wined3d: Use ARB_internalformat_query2 for the other texture format caps too.
[wine] / dlls / d3d8 /
2013-04-16  Stefan Dösingerd3d8/tests: Test NPOT texture creation.
2013-04-15  Rico Schüllerd3d8: Don't assert on invalid IDirect3DBaseTexture8...
2013-04-11  Sam Edwardswined3d: Properly handle backbuffer_width/_height=0...
2013-04-03  Sam Edwardsd3d8/tests: Verify window style after exiting fullscree...
2013-02-07  Michael Stefaniucd3d8: Remove ERR() on HeapAlloc failure for small sizes...
2013-01-25  Stefan Dösingerd3d8/tests: Add simple DrawRectPatch tests.
2013-01-25  Stefan Dösingerd3d: Remove high level patch support.
2013-01-23  Stefan Dösingerwined3d: Ignore clears if count = 0 and rects != NULL.
2013-01-17  Henri Verbeetwined3d: Get rid of the surface_type parameter to wined...
2013-01-17  Henri Verbeetwined3d: Get rid of the surface_type parameter to wined...
2013-01-16  Stefan Dösingerd3d8/tests: Create a plain DS surface in test_reset_res...
2013-01-16  Henri Verbeetwined3d: Get rid of the surface_type parameter to wined...
2013-01-15  Stefan Dösingerd3d8/tests: Add a software vertexprocessing buffer...
2013-01-14  Stefan Dösingerd3d8: Return D3D_OK from the palette setters.
2013-01-09  Henri Verbeetd3d8/tests: Merge surface.c into device.c.
2013-01-09  Henri Verbeetd3d8/tests: Merge texture.c into device.c.
2013-01-09  Henri Verbeetd3d8/tests: Merge buffer.c into device.c.
2013-01-08  Henri Verbeetd3d8/tests: Merge volume.c into device.c.
2013-01-08  Henri Verbeetd3d8/tests: Merge d3d8_main.c into device.c.
2012-12-19  Stefan Dösingerd3d8: Use dynamic buffers for DrawIndexedPrimitiveUP.
2012-12-19  Stefan Dösingerd3d8: Use a dynamic vertex buffer for DrawPrimitiveUP.
2012-11-21  Henri Verbeetd3d10core: Implement d3d10_device_IAGetIndexBuffer().
2012-11-21  Andrew Talbotd3d8: Remove unused variable.
2012-11-20  Henri Verbeetd3d9: Avoid resetting device state for d3d9ex resets.
2012-11-19  Henri Verbeetd3d8/tests: Add a test for the viewport after SetRender...
2012-11-16  Henri Verbeetd3d8/tests: Also test that render states get reset...
2012-11-08  Sam Edwardsd3d8/tests: Add test for IDirect3DDevice8_Reset with...
2012-10-25  Henri Verbeetwined3d: Replace the face and level parameters to devic...
2012-10-24  Henri Verbeetwined3d: Set texture_level in surface_set_texture_targe...
2012-10-10  Matteo Brunid3d8: Use proper helper.
2012-10-08  Henri Verbeetwined3d: wined3d_stateblock_apply() never fails.
2012-10-08  Henri Verbeetwined3d: wined3d_stateblock_capture() never fails.
2012-10-04  Henri Verbeetwined3d: Just return the surface from wined3d_swapchain...
2012-10-01  Henri Verbeetwined3d: wined3d_device_get_creation_parameters() never...
2012-10-01  Henri Verbeetwined3d: wined3d_device_set_depth_stencil() never fails.
2012-10-01  Henri Verbeetwined3d: Just return the surface from wined3d_device_ge...
2012-10-01  Henri Verbeetwined3d: Just return the surface from wined3d_device_ge...
2012-09-27  Henri Verbeetwined3d: Just return the texture from wined3d_device_ge...
2012-09-26  Henri Verbeetwined3d: wined3d_device_get_texture_stage_state() never...
2012-09-26  Henri Verbeetwined3d: wined3d_device_set_texture_stage_state() never...
2012-09-25  Henri Verbeetwined3d: Just return the shader from wined3d_device_get...
2012-09-25  Henri Verbeetwined3d: wined3d_device_set_pixel_shader() never fails.
2012-09-24  Henri Verbeetwined3d: Just return the shader from wined3d_device_get...
2012-09-24  Henri Verbeetwined3d: wined3d_device_set_vertex_shader() never fails.
2012-09-21  Henri Verbeetwined3d: Just return the declaration from wined3d_devic...
2012-09-21  Henri Verbeetwined3d: wined3d_device_set_vertex_declaration() never...
2012-09-19  Henri Verbeetwined3d: wined3d_device_get_sampler_state() never fails.
2012-09-19  Henri Verbeetwined3d: wined3d_device_set_sampler_state() never fails.
2012-09-18  Henri Verbeetwined3d: wined3d_device_get_material() never fails.
2012-09-18  Henri Verbeetwined3d: wined3d_device_set_material() never fails.
