strmbase: Print the debug string and not the pointer to it.
[wine] / dlls / d3d8 / device.c
2012-04-24  Henri Verbeetd3d8: Properly retrieve an interface pointer in IDirect...
2012-04-24  Henri Verbeetd3d8: Properly retrieve an interface pointer in IDirect...
2012-04-23  Henri Verbeetd3d8: Properly retrieve an interface pointer in IDirect...
2012-04-23  Henri Verbeetd3d8: Properly retrieve an interface pointer in IDirect...
2012-04-23  Henri Verbeetd3d8: Properly retrieve an interface pointer in IDirect...
2012-04-20  Henri Verbeetd3d8: Properly retrieve an interface pointer in IDirect...
2012-04-20  Henri Verbeetd3d8: Use the surface implementation pointer in reset_e...
2012-04-19  Henri Verbeetd3d8: Get rid of IDirect3DBaseTexture8Impl.
2012-04-18  Henri Verbeetd3d8: Get rid of IDirect3DVolumeTexture8Impl.
2012-04-17  Henri Verbeetd3d8: Get rid of IDirect3DCubeTexture8Impl.
2012-04-17  Henri Verbeetd3d8: Get rid of IDirect3DTexture8Impl.
2012-03-26  Henri Verbeetd3d8: Don't return a pointer to the implementation...
2012-03-09  Stefan Dösingerd3d8/tests: Port the depth blit test to d3d8.
2012-01-25  Henri Verbeetd3d8: Remove COM from the pixel shader implementation.
2012-01-25  Henri Verbeetd3d8: Remove COM from the vertex shader implementation.
2012-01-25  Henri Verbeetd3d8: Remove COM from the vertex declaration implementa...
2012-01-18  Henri Verbeetwined3d: Get rid of the WINED3DSTATEBLOCKTYPE typedef.
2012-01-18  Henri Verbeetwined3d: Get rid of the WINED3DPOOL typedef.
2012-01-18  Henri Verbeetwined3d: Get rid of the WINED3DRESOURCETYPE typedef.
2012-01-13  Henri Verbeetwined3d: Get rid of the WINED3DTEXTUREFILTERTYPE typedef.
2012-01-13  Henri Verbeetwined3d: Get rid of the WINED3DCUBEMAP_FACES typedef.
2012-01-13  Henri Verbeetwined3d: Get rid of wined3d_surface_set_format().
2012-01-10  Henri Verbeetwined3d: Get rid of the WINED3DTEXTURESTAGESTATETYPE...
2012-01-09  Henri Verbeetwined3d: Get rid of the WINED3DMULTISAMPLE_TYPE typedef.
2012-01-09  Henri Verbeetwined3d: Get rid of the WINED3DSAMPLERSTATETYPE typedef.
2012-01-06  Henri Verbeetwined3d: Get rid of the WINED3DBACKBUFFER_TYPE typedef.
2011-12-20  Henri Verbeetwined3d: Get rid of the WINED3DRENDERSTATETYPE typedef.
2011-12-02  Henri Verbeetwined3d: Get rid of the WINED3DRASTER_STATUS typedef.
2011-12-02  Henri Verbeetwined3d: Get rid of the WINED3DPRESENT_PARAMETERS typedef.
2011-11-30  Henri Verbeetddraw: Resize the swapchain window on mode changes...
2011-11-28  Henri Verbeetwined3d: Get rid of the WINED3DDEVICE_CREATION_PARAMETE...
2011-11-25  Henri Verbeetwined3d: Get rid of the WINED3DCLIPSTATUS typedef.
2011-11-24  Henri Verbeetwined3d: Get rid of the WINED3DTRIPATCH_INFO typedef.
2011-11-23  Henri Verbeetwined3d: Get rid of the WINED3DRECTPATCH_INFO typedef.
2011-11-22  Henri Verbeetwined3d: Get rid of the WINED3DGAMMARAMP typedef.
2011-11-22  Henri Verbeetwined3d: Get rid of the WINED3DVIEWPORT typedef.
2011-11-21  Henri Verbeetwined3d: Get rid of the WINED3DMATERIAL typedef.
2011-11-21  Henri Verbeetwined3d: Get rid of the WINED3DLIGHT typedef.
2011-11-18  Henri Verbeetwined3d: Get rid of the WINED3DMATRIX typedef.
2011-11-17  Henri Verbeetwined3d: Get rid of the WINED3DDISPLAYMODE typedef.
2011-11-16  Henri Verbeetwined3d: Pass a wined3d_color struct to wined3d_device_...
2011-10-31  Henri Verbeetd3d8: Implement CopyRects() on top of wined3d_surface_b...
2011-10-19  Henri Verbeetwined3d: Make the present_parameters parameter to wined...
2011-10-11  Stefan Dösingerd3d8: Remove the palette implementation methods.
2011-09-26  Stefan Dösingerd3d8: Implement FPUSETUP for msvc.
2011-08-01  Frédéric Delanoydlls: Assorted spelling fixes.
2011-07-29  Henri Verbeetwined3d: wined3d_device_evict_managed_resources() doesn...
2011-07-25  Henri Verbeetwined3d: Unbind resources inside wined3d_device_reset().
