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wined3d: Fix GLSL cnd instruction.
[wine]
/
dlls
/
wined3d
/
context.c
2007-04-02
Stefan Dösinger
wined3d: Use GL_APPLE_client_storage if available.
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2007-03-30
Felix Nawothnig
wined3d: Use GL_TEXTURE_2D for dummy textures.
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2007-03-30
Felix Nawothnig
wined3d: Only disable GL_TEXTURE_CUBE_MAP_ARB if supported.
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2007-03-21
Phil Costin
wined3d: Ensure all states affected by a change in...
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2007-03-19
Stefan Dösinger
wined3d: Store an array of contexts in the swapchain.
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2007-03-19
Stefan Dösinger
wined3d: Activate a context before doing opengl calls.
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2007-03-12
Stefan Dösinger
wined3d: Blit the offscreen texture into the drawable...
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2007-03-07
Stefan Dösinger
wined3d: Rework surface dirtification.
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2007-03-07
Stefan Dösinger
wined3d: Remove IWineD3DSurface::SetPBufferState.
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2007-03-01
Stefan Dösinger
wined3d: Prepare only fixed function samplers for blit.
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2007-02-28
Stefan Dösinger
wined3d: Support for using auxilliary buffers for offsc...
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2007-02-20
Francois Gouget
Assorted spelling fixes.
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2007-02-16
H. Verbeet
wined3d: Add WINED3DCREATE flags and use them.
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2007-02-13
Stefan Dösinger
wined3d: Use the context manager to create onscreen...
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2007-02-13
Stefan Dösinger
wined3d: Use the context manager to select the primary...
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2007-02-13
Stefan Dösinger
wined3d: Make the context array dynamic.
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2007-02-13
Stefan Dösinger
wined3d: Use the context manager to prepare for blitting.
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2007-02-13
Stefan Dösinger
wined3d: Use the context manager to prepare for drawing.
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