wined3d: Use the internal format for renderbuffer storage.
[wine] / dlls / ddraw / device.c
2008-09-02  Stefan Dösingerddraw: Pass proper parameters to CheckDeviceFormat.
2008-09-02  Stefan Dösingerddraw: Beware of the surface type when checking for...
2008-08-22  David Adamddraw: Only ddraw checks wether one can give a null...
2008-07-28  Tobias Jakobiddraw: Fix typo in copy_mipmap_chain.
2008-07-22  Alexander Dorofeyevddraw: Improve IDirect3DDevice7_Load implementation.
2008-06-23  Alexander Dorofeyevddraw: Implement FPU mode fixup in d3d7 device.
2008-05-12  Alexander Dorofeyevddraw: Fix some code unprotected by ddraw lock.
2008-05-06  Francois GougetAssorted spelling fixes.
2008-05-06  Alexander Dorofeyevddraw: Add full implementation of IDirect3DDevice7_Load.
2008-05-05  Alexander Dorofeyevddraw: Fix some texture blending modes.
2008-05-05  Alexander Dorofeyevddraw: Move handling of D3DRENDERSTATE_TEXTUREMAPBLEND...
2008-05-05  Alexander Dorofeyevddraw: Move handling of D3DRENDERSTATE_TEXTUREHANDLE...
2008-04-11  Alexander Dorofeyevddraw: Set active_device in AddViewport.
2008-04-11  Alexander Dorofeyevddraw: Add possibility to ignore lights in viewport_act...
2008-04-03  Austin Englishddraw: Spelling fixes.
2008-03-06  Rico Schüllerddraw: Fix diffuse and specular color types.
2008-03-03  Stefan Dösingerddraw: Catch No-op SetRenderTarget operations.
2008-01-22  Alexander Dorofeyevddraw: Fix handling of alpha with D3DTBLEND_MODULATE.
2008-01-16  Francois GougetAssorted spelling fixes.
2008-01-02  Andrew Talbotddraw: Remove unneeded casts.
2007-12-08  Alexander Dorofeyevddraw: Fix wrong initialization order in IDirect3DDevic...
2007-12-06  Andrew Talbotddraw: Remove unneeded casts.
2007-08-15  Stefan Dösingerwined3d: Add a wined3d private WINED3DSBT_RECORDED.
2007-08-08  Stefan Dösingerddraw: Implement IDirect3DDevice7::DrawIndexedPrimitive...
2007-07-06  Stefan Dösingerddraw: Update the wined3d matrix if a current matrix...
2007-07-05  Stefan Dösingerddraw: Fix an incorrect iface->impl cast.
2007-06-06  H. Verbeetwined3d: Get rid of the BaseVertexIndex parameter to...
2007-06-04  Stefan Dösingerddraw: Hold the lock in IDirect3DDevice methods.
2007-05-09  Stefan Dösingerwined3d: Implement environment bump mapping with GL_ATI...
2007-05-08  Stefan Dösingerddraw: Forward the mag filter correctly to wined3d.
2007-05-07  Stefan Dösingerddraw: Adjust the d3d viewport when changing the back...
2007-05-03  Stefan Dösingerddraw: Forward all 4 world matrices to wined3d.
2007-05-01  Stefan Dösingerddraw: Update the wined3d depth stencil on device creat...
2007-05-01  Stefan Dösingerddraw: Store a WineD3DBaseTexture instead of a WineD3DT...
2007-05-01  Andrew Talbotddraw: Exclude unused headers.
2007-04-30  Stefan Dösingerddraw: Complex surfaces form a tree.
2007-04-26  Stefan Dösingerddraw: Get rid of FVFs.
2007-03-29  Stefan Dösingerddraw: When changing the back buffers also update the...
2007-03-19  A C Hurstwined3d: Fix struct size calculation in EnumTextureFormats.
2007-02-21  Stefan Dösingerwined3d: Index buffer fixes.