2011-07-25  Henri Verbeetwined3d: Pass "reset_enum_callback" directly to wined3d...
2011-07-08  Michael Stefaniucd3d8: COM cleanup for the IDirect3DVertexBuffer8 iface.
2011-07-08  Michael Stefaniucd3d8: Use unsafe_impl_from_IDirect3DVertexBuffer8 for...
2011-07-05  Michael Stefaniucd3d8: COM cleanup for the IDirect3DIndexBuffer8 iface.
2011-07-05  Michael Stefaniucd3d8: Use unsafe_impl_from_IDirect3DIndexBuffer8 for...
2011-07-05  Michael Stefaniucd3d8: COM cleanup for the IDirect3DSurface8 iface.
2011-07-05  Michael Stefaniucd3d8: Use unsafe_impl_from_IDirect3DSurface8 for app...
2011-07-05  Michael Stefaniucd3d8: Avoid an unsafe IDirect3DSurface8 to object cast.
2011-07-05  Henri Verbeetwined3d: Make D3DRS_ZBIAS work.
2011-06-24  Henri Verbeetwined3d: Explicitly set surface alignment in the client...
2011-06-17  Stefan Dösingerd3d8: Don't print the ResourceManagerDiscardBytes fixme...
2011-06-06  Andrew Nguyend3d8: Increment the reference count of the IDirect3D8...
2011-05-19  Henri Verbeetwined3d: Get rid of the IWineD3DDeviceParent interface.
2011-05-18  Stefan Dösingerd3d8: Add a float to DWORD cast.
2011-05-17  Henri Verbeetwined3d: Remove COM from the device implementation.
2011-05-17  Henri Verbeetwined3d: Remove state management methods from the IWine...
2011-05-11  Henri Verbeetwined3d: Remove object creation methods from the IWineD...
2011-05-10  Stefan Dösingerd3d8: Map ZBIAS values to a smaller depth range.
2011-05-04  Henri Verbeetd3d8: Check for D3DPOOL_DEFAULT resources before doing...
2011-04-29  Henri Verbeetwined3d: Remove COM from the surface implementation.
2011-04-26  Stefan Dösingerd3d8: Add more tests for NULL render targets.
2011-04-26  Stefan Dösingerd3d8: Don't reapply the old DS if SetDepthStencilSurfac...
2011-04-22  Stefan Dösingerd3d: Map D3DRS_ZBIAS to WINED3DRS_DEPTHBIAS.
2011-04-15  Henri Verbeetwined3d: Remove COM from the volume implementation.
2011-04-14  Henri Verbeetwined3d: Remove COM from the swapchain implementation.
2011-04-13  Henri Verbeetwined3d: Get rid of the swapchain destroy callback.
2011-04-11  Henri Verbeetd3d8: Get rid of the implicit swapchain refcounting...
2011-03-31  Henri Verbeetwined3d: Remove COM from the shader implementation.
2011-03-30  Henri Verbeetwined3d: Get rid of IWineD3DPixelShader.
2011-03-30  Henri Verbeetwined3d: Get rid of IWineD3DVertexShader.
2011-03-28  Henri Verbeetwined3d: Remove COM from the texture implementation.
2011-03-17  Michael Stefaniucd3d8: COM cleanup for the IDirect3DVolumeTexture8 iface.
2011-03-15  Michael Stefaniucd3d8: COM cleanup in shader.c.
2011-03-14  Stefan Dösingerd3d8: Disallow z buffers smaller than the color buffer.
2011-03-11  Henri Verbeetwined3d: Get rid of IWineD3DSurface::GetDesc().
2011-03-09  Henri Verbeetwined3d: Merge the various resource desc structures.
2011-03-08  Henri Verbeetwined3d: Don't require container parents for IWineD3DDe...
2011-03-04  Henri Verbeetwined3d: Remove COM from the buffer implementation.
2011-02-03  Henri Verbeetwined3d: Remove COM from the vertex declaration.
2011-02-02  Henri Verbeetwined3d: Remove COM from IWineD3D.
2011-01-31  Michael Stefaniucd3d8: COM cleanup for the IDirect3DTexture8 iface.
2011-01-31  Michael Stefaniucd3d8: COM cleanup for the IDirect3DCubeTexture8 iface.
2011-01-31  Michael Stefaniucd3d8: COM cleanup for the IDirect3DSwapChain8 iface.
2011-01-31  Michael Stefaniucd3d8: COM cleanup for the IDirect3DVolume8 iface.
2011-01-31  Henri Verbeetwined3d: Remove COM from the stateblock.
2011-01-28  Michael Stefaniucd3d8: COM cleanup for the IWineD3DDeviceParent_iface.
2011-01-28  Michael Stefaniucd3d8: Finish the COM cleanup of the IDirect3DDevice8...
2011-01-28  Michael Stefaniucd3d8: Use impl_from_IDirect3DDevice8() instead of the...
2011-01-26  Michael Stefaniucd3d8: Pass an object instead of an iface to an internal...
2010-11-16  Henri Verbeetd3d8: Fix some return values.
2010-11-08  Henri Verbeetddraw: Setup the device window in SetCooperativeLevel().
2010-10-25  David Adamd3d8: ApplyStateBlock with a zero token returns D3D_OK.
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