dsound: Express buffer positions in terms of bytes, not fragments.
[wine] / dlls / d3d10core /
2012-04-16  Henri Verbeetd3d10core: COM cleanup for the ID3D10Buffer interface.
2012-04-13  Henri Verbeetwined3d: Unify the wined3d_mapped_rect and wined3d_mapp...
2012-03-26  Michael Stefaniucd3d10core: Standardize COM aggregation for d3d10_device.
2012-01-20  Henri Verbeetwined3d: Get rid of the WINED3DSURFTYPE typedef.
2012-01-19  Henri Verbeetwined3d: Get rid of the WINED3DDECLMETHOD typedef.
2012-01-18  Henri Verbeetwined3d: Get rid of the WINED3DPOOL typedef.
2012-01-13  Henri Verbeetwined3d: Get rid of the WINED3DCUBEMAP_FACES typedef.
2012-01-09  Henri Verbeetwined3d: Get rid of the WINED3DMULTISAMPLE_TYPE typedef.
2011-12-12  Henri Verbeetwined3d: Get rid of the WINED3DPRIMITIVETYPE typedef.
2011-12-06  Henri Verbeetwined3d: Get rid of the WINED3DLOCKED_BOX typedef.
2011-12-02  Henri Verbeetwined3d: Get rid of the WINED3DPRESENT_PARAMETERS typedef.
2011-11-30  Henri Verbeetwined3d: Add a flags parameter to wined3d_surface_create().
2011-11-30  Henri Verbeetddraw: Resize the swapchain window on mode changes...
2011-11-25  Henri Verbeetwined3d: Get rid of the WINED3DVERTEXELEMENT typedef.
2011-11-16  Henri Verbeetwined3d: Get rid of the WINED3DCOLORVALUE typedef.
2011-09-26  Matteo Brunid3d10core/tests: Add some shader creation tests.
2011-09-26  Matteo Brunid3d10core: Fixup HRESULT in a bunch of error cases.
2011-09-26  Matteo Bruniwined3d: When creating a new shader, check shader type...
2011-07-12  Michael Stefaniucd3d10core: COM cleanup for the ID3D10InputLayout iface.
2011-07-12  Michael Stefaniucd3d10core: Use unsafe_impl_from_ID3D10InputLayout for...
2011-07-12  Michael Stefaniucd3d10core: COM cleanup for the ID3D10RenderTargetView...
2011-07-12  Michael Stefaniucd3d10core: Use unsafe_impl_from_ID3D10RenderTargetView...
2011-07-12  Michael Stefaniucd3d10core: COM cleanup for the ID3D10PixelShader iface.
2011-07-12  Michael Stefaniucd3d10core: Use unsafe_impl_from_ID3D10PixelShader for...
2011-07-12  Michael Stefaniucd3d10core: COM cleanup for the ID3D10VertexShader iface.
2011-07-12  Michael Stefaniucd3d10core: Use unsafe_impl_from_ID3D10VertexShader...
2011-07-11  Michael Stefaniucd3d10core: COM cleanup for the ID3D10Device iface.
2011-06-02  Michael Stefaniucd3d10core: COM cleanup for the ID3D10Query iface.
2011-06-02  Michael Stefaniucd3d10core: COM cleanup for the ID3D10SamplerState iface.
2011-06-02  Michael Stefaniucd3d10core: COM cleanup for the ID3D10RasterizerState...
2011-06-02  Michael Stefaniucd3d10core: COM cleanup for the ID3D10DepthStencilState...
2011-06-01  Michael Stefaniucd3d10core: COM cleanup for the ID3D10BlendState iface.
2011-06-01  Michael Stefaniucd3d10core: COM cleanup for the ID3D10GeometryShader...
2011-06-01  Michael Stefaniucd3d10core: COM cleanup for the ID3D10ShaderResourceView...
2011-06-01  Michael Stefaniucd3d10core: COM cleanup for the ID3D10DepthStencilView...
2011-06-01  Michael Stefaniucd3d10core: COM cleanup for the ID3D10Texture3D iface.
2011-06-01  Michael Stefaniucd3d10core: COM cleanup for the ID3D10Texture2D iface.
2011-05-19  Henri Verbeetwined3d: Get rid of the IWineD3DDeviceParent interface.
2011-05-18  Frédéric Delanoyd3d10core: dxgi_format_from_wined3dformat should return...
2011-05-17  Henri Verbeetwined3d: Remove COM from the device implementation.
2011-05-17  Henri Verbeetwined3d: Remove state management methods from the IWine...
2011-05-16  Marcus Meissnerd3d10core: Mark a struct as static.
2011-05-11  Henri Verbeetwined3d: Remove object creation methods from the IWineD...
2011-04-29  Henri Verbeetwined3d: Remove COM from the surface implementation.
2011-04-15  Henri Verbeetwined3d: Remove COM from the volume implementation.
2011-04-14  Henri Verbeetwined3d: Remove COM from the swapchain implementation.
2011-04-06  Henri Verbeetwined3d: Remove COM from the rendertarget view implemen...
2011-03-31  Henri Verbeetwined3d: Remove COM from the shader implementation.
