d3d9/tests: Don't test for equality in d3d9's depth_blit_test.
[wine] / dlls / d3d9 / tests / visual.c
2013-04-24  Stefan Dösingerd3d9/tests: Don't test for equality in d3d9's depth_bli...
2013-04-24  Stefan Dösingerd3d9/tests: Nvidia cannot handle 2x1 YUY2/UYVY surfaces.
2013-04-24  Stefan Dösingerd3d9/tests: Add r500 fp_special results.
2013-04-24  Stefan Dösingerd3d9/tests: Correct nv40 results.
2013-04-09  Stefan Dösingerd3d9/tests: Test special fp values in local constants.
2013-02-25  Rico Schüllerd3d9/tests: Use lower base hexadecimal values.
2013-02-19  Matteo Bruniwined3d: Make (wined3d_)surface_depth_blt_fbo handle...
2013-01-23  Stefan Dösingerwined3d: Ignore clears if count = 0 and rects != NULL.
2012-12-06  Stefan Dösingerd3d9/tests: Move the clipplane + shader test inside...
2012-12-06  Stefan Dösingerd3d9/tests: Give the texture transform test a defined...
2012-12-06  Stefan Dösingerd3d9/tests: Skip some texture transform tests if shader...
2012-10-30  Henri Verbeetd3d9/tests: Avoid LPDIRECT3DSURFACE9.
2012-10-30  Henri Verbeetd3d9/tests: Avoid LPDIRECT3DVERTEXBUFFER9.
2012-10-30  Henri Verbeetd3d9/tests: Avoid LPDIRECT3DTEXTURE9.
2012-10-24  André Hentscheld3d9/tests: Fix copy-paste error (coverity).
2012-07-19  Henri Verbeetwined3d: Enable "AlwaysOffscreen" by default.
2012-05-21  Michael Stefaniucd3d9/tests: Remove stray ok() call.
2012-03-13  Henri Verbeetd3d9/tests: Fix a couple of return value checks.
2012-03-09  Matteo Brunid3d9/tests: Add shader model 2 fog tests.
2012-03-09  Matteo Brunid3d9/tests: Reenable a VS fog test.
2012-02-24  Henri Verbeetd3d9/tests: Add tests for z-clipping with D3DRS_ZENABLE...
2012-01-24  Matteo Bruniwined3d: SM1 texture projection always divides by w...
2012-01-19  Matteo Brunid3d9/tests: Add some RESZ tests.
2012-01-19  Matteo Brunid3d9/tests: Add a multisampled -> not multisampled...
2012-01-10  Matteo Brunid3d9/tests: Multisampled depth buffer tests.
2012-01-10  Matteo Brunid3d9/tests: Fix NP2 check.
2012-01-10  Matteo Brunid3d9/tests: Add more INTZ tests.
2011-12-28  Matteo Brunid3d9/tests: More D3DTSS_TEXTURETRANSFORMFLAGS projectio...
2011-12-06  Stefan Dösingerd3d9/tests: Test StrechRect between depth stencils...
2011-10-24  Henri Verbeetwined3d: Reject multisampled readbacks in wined3d_surfa...
2011-10-20  Henri Verbeetd3d9/tests: Add a small test for multisampled GetRender...
2011-10-18  Austin Englishd3d9/tests: Only skip the visual tests if d3d cannot...
2011-09-16  Stefan Dösingerd3d9/tests: Add a slop to the fog tests for X1600 GPUs.
2011-09-16  Stefan Dösingerd3d9/tests: Fix the depth stencil size tests on AMD.
2011-09-15  Stefan Dösingerd3d9/tests: Range fog is not used with table fog.
2011-09-12  Stefan Dösingerd3d9: Add a LIT 0.0^0.0 test.
2011-08-29  Matteo Brunid3d9/tests: Add unbound cube/volume texture tests.
2011-08-04  Henri Verbeetwined3d: Move rectangle validation from surface_cpu_blt...
2011-07-28  Matteo Brunid3d9/tests: Add a couple of fog tests.
2011-07-27  Matteo Brunid3d9/tests: Fix some messages.
2011-07-27  Matteo Brunid3d9/tests: Rename a variable.
2011-07-06  Matteo Bruniwined3d: Make dummy textures black.
2011-07-06  Matteo Brunid3d9/tests: Fix alpha component in the unbound sampler...
2011-06-27  Marcus Meissnerd3d9: Remove superflous NULL checks (Coverity).
2011-06-16  Henri Verbeetd3d9/tests: Add some tests for IDirect3DDevice9::Update...
2011-06-06  Henri Verbeetwined3d: Don't clamp vertex depth values.
2011-06-03  Sean Subed3d9/tests: Added unbound sampler test for pixel shaders.
2011-05-25  Rico Schüllerd3d9/tests: Fix some ok() messages in the visual tests.
