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wined3d: Use the internal format for renderbuffer storage.
[wine]
/
dlls
/
ddraw
/
device.c
2008-09-02
Stefan Dösinger
ddraw: Pass proper parameters to CheckDeviceFormat.
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2008-09-02
Stefan Dösinger
ddraw: Beware of the surface type when checking for...
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2008-08-22
David Adam
ddraw: Only ddraw checks wether one can give a null...
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2008-07-28
Tobias Jakobi
ddraw: Fix typo in copy_mipmap_chain.
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2008-07-22
Alexander Dorofeyev
ddraw: Improve IDirect3DDevice7_Load implementation.
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2008-06-23
Alexander Dorofeyev
ddraw: Implement FPU mode fixup in d3d7 device.
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2008-05-12
Alexander Dorofeyev
ddraw: Fix some code unprotected by ddraw lock.
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2008-05-06
Francois Gouget
Assorted spelling fixes.
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2008-05-06
Alexander Dorofeyev
ddraw: Add full implementation of IDirect3DDevice7_Load.
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2008-05-05
Alexander Dorofeyev
ddraw: Fix some texture blending modes.
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2008-05-05
Alexander Dorofeyev
ddraw: Move handling of D3DRENDERSTATE_TEXTUREMAPBLEND...
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2008-05-05
Alexander Dorofeyev
ddraw: Move handling of D3DRENDERSTATE_TEXTUREHANDLE...
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2008-04-11
Alexander Dorofeyev
ddraw: Set active_device in AddViewport.
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2008-04-11
Alexander Dorofeyev
ddraw: Add possibility to ignore lights in viewport_act...
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2008-04-03
Austin English
ddraw: Spelling fixes.
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2008-03-06
Rico Schüller
ddraw: Fix diffuse and specular color types.
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2008-03-03
Stefan Dösinger
ddraw: Catch No-op SetRenderTarget operations.
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2008-01-22
Alexander Dorofeyev
ddraw: Fix handling of alpha with D3DTBLEND_MODULATE.
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2008-01-16
Francois Gouget
Assorted spelling fixes.
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2008-01-02
Andrew Talbot
ddraw: Remove unneeded casts.
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2007-12-08
Alexander Dorofeyev
ddraw: Fix wrong initialization order in IDirect3DDevic...
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2007-12-06
Andrew Talbot
ddraw: Remove unneeded casts.
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2007-08-15
Stefan Dösinger
wined3d: Add a wined3d private WINED3DSBT_RECORDED.
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2007-08-08
Stefan Dösinger
ddraw: Implement IDirect3DDevice7::DrawIndexedPrimitive...
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2007-07-06
Stefan Dösinger
ddraw: Update the wined3d matrix if a current matrix...
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2007-07-05
Stefan Dösinger
ddraw: Fix an incorrect iface->impl cast.
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2007-06-06
H. Verbeet
wined3d: Get rid of the BaseVertexIndex parameter to...
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2007-06-04
Stefan Dösinger
ddraw: Hold the lock in IDirect3DDevice methods.
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2007-05-09
Stefan Dösinger
wined3d: Implement environment bump mapping with GL_ATI...
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2007-05-08
Stefan Dösinger
ddraw: Forward the mag filter correctly to wined3d.
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2007-05-07
Stefan Dösinger
ddraw: Adjust the d3d viewport when changing the back...
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2007-05-03
Stefan Dösinger
ddraw: Forward all 4 world matrices to wined3d.
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2007-05-01
Stefan Dösinger
ddraw: Update the wined3d depth stencil on device creat...
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2007-05-01
Stefan Dösinger
ddraw: Store a WineD3DBaseTexture instead of a WineD3DT...
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2007-05-01
Andrew Talbot
ddraw: Exclude unused headers.
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2007-04-30
Stefan Dösinger
ddraw: Complex surfaces form a tree.
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2007-04-26
Stefan Dösinger
ddraw: Get rid of FVFs.
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2007-03-29
Stefan Dösinger
ddraw: When changing the back buffers also update the...
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2007-03-19
A C Hurst
wined3d: Fix struct size calculation in EnumTextureFormats.
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2007-02-21
Stefan Dösinger
wined3d: Index buffer fixes.
