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oleaut32: Update OaBuildVersion.
[wine]
/
dlls
/
d3d10core
/
2011-05-19
Henri Verbeet
wined3d: Get rid of the IWineD3DDeviceParent interface.
tree
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commitdiff
2011-05-18
Frédéric Delanoy
d3d10core: dxgi_format_from_wined3dformat should return...
tree
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commitdiff
2011-05-17
Henri Verbeet
wined3d: Remove COM from the device implementation.
tree
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commitdiff
2011-05-17
Henri Verbeet
wined3d: Remove state management methods from the IWine...
tree
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commitdiff
2011-05-16
Marcus Meissner
d3d10core: Mark a struct as static.
tree
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commitdiff
2011-05-11
Henri Verbeet
wined3d: Remove object creation methods from the IWineD...
tree
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commitdiff
2011-04-29
Henri Verbeet
wined3d: Remove COM from the surface implementation.
tree
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commitdiff
2011-04-15
Henri Verbeet
wined3d: Remove COM from the volume implementation.
tree
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commitdiff
2011-04-14
Henri Verbeet
wined3d: Remove COM from the swapchain implementation.
tree
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commitdiff
2011-04-06
Henri Verbeet
wined3d: Remove COM from the rendertarget view implemen...
tree
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commitdiff
2011-03-31
Henri Verbeet
wined3d: Remove COM from the shader implementation.
tree
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commitdiff
2011-03-30
Henri Verbeet
wined3d: Get rid of IWineD3DPixelShader.
tree
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commitdiff
2011-03-30
Henri Verbeet
wined3d: Get rid of IWineD3DGeometryShader.
tree
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commitdiff
2011-03-30
Henri Verbeet
wined3d: Get rid of IWineD3DVertexShader.
tree
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commitdiff
2011-03-28
Henri Verbeet
wined3d: Remove COM from the texture implementation.
tree
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commitdiff
2011-03-16
Henri Verbeet
wined3d: Get rid of IWineD3DVolumeTexture.
tree
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commitdiff
2011-03-15
Henri Verbeet
wined3d: Get rid of IWineD3DVolumeTexture::Unmap().
tree
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commitdiff
2011-03-15
Henri Verbeet
wined3d: Get rid of IWineD3DVolumeTexture::Map().
tree
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commitdiff
2011-03-08
Henri Verbeet
wined3d: Don't require container parents for IWineD3DDe...
tree
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commitdiff
2011-03-04
Henri Verbeet
wined3d: Remove COM from the buffer implementation.
tree
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commitdiff
2011-03-01
Henri Verbeet
wined3d: Make IWineD3DResourceImpl an independent struc...
tree
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commitdiff
2011-02-03
Henri Verbeet
wined3d: Remove COM from the vertex declaration.
tree
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commitdiff
2010-10-25
Henri Verbeet
d3d10core: Try to create a software adapter when no...
tree
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commitdiff
2010-10-20
Henri Verbeet
d3d10core: Implement ID3D10Texture3D::Map().
tree
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commitdiff
2010-10-20
Henri Verbeet
d3d10core: Implement ID3D10Texture3D::Unmap().
tree
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commitdiff
2010-10-15
Henri Verbeet
d3d10core: Implement ID3D10Buffer::Map().
tree
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commitdiff
2010-10-15
Henri Verbeet
d3d10core: Implement ID3D10Buffer::Unmap().
tree
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commitdiff
2010-10-14
Henri Verbeet
d3d10core: Add a stub ID3D10Texture3D implementation.
tree
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commitdiff
2010-10-14
Henri Verbeet
d3d10core: Rename texture2d.c to texture.c.
tree
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commitdiff
2010-10-14
Henri Verbeet
d3d10core: Implement device_parent_CreateVolume().
tree
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commitdiff
2010-09-19
Alexandre Julliard
makefiles: Add a standard header for all makefiles...
tree
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commitdiff
2010-09-01
Henri Verbeet
wined3d: Don't require wined3d object parents to be...
tree
|
commitdiff
2010-08-31
Henri Verbeet
wined3d: Implicit depth/stencil surfaces don't have...
tree
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commitdiff
2010-08-24
Henri Verbeet
wined3d: Rename WINED3DFORMAT to wined3d_format_id.
