wined3d: Use shader_sm1_read_opcode() in shader_get_registers_used().
[wine] / dlls / wined3d /
2009-04-24  Henri Verbeetwined3d: Use shader_sm1_read_opcode() in shader_get_reg...
2009-04-24  Henri Verbeetwined3d: Add a function to read an opcode from SM1...
2009-04-24  Henri Verbeetwined3d: The first shader token should be the version...
2009-04-24  Henri Verbeetwined3d: Use a more reasonable limit for the number...
2009-04-24  Henri Verbeetwined3d: Handle the opcode specific control shift in...
2009-04-24  David Adamwined3d: SetDepthStencilSurface is always called when...
2009-04-23  Francois Gougetwined3d: Avoid using an implicit value to set fogcoord...
2009-04-23  Henri Verbeetwined3d: Get rid of the shared_handle parameter.
2009-04-23  Henri Verbeetwined3d: Downgrade an ERR to a WARN.
2009-04-23  Henri Verbeetwined3d: Move frontend specfic constants to baseshader.c.
2009-04-23  Henri Verbeetwined3d: Move some frontend specfic code to baseshader.c.
2009-04-23  Henri Verbeetwined3d: Handle the destination modifier shift in the...
2009-04-22  Henri Verbeetwined3d: Handle the source modifier shift in the fronte...
2009-04-22  Henri Verbeetwined3d: Handle the swizzle shift in the frontend rathe...
2009-04-22  Henri Verbeetwined3d: Get rid of the WINED3DVS_* swizzle constants.
2009-04-22  Henri Verbeetwined3d: Get rid of the token field from struct wined3d...
2009-04-22  Henri Verbeetwined3d: Pass a struct wined3d_shader_src_param to...
2009-04-21  Henri Verbeetwined3d: Pass a struct wined3d_shader_src_param to...
2009-04-21  Henri Verbeetwined3d: Add a separate function for converting swizzle...
2009-04-21  Henri Verbeetwined3d: Store the source swizzle in struct wined3d_sha...
2009-04-21  Henri Verbeetwined3d: Explicitly pass the source modifier to shader_...
2009-04-21  Henri Verbeetwined3d: Pass a struct wined3d_shader_src_param to...
2009-04-20  Stefan Dösingerwined3d: Merge match_apple and implementation_is_apple.
2009-04-20  Stefan Dösingerwined3d: Reserve additional GLSL constants on some...
2009-04-20  Stefan Dösingerwined3d: Move the remaining quirks into the quirk table.
2009-04-20  Stefan Dösingerwined3d: Move the generic mac glsl uniform fixup to...
2009-04-20  Stefan Dösingerwined3d: Add a more formal framework for driver quirks.
2009-04-20  Francois GougetAssorted spelling fixes.
2009-04-20  Henri Verbeetwined3d: Pass a struct wined3d_shader_src_param to...
2009-04-20  Henri Verbeetwined3d: Simplify replicating the .x swizzle in shader_...
2009-04-20  Henri Verbeetwined3d: Pass a struct wined3d_shader_src_param to...
2009-04-20  Henri Verbeetwined3d: Pass a struct wined3d_shader_src_param to...
2009-04-20  Henri Verbeetwined3d: Store the destination relative addressing...
2009-04-20  Henri Verbeetwined3d: Store the source relative addressing token...
2009-04-20  Henri Verbeetwined3d: Create a relative addressing token for 1.x...
2009-04-15  Henri Verbeetwined3d: Store the source modifiers in struct wined3d_s...
2009-04-15  Henri Verbeetwined3d: Store the register index in struct wined3d_sha...
2009-04-15  Henri Verbeetwined3d: Store the register type in struct wined3d_shad...
2009-04-15  Henri Verbeetwined3d: Introduce struct wined3d_shader_src_param.
2009-04-15  Henri Verbeetwined3d: Group instruction context information together...
2009-04-15  Henri Verbeetwined3d: Don't die if a vertex shader has samplers.
2009-04-14  Henri Verbeetwined3d: Get rid of the "token" field from struct wined...
2009-04-14  Henri Verbeetwined3d: Pass a struct wined3d_shader_dst_param to...
2009-04-13  Roderick Colenbranderwined3d: Report the driver description as reported...
2009-04-13  Roderick Colenbranderwined3d: Update Nvidia driver version information.
2009-04-13  Tobias Jakobiwined3d: Rename some NP2 fixup variables and update...
2009-04-13  Tobias Jakobiwined3d: Add newline to fixme.
2009-04-10  Tobias Jakobiwined3d: glsl: Enable load_np2fixup_constants.
2009-04-10  Tobias Jakobiwined3d: Add load_np2fixup_constants function to shader...
2009-04-10  Stefan Dösingerwined3d: Deal with reserved shader constants in the...
