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wined3d: fogstart == fogend means full fog.
[wine]
/
dlls
/
wined3d
/
context.c
2007-08-17
Roderick Colenbrander
wined3d: Dynamically load WGL functions.
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2007-08-13
Roderick Colenbrander
wined3d: Check the results of SetPixelFormat.
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2007-08-13
Roderick Colenbrander
wined3d: Use the proper depth stencil format.
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2007-08-10
Roderick Colenbrander
wined3d: Add better pixelformat selection code for...
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2007-08-09
Roderick Colenbrander
wined3d: Better pixelformat selection code.
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2007-08-08
Roderick Colenbrander
wined3d: Move over to WGL.
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2007-08-08
Roderick Colenbrander
wined3d: Prepare pbuffer code for WGL transition.
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2007-08-07
Roderick Colenbrander
wined3d: Don't call ActivateContext between ENTER_GL...
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2007-07-26
H. Verbeet
wined3d: Flip the scissor rect when rendering offscreen.
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2007-07-10
Stefan Dösinger
wined3d: Store the last active thread.
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2007-07-10
Stefan Dösinger
wined3d: Make ActivateContext a bit smaller.
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2007-07-10
Stefan Dösinger
wined3d: Add CTXUSAGE_CLEAR context usage.
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2007-07-06
Stefan Dösinger
wined3d: Offscreen rendering from foreign threads.
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2007-07-03
Stefan Dösinger
wined3d: Create multiple contexts for onscreen render...
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2007-07-03
Stefan Dösinger
wined3d: Select onscreen contexts based on the thread id.
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2007-07-02
H. Verbeet
wined3d: Call IWineD3DDeviceImpl_FindTexUnitMap for...
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2007-06-25
Stefan Dösinger
wined3d: Some point sprite fixes.
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2007-06-14
Stefan Dösinger
wined3d: DDraw surfaces are QWORD aligned.
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2007-06-13
H. Verbeet
wined3d: Call IWineD3DDeviceImpl_FindTexUnitMap() when...
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2007-06-11
Stefan Dösinger
wined3d: Store the gl information in a per adapter...
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2007-05-10
Stefan Dösinger
wined3d: Support bump environment mapping using GL_NV_t...
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2007-05-03
Stefan Dösinger
wined3d: Implement vertex blending using GL_ARB_vertex_...
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2007-04-09
H. Verbeet
wined3d: Handle FBO attachments slightly more efficiently.
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2007-04-09
Felix Nawothnig
wined3d: Preload target in ActivateContext() for ORM_BA...
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2007-04-02
Stefan Dösinger
wined3d: Use GL_APPLE_client_storage if available.
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2007-03-30
Felix Nawothnig
wined3d: Use GL_TEXTURE_2D for dummy textures.
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2007-03-30
Felix Nawothnig
wined3d: Only disable GL_TEXTURE_CUBE_MAP_ARB if supported.
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2007-03-21
Phil Costin
wined3d: Ensure all states affected by a change in...
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2007-03-19
Stefan Dösinger
wined3d: Store an array of contexts in the swapchain.
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2007-03-19
Stefan Dösinger
wined3d: Activate a context before doing opengl calls.
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2007-03-12
Stefan Dösinger
wined3d: Blit the offscreen texture into the drawable...
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2007-03-07
Stefan Dösinger
wined3d: Rework surface dirtification.
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2007-03-07
Stefan Dösinger
wined3d: Remove IWineD3DSurface::SetPBufferState.
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2007-03-01
Stefan Dösinger
wined3d: Prepare only fixed function samplers for blit.
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2007-02-28
Stefan Dösinger
wined3d: Support for using auxilliary buffers for offsc...
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2007-02-20
Francois Gouget
Assorted spelling fixes.
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2007-02-16
H. Verbeet
wined3d: Add WINED3DCREATE flags and use them.
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2007-02-13
Stefan Dösinger
wined3d: Use the context manager to create onscreen...
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2007-02-13
Stefan Dösinger
wined3d: Use the context manager to select the primary...
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2007-02-13
Stefan Dösinger
wined3d: Make the context array dynamic.
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2007-02-13
Stefan Dösinger
wined3d: Use the context manager to prepare for blitting.
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2007-02-13
Stefan Dösinger
wined3d: Use the context manager to prepare for drawing.
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