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wined3d: Move fake context code over to WGL.
[wine]
/
dlls
/
wined3d
/
directx.c
2007-08-08
Roderick Colenbrander
wined3d: Move fake context code over to WGL.
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2007-08-06
Chris Robinson
wined3d: Use the macro when querying the current displa...
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2007-08-06
Chris Robinson
wined3d: Initialize major and minor when filling GL...
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2007-08-06
Chris Robinson
wined3d: Properly setup DevModeW before using it.
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2007-08-02
H. Verbeet
wined3d: Only report 16 bit float declaration types...
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2007-08-02
H. Verbeet
wined3d: Add definitions and detection for GL_NV_half_f...
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2007-07-30
Stefan Dösinger
wined3d: Store the gl format table in the gl info struc...
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2007-07-26
Stefan Dösinger
wined3d: Do not fail if the adapter info can't be initi...
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2007-07-26
Stefan Dösinger
wined3d: Find the shader constant limit at adapter...
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2007-07-26
Stefan Dösinger
wined3d: Allocate render target management members...
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2007-07-24
Stefan Dösinger
wined3d: Create the stateblock in Init3D.
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2007-07-09
H. Verbeet
wined3d: Advertise VTF support.
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2007-07-09
H. Verbeet
wined3d: Advertise A32B32G32R32F render target support.
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2007-07-06
Stefan Dösinger
wined3d: Implement high order patches.
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2007-06-27
H. Verbeet
wined3d: Cleanup GL extension detection.
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2007-06-26
H. Verbeet
wined3d: Increase the sizes of texturing related arrays...
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2007-06-26
H. Verbeet
wined3d: Add max_vertex_samplers and max_combined_sampl...
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2007-06-26
H. Verbeet
wined3d: Rename max_samplers to max_fragment_samplers.
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2007-06-14
Stefan Dösinger
wined3d: DDraw surfaces are QWORD aligned.
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2007-06-14
Stefan Dösinger
wined3d: Implement vertical refresh sync.
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2007-06-13
Phil Costin
wined3d: Add gamma linerization support for D3DFMT_A4R4...
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2007-06-11
Stefan Dösinger
wined3d: Find possible fbconfis on dll load time, use...
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2007-06-11
Stefan Dösinger
wined3d: Store the adapter driver and description in...
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2007-06-11
Stefan Dösinger
wined3d: Store the gl information in a per adapter...
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2007-06-07
Phil Costin
wined3d: Add GL_EXT_texture_sRGB constants and correspo...
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2007-05-16
Andrew Riedi
wined3d: Add hardware cursor support.
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2007-05-10
Stefan Dösinger
wined3d: Support bump environment mapping using GL_NV_t...
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2007-05-09
Stefan Dösinger
wined3d: Implement environment bump mapping with GL_ATI...
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2007-05-09
Stefan Dösinger
wined3d: Report only D16, D24S8 and D24X8 depth stencil...
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2007-05-03
Stefan Dösinger
wined3d: Implement vertex blending using GL_ARB_vertex_...
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2007-04-26
Jesse Allen
wined3d: Remove fake nvidia card in GetAdapterIdentifier.
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2007-04-16
Stefan Dösinger
d3d: Remove dependency on ddraw.h header.
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2007-04-16
Stefan Dösinger
d3d: Enumerate palettized formats for ddraw.
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2007-04-09
H. Verbeet
wined3d: Don't report render target formats we don...
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2007-04-09
H. Verbeet
wined3d: Add some StretchRectFilterCaps.
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2007-04-09
H. Verbeet
wined3d: Handle FBO attachments slightly more efficiently.
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2007-04-07
Stefan Dösinger
wined3d: Set WINED3DCAPS3_ALPHA_FULLSCREEN_FLIP_OR_DISC...
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2007-04-06
Fabian Bieler
wined3d: Add GL_EXT_framebuffer_blit to extension handler.
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2007-04-04
Fabian Bieler
wined3d: Add support for float texture formats back in.
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2007-04-02
Stefan Dösinger
wined3d: Add GL_APPLE_client_storage to our extension...
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2007-03-23
Fabian Bieler
wined3d: Implement linear fog with pixel shader.
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2007-03-21
Stefan Dösinger
wined3d: Add GL_ATI_envmap_bumpmap to our gl extension...
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2007-03-21
Vitaly Budovski
wined3d: Check for float texture formats correctly.
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2007-03-17
Andrew Talbot
wined3d: Replace inline static with static inline.
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2007-03-13
Stefan Huehner
Mark several functions as static.
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2007-03-13
András Kovács
wined3d: Set WINED3DCAPS2_DYNAMICTEXTURES flag.
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2007-03-07
H. Verbeet
wined3d: Remove broken software shaders.
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2007-03-07
H. Verbeet
wined3d: Fix a typo.
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2007-03-06
Stefan Dösinger
wined3d: Store the number of aux buffers in the gl...
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2007-03-01
Stefan Dösinger
wined3d: Support GL_APPLE_fence for event queries.
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2007-03-01
Stefan Dösinger
wined3d: Add GL_NV_fence defines and functions.
