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wined3d: Use shader_sm1_read_opcode() in shader_get_registers_used().
[wine]
/
dlls
/
wined3d
/
2009-04-24
Henri Verbeet
wined3d: Use shader_sm1_read_opcode() in shader_get_reg...
tree
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commitdiff
2009-04-24
Henri Verbeet
wined3d: Add a function to read an opcode from SM1...
tree
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commitdiff
2009-04-24
Henri Verbeet
wined3d: The first shader token should be the version...
tree
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commitdiff
2009-04-24
Henri Verbeet
wined3d: Use a more reasonable limit for the number...
tree
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commitdiff
2009-04-24
Henri Verbeet
wined3d: Handle the opcode specific control shift in...
tree
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commitdiff
2009-04-24
David Adam
wined3d: SetDepthStencilSurface is always called when...
tree
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commitdiff
2009-04-23
Francois Gouget
wined3d: Avoid using an implicit value to set fogcoord...
tree
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commitdiff
2009-04-23
Henri Verbeet
wined3d: Get rid of the shared_handle parameter.
tree
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commitdiff
2009-04-23
Henri Verbeet
wined3d: Downgrade an ERR to a WARN.
tree
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commitdiff
2009-04-23
Henri Verbeet
wined3d: Move frontend specfic constants to baseshader.c.
tree
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commitdiff
2009-04-23
Henri Verbeet
wined3d: Move some frontend specfic code to baseshader.c.
tree
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commitdiff
2009-04-23
Henri Verbeet
wined3d: Handle the destination modifier shift in the...
tree
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commitdiff
2009-04-22
Henri Verbeet
wined3d: Handle the source modifier shift in the fronte...
tree
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commitdiff
2009-04-22
Henri Verbeet
wined3d: Handle the swizzle shift in the frontend rathe...
tree
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commitdiff
2009-04-22
Henri Verbeet
wined3d: Get rid of the WINED3DVS_* swizzle constants.
tree
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commitdiff
2009-04-22
Henri Verbeet
wined3d: Get rid of the token field from struct wined3d...
tree
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commitdiff
2009-04-22
Henri Verbeet
wined3d: Pass a struct wined3d_shader_src_param to...
tree
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commitdiff
2009-04-21
Henri Verbeet
wined3d: Pass a struct wined3d_shader_src_param to...
tree
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commitdiff
2009-04-21
Henri Verbeet
wined3d: Add a separate function for converting swizzle...
tree
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commitdiff
2009-04-21
Henri Verbeet
wined3d: Store the source swizzle in struct wined3d_sha...
tree
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commitdiff
2009-04-21
Henri Verbeet
wined3d: Explicitly pass the source modifier to shader_...
tree
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commitdiff
2009-04-21
Henri Verbeet
wined3d: Pass a struct wined3d_shader_src_param to...
tree
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commitdiff
2009-04-20
Stefan Dösinger
wined3d: Merge match_apple and implementation_is_apple.
tree
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commitdiff
2009-04-20
Stefan Dösinger
wined3d: Reserve additional GLSL constants on some...
tree
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commitdiff
2009-04-20
Stefan Dösinger
wined3d: Move the remaining quirks into the quirk table.
tree
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commitdiff
2009-04-20
Stefan Dösinger
wined3d: Move the generic mac glsl uniform fixup to...
tree
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commitdiff
2009-04-20
Stefan Dösinger
wined3d: Add a more formal framework for driver quirks.
tree
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commitdiff
2009-04-20
Francois Gouget
Assorted spelling fixes.
tree
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commitdiff
2009-04-20
Henri Verbeet
wined3d: Pass a struct wined3d_shader_src_param to...
tree
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commitdiff
2009-04-20
Henri Verbeet
wined3d: Simplify replicating the .x swizzle in shader_...
tree
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commitdiff
2009-04-20
Henri Verbeet
wined3d: Pass a struct wined3d_shader_src_param to...
tree
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commitdiff
2009-04-20
Henri Verbeet
wined3d: Pass a struct wined3d_shader_src_param to...
tree
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commitdiff
2009-04-20
Henri Verbeet
wined3d: Store the destination relative addressing...