2007-02-15  Stefan Dösingerddraw: Handle mipmapped mag filters by ignoring the...
2007-02-15  Stefan Dösingerddraw: Handle mipmapped TEXTUREMIN render states.
2007-02-15  Stefan Dösingerddraw: Forward D3DRS_TEXTUREADDRESS* and D3DTSS_ADDRESS...
2007-02-12  Stefan Dösingerwined3d: BeginScene and EndScene tests and fixes.
2007-01-17  Stefan Dösingerwined3d: Store the stream number in the strided structure.
2007-01-10  Stefan Dösingerddraw: Get some texture stage states from their equival...
2007-01-08  Stefan Dösingerwined3d: Do not keep internal references on vertex...
2007-01-03  Stefan Dösingerwined3d: Use the baseVertexIndex in the stateblock.
2007-01-03  Christoph Bumillerddraw: Fix the AddViewport thunk.
2006-12-01  Markus Amslerddraw: Call wined3d's SetTextureStageState not the...
2006-11-30  Markus AmslerRevert "d3d: Remove AddRef from IWineD3DDevice_GetTextu...
2006-11-22  Markus Amslerd3d: Remove AddRef from IWineD3DDevice_GetTexture.
2006-11-07  Francois GougetAssorted spelling fixes.
2006-10-26  Andrey Turkinddraw: Add missing dereference operators.
2006-10-24  Ivan Gyurdievwined3d: Add D3DTA masks to the WINED3D namespace.
2006-10-16  Stefan Dösingerddraw: Implement GetRenderState for D3DRENDERSTATE_TEXT...
2006-10-16  Stefan Dösingerddraw: Implement GetRenderState for D3DRENDERSTATE_TEXT...
2006-10-16  Stefan Dösingerddraw: Implement GetRenderState for D3DRENDERSTATE_TEXT...
2006-10-16  Stefan Dösingerddraw: Use real handles for state blocks.
2006-10-13  Ivan Gyurdievwined3d: Add D3DTEXTUREOP to the WINED3D namespace.
2006-10-12  Ivan Gyurdievwined3d: Merge D3DRECT types into one type in WINED3D...
2006-10-12  Ivan Gyurdievwined3d: Merge D3DMATRIX types into one type in WINED3D...
2006-10-12  Ivan Gyurdievwined3d: D3DTRANSFORMSTATETYPE: Consistently use in...
2006-10-12  Ivan Gyurdievwined3d: D3DRENDERSTATETYPE: Consistently use in the...
2006-10-11  Ivan Gyurdievwined3d: Merge VIEWPORT types into one type in WINED3D...
2006-10-11  Ivan Gyurdievwined3d: Merge MATERIAL types into one type in WINED3D...
2006-10-11  Ivan Gyurdievwined3d: Merge LIGHT types into one type in WINED3D...
2006-10-11  H. Verbeetddraw: Win64 printf format warning fixes.
2006-10-06  James Hawkinsddraw: Set lplpDirect3DViewport3 to NULL before returni...
2006-10-05  Francois GougetAdd missing '\n's to Wine traces.
2006-08-09  Stefan Dösingerddraw: Implement D3DRENDERSTATE_TEXTUREMAPBLEND.
2006-07-18  Stefan Dösingerddraw/wined3d: Remove texture format enumeration functions.
2006-07-07  Ivan Gyurdievwined3d: Add position_transformed flag to Strided data...
2006-06-30  Stefan Dösingerddraw: Fix some material related bugs.
2006-06-30  Stefan Dösingerddraw: Matrix values in the execute buffer are handles.
2006-06-27  Stefan Dösingerddraw: Fix some compiler warnings.
2006-06-26  Francois GougetAssorted spelling, case and grammar fixes.
2006-06-22  Stefan Dösingerddraw: Use the handle infrastructure for Matrix handles.
2006-06-19  Stefan Dösingerddraw: Implement proper handle management.
2006-06-15  Stefan Dösingerddraw: Rewrite most of ddraw using WineD3D.