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2007-02-28
H. Verbeet
wined3d: Store GLSL programs in a hash table rather...
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2007-02-28
H. Verbeet
wined3d: Boolean constants use up only a single uniform...
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2007-02-23
Jan Zerebecki
wined3d: replace #ifdef with if() for DEBUG_SINGLE_MODE.
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2007-02-23
Jan Zerebecki
wined3d: Make CreateFakeGLContext thread safe.
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2007-02-16
H. Verbeet
wined3d: Get rid of any remaining d3d9 stuff in directx.c.
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2007-02-15
H. Verbeet
wined3d: Add WINED3DVS20 & WINED3DVS20CAPS flags and...
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2007-02-15
H. Verbeet
wined3d: Add WINED3DPS20 & WINED3DPS20CAPS flags and...
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2007-02-15
H. Verbeet
wined3d: Add WINED3DDTCAPS flags and use them.
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2007-02-15
H. Verbeet
wined3d: Add WINED3DLINECAPS flags and use them.
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2007-02-15
H. Verbeet
wined3d: Add WINED3DPTADDRESSCAPS flags and use them.
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2007-02-15
H. Verbeet
wined3d: Add WINED3DPCMPCAPS flags and use them.
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2007-02-15
H. Verbeet
wined3d: Add WINED3DPMISCCAPS flags and use them.
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2007-02-15
H. Verbeet
wined3d: Add WINED3DPBLENDCAPS flags and use them.
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2007-02-15
H. Verbeet
wined3d: Add WINED3DSTENCILCAPS flags and use them.
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2007-02-15
H. Verbeet
wined3d: Add WINED3DTEXOPCAPS flags and use them.
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2007-02-15
Stefan Dösinger
wined3d: Load one bump mapping environment matrix into...
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2007-02-14
Stefan Dösinger
wined3d: Instancing emulation.
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2007-02-14
Stefan Dösinger
wined3d: Always use np2 repacking if no native np2...
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2007-02-13
Stefan Dösinger
wined3d: Use the context manager to select the primary...
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2007-02-13
Stefan Dösinger
wined3d: Make the context array dynamic.
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2007-02-05
Maarten Lankhorst
wined3d: Report D3D caps properly for ATI cards.
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2007-01-17
Stefan Dösinger
wined3d: Implement per stream offsets.
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2007-01-15
Stefan Dösinger
wined3d, d3d9: Caps correction.
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2007-01-02
Alexandre Julliard
Use GetDC instead of CreateDC where possible.
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2006-12-20
Chris Robinson
d3d: Fix adapter mode enumeration and filtering.
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2006-12-20
H. Verbeet
wined3d: Allow wined3d to handle multiple render targets.
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2006-12-20
H. Verbeet
wined3d: Allow the FBO code to handle multiple render...
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2006-12-20
H. Verbeet
wined3d: Allow the device to store multiple render...
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2006-12-14
Francois Gouget
Assorted spelling fixes.
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2006-12-11
Chris Robinson
wined3d: Reduce the number of error messages.
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2006-12-06
Markus Amsler
d3d: Callback infrastructure for implicit volume destru...
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2006-12-06
Markus Amsler
d3d: Callback infrastructure for implicit surface destr...
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2006-12-04
Jan Zerebecki
wined3d: Add err for failure case in CheckDepthStencilM...
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2006-12-04
Jan Zerebecki
wined3d: Fix CreateFakeGLContext to work with a foreign...
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2006-12-04
Jan Zerebecki
wined3d: Avoid XFree on NULL in CheckDeviceType.
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2006-12-04
Jan Zerebecki
wined3d: Rearrange code in CheckDeviceType.
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2006-12-04
Jan Zerebecki
wined3d: Add warn trace for INVALIDCALL case in CheckDe...
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2006-12-01
Markus Amsler
wined3d: Remove duplicated code.
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2006-11-28
H. Verbeet
wined3d: Select the right shader backend when creating...
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2006-11-17
H. Verbeet
wined3d: Add FBO support for offscreen rendering.
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2006-10-27
Alexandre Julliard
wined3d: Simplify some uses of the WineD3D_Context...
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2006-10-27
Alexandre Julliard
wined3d: The WineD3D_GLContext structure doesn't need...
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2006-10-27
Alexandre Julliard
wined3d: Fix a memory leak (spotted by Eric Pouech).
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2006-10-24
Ivan Gyurdiev
wined3d: Add D3DTADDRESS to the WINED3D namespace.
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2006-10-13
Ivan Gyurdiev
wined3d: Add shader version/end masks to the WINED3D...
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2006-10-13
Ivan Gyurdiev
wined3d: Add D3DCLIPPLANE constants to the WINED3D...
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2006-10-11
Ivan Gyurdiev
wined3d: D3DFORMAT: Consistently use WINED3D namespace.
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2006-10-10
Markus Amsler
wined3d: Fix DEBUG_SINGLE_MODE.
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2006-10-09
Ivan Gyurdiev
wined3d: Make the shader mode selections per device.
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