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winhttp: Implement IDispatch for WinHttpRequest.
[wine]
/
dlls
/
wined3d
/
state.c
2011-07-15
Henri Verbeet
wined3d: Get rid of the useext macro.
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2011-07-15
Henri Verbeet
wined3d: Add stream offsets in device_stream_info_from_...
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2011-07-14
Henri Verbeet
wined3d: Pass a wined3d_state pointer to state handlers.
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2011-07-14
Henri Verbeet
wined3d: Get rid of the clip status code.
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2011-07-14
Henri Verbeet
wined3d: Remove the unused untransformed field from...
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2011-07-14
Henri Verbeet
wined3d: Store a pointer to the framebuffer state in...
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2011-07-13
Henri Verbeet
wined3d: Pass a state pointer instead of a stateblock...
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2011-07-13
Henri Verbeet
wined3d: Pass a state pointer instead of a stateblock...
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2011-07-13
Henri Verbeet
wined3d: Pass a state pointer instead of a stateblock...
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2011-07-11
Henri Verbeet
wined3d: Store a struct wined3d_bo_address in struct...
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2011-07-05
Stefan Dösinger
wined3d: Move FBO application into a state handler.
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2011-07-05
Henri Verbeet
wined3d: Make D3DRS_ZBIAS work.
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2011-06-28
Stefan Dösinger
wined3d: Update the vertex shader when the clipplanes...
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2011-06-27
Stefan Dösinger
wined3d: Separate stream sources and vertex declaration.
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2011-06-21
Henri Verbeet
wined3d: Fix the STATE_BASEVERTEXINDEX state entry.
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2011-06-21
Henri Verbeet
wined3d: Validate STATE_BASEVERTEXINDEX in validate_sta...
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2011-06-20
Stefan Dösinger
wined3d: Link STATE_BASEVERTEXINDEX to STATE_VDECL.
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2011-06-14
Stefan Dösinger
wined3d: Use GL_ARB_draw_elements_base_vertex if available.
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2011-06-06
Henri Verbeet
wined3d: Don't clamp vertex depth values.
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2011-05-26
Stefan Dösinger
wined3d: Call frag_pipe->enable_extension under the...
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2011-05-19
Henri Verbeet
wined3d: Introduce a separate structure for framebuffer...
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2011-05-18
Stefan Dösinger
wined3d: Remove maxConcurrentLights from the device.
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2011-05-17
Henri Verbeet
wined3d: Get rid of the IWineD3DDevice typedefs.
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2011-05-09
Francois Gouget
Assorted spelling and case fixes.
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2011-05-06
Henri Verbeet
wined3d: Introduce a helper function for translating...
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2011-04-29
Henri Verbeet
wined3d: Get rid of the IWineD3DSurface typedefs.
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2011-04-27
Henri Verbeet
wined3d: Rename "pCaps" to "caps".
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2011-04-22
Stefan Dösinger
wined3d: Scale the depthbias factor by the depth buffer...
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2011-04-22
Stefan Dösinger
d3d: Map D3DRS_ZBIAS to WINED3DRS_DEPTHBIAS.
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2011-04-12
Stefan Dösinger
wined3d: Remove FLOAT16 vertex attribute conversion...
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2011-04-04
Henri Verbeet
wined3d: Introduce a helper function for translating...
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2011-03-31
Henri Verbeet
wined3d: Fix the EXT_blend_subtract extension definitions.
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2011-03-31
Henri Verbeet
wined3d: Fix the EXT_blend_color extension definitions.
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2011-03-31
Henri Verbeet
wined3d: Fix the EXT_blend_minmax extension definitions.
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2011-03-31
Henri Verbeet
wined3d: Get rid of the IWineD3DBaseShader typedefs.
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2011-03-31
Henri Verbeet
wined3d: Get rid of IWineD3DBaseShaderClass.
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2011-03-30
Henri Verbeet
wined3d: Get rid of IWineD3DPixelShaderImpl.
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2011-03-29
Henri Verbeet
wined3d: Replace "pow2_matrix_identity" in wined3d_text...
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2011-03-29
Henri Verbeet
wined3d: Get rid of IWineD3DBaseTextureClass.
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2011-03-28
Henri Verbeet
wined3d: Get rid of the IWineD3DBaseTexture typedefs.
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2011-03-28
Henri Verbeet
wined3d: Remove COM from the texture implementation.
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2011-03-09
Henri Verbeet
wined3d: Store all the resource desc information in...
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2011-03-03
Henri Verbeet
wined3d: Pass gl_info to basetexture_bind().
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2011-03-01
Henri Verbeet
wined3d: Make IWineD3DResourceImpl an independent struc...
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2011-02-15
Matteo Bruni
wined3d: Make clip planes independent from offscreen...
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2011-01-31
Henri Verbeet
wined3d: Get rid of the IWineD3DStateBlockImpl typedef.
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2011-01-07
Matteo Bruni
wined3d: Don't call glPointParameter with a random...
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2011-01-05
Henri Verbeet
wined3d: Remove IWineD3DBaseTexture::BindTexture()...
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2011-01-04
Henri Verbeet
wined3d: Pass an IWineD3DBaseTextureImpl pointer to...