tree
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commitdiff
2009-04-20
Henri Verbeet
wined3d: Store the source relative addressing token...
tree
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commitdiff
2009-04-20
Henri Verbeet
wined3d: Create a relative addressing token for 1.x...
tree
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commitdiff
2009-04-15
Henri Verbeet
wined3d: Store the source modifiers in struct wined3d_s...
tree
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commitdiff
2009-04-15
Henri Verbeet
wined3d: Store the register index in struct wined3d_sha...
tree
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commitdiff
2009-04-15
Henri Verbeet
wined3d: Store the register type in struct wined3d_shad...
tree
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commitdiff
2009-04-15
Henri Verbeet
wined3d: Introduce struct wined3d_shader_src_param.
tree
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commitdiff
2009-04-15
Henri Verbeet
wined3d: Group instruction context information together...
tree
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commitdiff
2009-04-15
Henri Verbeet
wined3d: Don't die if a vertex shader has samplers.
tree
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commitdiff
2009-04-14
Henri Verbeet
wined3d: Get rid of the "token" field from struct wined...
tree
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commitdiff
2009-04-14
Henri Verbeet
wined3d: Pass a struct wined3d_shader_dst_param to...
tree
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commitdiff
2009-04-13
Roderick Colenbrander
wined3d: Report the driver description as reported...
tree
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commitdiff
2009-04-13
Roderick Colenbrander
wined3d: Update Nvidia driver version information.
tree
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commitdiff
2009-04-13
Tobias Jakobi
wined3d: Rename some NP2 fixup variables and update...
tree
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commitdiff
2009-04-13
Tobias Jakobi
wined3d: Add newline to fixme.
tree
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commitdiff
2009-04-10
Tobias Jakobi
wined3d: glsl: Enable load_np2fixup_constants.
tree
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commitdiff
2009-04-10
Tobias Jakobi
wined3d: Add load_np2fixup_constants function to shader...
tree
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commitdiff
2009-04-10
Stefan Dösinger
wined3d: Deal with reserved shader constants in the...
tree
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commitdiff
2009-04-10
Stefan Dösinger
wined3d: Fix the drawRectPatch vertex count.
tree
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commitdiff
2009-04-10
Stefan Dösinger
wined3d: Save some memory in vertex buffers.
tree
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commitdiff
2009-04-10
Henri Verbeet
wined3d: Split vshader_program_add_param() in shader_ar...
tree
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commitdiff
2009-04-10
Henri Verbeet
wined3d: Merge pshader_get_register_name() and part...
tree
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commitdiff
2009-04-10
Henri Verbeet
wined3d: Explicitly pass the register type and index...
tree
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commitdiff
2009-04-10
Henri Verbeet
wined3d: Store the relative addressing mode in struct...
tree
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commitdiff
2009-04-10
Henri Verbeet
wined3d: Store the destination shift in struct wined3d_...
tree
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commitdiff
2009-04-09
Stefan Dösinger
d3d: Remove the format from index buffers.
tree
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commitdiff
2009-04-09
Stefan Dösinger
wined3d: Remove the buffer fvf.
tree
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commitdiff
2009-04-09
Henri Verbeet
wined3d: Get rid of a redundant strcat in shader_glsl_g...
tree
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commitdiff
2009-04-09
Henri Verbeet
wined3d: Explicitly pass parameter properties to shader...
tree
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commitdiff
2009-04-09
Henri Verbeet
wined3d: Pass a struct wined3d_shader_dst_param to...
tree
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commitdiff
2009-04-09
Henri Verbeet
wined3d: Add a separate function for converting write...
tree
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commitdiff
2009-04-09
Henri Verbeet
wined3d: Only update the swizzle and use map for stream...
tree
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commitdiff
2009-04-08
Henri Verbeet
wined3d: Eliminate a useless local variable.
tree
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commitdiff
2009-04-08
Henri Verbeet
wined3d: Store usage and usage_idx in struct wined3d_sh...
tree
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commitdiff
2009-04-08
Henri Verbeet
wined3d: Properly check if input/output varyings are...
tree
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commitdiff
2009-04-08
Henri Verbeet
wined3d: Fix some more 3 space indentation.
