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wined3d: Make the shader backend responsible for controlling the fixed function fragm...
[wine]
/
dlls
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wined3d
/
drwxr-xr-x
..
-rw-r--r--
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Makefile.in
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-rw-r--r--
320413
arb_program_shader.c
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70379
ati_fragment_shader.c
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50605
buffer.c
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89185
context.c
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201436
device.c
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258886
directx.c
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48266
drawprim.c
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22574
gl_compat.c
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219484
glsl_shader.c
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58479
nvidia_texture_shader.c
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6775
palette.c
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20294
query.c
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10123
resource.c
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-rw-r--r--
86401
shader.c
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39557
shader_sm1.c
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29141
shader_sm4.c
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353512
state.c
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53895
stateblock.c
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270650
surface.c
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-rw-r--r--
46081
swapchain.c
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49305
texture.c
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-rw-r--r--
153256
utils.c
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-rw-r--r--
1090
version.rc
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16245
vertexdeclaration.c
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2690
view.c
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-rw-r--r--
11856
volume.c
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-rw-r--r--
13128
wined3d.spec
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-rw-r--r--
136695
wined3d_gl.h
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-rw-r--r--
18710
wined3d_main.c
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-rw-r--r--
106386
wined3d_private.h
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