tree
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commitdiff
2010-08-23
Henri Verbeet
wined3d: Pass a WINED3DCOLORVALUE structure to IWineD3D...
tree
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commitdiff
2010-07-21
Alexandre Julliard
dlls: Remove explicit imports of kernel32 and ntdll.
tree
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commitdiff
2010-03-16
Alexandre Julliard
makefiles: Remove the no longer needed explicit separat...
tree
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commitdiff
2010-02-22
Alexandre Julliard
makefiles: Use the standard C_SRCS variable as the...
tree
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commitdiff
2010-02-01
Paul Vriens
d3d10core/tests: Fix a test failure when no adapters...
tree
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commitdiff
2010-01-04
Henri Verbeet
d3d10core: Add a wined3d geoemtry shader to struct...
tree
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commitdiff
2009-12-14
Henri Verbeet
d3d10core: Add a stub ID3D10Query implementation.
tree
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commitdiff
2009-12-08
Henri Verbeet
dxgi: The "unknown0" parameter to DXGID3D10CreateDevice...
tree
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commitdiff
2009-12-02
Henri Verbeet
d3d10core: Allow a NULL vertex buffer to be set in...
tree
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commitdiff
2009-12-02
Henri Verbeet
d3d10core: Allow a NULL input layout to be set in IASet...
tree
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commitdiff
2009-11-19
Henri Verbeet
d3d10core: Add a separate function for device initializ...
tree
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commitdiff
2009-11-04
Henri Verbeet
d3d10core: Add a stub ID3D10BlendState implementation.
tree
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commitdiff
2009-11-03
Henri Verbeet
d3d10core: Add a stub ID3D10SamplerState implementation.
tree
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commitdiff
2009-11-03
Henri Verbeet
d3d10core: Add a stub ID3D10RasterizerState implementation.
tree
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commitdiff
2009-11-03
Henri Verbeet
d3d10core: Add a stub ID3D10DepthStencilState implement...
tree
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commitdiff
2009-11-03
Henri Verbeet
d3d10core: Add a stub ID3D10ShaderResourceView implemen...
tree
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commitdiff
2009-11-03
Henri Verbeet
d3d10core: Add a stub ID3D10DepthStencilView implementa...
tree
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commitdiff
2009-10-30
Henri Verbeet
d3d10core: Fix a small whitespace error.
tree
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commitdiff
2009-10-30
Henri Verbeet
d3d10core: Add a separate function for d3d10_rendertarg...
tree
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commitdiff
2009-10-30
Henri Verbeet
d3d10core: Add a separate function for d3d10_geometry_s...
tree
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commitdiff
2009-09-25
Henri Verbeet
wined3d: Rename IWineD3DDevice::SetIndices() to IWineD3...
tree
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commitdiff
2009-09-24
Henri Verbeet
wined3d: Don't free D3D pixel shaders until the wined3d...
tree
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commitdiff
2009-09-24
Henri Verbeet
d3d10core: Add a separate function for d3d10_pixel_shad...
tree
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commitdiff
2009-09-24
Henri Verbeet
wined3d: Don't free D3D vertex shaders until the wined3...
tree
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commitdiff
2009-09-24
Henri Verbeet
d3d10core: Add a separate function for d3d10_vertex_sha...
tree
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commitdiff
2009-09-23
Henri Verbeet
wined3d: Don't free D3D vertex declarations until the...
tree
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commitdiff
2009-09-23
Henri Verbeet
d3d10core: Add a separate function for d3d10_input_layo...
tree
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commitdiff
2009-09-22
Henri Verbeet
d3d10core: Mark internal symbols hidden.
tree
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commitdiff
2009-09-18
Henri Verbeet
wined3d: Don't free D3D buffers until the wined3d buffe...
tree
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commitdiff
2009-09-18
Henri Verbeet
d3d10core: Add a separate function for d3d10_buffer...
tree
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commitdiff
2009-09-16
Henri Verbeet
wined3d: Don't free D3D surfaces until the wined3d...
tree
|
commitdiff
2009-09-15
Henri Verbeet
d3d10core: Add a separate function for d3d10_texture2d...
tree
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commitdiff
2009-09-11
Henri Verbeet
d3d10core: Implement ID3D10Device::DrawIndexed().