2011-05-25  Stefan Dösingerd3d9: Use a pixel shader for the vs 3.0 input test.
2011-05-25  Stefan Dösingerd3d: Make the INTZ test more reliable.
2011-05-25  Henri Verbeetd3d9/tests: Add a test for unwritten pixel shader outputs.
2011-05-25  Henri Verbeetd3d9/tests: Fix the depth clamping test.
2011-05-24  Stefan Dösingerd3d9: Drop the fixed function varying test.
2011-05-24  Stefan Dösingerd3d9: AMD cards don't clip transformed vertices.
2011-05-20  Stefan Dösingerd3d9: Skip the YUV tests when the driver confuses the...
2011-05-20  Stefan Dösingerd3d9: Account for another different behavior in the...
2011-05-19  Stefan Dösingerd3d9: Disable the zero instance test.
2011-05-09  Francois GougetAssorted spelling and case fixes.
2011-05-06  Henri Verbeetd3d9/tests: Check if formats are supported for render...
2011-04-06  Henri Verbeetd3d9/tests: Add a depth blit test.
2011-04-05  Henri Verbeetd3d9/tests: Add a test for partial depth buffer copies.
2011-03-16  Stefan Dösingerd3d9: Test depth stencil size mismatches.
2011-02-17  Austin Englishd3d9/tests: Make sure to use return values (LLVM/Clang).
2011-02-15  Matteo Brunid3d9/tests: Add a test for clip planes.
2011-02-02  Henri Verbeetwined3d: Check if formats are supported as render targe...
2011-02-02  Henri Verbeetd3d9/tests: Check another return value in maxmip_test...
2011-02-01  Stefan Dösingerd3d9: Add an sRGB format test.
2011-02-01  Stefan Dösingerd3d9: Work around an odd nvidia windows bug.
2011-02-01  Henri Verbeetd3d9/tests: Check ColorFill() return codes in color_fil...
2011-01-25  Henri Verbeetwined3d: Disable vertex shader output clamping.
2010-12-07  Henri Verbeetd3d9/tests: Don't draw undefined data in stream_test().
2010-11-23  Henri Verbeetd3d9/tests: Use GetRenderTargetData() for reading back...
2010-11-18  Henri Verbeetwined3d: Disallow empty surfaces.
2010-11-17  Henri Verbeetd3d9/tests: Fix some failure messages.
2010-11-05  Henri Verbeetd3d9/tests: Add a test for INTZ.
2010-10-01  Alexandre Julliardd3d9/tests: Make some variables static.
2010-09-21  Henri Verbeetd3d9/tests: Cleanup maxmip_test() a bit.
2010-09-16  Ričardas Barkauskasd3d9/tests: Test NVDB (depth bounds test) behavior.
2010-07-30  Henri Verbeetd3d9/tests: Read from the appropriate pixels in test_co...
2010-07-29  Henri Verbeetd3d9/tests: Fix an ok() message in pointsize_test().
2010-07-29  Henri Verbeetd3d9/tests: Add a test for handling floating point...
2010-07-26  Stefan Dösingerd3d9: Remove the shader version varying tests.
2010-07-23  Henri Verbeetd3d9/tests: Add a test for clearing render targets...
2010-07-23  Henri Verbeetd3d9/tests: Introduce a vertex shader to the MRT test.
2010-07-21  Stefan Dösingerd3d9: Use a vertex shader in the vpos test.
2010-07-21  Stefan Dösingerd3d9: Use a vertex shader in the vFace test.
2010-07-21  Stefan Dösingerd3d9: Use a vertex shader for the nested loop test.
2010-07-21  Stefan Dösingerd3d9: Win7+Nvidia returns c2 in COISSUE'd CND.
2010-07-21  Stefan Dösingerd3d9: Remove the fog vs sRGB test.
2010-07-06  Stefan Dösingerd3d9: Use color_match in the coissue tests.
2010-07-06  Stefan Dösingerd3d9: Windows7 doesn't draw with Viewports bigger than...
2010-07-06  Stefan Dösingerd3d9: Ignore a Windows 7 failure in the d3d9 depth...
2010-07-05  Stefan Dösingerd3d9: Pass count=0 when clearing the whole surface.
2010-07-05  Stefan Dösingerd3d9: Nvidia drivers don't like unused output formats.
2010-06-11  Henri Verbeetd3d9/tests: Add a test for offscreen point sprites.
2010-05-28  Henri Verbeetd3d9/tests: Remove an invalid point size test.
2010-05-28  Henri Verbeetd3d9/test: Introduce point_match() to simplify testing...
2010-05-28  Henri Verbeetd3d9/tests: Don't depend so much on point rasterization...
2010-05-27  Henri Verbeetd3d9/tests: Fix a typo.
2010-05-17  Henri Verbeetd3d9/tests: Add a shadow sampler test.
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