msi: Add a stub implementation of MsiGetPatchInfoEx.
[wine] / dlls / wined3d /
2008-12-15  Stefan Dösingerwined3d: Remove a blank line in state.c.
2008-12-15  Stefan Dösingerwined3d: Give ATIFS a pixel shader handler.
2008-12-12  Henri Verbeetwined3d: Don't leak memory on failure in allocate_shade...
2008-12-12  Henri Verbeetwined3d: Use a simpler way to calculate the number...
2008-12-12  Henri Verbeetwined3d: Get rid of the textureDimensions field in...
2008-12-12  Henri Verbeetwined3d: We only care is a sampler is sampled at all...
2008-12-12  Henri Verbeetwined3d: Don't reparse the entire shader just to update...
2008-12-11  Stefan Dösingerwined3d: Fix ARG_UNUSED and use it properly.
2008-12-11  Stefan DösingerWineD3D: Abstract some ATIfs op debug TRACEs.
2008-12-11  Stefan Dösingerwined3d: Don't load INT and BOOL constants needlessly.
2008-12-11  Henri Verbeetwined3d: Don't trace the shader if nobody's looking.
2008-12-11  Henri Verbeetwined3d: shader_trace_init() shouldn't have side effects.
2008-12-11  Henri Verbeetwined3d: Remove some more unused code.
2008-12-11  Henri Verbeetwined3d: baseShader.functionLength should be 0 when...
2008-12-11  Henri Verbeetwined3d: Get rid of the "len" variable in shader_trace_...
2008-12-10  Henri Verbeetwined3d: Make some constant arrays also static.
2008-12-10  Henri Verbeetwined3d: Compare & copy with the correct clipplane...
2008-12-10  Henri Verbeetwined3d: Rename texture_stage_op.color_correction to...
2008-12-10  Henri Verbeetwined3d: Use the actual fixup for the stage in gen_ati_...
2008-12-09  Henri Verbeetwined3d: Fix some spelling errors.
2008-12-09  Henri Verbeetwined3d: Fix the IWineD3DVertexShader and IWineD3DPixel...
2008-12-09  Henri Verbeetwined3d: Add functions to initialize and free shader...
2008-12-09  Henri Verbeetwined3d: Don't leak memory in IWineD3DPixelShaderImpl_G...
2008-12-09  Henri Verbeetwined3d: Remove some unused code.
2008-12-08  Andrew Talbotwined3d: Remove unneeded address-of operators from...
2008-12-08  Henri Verbeetwined3d: Avoid disabling numbered arrays if we're going...
2008-12-08  Henri Verbeetwined3d: Return early from shader_trace_init() when...
2008-12-08  Henri Verbeetwined3d: Explicitly pass the shader version to shader_s...
2008-12-08  Henri Verbeetwined3d: Explicitly pass the shader version to shader_g...
2008-12-08  Henri Verbeetwined3d: Load texture coordinates from the correct...
2008-12-05  Henri Verbeetwined3d: Explicitly pass the shader version to shader_d...
2008-12-05  Henri Verbeetwined3d: Explicitly pass the shader version to shader_d...
2008-12-05  Henri Verbeetwined3d: Explicitly pass the version and instruction...
2008-12-05  Henri Verbeetwined3d: Remove a redundant condition in shader_get_opc...
2008-12-05  Henri Verbeetwined3d: Slightly improve drawStridedSlow() performance.
2008-12-04  Henri Verbeetwined3d: Get rid of vcheckGLcall.
2008-12-04  Stefan Dösingerwined3d: Fix D3DFMT_R32F, R16F, G16R16F, ... in the...
2008-12-04  Henri Verbeetwined3d: Make shader texture format fixups more generic.
2008-12-04  Henri Verbeetwined3d: Remove sampled_format from IWineD3DBaseShaderC...
2008-12-04  Henri Verbeetwined3d: Move GlPixelFormatDesc to wined3d_private...
2008-12-03  Chris Robinsonwined3d: Make sure a context is set for query object...
2008-12-03  Alexandre Julliardwined3d: Fix some macros definitions to make them prope...
2008-12-03  Henri Verbeetwined3d: Disable checkGLcall when WINE_NO_DEBUG_MSGS...
2008-12-03  Henri Verbeetwined3d: Use a bitmask to store which bool and int...
2008-12-03  Henri Verbeetwined3d: Make functions static where possible.
2008-12-03  Henri Verbeetwined3d: Rename resource functions to reflect that...
2008-12-03  Henri Verbeetwined3d: Rename basetexture functions to reflect that...
2008-12-02  Alexandre Julliardwined3d: Make some functions and variables static.
2008-12-02  Andrew Talbotwined3d: Sign-compare warnings fix.
2008-12-02  Henri Verbeetwined3d: Remove some unused code.