2011-03-30  Henri Verbeetwined3d: Get rid of IWineD3DPixelShader.
2011-03-30  Henri Verbeetwined3d: Get rid of IWineD3DGeometryShader.
2011-03-30  Henri Verbeetwined3d: Get rid of IWineD3DVertexShader.
2011-03-28  Henri Verbeetwined3d: Remove COM from the texture implementation.
2011-03-16  Henri Verbeetwined3d: Get rid of IWineD3DVolumeTexture.
2011-03-15  Henri Verbeetwined3d: Get rid of IWineD3DVolumeTexture::Unmap().
2011-03-15  Henri Verbeetwined3d: Get rid of IWineD3DVolumeTexture::Map().
2011-03-08  Henri Verbeetwined3d: Don't require container parents for IWineD3DDe...
2011-03-04  Henri Verbeetwined3d: Remove COM from the buffer implementation.
2011-03-01  Henri Verbeetwined3d: Make IWineD3DResourceImpl an independent struc...
2011-02-03  Henri Verbeetwined3d: Remove COM from the vertex declaration.
2010-10-25  Henri Verbeetd3d10core: Try to create a software adapter when no...
2010-10-20  Henri Verbeetd3d10core: Implement ID3D10Texture3D::Map().
2010-10-20  Henri Verbeetd3d10core: Implement ID3D10Texture3D::Unmap().
2010-10-15  Henri Verbeetd3d10core: Implement ID3D10Buffer::Map().
2010-10-15  Henri Verbeetd3d10core: Implement ID3D10Buffer::Unmap().
2010-10-14  Henri Verbeetd3d10core: Add a stub ID3D10Texture3D implementation.
2010-10-14  Henri Verbeetd3d10core: Rename texture2d.c to texture.c.
2010-10-14  Henri Verbeetd3d10core: Implement device_parent_CreateVolume().
2010-09-19  Alexandre Julliardmakefiles: Add a standard header for all makefiles...
2010-09-01  Henri Verbeetwined3d: Don't require wined3d object parents to be...
2010-08-31  Henri Verbeetwined3d: Implicit depth/stencil surfaces don't have...
2010-08-24  Henri Verbeetwined3d: Rename WINED3DFORMAT to wined3d_format_id.
2010-08-23  Henri Verbeetwined3d: Pass a WINED3DCOLORVALUE structure to IWineD3D...
2010-07-21  Alexandre Julliarddlls: Remove explicit imports of kernel32 and ntdll.
2010-03-16  Alexandre Julliardmakefiles: Remove the no longer needed explicit separat...
2010-02-22  Alexandre Julliardmakefiles: Use the standard C_SRCS variable as the...
2010-02-01  Paul Vriensd3d10core/tests: Fix a test failure when no adapters...
2010-01-04  Henri Verbeetd3d10core: Add a wined3d geoemtry shader to struct...
2009-12-14  Henri Verbeetd3d10core: Add a stub ID3D10Query implementation.
2009-12-08  Henri Verbeetdxgi: The "unknown0" parameter to DXGID3D10CreateDevice...
2009-12-02  Henri Verbeetd3d10core: Allow a NULL vertex buffer to be set in...
2009-12-02  Henri Verbeetd3d10core: Allow a NULL input layout to be set in IASet...
2009-11-19  Henri Verbeetd3d10core: Add a separate function for device initializ...
2009-11-04  Henri Verbeetd3d10core: Add a stub ID3D10BlendState implementation.
2009-11-03  Henri Verbeetd3d10core: Add a stub ID3D10SamplerState implementation.
2009-11-03  Henri Verbeetd3d10core: Add a stub ID3D10RasterizerState implementation.
2009-11-03  Henri Verbeetd3d10core: Add a stub ID3D10DepthStencilState implement...
2009-11-03  Henri Verbeetd3d10core: Add a stub ID3D10ShaderResourceView implemen...
2009-11-03  Henri Verbeetd3d10core: Add a stub ID3D10DepthStencilView implementa...
2009-10-30  Henri Verbeetd3d10core: Fix a small whitespace error.
2009-10-30  Henri Verbeetd3d10core: Add a separate function for d3d10_rendertarg...
2009-10-30  Henri Verbeetd3d10core: Add a separate function for d3d10_geometry_s...
2009-09-25  Henri Verbeetwined3d: Rename IWineD3DDevice::SetIndices() to IWineD3...
2009-09-24  Henri Verbeetwined3d: Don't free D3D pixel shaders until the wined3d...
2009-09-24  Henri Verbeetd3d10core: Add a separate function for d3d10_pixel_shad...
2009-09-24  Henri Verbeetwined3d: Don't free D3D vertex shaders until the wined3...
2009-09-24  Henri Verbeetd3d10core: Add a separate function for d3d10_vertex_sha...
2009-09-23  Henri Verbeetwined3d: Don't free D3D vertex declarations until the...
2009-09-23  Henri Verbeetd3d10core: Add a separate function for d3d10_input_layo...
2009-09-22  Henri Verbeetd3d10core: Mark internal symbols hidden.
2009-09-18  Henri Verbeetwined3d: Don't free D3D buffers until the wined3d buffe...
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