2012-09-14  Henri Verbeetwined3d: wined3d_device_multiply_transform() never...
2012-09-12  Henri Verbeetwined3d: wined3d_device_get_transform() never fails.
2012-09-12  Henri Verbeetwined3d: wined3d_device_set_transform() never fails.
2012-09-11  Henri Verbeetwined3d: wined3d_device_get_render_state() never fails.
2012-09-11  Henri Verbeetwined3d: wined3d_device_set_render_state() never fails.
2012-09-10  Henri Verbeetwined3d: wined3d_device_get_viewport() never fails.
2012-09-10  Henri Verbeetwined3d: wined3d_device_set_viewport() never fails.
2012-09-06  Henri Verbeetwined3d: Just return the buffer from wined3d_device_get...
2012-09-06  Henri Verbeetwined3d: wined3d_device_set_index_buffer() never fails.
2012-08-27  Jacek Caband3d8: Use proper helpers for iface calls.
2012-07-19  Henri Verbeetwined3d: Enable "AlwaysOffscreen" by default.
2012-07-11  Henri Verbeetwined3d: Merge the device parent create_rendertarget...
2012-07-10  Henri Verbeetwined3d: Get rid of the "discard" parameter to device_p...
2012-07-10  Henri Verbeetwined3d: Get rid of the "lockable" parameter to device_...
2012-07-09  Henri Verbeetd3d9: Implement d3d9_device_ResetEx().
2012-07-03  Henri Verbeetd3d8: Introduce a helper function to create D3DPRESENT_...
2012-07-03  Henri Verbeetd3d8: Introduce a helper function to create a wined3d_s...
2012-07-02  Henri Verbeetd3d8: Introduce a separate function for swapchain creation.
2012-07-02  Henri Verbeetd3d8: Pass a wined3d_swapchain_desc structure to swapch...
2012-07-02  Henri Verbeetd3d9: Implement d3d9_EnumAdapterModesEx().
2012-06-29  Henri Verbeetd3d9: Implement d3d9_GetAdapterModeCountEx().
2012-06-29  Henri Verbeetd3d9: Implement d3d9_device_PresentEx().
2012-06-27  Henri Verbeetd3d9: Implement d3d9_device_GetDisplayModeEx().
2012-06-27  Henri Verbeetd3d9: Implement d3d9_GetAdapterDisplayModeEx().
2012-06-27  Henri Verbeetwined3d: Take scanline ordering into account in the...
2012-06-18  Henri Verbeetd3d8/tests: Add a test for resource bindings after...
2012-05-24  Henri Verbeetd3d8: Get rid of the wined3d_usage_t typedef.
2012-05-23  Francois Gougetd3d8: Add a trailing '\n' to an ERR() message.
2012-05-23  Józef Kuciad3d8: Return D3DERR_INVALIDCALL when IDirect3DCubeTextu...
2012-05-23  Józef Kuciad3d8: Return D3DERR_INVALIDCALL when IDirect3DCubeTextu...
2012-05-23  Henri Verbeetd3d8: Get rid of IDirect3DVolume8Impl.
2012-05-23  Henri Verbeetd3d8: Get rid of IDirect3DSurface8Impl.
2012-05-22  Henri Verbeetd3d8: Get rid of IDirect3DSwapChain8Impl.
2012-05-22  Henri Verbeetd3d8: Get rid of IDirect3DVertexBuffer8Impl.
2012-05-22  Henri Verbeetwined3d: Store user clip planes as 4-component float...
2012-05-21  Henri Verbeetd3d8: Get rid of IDirect3DIndexBuffer8Impl.
2012-05-21  Henri Verbeetd3d8: Get rid of IDirect3DDevice8Impl.
2012-05-03  Henri Verbeetd3d8: Get rid of IDirect3D8Impl.
2012-05-03  Henri Verbeetd3d8: Add a separate function for d3d8 initialization.
2012-05-03  Henri Verbeetwined3d: The wined3d object doesn't need a parent.
2012-04-24  Henri Verbeetd3d8: Properly retrieve an interface pointer in IDirect...
2012-04-24  Henri Verbeetd3d8: Properly retrieve an interface pointer in IDirect...
2012-04-23  Henri Verbeetd3d8: Properly retrieve an interface pointer in IDirect...
2012-04-23  Henri Verbeetd3d8: Properly retrieve an interface pointer in IDirect...
2012-04-23  Henri Verbeetd3d8: Properly retrieve an interface pointer in IDirect...
2012-04-20  Henri Verbeetd3d8: Properly retrieve an interface pointer in IDirect...
2012-04-20  Henri Verbeetd3d8: Use the surface implementation pointer in reset_e...
2012-04-20  Henri Verbeetd3d8: Properly retrieve an interface pointer in IDirect...
2012-04-19  Henri Verbeetd3d8: Get rid of IDirect3DBaseTexture8Impl.
2012-04-19  Henri Verbeetd3d8: Merge volumetexture.c into texture.c.
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