gdi32: Reimplement GetBitmapBits using the GetImage driver function.
[wine] / dlls / wined3d /
2011-07-25  Henri Verbeetwined3d: Store a pointer to the state table in the...
2011-07-25  Henri Verbeetwined3d: Make the shader and ctx_priv parameters to...
2011-07-25  Henri Verbeetwined3d: Get rid of the vpos_uniform field from the...
2011-07-25  Henri Verbeetwined3d: Use the "rts" variable in context_apply_clear_...
2011-07-25  Henri Verbeetwined3d: Use gl_info from the context in context_apply_...
2011-07-22  Henri Verbeetwined3d: Make the heap parameter to update_heap_entry...
2011-07-22  Henri Verbeetwined3d: Make the tex_unit_map parameter to shader_glsl...
2011-07-22  Henri Verbeetwined3d: Make the tex_unit_map parameter to shader_glsl...
2011-07-20  Stefan Dösingerwined3d: Don't apply and invalidate the framebuffer...
2011-07-19  Henri Verbeetwined3d: Make the query parameter to wined3d_event_quer...
2011-07-19  Henri Verbeetwined3d: Make the query parameter to wined3d_event_quer...
2011-07-19  Henri Verbeetwined3d: Make the priv parameter to map_register()...
2011-07-19  Henri Verbeetwined3d: Make the surface parameter to ffp_blit_p8_uplo...
2011-07-18  Henri Verbeetwined3d: Make the surface parameter to surface_depth_bl...
2011-07-18  Henri Verbeetwined3d: Make the surface parameter to surface_convert_...
2011-07-18  Henri Verbeetwined3d: Make the surface parameter to surface_convert_...
2011-07-18  Henri Verbeetwined3d: Make the surface parameter to surface_is_full_...
2011-07-18  Henri Verbeetwined3d: Make the surface parameter to surface_get_rect...
2011-07-15  Henri Verbeetwined3d: Make the swapchain parameter to swapchain_blit...
2011-07-15  Henri Verbeetwined3d: Make the texture parameter to texture_srgb_mod...
2011-07-15  Henri Verbeetwined3d: Get rid of the useext macro.
2011-07-15  Henri Verbeetwined3d: Add stream offsets in device_stream_info_from_...
2011-07-15  Henri Verbeetwined3d: Don't set GL_MAP_UNSYNCHRONIZED_BIT for WINED3...
2011-07-14  Henri Verbeetwined3d: Pass a wined3d_state pointer to state handlers.
2011-07-14  Henri Verbeetwined3d: Make the context and device parameters to...
2011-07-14  Henri Verbeetwined3d: Get rid of the clip status code.
2011-07-14  Henri Verbeetwined3d: Remove the unused untransformed field from...
2011-07-14  Henri Verbeetwined3d: Store a pointer to the framebuffer state in...
2011-07-13  Henri Verbeetwined3d: Pass a state pointer instead of a stateblock...
2011-07-13  Henri Verbeetwined3d: Pass a state pointer instead of a stateblock...
2011-07-13  Henri Verbeetwined3d: Pass a state pointer instead of a stateblock...
2011-07-13  Henri Verbeetwined3d: Make the volume parameter to volume_load(...
2011-07-13  Henri Verbeetwined3d: Make the volume parameter to volume_bind_and_d...
2011-07-12  Henri Verbeetwined3d: Make the shader parameter to shader_generate_m...
2011-07-12  Henri Verbeetwined3d: Make the shader parameter to vshader_get_input...
2011-07-12  Henri Verbeetwined3d: Make the swapchain parameter to x11_copy_to_sc...
2011-07-12  Henri Verbeetwined3d: Explicitly pass gl_info to gen_arbfp_ffp_shader().
2011-07-12  Henri Verbeetwined3d: Only use state contained in the ffp_frag_setti...
2011-07-11  Henri Verbeetwined3d: Store a struct wined3d_bo_address in struct...
2011-07-11  Henri Verbeetwined3d: Return data as struct wined3d_bo_address in...
2011-07-11  Henri Verbeetwined3d: Store VBO addresses in a struct wined3d_bo_add...
2011-07-11  Henri Verbeetwined3d: Make the surface parameter to d3dfmt_p8_init_p...
2011-07-11  Henri Verbeetwined3d: Make the device parameter to primary_render_ta...
2011-07-09  Ričardas Barkauskaswined3d: Introduce quirk for proper RGBA16 support.
2011-07-08  Henri Verbeetwined3d: Make the surface parameter to d3dfmt_get_conv...
2011-07-08  Henri Verbeetwined3d: Make the src_surface parameter to draw_texture...
2011-07-08  Henri Verbeetwined3d: Make the surface parameter to surface_upload_d...
2011-07-08  Henri Verbeetwined3d: Make the surface parameter to surface_translat...
