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strmbase: Print the debug string and not the pointer to it.
[wine]
/
dlls
/
d3d8
/
device.c
2012-04-24
Henri Verbeet
d3d8: Properly retrieve an interface pointer in IDirect...
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2012-04-24
Henri Verbeet
d3d8: Properly retrieve an interface pointer in IDirect...
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2012-04-23
Henri Verbeet
d3d8: Properly retrieve an interface pointer in IDirect...
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2012-04-23
Henri Verbeet
d3d8: Properly retrieve an interface pointer in IDirect...
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2012-04-23
Henri Verbeet
d3d8: Properly retrieve an interface pointer in IDirect...
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2012-04-20
Henri Verbeet
d3d8: Properly retrieve an interface pointer in IDirect...
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2012-04-20
Henri Verbeet
d3d8: Use the surface implementation pointer in reset_e...
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2012-04-19
Henri Verbeet
d3d8: Get rid of IDirect3DBaseTexture8Impl.
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2012-04-18
Henri Verbeet
d3d8: Get rid of IDirect3DVolumeTexture8Impl.
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2012-04-17
Henri Verbeet
d3d8: Get rid of IDirect3DCubeTexture8Impl.
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2012-04-17
Henri Verbeet
d3d8: Get rid of IDirect3DTexture8Impl.
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2012-03-26
Henri Verbeet
d3d8: Don't return a pointer to the implementation...
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2012-03-09
Stefan Dösinger
d3d8/tests: Port the depth blit test to d3d8.
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2012-01-25
Henri Verbeet
d3d8: Remove COM from the pixel shader implementation.
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2012-01-25
Henri Verbeet
d3d8: Remove COM from the vertex shader implementation.
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2012-01-25
Henri Verbeet
d3d8: Remove COM from the vertex declaration implementa...
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2012-01-18
Henri Verbeet
wined3d: Get rid of the WINED3DSTATEBLOCKTYPE typedef.
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2012-01-18
Henri Verbeet
wined3d: Get rid of the WINED3DPOOL typedef.
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2012-01-18
Henri Verbeet
wined3d: Get rid of the WINED3DRESOURCETYPE typedef.
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2012-01-13
Henri Verbeet
wined3d: Get rid of the WINED3DTEXTUREFILTERTYPE typedef.
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2012-01-13
Henri Verbeet
wined3d: Get rid of the WINED3DCUBEMAP_FACES typedef.
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2012-01-13
Henri Verbeet
wined3d: Get rid of wined3d_surface_set_format().
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2012-01-10
Henri Verbeet
wined3d: Get rid of the WINED3DTEXTURESTAGESTATETYPE...
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2012-01-09
Henri Verbeet
wined3d: Get rid of the WINED3DMULTISAMPLE_TYPE typedef.
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2012-01-09
Henri Verbeet
wined3d: Get rid of the WINED3DSAMPLERSTATETYPE typedef.
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2012-01-06
Henri Verbeet
wined3d: Get rid of the WINED3DBACKBUFFER_TYPE typedef.
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2011-12-20
Henri Verbeet
wined3d: Get rid of the WINED3DRENDERSTATETYPE typedef.
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2011-12-02
Henri Verbeet
wined3d: Get rid of the WINED3DRASTER_STATUS typedef.
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2011-12-02
Henri Verbeet
wined3d: Get rid of the WINED3DPRESENT_PARAMETERS typedef.
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2011-11-30
Henri Verbeet
ddraw: Resize the swapchain window on mode changes...
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2011-11-28
Henri Verbeet
wined3d: Get rid of the WINED3DDEVICE_CREATION_PARAMETE...
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2011-11-25
Henri Verbeet
wined3d: Get rid of the WINED3DCLIPSTATUS typedef.
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2011-11-24
Henri Verbeet
wined3d: Get rid of the WINED3DTRIPATCH_INFO typedef.
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2011-11-23
Henri Verbeet
wined3d: Get rid of the WINED3DRECTPATCH_INFO typedef.
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2011-11-22
Henri Verbeet
wined3d: Get rid of the WINED3DGAMMARAMP typedef.
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2011-11-22
Henri Verbeet
wined3d: Get rid of the WINED3DVIEWPORT typedef.
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2011-11-21
Henri Verbeet
wined3d: Get rid of the WINED3DMATERIAL typedef.
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2011-11-21
Henri Verbeet
wined3d: Get rid of the WINED3DLIGHT typedef.
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2011-11-18
Henri Verbeet
wined3d: Get rid of the WINED3DMATRIX typedef.
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2011-11-17
Henri Verbeet
wined3d: Get rid of the WINED3DDISPLAYMODE typedef.
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2011-11-16
Henri Verbeet
wined3d: Pass a wined3d_color struct to wined3d_device_...
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2011-10-31
Henri Verbeet
d3d8: Implement CopyRects() on top of wined3d_surface_b...
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2011-10-19
Henri Verbeet
wined3d: Make the present_parameters parameter to wined...
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2011-10-11
Stefan Dösinger
d3d8: Remove the palette implementation methods.
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2011-09-26
Stefan Dösinger
d3d8: Implement FPUSETUP for msvc.
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2011-08-01
Frédéric Delanoy
dlls: Assorted spelling fixes.
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2011-07-29
Henri Verbeet
wined3d: wined3d_device_evict_managed_resources() doesn...
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2011-07-25
Henri Verbeet
wined3d: Unbind resources inside wined3d_device_reset().
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2011-07-25
Henri Verbeet
wined3d: Pass "reset_enum_callback" directly to wined3d...
