.
2011-03-30  Henri Verbeetwined3d: Get rid of IWineD3DPixelShader.
2011-03-30  Henri Verbeetwined3d: Get rid of IWineD3DVertexShader.
2011-03-28  Henri Verbeetwined3d: Remove COM from the texture implementation.
2011-03-17  Michael Stefaniucd3d8: COM cleanup for the IDirect3DVolumeTexture8 iface.
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