tree
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commitdiff
2009-04-08
Henri Verbeet
wined3d: Store a struct wined3d_shader_dst_param in...
tree
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commitdiff
2009-04-08
Stefan Dösinger
wined3d: Merge IWineD3DIndexBuffer and IWineD3DBuffer.
tree
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commitdiff
2009-04-08
Stefan Dösinger
wined3d: Merge indexbuffer and buffer implementations.
tree
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commitdiff
2009-04-08
Stefan Dösinger
wined3d: Use Map and Unmap for index buffers.
tree
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commitdiff
2009-04-08
Stefan Dösinger
d3d: Unify WINED3DVERTEXBUFFER_DESC and WINED3DINDEXBUF...
tree
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commitdiff
2009-04-08
Stefan Dösinger
d3d8, d3d9: Don't rely on the wined3d buffer type.
tree
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commitdiff
2009-04-07
Henri Verbeet
wined3d: Simplify shader_glsl_cmp() and shader_glsl_cnd().
tree
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commitdiff
2009-04-07
Henri Verbeet
wined3d: Simplify shader_glsl_color_correction().
tree
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commitdiff
2009-04-07
Henri Verbeet
wined3d: Store the register type in struct wined3d_shad...
tree
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commitdiff
2009-04-07
Henri Verbeet
wined3d: Explicitly pass register type and index to...
tree
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commitdiff
2009-04-07
Henri Verbeet
wined3d: Store the write mask in struct wined3d_shader_...
tree
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commitdiff
2009-04-06
Henri Verbeet
wined3d: Store the destination modifiers in struct...
tree
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commitdiff
2009-04-06
Henri Verbeet
wined3d: Pass a pointer to struct wined3d_shader_dst_pa...
tree
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commitdiff
2009-04-06
Henri Verbeet
wined3d: Pass a pointer to struct wined3d_shader_dst_pa...
tree
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commitdiff
2009-04-06
Henri Verbeet
wined3d: Use a more appropriate mask for masking out...
tree
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commitdiff
2009-04-06
Henri Verbeet
wined3d: Unset the current GLSL program when it's destr...
tree
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commitdiff
2009-04-06
Roderick Colenbrander
wined3d: Update NVidia pci ids.
tree
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commitdiff
2009-04-03
Henri Verbeet
wined3d: Use register_idx in the ARB shader backend.
tree
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commitdiff
2009-04-03
Henri Verbeet
wined3d: Store the register index in struct wined3d_sha...
tree
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commitdiff
2009-04-03
Henri Verbeet
wined3d: Add a struct wined3d_shader_dst_param for...
tree
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commitdiff
2009-04-03
Henri Verbeet
wined3d: Remove the opcode field from struct wined3d_sh...
tree
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commitdiff
2009-04-03
Henri Verbeet
wined3d: Use the source and destination parameter count...
tree
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commitdiff
2009-04-02
Henri Verbeet
wined3d: Store the source and destination parameter...
tree
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commitdiff
2009-04-02
Henri Verbeet
wined3d: Avoid comparing against WINED3DSIO_* in the...
tree
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commitdiff
2009-04-02
Henri Verbeet
wined3d: Store the instruction handler index in struct...
tree
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commitdiff
2009-04-02
Henri Verbeet
wined3d: Compare num_params against 1 in shader_glsl_ma...
tree
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commitdiff
2009-04-02
Henri Verbeet
wined3d: Remove some code that doesn't make a whole...
tree
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commitdiff
2009-04-01
Henri Verbeet
wined3d: Use a more reasonable name for "SHADER_OPCODE_...
tree
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commitdiff
2009-04-01
Henri Verbeet
wined3d: Avoid a forward declaration.
tree
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commitdiff
2009-04-01
Henri Verbeet
wined3d: Don't use the opcode_token field in the ARB...
tree
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commitdiff
2009-04-01
Henri Verbeet
wined3d: Don't use the opcode_token field in the GLSL...
tree
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commitdiff
2009-03-31
Henri Verbeet
wined3d: Don't leak the swapchain in IWineD3DDeviceImpl...
tree
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commitdiff
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