tree
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commitdiff
2009-09-11
Henri Verbeet
d3d10core: Add an initial implementation of ID3D10Devic...
tree
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commitdiff
2009-09-10
Henri Verbeet
d3d10core: Use debugstr_a()/debugstr_an() to trace...
tree
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commitdiff
2009-08-31
Francois Gouget
d3d10core: Fix compilation on systems that don't suppor...
tree
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commitdiff
2009-08-31
Francois Gouget
d3d10core/tests: Fix compilation on systems that don...
tree
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commitdiff
2009-06-12
Henri Verbeet
wined3d: Remove the useless "resource_type" parameter...
tree
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commitdiff
2009-05-28
Henri Verbeet
wined3d: Remove the "declaration" parameter to IWineD3D...
tree
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commitdiff
2009-05-28
Henri Verbeet
d3d10core: Don't complain as much about setting a NULL...
tree
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commitdiff
2009-05-28
Henri Verbeet
d3d10core: Implement ID3D10Device::VSSetShader().
tree
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commitdiff
2009-05-26
Henri Verbeet
d3d10core: Implement ID3D10Device::CreateVertexShader().
tree
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commitdiff
2009-05-11
Henri Verbeet
d3d10core: Implement ID3D10Device::PSSetShader().
tree
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commitdiff
2009-05-11
Henri Verbeet
d3d10core: Release the wined3d shader when the d3d10...
tree
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commitdiff
2009-05-11
Henri Verbeet
d3d10core: Parse pixelshader output signatures and...
tree
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commitdiff
2009-05-11
Henri Verbeet
d3d10core: Improve the shader input/output signature...
tree
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commitdiff
2009-05-11
Henri Verbeet
wined3d: Use the output signature to map SM4 pixel...
tree
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commitdiff
2009-04-27
Henri Verbeet
wined3d: Add a wined3d pixel shader to struct d3d10_pix...
tree
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commitdiff
2009-04-23
Henri Verbeet
wined3d: Get rid of the shared_handle parameter.
tree
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commitdiff
2009-03-31
Henri Verbeet
d3d10core: Set the initial buffer data, when present.
tree
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commitdiff
2009-03-31
Henri Verbeet
d3d10core: Implement ID3D10Device::IASetVertexBuffers().
tree
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commitdiff
2009-03-31
Henri Verbeet
d3d10core: Implement ID3D10Device::IASetInputLayout().
tree
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commitdiff
2009-03-30
Henri Verbeet
d3d10core: Create a vertex declaration from the input...
tree
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commitdiff
2009-03-30
Henri Verbeet
d3d10core: Add a DXBC parser.
tree
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commitdiff
2009-03-23
Henri Verbeet
d3d10core: Only destroy the device when it doesn't...
tree
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commitdiff
2009-03-05
Henri Verbeet
d3d10core: Implement ID3D10Device::Draw().
tree
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commitdiff
2009-03-05
Henri Verbeet
wined3d: Add separate methods for setting the primitive...
tree
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commitdiff
2009-03-04
Henri Verbeet
d3d10core: Add a stub ID3D10PixelShader implementation.
tree
|
commitdiff
2009-03-04
Henri Verbeet
d3d10core: Add a stub ID3D10GeometryShader implementation.
tree
|
commitdiff
2009-03-04
Henri Verbeet
d3d10core: Add a stub ID3D10VertexShader implementation.
tree
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commitdiff
2009-03-04
Henri Verbeet
d3d10core: Add a stub ID3D10InputLayout implementation.
tree
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commitdiff
2009-02-25
Henri Verbeet
d3d10core: Adjust a couple of FIXMEs.
tree
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commitdiff
2009-02-25
Henri Verbeet
d3d10core: Don't pass 1 for multisample type to wined3d.
tree
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commitdiff
2009-02-25
Henri Verbeet
wined3d: Implement IWineD3DDeviceImpl_ClearRendertarget...
tree
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commitdiff
2009-02-24
Henri Verbeet
dxgi: Create a wined3d swapchain.
tree
|
commitdiff
2009-02-24
Henri Verbeet
d3d10core: Add a wined3d rendertarget view to the d3d10...
tree
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commitdiff
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