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2010-12-02
Henri Verbeet
wined3d: Pass an IWineD3DDeviceImpl pointer to free_pri...
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2010-12-02
Henri Verbeet
wined3d: Pass an IWineD3DDeviceImpl pointer to alloc_pr...
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2010-12-02
Henri Verbeet
wined3d: Remove a redundant parameter to enable_extensi...
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2010-11-12
Henri Verbeet
wined3d: Rename the wined3d_format "Flags" field to...
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2010-11-05
Michael Stefaniuc
wined3d: Fix some checkGLcall() messages.
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2010-11-01
Stefan Dösinger
wined3d: Don't reapply lighting when vertex shaders...
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2010-11-01
Stefan Dösinger
wined3d: Don't pass the texture stages to basetexture_a...
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2010-10-26
Henri Verbeet
wined3d: Get rid of the posFixup field from the device.
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2010-10-25
Henri Verbeet
wined3d: Explicitly pass parameters to shader_load_np2f...
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2010-09-28
Henri Verbeet
wined3d: Pass a wined3d_state structure to use_ps().
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2010-09-28
Henri Verbeet
wined3d: Pass a wined3d_state structure to use_vs().
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2010-09-24
Henri Verbeet
wined3d: Consistently use the same stateblock in state_...
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2010-09-24
Henri Verbeet
wined3d: Directly pass the texture to texture_activate_...
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2010-09-24
Henri Verbeet
wined3d: Pass a wined3d_state structure to set_tex_op().
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2010-09-23
Henri Verbeet
wined3d: Pass a wined3d_state structure to set_tex_op_n...
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2010-09-23
Henri Verbeet
wined3d: Pass a wined3d_state structure to is_invalid_op().
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2010-09-22
Henri Verbeet
wined3d: Move clip status to wined3d_state.
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2010-09-22
Henri Verbeet
wined3d: Move clip plane state to wined3d_state.
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2010-09-22
Henri Verbeet
wined3d: Move light state to wined3d_state.
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2010-09-21
Henri Verbeet
wined3d: Move base vertex state to wined3d_state.
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2010-09-21
Henri Verbeet
wined3d: Move index buffer state to wined3d_state.
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2010-09-21
Henri Verbeet
wined3d: Move stream state to wined3d_state.
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2010-09-20
Henri Verbeet
wined3d: Move the pixel shader to wined3d_state.
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2010-09-18
Henri Verbeet
wined3d: Move texture bindings to wined3d_state.
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2010-09-18
Henri Verbeet
wined3d: Remove IWineD3DBaseTexture::GetTextureDimensio...
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2010-09-16
Ričardas Barkauskas
wined3d: Add NVDB support.
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2010-09-16
Henri Verbeet
wined3d: Move sampler states to wined3d_state.
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2010-09-16
Henri Verbeet
wined3d: Move texture states to wined3d_state.
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2010-09-16
Henri Verbeet
wined3d: Move transforms to wined3d_state.
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2010-09-16
Henri Verbeet
wined3d: Move the material to wined3d_state.
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2010-09-15
Henri Verbeet
wined3d: Move the viewport to wined3d_state.
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2010-09-15
Henri Verbeet
wined3d: Move the scissor rect to wined3d_state.
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2010-09-15
Henri Verbeet
wined3d: Introduce a separate structure for stateblock...
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2010-09-14
Henri Verbeet
wined3d: Introduce a structure for stream state.
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2010-09-14
Henri Verbeet
wined3d: Get rid of redundant comparisons against NULL...
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2010-09-09
Joris Huizer
wined3d: Fix typo in checkGLcall.
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2010-09-06
Henri Verbeet
wined3d: Translate before scaling for rhw as well in...
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2010-08-31
Henri Verbeet
wined3d: Rename wined3d_format_desc to wined3d_format.
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2010-08-26
Henri Verbeet
wined3d: Rename the "format" field in wined3d_format_de...
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2010-08-02
Stefan Dösinger
wined3d: MSVC fixes in state.c.
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2010-07-21
Henri Verbeet
wined3d: Use a more consistent name for the normalized...
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2010-05-25
Henri Verbeet
wined3d: Get rid of GLINFO_LOCATION.
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2010-05-25
Henri Verbeet
wined3d: Set the state.c GLINFO_LOCATION to *gl_info.
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2010-05-21
Michael Stefaniuc
wined3d: Avoid using the long type.
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2010-05-21
Henri Verbeet
wined3d: Explicitly pass GL info to buffer_get_sysmem().
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2010-05-03
Henri Verbeet
wined3d: Make sure all fields of the fragment pipe...
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2010-04-25
Henri Verbeet
wined3d: Store texture sub-resources in IWineD3DBaseTex...
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2010-04-20
Henri Verbeet
wined3d: Store the depth/stencil surface as an IWineD3D...
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2010-04-20
Henri Verbeet
wined3d: Store render targets as IWineD3DSurfaceImpl...
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2010-04-13
Henri Verbeet
wined3d: Prune unsupported world matrix transform states.
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2010-04-08
Henri Verbeet
wined3d: Validate some more states.
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