2009-04-10  Stefan Dösingerwined3d: Fix the drawRectPatch vertex count.
2009-04-10  Stefan Dösingerwined3d: Save some memory in vertex buffers.
2009-04-10  Henri Verbeetwined3d: Split vshader_program_add_param() in shader_ar...
2009-04-10  Henri Verbeetwined3d: Merge pshader_get_register_name() and part...
2009-04-10  Henri Verbeetwined3d: Explicitly pass the register type and index...
2009-04-10  Henri Verbeetwined3d: Store the relative addressing mode in struct...
2009-04-10  Henri Verbeetwined3d: Store the destination shift in struct wined3d_...
2009-04-09  Stefan Dösingerd3d: Remove the format from index buffers.
2009-04-09  Stefan Dösingerwined3d: Remove the buffer fvf.
2009-04-09  Henri Verbeetwined3d: Get rid of a redundant strcat in shader_glsl_g...
2009-04-09  Henri Verbeetwined3d: Explicitly pass parameter properties to shader...
2009-04-09  Henri Verbeetwined3d: Pass a struct wined3d_shader_dst_param to...
2009-04-09  Henri Verbeetwined3d: Add a separate function for converting write...
2009-04-09  Henri Verbeetwined3d: Only update the swizzle and use map for stream...
2009-04-08  Henri Verbeetwined3d: Eliminate a useless local variable.
2009-04-08  Henri Verbeetwined3d: Store usage and usage_idx in struct wined3d_sh...
2009-04-08  Henri Verbeetwined3d: Properly check if input/output varyings are...
2009-04-08  Henri Verbeetwined3d: Fix some more 3 space indentation.
2009-04-08  Henri Verbeetwined3d: Store a struct wined3d_shader_dst_param in...
2009-04-08  Stefan Dösingerwined3d: Merge IWineD3DIndexBuffer and IWineD3DBuffer.
2009-04-08  Stefan Dösingerwined3d: Merge indexbuffer and buffer implementations.
2009-04-08  Stefan Dösingerwined3d: Use Map and Unmap for index buffers.
2009-04-08  Stefan Dösingerd3d: Unify WINED3DVERTEXBUFFER_DESC and WINED3DINDEXBUF...
2009-04-08  Stefan Dösingerd3d8, d3d9: Don't rely on the wined3d buffer type.
2009-04-07  Henri Verbeetwined3d: Simplify shader_glsl_cmp() and shader_glsl_cnd().
2009-04-07  Henri Verbeetwined3d: Simplify shader_glsl_color_correction().
2009-04-07  Henri Verbeetwined3d: Store the register type in struct wined3d_shad...
2009-04-07  Henri Verbeetwined3d: Explicitly pass register type and index to...
2009-04-07  Henri Verbeetwined3d: Store the write mask in struct wined3d_shader_...
2009-04-06  Henri Verbeetwined3d: Store the destination modifiers in struct...
2009-04-06  Henri Verbeetwined3d: Pass a pointer to struct wined3d_shader_dst_pa...
2009-04-06  Henri Verbeetwined3d: Pass a pointer to struct wined3d_shader_dst_pa...
2009-04-06  Henri Verbeetwined3d: Use a more appropriate mask for masking out...
2009-04-06  Henri Verbeetwined3d: Unset the current GLSL program when it's destr...
2009-04-06  Roderick Colenbranderwined3d: Update NVidia pci ids.
2009-04-03  Henri Verbeetwined3d: Use register_idx in the ARB shader backend.
2009-04-03  Henri Verbeetwined3d: Store the register index in struct wined3d_sha...
2009-04-03  Henri Verbeetwined3d: Add a struct wined3d_shader_dst_param for...
2009-04-03  Henri Verbeetwined3d: Remove the opcode field from struct wined3d_sh...
2009-04-03  Henri Verbeetwined3d: Use the source and destination parameter count...
2009-04-02  Henri Verbeetwined3d: Store the source and destination parameter...
2009-04-02  Henri Verbeetwined3d: Avoid comparing against WINED3DSIO_* in the...
2009-04-02  Henri Verbeetwined3d: Store the instruction handler index in struct...
2009-04-02  Henri Verbeetwined3d: Compare num_params against 1 in shader_glsl_ma...
2009-04-02  Henri Verbeetwined3d: Remove some code that doesn't make a whole...
2009-04-01  Henri Verbeetwined3d: Use a more reasonable name for "SHADER_OPCODE_...
2009-04-01  Henri Verbeetwined3d: Avoid a forward declaration.
2009-04-01  Henri Verbeetwined3d: Don't use the opcode_token field in the ARB...
2009-04-01  Henri Verbeetwined3d: Don't use the opcode_token field in the GLSL...
2009-03-31  Henri Verbeetwined3d: Don't leak the swapchain in IWineD3DDeviceImpl...
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