2011-07-08  Henri Verbeetwined3d: Make the rt parameter to surface_set_compatibl...
2011-07-07  Henri Verbeetwined3d: Rename "flag" to "location" in surface_modify_...
2011-07-07  Henri Verbeetwined3d: Make the surface parameter to surface_get_text...
2011-07-07  Henri Verbeetwined3d: Make the current_renderbuffer field in struct...
2011-07-07  Henri Verbeetwined3d: Make the context parameter to the get_drawable...
2011-07-07  Henri Verbeetwined3d: Make the device parameter to device_preload_te...
2011-07-06  Matteo Bruniwined3d: Make dummy textures black.
2011-07-06  Henri Verbeetwined3d: Pass a state pointer instead of a device point...
2011-07-06  Henri Verbeetwined3d: Remove the unused currentPatch field from...
2011-07-06  Henri Verbeetwined3d: Explicitly pass device and state to gen_ffp_fr...
2011-07-06  Henri Verbeetwined3d: Rename "flag" to "location" in surface_load_lo...
2011-07-06  Henri Verbeetwined3d: Make context_create() work if the window is...
2011-07-05  Piotr Pawlowwined3d: Delete cursor texture on device reset.
2011-07-05  Stefan Dösingerwined3d: Pass a struct wined3d_fb_state * to context_ap...
2011-07-05  Stefan Dösingerwined3d: Pass a struct wined3d_fb_state to device_clear...
2011-07-05  Stefan Dösingerwined3d: Track framebuffer changes.
2011-07-05  Stefan Dösingerwined3d: Move FBO application into a state handler.
2011-07-05  Stefan Dösingerwined3d: Rename the rt mask generation functions.
2011-07-05  Henri Verbeetwined3d: Print an ERR for unknown / invalid surface...
2011-07-05  Henri Verbeetwined3d: Introduce a separate function for loading...
2011-07-05  Henri Verbeetwined3d: Introduce a separate function for loading...
2011-07-05  Henri Verbeetwined3d: Introduce a separate function for loading...
2011-07-05  Henri Verbeetwined3d: Make D3DRS_ZBIAS work.
2011-07-04  André Hentschelwined3d: Remove dead code (clang).
2011-07-04  Henri Verbeetwined3d: Get rid of the GL_SupportedExt typedef.
2011-07-04  Henri Verbeetwined3d: Get rid of the tex_op_args typedef.
2011-07-04  Henri Verbeetwined3d: Get rid of some IWineD3D* references.
2011-07-04  Henri Verbeetwined3d: Move some enums to directx.c.
2011-07-04  Henri Verbeetwined3d: Get rid of some macros.
2011-07-01  Henri Verbeetwined3d: Make the surface parameter to context_surface_...
2011-07-01  Henri Verbeetwined3d: Make the device parameter to context_resource_...
2011-07-01  Henri Verbeetwined3d: Make the device parameter to context_resource_...
2011-07-01  Henri Verbeetwined3d: Make the device and surface parameters to...
2011-07-01  Henri Verbeetwined3d: Make the context parameter to context_check_fb...
2011-06-29  Henri Verbeetwined3d: Make the context parameter to context_attach_d...
2011-06-29  Henri Verbeetwined3d: Make the context parameter to context_create_f...
2011-06-29  Henri Verbeetwined3d: Get rid of the glsl_sample_function_t typedef.
2011-06-29  Henri Verbeetwined3d: Get rid of the glsl_src_param_t typedef.
2011-06-29  Henri Verbeetwined3d: Get rid of the glsl_dst_param_t typedef.
2011-06-28  Stefan Dösingerwined3d: Update the vertex shader when the clipplanes...
2011-06-28  Henri Verbeetwined3d: Properly destroy contexts not owned by the...
2011-06-28  Henri Verbeetwined3d: Make the rts and ds parameters to context_vali...
2011-06-28  Henri Verbeetwined3d: Make the generate_rt_mask_no_fbo() parameters...
2011-06-28  Henri Verbeetwined3d: Make the target parameter to generate_rt_mask_...
2011-06-28  Henri Verbeetwined3d: Make the depth_stencil parameter to context_va...
2011-06-27  Stefan Dösingerwined3d: Separate stream sources and vertex declaration.
2011-06-27  Stefan Dösingerwined3d: Don't set FBO attachment filtering to GL_NEAREST.
2011-06-24  Stefan Dösingerwined3d: Get rid of the has_signature_idx field in...
2011-06-24  Stefan Dösingerwined3d: Fix a typo in compare_sig in the arb backend.
2011-06-24  Henri Verbeetwined3d: Request per-surface palettes in the client...
2011-06-24  Henri Verbeetwined3d: Explicitly set surface alignment in the client...
2011-06-24  Henri Verbeetwined3d: Make the surface parameter to surface_get_gl_b...
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