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2011-07-08
Michael Stefaniuc
d3d8: COM cleanup for the IDirect3DVertexBuffer8 iface.
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2011-07-08
Michael Stefaniuc
d3d8: Use unsafe_impl_from_IDirect3DVertexBuffer8 for...
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2011-07-05
Michael Stefaniuc
d3d8: COM cleanup for the IDirect3DIndexBuffer8 iface.
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2011-07-05
Michael Stefaniuc
d3d8: Use unsafe_impl_from_IDirect3DIndexBuffer8 for...
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2011-07-05
Michael Stefaniuc
d3d8: COM cleanup for the IDirect3DSurface8 iface.
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2011-07-05
Michael Stefaniuc
d3d8: Use unsafe_impl_from_IDirect3DSurface8 for app...
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2011-07-05
Michael Stefaniuc
d3d8: Avoid an unsafe IDirect3DSurface8 to object cast.
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2011-07-05
Henri Verbeet
wined3d: Make D3DRS_ZBIAS work.
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2011-06-24
Henri Verbeet
wined3d: Explicitly set surface alignment in the client...
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2011-06-17
Stefan Dösinger
d3d8: Don't print the ResourceManagerDiscardBytes fixme...
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2011-06-06
Andrew Nguyen
d3d8: Increment the reference count of the IDirect3D8...
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2011-05-19
Henri Verbeet
wined3d: Get rid of the IWineD3DDeviceParent interface.
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2011-05-18
Stefan Dösinger
d3d8: Add a float to DWORD cast.
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2011-05-17
Henri Verbeet
wined3d: Remove COM from the device implementation.
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2011-05-17
Henri Verbeet
wined3d: Remove state management methods from the IWine...
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2011-05-11
Henri Verbeet
wined3d: Remove object creation methods from the IWineD...
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2011-05-10
Stefan Dösinger
d3d8: Map ZBIAS values to a smaller depth range.
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2011-05-04
Henri Verbeet
d3d8: Check for D3DPOOL_DEFAULT resources before doing...
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2011-04-29
Henri Verbeet
wined3d: Remove COM from the surface implementation.
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2011-04-26
Stefan Dösinger
d3d8: Add more tests for NULL render targets.
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2011-04-26
Stefan Dösinger
d3d8: Don't reapply the old DS if SetDepthStencilSurfac...
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2011-04-22
Stefan Dösinger
d3d: Map D3DRS_ZBIAS to WINED3DRS_DEPTHBIAS.
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2011-04-15
Henri Verbeet
wined3d: Remove COM from the volume implementation.
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2011-04-14
Henri Verbeet
wined3d: Remove COM from the swapchain implementation.
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2011-04-13
Henri Verbeet
wined3d: Get rid of the swapchain destroy callback.
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2011-04-11
Henri Verbeet
d3d8: Get rid of the implicit swapchain refcounting...
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2011-03-31
Henri Verbeet
wined3d: Remove COM from the shader implementation.
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2011-03-30
Henri Verbeet
wined3d: Get rid of IWineD3DPixelShader.
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2011-03-30
Henri Verbeet
wined3d: Get rid of IWineD3DVertexShader.
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2011-03-28
Henri Verbeet
wined3d: Remove COM from the texture implementation.
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2011-03-17
Michael Stefaniuc
d3d8: COM cleanup for the IDirect3DVolumeTexture8 iface.
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2011-03-15
Michael Stefaniuc
d3d8: COM cleanup in shader.c.
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2011-03-14
Stefan Dösinger
d3d8: Disallow z buffers smaller than the color buffer.
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2011-03-11
Henri Verbeet
wined3d: Get rid of IWineD3DSurface::GetDesc().
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2011-03-09
Henri Verbeet
wined3d: Merge the various resource desc structures.
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2011-03-08
Henri Verbeet
wined3d: Don't require container parents for IWineD3DDe...
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2011-03-04
Henri Verbeet
wined3d: Remove COM from the buffer implementation.
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2011-02-03
Henri Verbeet
wined3d: Remove COM from the vertex declaration.
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2011-02-02
Henri Verbeet
wined3d: Remove COM from IWineD3D.
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2011-01-31
Michael Stefaniuc
d3d8: COM cleanup for the IDirect3DTexture8 iface.
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2011-01-31
Michael Stefaniuc
d3d8: COM cleanup for the IDirect3DCubeTexture8 iface.
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2011-01-31
Michael Stefaniuc
d3d8: COM cleanup for the IDirect3DSwapChain8 iface.
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2011-01-31
Michael Stefaniuc
d3d8: COM cleanup for the IDirect3DVolume8 iface.
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2011-01-31
Henri Verbeet
wined3d: Remove COM from the stateblock.
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2011-01-28
Michael Stefaniuc
d3d8: COM cleanup for the IWineD3DDeviceParent_iface.
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2011-01-28
Michael Stefaniuc
d3d8: Finish the COM cleanup of the IDirect3DDevice8...
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2011-01-28
Michael Stefaniuc
d3d8: Use impl_from_IDirect3DDevice8() instead of the...
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2011-01-26
Michael Stefaniuc
d3d8: Pass an object instead of an iface to an internal...
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2010-11-16
Henri Verbeet
d3d8: Fix some return values.
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2010-11-08
Henri Verbeet
ddraw: Setup the device window in SetCooperativeLevel().
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2010-10-25
David Adam
d3d8: ApplyStateBlock with a zero token returns D3D_OK.
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