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2007-02-15
Stefan Dösinger
ddraw: Handle mipmapped mag filters by ignoring the...
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2007-02-15
Stefan Dösinger
ddraw: Handle mipmapped TEXTUREMIN render states.
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2007-02-15
Stefan Dösinger
ddraw: Forward D3DRS_TEXTUREADDRESS* and D3DTSS_ADDRESS...
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2007-02-12
Stefan Dösinger
wined3d: BeginScene and EndScene tests and fixes.
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2007-01-17
Stefan Dösinger
wined3d: Store the stream number in the strided structure.
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2007-01-10
Stefan Dösinger
ddraw: Get some texture stage states from their equival...
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2007-01-08
Stefan Dösinger
wined3d: Do not keep internal references on vertex...
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2007-01-03
Stefan Dösinger
wined3d: Use the baseVertexIndex in the stateblock.
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2007-01-03
Christoph Bumiller
ddraw: Fix the AddViewport thunk.
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2006-12-01
Markus Amsler
ddraw: Call wined3d's SetTextureStageState not the...
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2006-11-30
Markus Amsler
Revert "d3d: Remove AddRef from IWineD3DDevice_GetTextu...
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2006-11-22
Markus Amsler
d3d: Remove AddRef from IWineD3DDevice_GetTexture.
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2006-11-07
Francois Gouget
Assorted spelling fixes.
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2006-10-26
Andrey Turkin
ddraw: Add missing dereference operators.
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2006-10-24
Ivan Gyurdiev
wined3d: Add D3DTA masks to the WINED3D namespace.
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2006-10-16
Stefan Dösinger
ddraw: Implement GetRenderState for D3DRENDERSTATE_TEXT...
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2006-10-16
Stefan Dösinger
ddraw: Implement GetRenderState for D3DRENDERSTATE_TEXT...
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2006-10-16
Stefan Dösinger
ddraw: Implement GetRenderState for D3DRENDERSTATE_TEXT...
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2006-10-16
Stefan Dösinger
ddraw: Use real handles for state blocks.
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2006-10-13
Ivan Gyurdiev
wined3d: Add D3DTEXTUREOP to the WINED3D namespace.
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2006-10-12
Ivan Gyurdiev
wined3d: Merge D3DRECT types into one type in WINED3D...
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2006-10-12
Ivan Gyurdiev
wined3d: Merge D3DMATRIX types into one type in WINED3D...
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2006-10-12
Ivan Gyurdiev
wined3d: D3DTRANSFORMSTATETYPE: Consistently use in...
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2006-10-12
Ivan Gyurdiev
wined3d: D3DRENDERSTATETYPE: Consistently use in the...
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2006-10-11
Ivan Gyurdiev
wined3d: Merge VIEWPORT types into one type in WINED3D...
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2006-10-11
Ivan Gyurdiev
wined3d: Merge MATERIAL types into one type in WINED3D...
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2006-10-11
Ivan Gyurdiev
wined3d: Merge LIGHT types into one type in WINED3D...
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2006-10-11
H. Verbeet
ddraw: Win64 printf format warning fixes.
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2006-10-06
James Hawkins
ddraw: Set lplpDirect3DViewport3 to NULL before returni...
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2006-10-05
Francois Gouget
Add missing '\n's to Wine traces.
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2006-08-09
Stefan Dösinger
ddraw: Implement D3DRENDERSTATE_TEXTUREMAPBLEND.
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2006-07-18
Stefan Dösinger
ddraw/wined3d: Remove texture format enumeration functions.
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2006-07-07
Ivan Gyurdiev
wined3d: Add position_transformed flag to Strided data...
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2006-06-30
Stefan Dösinger
ddraw: Fix some material related bugs.
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2006-06-30
Stefan Dösinger
ddraw: Matrix values in the execute buffer are handles.
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2006-06-27
Stefan Dösinger
ddraw: Fix some compiler warnings.
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2006-06-26
Francois Gouget
Assorted spelling, case and grammar fixes.
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2006-06-22
Stefan Dösinger
ddraw: Use the handle infrastructure for Matrix handles.
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2006-06-19
Stefan Dösinger
ddraw: Implement proper handle management.
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2006-06-15
Stefan Dösinger
ddraw: Rewrite most of ddraw using WineD3D.
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