2008-12-02  Henri Verbeetwined3d: IWineD3DBaseTexture and IWineD3DResource don...
2008-12-02  Henri Verbeetwined3d: Const correctness fixes.
2008-12-02  Henri Verbeetwined3d: Const correctness fixes for state.c.
2008-12-02  Henri Verbeetwined3d: Handle a few "silent" FIXMEs more consistent...
2008-12-01  Andrew Talbotwined3d: Sign-compare warnings fix.
2008-12-01  Marcus Meissnerwined3d: Output the rectangles in the debug message.
2008-12-01  Henri Verbeetwined3d: Const correctness fixes for drawprim.c.
2008-12-01  Henri Verbeetwined3d: Make the lpData member of WineDirect3DStridedD...
2008-12-01  Henri Verbeetwined3d: Fix the glWeightPointerARB prototype.
2008-12-01  Henri Verbeetwined3d: Const correctness fixes for directx.c.
2008-12-01  Henri Verbeetwined3d: Remove some superfluous casts.
2008-11-28  Andrew Talbotwined3d: Sign-compare warnings fix.
2008-11-28  Henri Verbeetwined3d: Const correctness fixes for surface_base.c.
2008-11-28  Henri Verbeetwined3d: Make minMipLookup_noFilter and magLookup_noFil...
2008-11-28  Henri Verbeetwined3d: Const correctness fixes for device.c.
2008-11-28  Henri Verbeetwined3d: Remove some unnecessary casts in process_verti...
2008-11-28  Henri Verbeetwined3d: Const correctness fixes for ati_fragment_shader.c.
2008-11-26  Henri Verbeetwined3d: Const correctness fixes for surface.c.
2008-11-26  Henri Verbeetwined3d: Const correctness fixes for glsl_shader.c.
2008-11-26  Henri Verbeetwined3d: Const correctness fixes for arb_program_shader.c.
2008-11-26  Henri Verbeetwined3d: Make the SHADER_OPCODE_ARG parameter to shader...
2008-11-26  Henri Verbeetwined3d: Const correctness fixes for utils.c.
2008-11-25  Henri Verbeetwined3d: Make some functions static.
2008-11-25  Henri Verbeetwined3d: Slightly reduce the scope of fragment_palette_...
2008-11-25  Henri Verbeetwined3d: Don't call IWineD3DSurfaceImpl_GetData() from...
2008-11-25  Henri Verbeetwined3d: Const correctness fixes.
2008-11-25  Henri Verbeetwined3d: Use IDL to generate wined3d.h.
2008-11-25  Stefan Dösingerwined3d: Put the ps compile parameters into the glsl...
2008-11-25  Stefan Dösingerwined3d: Enable blue = 1.0 fixup for D3DFMT_V8U8.
2008-11-25  Stefan Dösingerwined3d: Add the ability to duplicate GL pixel shaders.
2008-11-25  Stefan Dösingerwined3d: Store shader IDs in the vs and ps impl structures.
2008-11-25  Stefan Dösingerwined3d: Pass some stateblock values around directly.
2008-11-25  Stefan Dösingerwined3d: Make the shader backend call CompileShader.
2008-11-25  Francois Gougetwined3d: Remove WINAPI on static functions where not...
2008-11-24  Roderick Colenbranderwined3d: Add registry key for overriding the pci vendor id.
2008-11-24  Roderick Colenbranderwined3d: Add registry key for overriding pci device id.
2008-11-24  Vincent Pelletierwined3d: Add detection for NVIDIA's GTX 280.
2008-11-24  Christian Costawined3d: Implement CONVERT_CK_RGB24 in d3dfmt_convert_s...
2008-11-21  Andrew Talbotwined3d: Sign-compare warnings fix.
2008-11-20  Henri Verbeetwined3d: Remove some unused code.
2008-11-20  Henri Verbeetwined3d: wined3d_gl.h should be internal to wined3d.
2008-11-20  Stefan Dösingerwined3d: Rename the fragment ffp desc structures.
2008-11-20  Stefan Dösingerd3d9: Test psize_min vs psize_max vs psize behavior.
2008-11-20  Stefan Dösingerwined3d: Make sure the arbfp pipeline replacement const...
2008-11-19  Henri Verbeetwined3d: Avoid using a stack buffer in a few places...
2008-11-19  Henri Verbeetwined3d: Give mov & mova their own handler.
2008-11-19  Henri Verbeetwined3d: Make it more obvious the pshader path in shade...
2008-11-19  Henri Verbeetwined3d: Fix the cube map coordinates in surface_blt_to...
2008-11-10  Roderick Colenbranderwined3d: Add two missing D3D8/D3D9 capabilities.
2008-11-04  Stefan Dösingerwined3d: Kill the GL_ATI_envmap_bumpmap code.
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